Originally Posted by Ronark
Any form of a feasible rotation as of now? Looking at the list of abilities, I was thinking
SoT > HP Dump (SotR or WoG or EF) > HotR (Debuff only) > AS > CS > Judgement > HW > Cons for single target, and
SoR > HP Dump (SotR or WoG or EF) > HotR > AS > Judgement > Cons > HW for AoE.
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It's impossible to tell until we have finalized damage values at 90. But at any rate, from playing around on beta the other day, the abilities (in order of DPS) are SotR (glyphed), AS, SotR (unglyphed), J, CS, HotR, Cons, HW.
DPS ordering is probably something like CS>J>AS>Cons>HW, with SotR in-between GCDs to dump HP. For tanking bosses, we'll probably be appending ^WB>^SS to the front of that rotation (notation: ^=keep up, WB=weakened blows, SS=sacred shield).
In all likelihood, the "max survival" rotation will be whatever maximizes holy power generation, which is why CS>J leads the pack. We have 4 GCDs to utilize AS and still gain the holy power, so it will be lower-priority than CS and J.