Retribution MoP Beta - Panda-ring to all players
This thread is intended to accurately record statistics important to Ret gameplay in MoP. The OP will try to stay up to date as changes occur on Beta.
[top]MoP/5.0 Changes
- Expertise cap appears to be decreased. Exp cap also appears to remove all parry. Note that you may still be Blocked from the front.
- Prime Glyphs are removed.
- T13 2-piece changed to +15% damage to CS.
All movement affecting.
- Speed of Light - +70% move for 8 sec (45 sec CD)
- Long Arm of the Law - +45% move for 3 sec after a Judge hits
- Pursuit of Justice - +15% move at all times, plus an additional 5% for each current HP, up to maximum of 3 (15% flat + 15% at 3-5 HP = 30% total bonus).
PoJ likely is the generic winner (other talents may have situational superiority). At most times you are holding 2 HP in reserve and pooling up to 5, dropping to 0 only irregularly on a few Inq refreshes. This should mean between 30-40% movement speed at all times, leaning possibly towards the 40% end of the spectrum.
PvP or Trash CC
- Fist of Justice - 6 sec stun, 20 yd range, 30 sec CD (replaces HoJ)
- Repentance - incapacitate enemy for 1 min. 15 sec CD. 1.5 second cast (reduced by haste).
- Burden of Guilt - Judgment slows target by 50% for 12 sec
Healing or damage mitigation.
- Selfless Healer - Judgment hits reduce FoL cast time and mana cost by 35%, increases effectiveness only if used on others by 35%. Stacks three times (instant cast, double effect). Stack lasts 15 seconds or when used.
- Eternal Flame - Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for (4,260 + 37.7% of SP) and an additional (391 + 4.5% of SP) every 3 sec for 30 sec. Healing increased per charge Holy Power. Replaces Word of Glory.
- Sacred Shield - No Mana Cost. Produces shield that increases FoL healing by 30% and absorbs 30 (+ 117% SP) damage per 6 seconds. Can be cast on others. Only 1 active at a time.
Selfless Healer may have solo utility (for instant cast) or situational boss utility. EF (loss of HP) most likely produces a loss in DPS and therefore would be undesirable during the typical boss fight (healing/survivability may be worth it on a gimmick fight). SS no longer requires mana. At 30k AP we'll have 15k SP. This means 21k shields every 6 seconds as long as we have the GCD to keep it running.
Vague Hand or PvP utility.
- Hand of Purity - Reduce target's harmful periodic (DoTs) damage taken by 70% for 6 sec. 1 min CD
- Unbreakable Spirit - When DivShield, DivProt, or LoH are on CD, spending HP reduces CD by 1% per HP spent. Max 50% reduction.
- Clemency - Hand of Freedom, Hand of Protection, Hand of Sacrifice and Hand of Salvation can be used twice each before incurring their cooldowns.
Lackluster tier, providing possible marginal PvP utility.
DPS increasers.
- Holy Avenger - all HP generating abilities deal 30% extra damage/healing, and generate 3 HP for 18 seconds. 2 min CD.
- Sanctified Wrath - Avenging Wrath lasts 50% longer (30 sec). During AW HoW CD reduced by 50% (3 sec).
- Divine Purpose - Abilities that cost HP have a chance to proc DivPurp effect. DivPurp effect causes your next HP ability to consume no HP and cast as if 3 were used. Finisher used at 3 HP has 25% chance to proc, fewer HP reduce this chance - precise values not presently known.
All good DPS increases. Final damage values required before comparative DPS can be provided.
HA being a Zealotry redux will be even larger burst damage than in the past. It's extremely likely that for the entire duration you can rotate between an HP generator and TV, meaning a full half your GCD will be TV.
New DPS ability.
- Holy Prism - De/buff target. Costs 5.4% Base Mana. Enemy takes 14523 to 17750 (+ 142.8% SP) Holy damage and radiates 9794 to 11969 (+ 96.2% SP) healing to 5 nearby allies. Ally is healed for 14523 to 17750 (+ 142.8% SP) and radiates 9794 to 11969 (+ 96.2% of SP) damage to 5 nearby enemies. 20 sec CD.
- Light's Hammer - 10 yard AOE. 3268 to 3993 (+ 32.1% SP) Holy damage to enemies and healing to allies every 2 sec for 15 sec. 1 min CD
- Execution Sentence - Enemies take damage per sec for 10 sec, then burst damage. Allies are healed every sec for 10 sec, then burst healing. 1 min CD. Total Damage: 12989 base + 593.6% SP
Will need finalized numbers to determine utility. Preliminary guess is Execution Sentence will rule for single-boss fight, while Holy Prism or Light's Hammer may be superior on some add fights (depending on quantity, placement, and duration/health of adds).
- Glyph of the Ascetic Crusader - Your Word of Glory can now also be used on enemy targets, causing Holy damage approximately equal to the amount it would have healed. Does not work with Eternal Flame.
- Glyph of Avenging Wrath - heals 1% of max health every 2 sec for 20 sec.
- Glyph of Divine Storm - heals caster for 6% max health (scales with +heal).
- Glyph of Double Jeopardy - Judging increases damage of next Judgment by 20%, but only if 2nd Judge used on different target.
- Glyph of Immediate Truth - increases instant damage of SoT by 30%, but reduces Censure by 50%
- Glyph of Inquisition - reduces bonus by 10% (bonus becomes 20%), but increases duration by 100%
- Glyph of Mass Exorcism - makes Exo melee-range-only, but causes damage to all targets within X yds of primary target.
- Glyph of Templar's verdict - take 10% less damage for 6 sec after using Templar's Verdict.
Entirely possible some of these are not Majors and/or not directed towards Ret use.
Will not be covered as the present intent is to make Minor Glyphs cosmetic or similar non-play-impacting changes. Example: changing Judgment graphic from a Hammer to an Axe.
[top]Single Target
Inq > 5HP TV > HoW > Exo > CS > Judge > 3-4HP TV (> SS)
Add Sacred Shield at the bottom if desired. Should only be used if it won't delay some other cast.
[top]Multiple Target
Inq > 5HP DS > HoW > Exo > HotR > Judge > 3-4HP DS
Even nerfed, DS is quite strong (no Armour Mitigation). You can swap from TV to DS with as little as 2 targets.
HotR pulls ahead of CS at 4 targets.
SoR limps far behind Censure and requires 8 targets to pull ahead.
Above values based on roughly BiS DS gear. You may wish to check tools for your specific gear.
Rating Conversion for Level 90
| Stat | Rating for 1% | Value compared to Str |
|---|
| Str | n/a | 1 |
| Crit | 600 | ?? |
| Expertise | 340 | ?? |
| Haste | 425 | ?? |
| Hit | 340 | ?? |
| Mastery | 285 | ?? |
Ratings as of 7/11/12. Have changed before, could change again.
At L85 relative values:
Str > Haste > Mastery > Crit
[top]Set Bonuses
2 Piece Bonus - Increases the damage done by your Templar's Verdict ability by 15%.
4 Piece Bonus - Reduces the cooldown of your Avenging Wrath ability by 85 sec.
[top]Gemming and Enchanting
Will depend on stat weights. Will be dealt with closer to release when we reach least chance for further changes. Red would be expected to be +Str (Bold) gems. Socketing for bonuses will depend on weights and type/value of bonus.
Secondary stats provide 50% extra stat on gem (example: Str of 120, Crit of 180).
Secondary stats provide 100% extra stat on gem (example: Str of 120, Crit of 240).
Preliminary comparisons are that Str remains more than 50% better than Secondary Stats,
which would continue to incline towards straight Bold gemming which now means hybrid gemming for bonus may always be worthwhile. Exact weights and Socket bonus values would need to be determined to gauge desirability of hybrid (Str/Crit, Str/Haste, Str/Mastery, Str/Hit, Str/Expertise) gems.
Reverberating Primal Diamond presently lists as providing +216 Strength and 3% Increased Critical Effect.
All secondary stats listed are ratings.
| Slot | Enchant |
|---|
| Head | No longer applicable. Head Glyphs are being removed from the game. |
| Cloak | Superior Critical Strike (180 Crit), Accuracy (180 Hit) |
| Shoulder | Greater Tiger Fang Inscription (200 Str, 100 Crit) or Inscription only Secret Tiger Claw Inscription (520 Str, 100 Crit) |
| Chest | Glorious Stats (80 Primary Stats) |
| Bracers | Exceptional Strength (170 Str), Fur Lining - Strength (Rank 3) for LW (500 Str) |
| Gloves | Superior Strength (170 Str) probably wins over Superior Mastery (170 Mastery), Greater Haste (170 Haste), or Superior Expertise (170 Expertise) |
| Belt | Living Steel Buckle (1 gem slot) |
| Legs | Angerhide Leg Armor (285 Str 165 Crit) |
| Feet | Pandaren's Step (move speed, 140 Mastery), Greater Precision (175 Hit), or Greater Haste (175 Haste) |
| Weapon | Windsong (Crit/Haste/Mastery by 1500 for 12 sec - currently all 3 at once!), Dancing Steel (Str by 1650 for 12 sec), Elemental Force (3000 damage proc) |
Note that the Inscription shoulder enchant is a bonus 320 Str. Bold Rubies are 160 Str, so 2 Blacksmith slots balance out. Bold Serpent's Eye are 320 (limit 2), so also balance out. However, Leatherworking provides 330 bonus, so gets an edge of 10 extra Str.
Engineering grants 1,920 Str for 10 sec every 60 (average 320 Str). This encourages linking with CDs (AW, Execution Sentence, etc), so you'd get a bit more mileage than the flat buffs.
Feet should want Precision or Haste - PoJ 15% base is faster than the move-speed enchant.
Weapon
should be Dancing Steel, but at least currently Windsong will simultaneously proc all 3 (Crit, Haste, and Mastery) and with an effective 100% uptime. 4500 stats should outweigh 1650 Str, as it's unlikely Str is more than 2.72 times as powerful as secondary stats. The comparison is worse if Dancing Steel has lower up-time than Windsong. If/when Windsong only procs one (likely the highest you currently have) then it should settle below Dancing Steel.
Flask of Winter's Bite - 1000 Str. No-brainer.
- Spells do not have partial resists. [Confirmed - no partial or full resists]
- Glancing blows (only on mobs 3+ levels higher than you, such as Skull bosses) happen 24% of the time on auto-attacks. A glancing blow deals 75% damage and cannot crit.
- Boss level mobs have melee crit suppression of 4.8% and spell crit suppression of ~2.1%. This means you will crit less frequently than the % displayed on your character screen.
- Autoattack Crit Cap is 73% (100% - 24% glancing - 3% suppression). Crit above this level would not generate more crits.
- Ability Crit Cap is either 97% (100% - 3% suppression) or possibly 100% (103% - 3% suppression). Either is beyond possibility for Ret Paladin gear.
Above are presently assumed to continue with current design. They could be inaccurate.
- Hit Rating to Percent conversion reduced from 120.11 to 102.45.
- Expertise changed from points to a Rating conversion which matches Hit (102.45 per %).
- You need 7.5% Hit (769 Hit rating) to be melee capped. 768 rating provides an 0.37% chance to miss while producing equal overall DPS. Autoattack, Crusader Strike, Judgment, Templar's Verdict, and Hammer of Wrath all use the melee hit cap.
- You need 7.5% Expertise (769 Expertise rating) to be dodge capped! Spell attacks cannot be dodged. Dwarves will need 666 Expertise Rating with maces, and Humans would need 666 Expertise Rating with swords or maces. 768 rating provides an 0.37% chance to be dodged while producing equal overall DPS. 665 does not share the same benefit, the loss is greater than the gain.
- You need 15% Spellhit to be spell capped. Both Hit and Expertise contribute to Spellhit, therefore at 7.5% Hit + 7.5% Expertise you would be at 15% Spellhit and cap. The only ability that is affected by this is Exorcism. As of 7/11 reported as still not functioning properly, or possibly Human/Dwarf racials are not properly contributing.
- Autoattacks, Crusader Strike, Judgment, and Templar's Verdict are all considered melee attacks, using Melee Hit and Crit %. They are susceptible to parry and dodge.
- Hammer of Wrath is ranged Holy damage and can be dodged, but not parried. It is susceptible to Hit and Expertise.
- Exorcism is a spell attack, using the Spell Hit and Crit %. It cannot be dodged, parried, or blocked.
- All damaging attacks do 200% damage when they Crit (previously default was 150% for spells), before Metagem modifier. Only change to Ret paladins from this is Exorcism.
Ret Specific
- Art of War not normalized. Faster weaponspeed = more autoattacks. More autoattacks * 20% = more AoW.
- Gain SP equal to 50% of AP. Cannot gain SP from other sources (Int, enchants, etc).
- Mastery damage bonus is applied to: Crusader Strike, Templar's Verdict, Hammer of the Righteous, Divine Storm, and Hammer of Wrath.
- Sword of Light is a Ret specific bonus of 10% damage to 2H melee weapons, also grants 6% of your maximum mana every 2 sec, and increases the healing done by Word of Glory and Flash of Light by 30%.
- Inquisition behaves like a DoT for the purposes of clipping the last tick. Any refresh within the last 3 seconds is no-clip (the remainder gets added to the duration of the new cast). Example: Use 3 HP to refresh Inq with 2.5 seconds remaining and the new Inq is 32.5 seconds long.
[top]Attacks: Base damage and Coefficients at L90
Autoattack
((AP/14) * Weaponspeed) + Weapon damage
Generates Holy Power? No
Haste Reduction from Sanctity of Battle? N/A.
Crusader Strike
((((AP/14) * 3.3 ) + Weapon damage) * 125%) + 791
Generates Holy Power? Yes. Generate on Miss? No.
Haste Reduction from Sanctity of Battle? Yes.
(Flat Bonus damage increases by level - L90 value not presently known).
Hammer of the Righteous
((((AP/14) * Weaponspeed ) + Weapon damage) * 20%)
Generates Holy Power? Yes. Generate on Miss? No.
Haste Reduction from Sanctity of Battle? Yes.
AOE damage calculated as:
1050 + (23.4% AP). Number reverse engineered from various levels of AP.35% Weapon damage as Holy. As of last edit unsure if any AP scaling.
If the single-target portion hits, the AOE portion automatically hits all targets in range. Each target takes the full AOE damage, the AOE value is not split between targets like Holy Wrath in Cataclysm. Thus more targets means more total damage done.
Templar's Verdict
((((AP/14) * Weaponspeed) + Weapon damage) * 275%) + 1,727
Generates Holy Power? No.
Haste Reduction from Sanctity of Battle? No.
(Flat Bonus damage increases by level - L90 value not presently known).
Divine Storm
(((AP/14) * Weaponspeed) + Weapon damage) * 101.25%
Generates Holy Power? No.
Haste Reduction from Sanctity of Battle? No.
Seal of Righteousness
((((AP/14) * 3.3 ) + Weapon damage) * 6%)
Generates Holy Power? No.
Haste Reduction from Sanctity of Battle? N/A.
Cannot miss. Hits all targets in range.
Seal of Justice
((((AP/14) * 3.3 ) + Weapon damage) * 16%)
Base Weapon Damage * 16%
Generates Holy Power? No.
Haste Reduction from Sanctity of Battle? N/A.
Presently not scaling with AP at all.
Seal of Truth
((((AP/14) * Weaponspeed ) + Weapon damage) * 12%)
Generates Holy Power? No.
Haste Reduction from Sanctity of Battle? N/A.
Cannot miss (hits if the attack generating it hits).
Censure: 107 + (9.4% SP) per stack. At 5 stacks 535 + (47% SP). Ticks every 3 seconds, reduced by haste. Censure is now applied by melee attacks (auto, CS, TV), this leads to far more reasonable stacking and for easier target swapping. Censure application can miss, while Censure ticks cannot miss.
Judgment
Base Damage: average 623
Coefficient: 54.6% of SP (and 32.8% of AP)
Generates Holy Power? Yes. Generate on Miss? No.
Haste Reduction from Sanctity of Battle? Yes.
Damage does not change based on seal.
Exorcism
Base Damage: average 6,960
Coefficient: 67.7% of AP (no benefit from Spellpower).
Generates Holy Power? Yes. Generate on Miss? Yes.
Haste Reduction from Sanctity of Battle? Yes.
Hammer of Wrath
Base Damage: 1747 to 1930
Coefficient: 161.0% SP.
Generates Holy Power? Yes. Generate on Miss? Yes.
Haste Reduction from Sanctity of Battle? Yes.
[top]Thread Change Log
4/4/12 - Initial post.
4/5/12 - Updated through post #5 (Ronark's data).
4/7/12 - Updated through post #13.
4/8/12 - Updated through post #15.
4/11/12 - Updated with some things from MMO Champ data mining.
4/23/12 - Updated through post #18.
4/25/12 - Updated through post #22.
4/26/12 - Updated through post #26.
4/30/12 - Updated through post #30. HoW coefficient, DS and Exo Glyphs. SS from WoG to FoL.
5/1/12 - Updates for SS SP coefficient, HotR removed from Sanctity of Battle, Ascetic Crusader Glyph expanded to Judgment.
5/3/12 - LW Fur Lining. Flask.
5/12/12 - Divine Storm Damage update.
5/21/12 - Updated through post #50 (PoJ) with some additional commentary.
6/13/12 - Glyph of Exo to Glyph of TV change.
6/20/12 - Updated Sacred Shield, Clemency, Sanctified Wrath. TV Glyph.
7/11/12 - Through #112. Hit/Expertise ratings. Other ratings (thanks, aylen86!)
7/16/12 - Through #123. Updates to Talents, Glyphs, Censure (reduced), Exo (Sanct of Battle verified). Researched enchants and updated that section.
7/17/12 - Thanks aylen86 for enchant and ability damage updates! Gemming info updated thanks to Rakrath.
7/19/12 - CS damage reduction, SS change, updated Sword of Light tooltip.
7/23/12 - Inq no-clip. Thanks Rasputin.
7/30/12 - PoJ and SoR updates.
8/3/12 - Damage/coefficients from Ronark's and Phantoms' posts. 'Fixed' Judgment spelling, sadly trying to cheekily use strikeout on the 'e' was nearly unnoticeable, so 'e' was actually removed. Judgment is no longer a spell.
8/8/12 - Damage/coefficient updates from Beta build 15952. Execution Sentence base/coefficient from Balhale.
8/13/12 - Updated ES, HP, LH damage/coefficients.
8/16/12 - HA duration. CS, Judgement, TV damage reductions.
8/20/12 - DP tweak. CS, TV, HotR, HoW, and Judgment updates. Synapse Springs.
8/22/12 - Corrected Censure coefficients.
8/27/12 - Updated hit/expertise rating info.
8/30/12 - Updated DS damage, AOE breakpoints. Added L85 relative stat weights.
9/4/12 - note regarding going 1 point under hit/exp cap.