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Originally Posted by Ronark
The problem with SoB and haste is that it does not affect our Finishers. So while you may earn 3 HP (via fillers) in a ~0.42 sec quicker window, it isn't a true X/1.1 timeframe reduction. In reality, you are actually reducing the time it takes to ramp up to a Finisher itself. The question becomes that because of this relationship, how does DP affect the value of Haste?
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That would certainly reduce the effect of haste slightly, based on the representation of TV in your rotation. It's still compressing the bulk of your rotation though, so 10% haste will likely be an X/1.07 to X/1.08 increase, on average (example: if TV is 25% of your casts, then 10% haste turns X into X/1.0732).
Different topic entirely: I believe I have stumbled across an interesting "feature" of Glyph of WoG, and to a lesser extent Glyph of Harsh Words.
Consider that, if using GoWoG, you might choose to trade one TV for one WoG. Doing so has the associated damage costs and gains:
cost: 1 TV, plus hand of light damage, plus seal damage
gain: 6 seconds of 9% increased damage, or 6*0.09*(DPS) total damage gained.
The ballpark estimate I was given for a L90 ret in starter gear was around 15k weapon damage and 30k AP, giving me a TV in the ~62k regime. I'm using normalized weapon damage here, or 15k+3.3*AP/14. Exemplar's formula from the first page uses unnormalized weapon damage, but I believe this is in error. A quick test with an 85 premade shows a clear 3.3*AP/14 scaling for TV, even when using a 2.6-speed weapon.

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Log, 3 tests run sequentially at different AP values.
Wooden Mallet
L60 dummy, thus no armor mitigation
ap=[563;4491;9737]
tv min damage =[1955;7908;4504]
Fit:
General model:
f(x) = 2.75*(a*x/14)+b
Coefficients (with 95% confidence bounds):
a = 3.303 (3.302, 3.304)
b = 1590 (1588, 1591)
Goodness of fit:
SSE: 0.01026
R-square: 1
Adjusted R-square: 1
RMSE: 0.1013
Using the formula for normalized weapon damage (nwd = 11 + 3.3*ap/14) and fitting against NWD gives the following fit:
General model:
f(x) = 2.75*x+b
Coefficients (with 95% confidence bounds):
b = 1563 (1555, 1571)
Goodness of fit:
SSE: 19.8
R-square: 1
Adjusted R-square: 1
RMSE: 3.147
It seems that the level 85 TV tooltip is incorrect (claims 275%*NWD+566, off by about 1000 damage on the base value).
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We'd also get an additional ~20% from Hand of Light (~12.4k), and 12% weapon damage from SoT (~2.6k), for a total of 67k damage from one TV cast. For simplicity, lets round up to 70k damage.
To make up that 70k damage from Glyph of WoG's effect, we need
6*0.09*(DPS)=70000, or
DPS = 129k DPS.
That seems like a fairly high bar, but if we're starting out this expansion near 100k DPS, we will very quickly eclipse it, making GoWoG maintenance a DPS increase.
The Harsh Words glyph simply lowers the barrier to entry. WoG's formula is (assuming 3 HP):
3*(5538+0.49*SP) = 16614+0.735*AP,
or 38.7k damage at 30k attack power. That mitigates a significant part of the 70k damage we need to make up, reducing the break point to
DPS = (70000-38700)/(6*0.09) = ~58k DPS.
In other words, probably a DPS increase in starter gear.
If anyone can catch an error in these calculations (which are approximations, admittedly, but fairly reasonable ones), please point them out. Has Simcraft implemented these glyphs yet? If so, we should be able to corroborate or refute this effect pretty easily.