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Old 08/30/12, 10:48 AM   #331
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
@Voldemort, pg20: SoB as stated in the tooltip relies on Melee haste. The 3 buffs gained in raids are Spell haste (ie Elemental Oath), Melee Attack speed (Hunting Party), and Melee/Spell Haste (Bloodlust). The latter is the only ability hat affects Melee Haste and thus, SoB.

Last edited by Ronark : 08/30/12 at 10:59 AM. Reason: Wrong page for First Unread

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Old 08/30/12, 12:38 PM   #332
Oicx
Glass Joe
 
Blood Elf Paladin
 
Frostmane
Was Inquisition not changed (or was slated to be changed) so that you could refresh it at 3 seconds or less and have the new 3 HP 30s duration added to the remaining < 3 seconds?

From hitting dummies last night for it never seemed very consistent. Sometimes it would just give me a 30 s Inq while others maybe 31.5/31 seconds.

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Old 08/30/12, 1:01 PM   #333
Fordragon
Von Kaiser
 
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Blood Elf Paladin
 
Stormrage (EU)
Originally Posted by Oicx View Post
Was Inquisition not changed (or was slated to be changed) so that you could refresh it at 3 seconds or less and have the new 3 HP 30s duration added to the remaining < 3 seconds?

From hitting dummies last night for it never seemed very consistent. Sometimes it would just give me a 30 s Inq while others maybe 31.5/31 seconds.

It had worked for me only when I refreshed with 2 or less secs.Never with 3.

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Old 08/30/12, 1:03 PM   #334
Ashokk
Glass Joe
 
Human Paladin
 
Gilneas
So what is the word on glyphs for PvE for rets? I'm seeing a lot of utility and am just not sure whether its a choice based on raid comp or if there are some better choices than others.

Any help would be appreciated.

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Old 08/30/12, 1:13 PM   #335
Podima
Von Kaiser
 
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Draenei Paladin
 
Duskwood
The glyph of Templar's Verdict (10% damage reduction after using TV for a few seconds) is probably the most useful in terms of raid utility available to you right now. I believe the jury is still out on Glyph of Harsh Words as being minimally useful. Glyph of Mass Exorcism isn't available yet, but will probably be the most useful for AOE-heavy fights.

That's all off the top of my head, there may be others.

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Old 08/30/12, 2:01 PM   #336
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
Immediate Truth and Inquision are out in terms of DPS gains and should never be used in a raid environment.

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Old 08/30/12, 2:32 PM   #337
Zephur
Von Kaiser
 
Blood Elf Paladin
 
Bloodhoof
So, I'll let this chart speak for itself.


Take all sim results with a grain of salt, but play whatever build you like. The "best" is only 3% better than the "worst".

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Old 08/30/12, 3:18 PM   #338
Lowangel
Glass Joe
 
Human Paladin
 
Lightbringer
Just a question, but is there a cap on the haste effect on Sanctity of Battle?

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Old 08/30/12, 3:29 PM   #339
Nythan
Glass Joe
 
Human Paladin
 
Zangarmarsh
A question about SimC: Ive imported my char from the armory but when i look at the strength in Simc and the str listed in armory, i see 2 different values. From my latest armoy: Nythan @ Zangarmarsh - Game Guide - World of Warcraft
it says i have 6896 (172+6724) strength.

when imported to simc, the simulation page says i have 6404 (from gear) is there a reason for this discrepancy and im just missing it?

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Old 08/30/12, 3:42 PM   #340
Balhale
Piston Honda
 
Tauren Paladin
 
Bladefist
They hotfixed nerfed Divine Storm by 25%.

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Old 08/30/12, 4:00 PM   #341
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Balhale View Post
They hotfixed nerfed Divine Storm by 25%.
To clarify - this makes it now 101.25% weapon damage, right? The total value being 75% of the previous (135%), not 135% - 25% = 110%.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 08/30/12, 4:05 PM   #342
Kablanka
Glass Joe
 
Tauren Death Knight
 
Tichondrius
So are we still looking at the stat weights as (see below) or does it matter judging by the above post.

Str > Hit > Expertise > Mastery > Crit > Haste

or

Str > Hit > Expertise > Haste > Mastery > Crit

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Old 08/30/12, 4:06 PM   #343
Ruil
Glass Joe
 
Human Paladin
 
Doomhammer
Str > Hit > Expertise > Haste > Mastery > Crit





Originally Posted by Kablanka View Post
So are we still looking at the stat weights as:

Str > Hit > Expertise > Mastery > Crit > Haste

or

Str > Hit > Expertise > Haste > Mastery > Crit

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Old 08/30/12, 4:13 PM   #344
Ashokk
Glass Joe
 
Human Paladin
 
Gilneas
Originally Posted by Ruil View Post
Str > Hit > Expertise > Haste > Mastery > Crit
So mastery and crit are no longer the stats we stack?

Or should we be stacking haste/mastery since we get crit from Inq.

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Old 08/30/12, 4:21 PM   #345
Ruil
Glass Joe
 
Human Paladin
 
Doomhammer
@85 you want to stack haste. You should have a quick read through this thread to get up to speed.


Originally Posted by Ashokk View Post
So mastery and crit are no longer the stats we stack?

Or should we be stacking haste/mastery since we get crit from Inq.

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