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Old 09/23/12, 1:30 PM   #466
Theck
Don Flamenco
 
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Human Paladin
 
Tichondrius
Originally Posted by Balhale View Post
Running a 2 target sim with LH vs. ES has ES very slightly ahead. 0.5% difference at T14H level, 0.8% difference in pre-raid gear. So if you can average 2 targets for all ticks of LH it's fairly safe to say you can go with either..
This depends on how much AP you have, basically. Consider the formulas:
ES: 10023+4.566*SP
LH (1T): 8*(2792+0.247*SP) = 22336+1.976*SP
LH (2T): 8*(2792+0.247*SP)*2 = 44672+3.952*SP

Set ES=LH(2T) and solve for SP to get:

SP=56432,

which means that the breakpoint is 112864 AP. Above that value, ES will do more damage, below LH will do more (assuming both targets take the full duration, of course).

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Old 09/23/12, 2:44 PM   #467
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
Does your sim take in account the resource (GCD) cost for LH being used on cool down?

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Old 09/23/12, 3:44 PM   #468
Balhale
Piston Honda
 
Tauren Paladin
 
Bladefist
Originally Posted by Theck View Post
This depends on how much AP you have, basically. Consider the formulas:
ES: 10023+4.566*SP
LH (1T): 8*(2792+0.247*SP) = 22336+1.976*SP
LH (2T): 8*(2792+0.247*SP)*2 = 44672+3.952*SP

Set ES=LH(2T) and solve for SP to get:

SP=56432,

which means that the breakpoint is 112864 AP. Above that value, ES will do more damage, below LH will do more (assuming both targets take the full duration, of course).
I think you have the old formulas there.

Should be ES: 12989 + 5.936*SP
LH(1T): 8*(3630+0.321*SP)= 29024 + 2.568*SP
LH(2T): 58088+ 5.136*SP

SP= 56376 AP=112752

That's interesting. I wonder why the sim has ES coming out above LH, considering that it only has about half those AP/SP values. They are getting the same buffs, used at the same time interval, but ES is doing more damage. Maybe a multitarget implementation problem?

Originally Posted by Ronark View Post
Does your sim take in account the resource (GCD) cost for LH being used on cool down?
It's the same as ES. 1GCD per minute.

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Old 09/23/12, 4:51 PM   #469
Iroared
Piston Honda
 
Draenei Monk
 
Черный Шрам (EU)
Regarding WoG/Harsh Words glyphs, there's currently a bug in simcraft that causes word_of_glory_damage to consume no holy power.

With this bug temp-fixed, I was unable to get a dps increase, even if WoG was only used under HA (though the gap is very close in that case, below 1%). This is with both T13H and T14H profiles (modified to use HA instead of improved AW).

Regarding LH vs ES, it appears LH doesn't benefit from inquisition according to simcraft (another bug.. it does on beta, right?). ES is getting a damage multiplier of 1.56/1.3 with/without AW, while LH gets 1.2/1 respectively.

Last edited by Iroared : 09/23/12 at 5:36 PM.


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Old 09/23/12, 5:49 PM   #470
Balhale
Piston Honda
 
Tauren Paladin
 
Bladefist
I'll fix the LH inquisition bug. I know about the word_of_glory_damage bug - it's a pain in the neck to fix properly because of the way Blizzard put the spell together.

The WoG/Harsh Word interaction at all is a bug though. They aren't supposed to work together.

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Old 09/23/12, 5:52 PM   #471
Theck
Don Flamenco
 
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Human Paladin
 
Tichondrius
Originally Posted by Balhale View Post
I think you have the old formulas there.

Should be ES: 12989 + 5.936*SP
LH(1T): 8*(3630+0.321*SP)= 29024 + 2.568*SP
LH(2T): 58088+ 5.136*SP

SP= 56376 AP=112752

That's interesting. I wonder why the sim has ES coming out above LH, considering that it only has about half those AP/SP values. They are getting the same buffs, used at the same time interval, but ES is doing more damage. Maybe a multitarget implementation problem?
You're right, I was looking at an old revision of my code.

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Old 09/24/12, 2:53 AM   #472
Iroared
Piston Honda
 
Draenei Monk
 
Черный Шрам (EU)
The WoG/Harsh Word interaction at all is a bug though. They aren't supposed to work together.
The WoG glyph doesn't say it only procs from healing, so this seems to be working as intended. I don't doubt that it will be changed if we figure out a way to benefit from it, though.


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Old 09/24/12, 10:21 AM   #473
Tobrexa
Von Kaiser
 
Human Paladin
 
Kel'Thuzad (EU)
I just wanted to add very quickly that Seal of Righteousness procs on every Divine Storm hit, as it used to in Cataclysm mechanics. I cannot seem to recall this being mentioned and I am curious if this affects the number of mobs needed to switch to SoR. It is the only seal that interacts with DS, just as SoT is the only one interacting with Judgment.

Go tell the Spartans, passerby:
That here, by Spartan law, we lie.

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Old 09/24/12, 12:00 PM   #474
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
That could drop the necessary targets to 5 or even 4. However, remember losing the GCD to swap to SoR (and back afterwards) means you need the targets for around 30 seconds to break even.

FYI - I'm requesting this thread be closed and locked. The new MoP-live thread has been opened here.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 09/24/12, 3:41 PM   #475
Balhale
Piston Honda
 
Tauren Paladin
 
Bladefist
Originally Posted by Iroared View Post
The WoG glyph doesn't say it only procs from healing, so this seems to be working as intended. I don't doubt that it will be changed if we figure out a way to benefit from it, though.
There was a blue post saying it isn't intended.

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