 |
06/29/12, 6:55 PM
|
#76
|
|
Glass Joe
Blood Elf Paladin
Balnazzar
|
It looks like this was a replacement for Crusader's Zeal - it's no longer present in beta.
|
|
|
|
|
06/30/12, 2:13 AM
|
#77
|
|
Glass Joe
Tauren Paladin
Black Dragonflight
|
Originally Posted by Exemplar
SS apparently does not conflict with the normal GCD - report is that you cannot use other CDs (like AW) during its GCD, but you can use normal abilities (such as attacks).
|
Tested with other abilities, anything on the GCD conflicts.
Both hit and exp cap appear to be 7.5%(or lower) but parry cap is higher, 12.78% Expertise and still getting parries(highest I can get).
Last edited by Jinivus : 06/30/12 at 6:54 PM.
|
|
|
|
|
06/30/12, 10:42 PM
|
#78
|
|
Don Flamenco
|
Some math on the Glyph of Immediate Truth (Equip: Increases the instant damage done by Seal of Truth by 20%, but decreases the damage done by Censure by 50%.):
 ← Click Here
|
Formula for Seal hits:
(((AP/14) * Weaponspeed ) + Weapon damage) * 14%
Formula for Censure
((158 + 27.4% AP) * 5) over 15 seconds at 1 stack
Assumed: Normal Starshatter (3.6 speed, 12055-18084 damage), and 30k AP (based on the other L90 Paladins in PvP gear with buffs)
(((30000/14) * 3.4 speed) + 15070 damage) * 14% + ((158 + (30000 * 0.274) * 5) over 15 seconds
Simplify:
(((2142.86) * 3.4) + 15070) * 14% + ((158 + 8220) * 5) over 15 seconds
(7285.72 + 15070) * 14% + (8378 * 5) over 15 seconds
(22355.72 * 0.14) + 41890 over 15 seconds
Final:
3129.8008 hits + 41890 over 15 seconds at 1 stack
With the Glyph of Immediate Truth this becomes:
3800.4724 hits + 20945 over 15 seconds at 1 stack
At 5 stacks, we have without the glyph:
3129 hits + 209450 over 15 sec at 5 stacks
With glyph:
3800 hits + 104725 over 15 sec at 5 stacks
In a 1 minute scenario with a 100% chance to hit attacks and a 0% chance for stacks to be dodged/parried, with 0 haste, you will have (for Ret):
> 17 Auto Attacks
> 13 Crusader Strikes
> 10 Judgments
> 4+3 Exorcisms (due to Art of War)
This equals out to 30 Holy Power. Assuming 100% uptime on Inquisiton, this leaves 24 Holy Power, for 8 Templar's Verdicts.
Over 1 minute, you will have:
4 * (damage from Censure)
38 Seal procs (Auto + CS + TV)
Final:
Without glyph:
Over 1 minute, you would have 209450 * 4 = 837800 damage from Censure and
3129 * 38 = 118902 damage from Seal hits, totaling 956,702 damage.
With glyph:
Over 1 minute, you would have 104725 * 4 = 418900 damage from Censure and
3800 * 38 = 144400 damage from Seal hits, totaling 563,300 damage.
This is over a 50% loss in damage.
|
It should also be noted that the Glyph of Inquisition does not affect the Critical Hit chance, only the Holy Damage modifier.
Clemency works like other "Charge" abilities, where each charge triggers the spell's cooldown, and 1 charge is refreshed after 1 spell cooldown. This could potentially allow you to have more than 1 Hand of the same type active at the same time (i.e. 1 Hand of Sacrifice on the MT, 1 hand of Sacrifice on the Healer, at the same time)
"Charge" mechanic explained in detail:
 ← Click Here
|
Example 1:
All Hand spells have 2 charges. You cast HoSacr. HoSacr's charges decreases by 1, and the cooldown starts. If HoSacr is used again before the cooldown is finished 30 seconds later, another charge is expelled by the progress of the initial cooldown is the same. It will take 1:30 to regain 1 charge, and another 2 min afterward to regain the second charge.
Example 2:
All Hand spells have 2 charges. You cast HoProt. HoProt's charges decreases by 1, and the cooldown starts.
HoProt is not used for more than 5 minutes. HoProt's remaining charges is increased by 1, to a maximum of 2.
|
|
|
|
|
|
07/01/12, 4:00 PM
|
#79
|
|
Glass Joe
|
Ronark, certainly you are correct and TV does stack Censure, though Divine Storm does not. I'm not sure if its considered a melee attack anyway, but it never stacked it before so I guess its not that big of a deal.
Also, thanks for the math on the Seal of Immediate Truth glyph. I figured it would be a dps drop, but I was using it while I leveled because things didnt last long enough to get a full stack so I thought it might help kill quest mobs quicker. Surely won't be using it in raids though.
I do have a question(for anyone, not just Ronark) concerning our new Inq and Execution Sentence. If Inquisition is applied/drops off how does that effect the dmg of Execution Sentence? Is the crit calculated at the time of impact or the time of use? I'm not entirely sure how Execution Sentence works, like a dot that is just ticking and updates as such or something else entirely.
Thx guys.
|
|
|
|
|
07/01/12, 5:18 PM
|
#80
|
|
Glass Joe
Tauren Paladin
Black Dragonflight
|

Originally Posted by Ronark
Exorcism
Base Damage: average 9,770 at 85
Coefficient: ??% of AP ONLY. (Exact AP Value inconclusive without a larger sample size)
Data:
 ← Click Here
|
Data Pool: 10 casts at each benchmark
557 AP, 260 SP [Base]
Damage Array: [9425, 10050, 9682, 9419, 9826, 9995, 10236, 9356, 9373, 9502]
Average: 9686.4
937 AP, 450 SP
Damage Array: [9697, 10178, 10551, 10549, 10245, 10361, 9811, 10593, 10421, 9814]
Average: 10223
1377 AP, 670 SP
Damage Array: [10872, 10109, 10638, 10418, 10997, 10480, 10575, 10373, 10749, 10256]
Average: 10547.7
3865 AP, 1879 SP
Damage Array: [12988, 13314, 12833, 12777, 12866, 13266, 13420, 13104, 13501, 13049]
Average: 13112.8
557 AP, 659 SP
Damage Array: [9496, 9773, 9637, 10207, 10023, 9855, 9297, 10060, 10113, 9414]
Average: 9788.5
557 AP, 1214 SP
Damage Array: [9312, 9611, 9868, 9788, 10278, 9921, 9748, 10178, 9714, 10098]
Average: 9852.6
557 AP, 4047 SP
Damage Array: [10178, 10039, 9588, 9531, 10038, 9516, 10160, 9886, 9375, 9795]
Average: 9811.6
Row: Damage difference, AP difference, SP difference, Damage over AP, Damage over SP
0: 0 AP, 0 SP [Base]
536.6: 380 AP, 190 SP (1.4121, 2.8242)
861.3: 820 AP, 410 SP (1.0503, 2.1007)
3426.4: 3308 AP, 1619 SP (1.0357, 2.1163)
102.1: 0 AP, 399 SP (N/A, 0.2558)
166.2: 0 AP, 954 SP (N/A, 0.1742)
125.2: 0 AP, 3787 SP (N/A, 0.0330)
|
|
Any reason my exorcisms are doing significantly less damage than yours, naked, 5 levels higher? Did they nerf exorcism at one point? I'm getting 8258-9093, averaging 8740(relatively close to the tooltip damage)
---
Using the listed co-efficients, my crusader strikes appear to be getting an EXACT bonus of 600 damage at lvl 90, this is despite the tooltip reading 1123.
((((618/14) * 3.3 ) + 15) * 160%) + 600
This is on a level 90 tauren, naked with a 10-20 weapon damage 1h(15 on average)
Last edited by Jinivus : 07/01/12 at 5:40 PM.
|
|
|
|
|
07/01/12, 6:52 PM
|
#81
|
|
Don Flamenco
|
You are correct Pallytos in that Divine Storm does not proc Censure, or Seal of Truth hits. I'm sure a L90 Paladin can confirm the nature of ES, and whether it updates on the fly, or on application instead. When/if they allow the premakes of L90 characters, I'll look into the L90 talents a bit more.
Side note: I noticed that the tooltips do update with Inquisition (as expected), but for Light's Hammer it seemed that both the damage and healing were increased by 30%. If someone could confirm this and the above that would be helpful.
Jinivus, I believe that the base damage on Exorcism was reduced the second or third beta patch in. To compensate, they increased the scaling from AP/SP (I believe they left it as sole AP scaling, since it is Retribution exclusive).
|
|
|
|
|
07/02/12, 4:10 AM
|
#82
|
|
Piston Honda
Human Paladin
Malygos (EU)
|
Originally Posted by Ronark
Side note: I noticed that the tooltips do update with Inquisition (as expected), but for Light's Hammer it seemed that both the damage and healing were increased by 30%. If someone could confirm this and the above that would be helpful.
|
There was a blue post from ghostcrawler about Inquisition scaling last night:
>- Is the Healing from Light's Hammer supposed to scale with Inquisition? The other 2 L90 Talents' damage scales with Inquisition but not the healing, is this intended?
Light's Hammer is built a little unusually. It probably wouldn't hurt if it benefits from Inquisition as long as that doesn't make it the go-to choice.
|
So yes, healing for Light's Hammer scales with Inquisition - for now.
Exorcism is still one of our hardest hitting abilities, although it doesn't proc our mastery talent. This favors Hammer of Wrath - which does - especially when used in conjunction with Sanctified Wrath. With mastery, crusader strike hits are about even with exorcism's. But I would use the latter above CS to spend all of my Art of War procs.
Is this about right or should Exo be used above HoW as the entry post suggests it for a proper single target priority? I could back it up with some recount parses later.
|
|
|
|
|
07/02/12, 10:10 AM
|
#83
|
|
Bald Bull
Human Paladin
Scarlet Crusade
|
Originally Posted by Ronark
Some math on the Glyph of Immediate Truth
|
At least in live SoT doesn't normalize, it uses true weapon speed. Also you did the AP->SP for Censure backwards. SP = AP/2. This gives us a 6.85% AP coefficient (per Wowhead's SP value), not 27.4% AP. The *5 modifier is actually the 5 stack value, not the 1 stack value. Wowhead is a bit confusing regarding this.
Recrunch of the numbers for those interested.
 ← Click Here
Assumed: Normal Starshatter (3.6 speed, 12055-18084 damage), and 30k AP (based on the other L90 Paladins in PvP gear with buffs)
Formula for Seal hits:
(((AP/14) * Weaponspeed ) + Weapon damage) * 14%
(((30000/14) * 3.6) + 15070) * 14%
((2142.86 * 3.6) + 15070) * 14%
(7714.29 + 15070) * 14%
22784.29 * 14%
3189.8 per hit
15 seconds / 3.6 swingspeed = 4.166 autoattack in 15 seconds
Manage a CS every 4.5 seconds, so 3.33 CS in 15 seconds
And claim a TV every 4th GCD (implausible, but we'll say it's true), so 2.5 TV in 15 seconds
Combined 9.996 attacks, we'll round to 10
31898 in 15 seconds
Formula for single stack Censure
158 + 13.7% SPover 15 seconds at 1 stack
where SP equals AP/2.
158 + 6.85% AP over 15 seconds at 1 stack
158 + (30000 * 0.0685) over 15 seconds
158 + 2055 over 15 seconds
2213 over 15 seconds
Timeline:
0 - autoattack + 1 GCD (CS) = 2 stacks
1.5 - spellGCD doesn't count.
3 - spellGCD doesn't count. Censure ticks.
3.6 - autoattack = 4 stacks
4.5 - 1 GCD (CS) = 5 stacks
We'll say first tick is a 2 stack, every other should be a 5 stack.
(2213 * 2) + ((2213 * 5) * 4)
2213 * 22
48686 over 15 seconds
In 15 seconds we get 1 2-stack tick and 4 5-stack ticks.
| Glyph | Hit | Censure | Sum |
|---|
| No | 31898 | 48686 | 80584 | | Yes | 38278 | 24343 | 62621 |
Far before the 1 minute stage you're losing damage, even overestimating autoattacks, CS, and TV usage.
Let's try to find a break even point. You'll see the test doesn't need to run long - we can safely say 1 auto and CS in 3 seconds, and 2 auto with 2 CS in 6 seconds.
So we can take:
| Tick | No Glyph | Glyph | Winner |
|---|
| 1 | ((2 * 3189.8) + (2 * 2213)) | (((2 * 3189.8) * 1.2) + ((2 * 2213) * .8))) | ? | | 1 Total | 10795.6 | 11188.32 | Glyph! | | 2 | ((4 * 3189.8) + (7 * 2213)) | (((4 * 3189.8) * 1.2) + ((7 * 2213) * .8))) | ? | | 2 Total | 28250.2 | 27703.8 | No Glyph |
|
By the second tick of Censure, the Glyph is already doing less damage. If it survives more than 6 seconds, don't use the Glyph, even when leveling.
Originally Posted by aylen86
Is this about right or should Exo be used above HoW as the entry post suggests it for a proper single target priority? I could back it up with some recount parses later.
|
I think it depends on the precise values and some 'fiddly bits' with simulation. Since Exo has the longer CD and potential proc resets it could be advantageous to prioritize it so it doesn't get delayed (as often). Alternately HoW could hit hard enough with a short enough CD that delaying Exo for it is the correct answer. I'll tentatively lean towards Exo based on personal intuition until modeling and more finalized numbers can tell.
As for Light's Hammer vs. Holy Prism:
HP is a 20 sec CD for about 13k that will use your target (or could be macroed easily).
LH is a 1 min CD for about 25k where you'll have to click the ground to enact.
Both values are before coefficients, but 13k every 20 is 39k/min vs 25k/min. Not having to direct an extra click is also good.
If we can afford the 8% mana (extremely likely), then HP appears the clear winner, unless coefficients swing the decision.
|
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
|
|
|
07/02/12, 11:54 AM
|
#84
|
|
Don Flamenco
|
13.7 = X/2, X = 27.4. I tried without the *5, but i got results closer to the true value with the *5 included to match the tooltip. I used a 0 haste value for SoT/Censure since Censure also ticks faster with haste.
Aylen, I posted that in the Mega thread for GC, but also asked here for quicker results and to see if it was a tooltip bug or a true value.
|
|
|
|
|
07/02/12, 4:24 PM
|
#85
|
|
Bald Bull
Human Paladin
Scarlet Crusade
|
Originally Posted by Ronark
13.7 = X/2, X = 27.4. I tried without the *5, but i got results closer to the true value with the *5 included to match the tooltip. I used a 0 haste value for SoT/Censure since Censure also ticks faster with haste.
|
13.7% = X/2 is not the same as 13.7% * (X/2).
30000 * (13.7% * 2)
30000 * 27.4% = 8220
13.7% * (30000 / 2)
13.7% * 15000 = 2055
Big difference between the two, but an easy mistake. Any frequent reader should know I've made bigger mistakes in the past. These are the risks inherent in napkin math.
Since seal is not normalized, the weapon speed of 3.6 would actually gain more/faster from Haste than Censure. So high levels of Haste wouldn't really change the assessment.
Overall, it's a poorly designed Glyph. In order to increase the proc damage enough to balance the ticks it would need to move into PvP-uncomfortable territory, and if the margin was narrowed so the DoT was only good on longer term fights we would still use unglyphed because longer term (i.e. boss) fights are the ones we care about. And switching a gimmick glyph for gimmick fights that you can't keep SoT rolling long enough would be annoying.
Frankly, Censure stacks too quickly for it to be an issue. The old 15-20 second autoattack-only 5 stack would have been more eligible for a glyph of this nature to be interesting/different. Still, it was fun to math.
|
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
|
|
|
07/02/12, 7:47 PM
|
#86
|
|
Don Flamenco
|
Ok thanks for the clarification, writing it out that way makes more since. As per my reply on the official forums, it would be more beneficial to use Seal of Justice if it does scale correctly for gimmick fights. 400-500 more damage per swing isn't much "burst" at all.
|
|
|
|
|
07/03/12, 8:06 AM
|
#87
|
|
Don Flamenco
Human Paladin
Tichondrius
|
Originally Posted by Exemplar
Overall, it's a poorly designed Glyph. In order to increase the proc damage enough to balance the ticks it would need to move into PvP-uncomfortable territory, and if the margin was narrowed so the DoT was only good on longer term fights we would still use unglyphed because longer term (i.e. boss) fights are the ones we care about. And switching a gimmick glyph for gimmick fights that you can't keep SoT rolling long enough would be annoying.
Frankly, Censure stacks too quickly for it to be an issue. The old 15-20 second autoattack-only 5 stack would have been more eligible for a glyph of this nature to be interesting/different. Still, it was fun to math.
|
I think that, like the Inquisition glyph, this one was also not intended to be a DPS increase for raiding. It's there for flavor and to give players options. It would be nice if it had an actual use though - for example, if the calculated break point was 15 seconds or so, such that it was more useful for leveling. A flavor glyph that's a DPS loss in pretty much all circumstances is sort of lackluster. The Inquisition glyph can be a DPS increase for players who are sloppy with Inq uptime, but since Censure stacks automatically the SoT glyph doesn't fill that sort of niche.
|
|
|
|
|
07/03/12, 9:47 AM
|
#88
|
|
Glass Joe
Human Paladin
Zangarmarsh
|
Originally Posted by Exemplar
As for Light's Hammer vs. Holy Prism:
HP is a 20 sec CD for about 13k that will use your target (or could be macroed easily).
LH is a 1 min CD for about 25k where you'll have to click the ground to enact.
Both values are before coefficients, but 13k every 20 is 39k/min vs 25k/min. Not having to direct an extra click is also good.
If we can afford the 8% mana (extremely likely), then HP appears the clear winner, unless coefficients swing the decision.
|
Im wondering about the third talent in the lvl 90 tier, execution sentence. Are there any numbers for it (did i miss a post?) to give a ball park answer like the other two options? Honestly, that seems to be the only tier that excites me with options. I can see different fights where the talents could be used more efficiently (It seems that LH would be more useful for add phases, like yor'sahj black adds, although wtih a 1min cd it wouldnt be up for all of them).
Execution Sentence is the only talent in that tier that doenst have more than one purpose. A holy pally wont pick it up since it will only do dmg. If it is comparable dmg to the other two choices (given the mechanics of the fight) then why choose it when we can possibly do the same dmg and heal as well? If they make it do more DPS to compensate for lack of utility, then it becomes the obvious choice. Which is opposite of Blizz is wanting right now.
edit: Formatting
|
|
|
|
|
07/03/12, 10:37 AM
|
#89
|
|
Piston Honda
Human Paladin
Malygos (EU)
|
Originally Posted by Nythan
Execution Sentence is the only talent in that tier that doenst have more than one purpose. A holy pally wont pick it up since it will only do dmg.
|
This is wrong. It has a healing component, too. ES consists of two parts damage or healing wise: 9 increasing HoTs/DoTs and a strong last tick of damage or healing (35,5k in my special case). Each tick can critical hit which didn't happen in my first example.
From the ingame tooltip with ~15,5k spellpower (aka 31k AP):
It scales with Inquisition (this screenshot is with inquisition up and a crit from the last burst tick) although an increase of 3k damage in the tooltip seems quite low:
With a critical 9th hit it was only 114,5k dmg. Possibly a decimal error, so holy damage to ES is only increased by 3% instead of 30%? This would be more in line with the sample numbers.
To bring this in comparison with Holy Prism, which deals 29,374 damage w/o inquisition in 20 seconds at the cost of 3 global cooldowns.
Last edited by aylen86 : 07/03/12 at 10:54 AM.
|
|
|
|
|
07/03/12, 4:58 PM
|
#90
|
|
Bald Bull
Human Paladin
Scarlet Crusade
|
Nythan, there is only competition between two of the talents. Holy Prism and Light's Hammer are both AOE effects - they directly compete as to which would be superior in AOE scenarios. Execution Sentence is single target (and Aylen's already covered its healing potential). Apples and oranges.
If there are sufficient targets for total damage to be superior, we'll use an AOE. Otherwise the single-target should be better on boss fights. And as Ret that tends to be all we care about. Not really much to discuss about ES.
Holy has some more reasonable decisions - free single target heal vs mana cost 20 sec AOE heal vs freebie 1 min AOE heal. Like most things healing related it's an individual decision with no real wrong answer. After all, you can math that talent A produces more total healing, but if it's pure overhealing it's useless - picking what's right for your playstyle and healing role is important.
I feel for our Prot brothers. If I were a tank I'd feel slighted if my ultimate talent could only DPS or heal, rather than mitigate/protect/defend. Yes any of them (especially ES) could be used as a self-healing CD, which can increase survivability, but thematically I'd think a tank would rather avoid/reduce the damage rather than take it and restore the loss.
|
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
|
|
|
|