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07/14/12, 10:47 AM
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#121
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Glass Joe
Human Paladin
Zangarmarsh
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Originally Posted by aylen86
This makes this glyph rather useless for ret, I don't think it's wise to spend Holy Power for WoG to damage mobs as ret.
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I tend to agree with you. Holy would use this to solo content tho....
just to play devil's advocate:
I think the glyph COULD find a niche, depending on the fight. With exorcism no longer able to be hard cast, anytime the boss is out of melee range we are in trouble. But if we can judge/cast exo (does Holy Wrath grant HP? I cant seem to recall) but assuming we can get even a couple of HP, then using WoG on the boss would be good.
Granted, this only works for certain gimmicky fights and the boss would have be out of reach long enough that using WoG is a gain over holding the HP for a TV when he lands again.
It seems to be that most of the glyphs are useless. I just hope thats true for most classes, and ret's are getting left out for no reason
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07/14/12, 3:03 PM
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#122
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Glass Joe
Blood Elf Paladin
Balnazzar
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Ret no longer has Holy Wrath. As for glyphs - many classes have no obvious dps increase glyphs with a lot of them being utility in some way (some of which will probably math out to dps increases in certain circumstances).
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07/14/12, 5:24 PM
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#123
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Don Flamenco
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Glyph of IT will still prove to be a DPS loss but it will have a better window for the number of seconds for Cenusre to overcome it. Glyph of Harsh words, as others have stated, could find use in gimmick fights or in brief periods where we have low DPS time on target (Morchok Ooze phase).
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07/16/12, 9:42 AM
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#124
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Bald Bull
Human Paladin
Scarlet Crusade
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Updated OP as much as I could. Please PM necessary corrections if you find a section is out of date.
Ascetic Crusader would require a true gimmick fight. Remember without autoattack you can't proc AoW. This means Exo every 15 (minus Haste) and Judge every 6 (minus Haste). The Morchok example you'd perhaps get 3 HP generated to permit a single WoG without a loss of TV, maybe generate 4 due to Haste for a tiny net gain. It just requires an excessively long time off target with absolutely nothing else worth hitting. Most fights that pull you off boss have adds that need to die.
More interesting to me is SS no longer has a mana cost. Unless we become GCD locked through extreme Haste (unlikely), should be able to keep up a SS on ourselves (or the MT if your raid wants it) for a not unreasonable value. 30k AP = 15k SP + ~6K means being able to absorb 21k every 6 seconds. That should at least take the edge off pulse AOE effects or similar incidental or infrequent raid damage situations (like random single-target shadow bolts to pull from previous bosses).
The new DivPurp may pull closer to HA or SW, but I think the on-demand will remain stronger than the randomness.
Redid Immediate Truth comparison. Still less than 6 seconds for no-glyph to win. At 3 seconds it won by 150 total damage.
 ← Click Here
Assumed: Normal Starshatter (3.6 speed, 12055-18084 damage), and 30k AP (based on the other L90 Paladins in PvP gear with buffs)
Formula for Seal hits:
(((AP/14) * Weaponspeed ) + Weapon damage) * 14%
(((30000/14) * 3.6) + 15070) * 14%
((2142.86 * 3.6) + 15070) * 14%
(7714.29 + 15070) * 14%
22784.29 * 14%
3189.8 per hit
15 seconds / 3.6 swingspeed = 4.166 autoattack in 15 seconds
Manage a CS every 4.5 seconds, so 3.33 CS in 15 seconds
And claim a TV every 4th GCD (implausible, but we'll say it's true), so 2.5 TV in 15 seconds
Combined 9.996 attacks, we'll round to 10
31898 in 15 seconds
Formula for single stack Censure
126 + 11% SPower per 15 seconds at 1 stack
where SP equals AP/2.
126 + 5.5% AP over 15 seconds at 1 stack
126 + (30000 * 0.055) over 15 seconds
126 + 1650 over 15 seconds
1776 over 15 seconds
Timeline:
0 - autoattack + 1 GCD (CS) = 2 stacks
1.5 - spellGCD doesn't count.
3 - spellGCD doesn't count. Censure ticks.
3.6 - autoattack = 4 stacks
4.5 - 1 GCD (CS) = 5 stacks
We'll say first tick is a 2 stack, every other should be a 5 stack.
(1776 * 2) + ((1776 * 5) * 4)
1776 * 22
39072 over 15 seconds
In 15 seconds we get 1 2-stack tick and 4 5-stack ticks.
| Glyph | Hit | Censure | Sum |
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| No | 31898 | 39072 | 70970 | | Yes | 41467 | 19536 | 61003 |
Let's try to find a break even point. You'll see the test doesn't need to run long - we can safely say 1 auto and CS in 3 seconds, and 2 auto with 2 CS in 6 seconds.
So we can take:
| Tick | No Glyph | Glyph | Winner |
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| 1 | ((2 * 3189.8) + (2 * 1776)) | (((2 * 3189.8) * 1.3) + ((2 * 1776) * .5))) | ? | | 1 Total | 9931.6 | 10069.5 | Glyph! | | 2 | ((4 * 3189.8) + (7 * 1776)) | (((4 * 3189.8) * 1.2) + ((7 * 1776) * .5))) | ? | | 2 Total | 25191.2 | 21527 | No Glyph |
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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07/17/12, 4:57 PM
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#125
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Bald Bull
Human Paladin
Scarlet Crusade
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More updates to the OP.
Since we have some CS and HotR numbers, I did a comparison for 'how many targets before you swap'.
 ← Click Here
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Assumed: Normal Starshatter (3.6 speed, 12055-18084 damage), and 30k AP (based on the other L90 Paladins in PvP gear with buffs).
Crusader Strike
((((AP/14) * 3.3 ) + Weapon damage) * 160%) + 1179
((((30000/14) * 3.3 ) + 15070) * 160%) + 1179
(((2143 * 3.3) + 15070) * 160%) + 1179
(22141 * 160%) + 1179
36605 plus Mastery
Hammer of the Righteous
((((AP/14) * Weaponspeed ) + Weapon damage) * 20%) + (Targets * (1050 + 23.4% AP))
((((30000/14) * 3.6) + 15070) * 20%) + (Targets * (1050 + (23.4% * 30000)))
(((2143 * 3.6) + 15070) * 20%) + (Targets * (1050 + 7020))
(22784 * 20%) + (Targets * 8070)
4557 + (Targets * 8070)
4557 plus Mastery + (Targets * (8070 + Mastery))
Not counting Mastery to balance we need X targets:
4557 + (Targets * 8070) = 36605
8070 * Targets = 32048
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Targets = 3.97
Since Mastery procs per-target on HotR, it will scale from Mastery faster than CS.
Bottom line - looks like swap to HotR at 4 targets, sufficient Mastery could reduce this to 3. Unsure if entry-level Mastery would be sufficient - it's remotely possible we would start at X <= 3.
Comparing this with DS, you could start DS at 3 (120% * 3 = 360% which is greater than TV's 260%, you also get more Mastery procs). So you could DS at 3, but hold HotR until 4. Hopefully we could gain enough Mastery to make 3 the breakpoint for both.
Rule of thumb of single-target-until-4-targets should be fine for majority of playerbase.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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07/17/12, 5:30 PM
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#126
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Piston Honda
Human Paladin
Malygos (EU)
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Well done. What about a comparison between SoR and SoT?
From my experience and some rough combatlog viewing, Seal of Righteousness is now much weaker compared to live. In my opininon the breakeven point is well above 4 targets despite the recent nerf to Censure.
And it's really not that hard to get a second or third stack of Censure running.
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07/17/12, 7:54 PM
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#127
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Don Flamenco
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Originally Posted by Exemplar
Comparing this with DS, you could start DS at 3 (120% * 3 = 360% which is greater than TV's 260%, you also get more Mastery procs). So you could DS at 3, but hold HotR until 4. Hopefully we could gain enough Mastery to make 3 the breakpoint for both.
Rule of thumb of single-target-until-4-targets should be fine for majority of playerbase.
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Correction on DS: It deals its 120% weapon damage as Holy damage, meaning that it scales with Inquisition, causes it's HoL component to double dip, and it ignores armor.
At 2 targets, TV would deal 260% + Mastery, DS would deal 156% weapon damage + Mastery to each target. If the targets have 30% armor, TV is dealing 182% weapon damage to 1 target and DS is dealing 312% total damage between both targets.
Last edited by Ronark : 07/17/12 at 7:58 PM.
Reason: Grammar
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07/18/12, 8:56 AM
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#128
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Bald Bull
Human Paladin
Scarlet Crusade
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Ronark makes a great point. Looks like you could swap to DS at 2 targets for a gain (which just sounds bizarre - always possible they lower DS's % again), while HotR will take 4 (possibly 3 with sufficient Mastery).
SoT and SoR both proc for Holy damage, so we have apples and apples.
SoT is 14% Weapon + Censure.
SoR is 5% Weapon.
Based on the Immediate Truth calcs, I can easily say that Censure is going to be greater than 1% Weapon damage. So we can also easily say SoT is going to be better than SoR vs 3 targets (5% * 3 = 15%).
Calcs:
 ← Click Here
Assumed: Good old Normal Starshatter (3.6 speed, 12055-18084 damage), and 30k AP. Also assumed that SoT still is not normalized while SoR is still normalized. Why is one normalized and the other is not? Don't ask me, I just know what we've found based on empirical testing in Cata and before.
SoR
((((AP/14) * 3.3 ) + Weapon damage) * 5%)
((((30000/14) * 3.3 ) + 15070) * 5%)
((2142.8 * 3.3) + 15070) * 5%
(7071.4 + 15070) * 5%
22141.4 * 5%
1107 per target
SoT - Lots of data copied from Immediate Truth number crunching
(((AP/14) * Weaponspeed ) + Weapon damage) * 14%
(((30000/14) * 3.6) + 15070) * 14%
((2142.86 * 3.6) + 15070) * 14%
(7714.29 + 15070) * 14%
22784.29 * 14%
3189.8 per hit
15 seconds / 3.6 swingspeed = 4.166 autoattack in 15 seconds
Manage a CS every 4.5 seconds, so 3.33 CS in 15 seconds
And claim a TV every 4th GCD (implausible, but we'll say it's true), so 2.5 TV in 15 seconds
Combined 9.996 attacks, we'll round to 10
31898 in 15 seconds
Formula for single stack Censure
126 + 11% SPower per 15 seconds at 1 stack
where SP equals AP/2.
126 + 5.5% AP over 15 seconds at 1 stack
126 + (30000 * 0.055) over 15 seconds
126 + 1650 over 15 seconds
1776 over 15 seconds
355.2 per stack per 3-sec tick
We'll say first tick is a 2 stack, every other should be a 5 stack.
The number beside SoR is targets. Time is when (unhasted) melee attacks would hit.
| Time | SoR 3 | SoR 4 | SoR 5 | SoT + Censure | SoT Combined |
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| 0 | 3321 | 4428 | 5535 | 3190 + 0 | 3190 | | 3.6 | 6642 | 8856 | 11070 | 6380 + 710 | 7090 | | 7.2 | 9963 | 13284 | 16605 | 9570 + 2486 | 12056 | | 10.8 | 13284 | 17712 | 22140 | 12760 + 4262 | 17022 | | 14.4 | 16605 | 22140 | 27675 | 15950 + 6038 | 21988 | | 18 | 19926 | 26568 | 33210 | 19140 + 7814 | 26954 |
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Results:
Under 3 seconds SoR wins at 3+ targets.
Over 3 seconds it takes 4 targets for SoR to win, but the margin is small.
GCD for seal swaps would likely be net loss for less than 5 or 6 targets. Transitions with dead time (boss unhittable and adds not yet spawned/in range) would be perfect times to burn GCD on seal swaps.
A much stronger weapon without barely any extra AP skews slightly towards SoR (since Censure doesn't benefit from weapon damage), but it's unlikely to every be significant enough to skew results to fewer targets for SoT, so bottom line should be correct for all levels of gearing.
Bottom Line with some guesstimate included: Stick with SoT unless you have 5+ targets that will live for 30ish seconds, chop off 5 seconds for each target above 5 (so 25 seconds for 6 targets, etc).
Standard caveat - numbers crunched at present values of abilities. Things could always change tomorrow.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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07/19/12, 7:02 AM
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#129
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Von Kaiser
Human Paladin
Kul Tiras (EU)
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Latest datamined changes from MMO-C:
-Repentance has a 15sec CD. I'm guessing they're planning to remove the cast time: polymorph on a 15sec CD seems very lacklustre compared to BoG & FoJ.
-Crusader Strike gets +19% damage and +19% additional damage.
-Sacred Shield absorb buffed, but no bonus FoL crit chance any more.
-Sword of the Light buffs our healing, now specifies how much mana we get back (6% / 2 secs). GbtL gets the same mana regen treatment too.
WRT Sacred Shield, at 30k AP (and 15k SP) we'll gain +1 absorption compared to the old model. With 40k AP (and 20k SP) we'll get +1951 absorption.
I'm also guessing the CS buff looks like it'll stop us ever swapping to HotR at 3 targets, given CS benefits from Mastery and has just gotten a 19% buff.
SotL buff will be best seen in PvP I expect; don't know if it'll affect damage-dealing WoGs though (although if it does it might make them more attractive during air phases and the like).
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07/19/12, 7:29 AM
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#130
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Von Kaiser
Blood Elf Paladin
Stormrage (EU)
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CS gets nerfed by 19% on dmg and additional dmg, not buffed.
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07/19/12, 7:56 AM
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#131
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Von Kaiser
Human Paladin
Kul Tiras (EU)
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Gah, damnit. Well, probably reverses what I just said WRT 3 or 4 targets for HotR :P .
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07/19/12, 8:26 AM
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#132
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Bald Bull
Human Paladin
Scarlet Crusade
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More updates to the OP and a re-run of the CS vs HotR.
 ← Click Here
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Assumed: Normal Starshatter (3.6 speed, 12055-18084 damage), and 30k AP (based on the other L90 Paladins in PvP gear with buffs).
Crusader Strike
((((AP/14) * 3.3 ) + Weapon damage) * 130%) + 913
((((30000/14) * 3.3 ) + 15070) * 130%) + 913
(((2143 * 3.3) + 15070) * 130%) + 913
(22141 * 130%) + 913
29697 plus Mastery
Hammer of the Righteous
((((AP/14) * Weaponspeed ) + Weapon damage) * 20%) + (Targets * (1050 + 23.4% AP))
((((30000/14) * 3.6) + 15070) * 20%) + (Targets * (1050 + (23.4% * 30000)))
(((2143 * 3.6) + 15070) * 20%) + (Targets * (1050 + 7020))
(22784 * 20%) + (Targets * 8070)
4557 + (Targets * 8070)
4557 plus Mastery + (Targets * (8070 + Mastery))
Not counting Mastery to balance we need X targets:
4557 + (Targets * 8070) = 29697
8070 * Targets = 25140
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Targets = 3.115
Since Mastery procs per-target on HotR, it will scale from Mastery faster than CS.
Bottom line - looks like swap to HotR at 3 targets as entry level Mastery should push us past that 0.115 fraction. Extremely unlikely that Mastery would drop this to 2 targets within the X-pac.
As previously pointed out by Ronark, due to DS being Holy damage (no armour mitigation) you could swap to DS at 2 targets. (Who is guessing that a nerf to DS damage was made days ago and is flowing through the regular delays before it reaches PRT?)
Rule of thumb of single-target-until-3-targets should be fine for majority of playerbase.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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07/19/12, 9:24 AM
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#133
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Don Flamenco
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Shadow Priests have played the same way this xpac with Mind Sear on 2 targets, I don't see how this is any different. Yet, I digress.
On Repentance: In it's current form with the CD, Repent is more akin to Hex but a shorter CD since it is a talent.
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07/20/12, 9:29 AM
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#134
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King Hippo
Blood Elf Paladin
Magtheridon
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A nice little quality of life buff to Inquisition:
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Originally Posted by Ghostcrawler
However, the benefit of this functionality (being able to clip the last tick with no loss) has been extended to a few additional spells. These spells have been turned into periodics, despite not really doing anything periodically, so that you can take advantage of this same ability to clip the last couple seconds with no loss. Inquisition, Haunt, Revealing Strike, Envenom, and Savage Roar work this way.
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Beta Class Balance Analysis - Forums - World of Warcraft
Assuming those all work the same, any refresh within the last 3 seconds of Inq's duration should be no loss, so we should be able to keep 100% uptime with no wasted HP.
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07/20/12, 11:53 AM
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#135
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Von Kaiser
Blood Elf Paladin
Bloodhoof
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Originally Posted by Rasputin
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This would be such a boon. Probably a not-insignificant DPS boost (2-3% maybe?) as well.
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