![]() |
[Ret 5.0 Pre-MoP] - Panda-ring to all players
Retribution MoP Beta - Panda-ring to all players
This thread is intended to accurately record statistics important to Ret gameplay in MoP. The OP will try to stay up to date as changes occur on Beta.
[top]MoP/5.0 Changes
[top]Talents[top]Tier 1All movement affecting.
PoJ likely is the generic winner (other talents may have situational superiority). At most times you are holding 2 HP in reserve and pooling up to 5, dropping to 0 only irregularly on a few Inq refreshes. This should mean between 30-40% movement speed at all times, leaning possibly towards the 40% end of the spectrum. [top]Tier 2PvP or Trash CC
[top]Tier 3Healing or damage mitigation.
Selfless Healer may have solo utility (for instant cast) or situational boss utility. EF (loss of HP) most likely produces a loss in DPS and therefore would be undesirable during the typical boss fight (healing/survivability may be worth it on a gimmick fight). SS no longer requires mana. At 30k AP we'll have 15k SP. This means 21k shields every 6 seconds as long as we have the GCD to keep it running. [top]Tier 4Vague Hand or PvP utility.
Lackluster tier, providing possible marginal PvP utility. [top]Tier 5DPS increasers.
All good DPS increases. Final damage values required before comparative DPS can be provided. HA being a Zealotry redux will be even larger burst damage than in the past. It's extremely likely that for the entire duration you can rotate between an HP generator and TV, meaning a full half your GCD will be TV. [top]Tier 6New DPS ability.
Will need finalized numbers to determine utility. Preliminary guess is Execution Sentence will rule for single-boss fight, while Holy Prism or Light's Hammer may be superior on some add fights (depending on quantity, placement, and duration/health of adds). [top]Glyphs[top]Major
[top]MinorWill not be covered as the present intent is to make Minor Glyphs cosmetic or similar non-play-impacting changes. Example: changing Judgment graphic from a Hammer to an Axe. [top]Rotation[top]Single TargetInq > 5HP TV > HoW > Exo > CS > Judge > 3-4HP TV (> SS) Add Sacred Shield at the bottom if desired. Should only be used if it won't delay some other cast. [top]Multiple TargetInq > 5HP DS > HoW > Exo > HotR > Judge > 3-4HP DS Even nerfed, DS is quite strong (no Armour Mitigation). You can swap from TV to DS with as little as 2 targets. HotR pulls ahead of CS at 4 targets. SoR limps far behind Censure and requires 8 targets to pull ahead. Above values based on roughly BiS DS gear. You may wish to check tools for your specific gear. [top]StatsRating Conversion for Level 90
Ratings as of 7/11/12. Have changed before, could change again. At L85 relative values: Str > Haste > Mastery > Crit [top]Set Bonuses[top]T142 Piece Bonus - Increases the damage done by your Templar's Verdict ability by 15%. 4 Piece Bonus - Reduces the cooldown of your Avenging Wrath ability by 85 sec. [top]Gemming and Enchanting[top]GemmingWill depend on stat weights. Will be dealt with closer to release when we reach least chance for further changes. Red would be expected to be +Str (Bold) gems. Socketing for bonuses will depend on weights and type/value of bonus. Secondary stats provide 50% extra stat on gem (example: Str of 120, Crit of 180). Secondary stats provide 100% extra stat on gem (example: Str of 120, Crit of 240). Preliminary comparisons are that Str remains more than 50% better than Secondary Stats, which would continue to incline towards straight Bold gemming which now means hybrid gemming for bonus may always be worthwhile. Exact weights and Socket bonus values would need to be determined to gauge desirability of hybrid (Str/Crit, Str/Haste, Str/Mastery, Str/Hit, Str/Expertise) gems. [top]Meta-GemsReverberating Primal Diamond presently lists as providing +216 Strength and 3% Increased Critical Effect. [top]EnchantsAll secondary stats listed are ratings.
Note that the Inscription shoulder enchant is a bonus 320 Str. Bold Rubies are 160 Str, so 2 Blacksmith slots balance out. Bold Serpent's Eye are 320 (limit 2), so also balance out. However, Leatherworking provides 330 bonus, so gets an edge of 10 extra Str. Engineering grants 1,920 Str for 10 sec every 60 (average 320 Str). This encourages linking with CDs (AW, Execution Sentence, etc), so you'd get a bit more mileage than the flat buffs. Feet should want Precision or Haste - PoJ 15% base is faster than the move-speed enchant. Weapon should be Dancing Steel, but at least currently Windsong will simultaneously proc all 3 (Crit, Haste, and Mastery) and with an effective 100% uptime. 4500 stats should outweigh 1650 Str, as it's unlikely Str is more than 2.72 times as powerful as secondary stats. The comparison is worse if Dancing Steel has lower up-time than Windsong. If/when Windsong only procs one (likely the highest you currently have) then it should settle below Dancing Steel. [top]FlaskFlask of Winter's Bite - 1000 Str. No-brainer. [top]Mechanics
Ret Specific
[top]Attacks: Base damage and Coefficients at L90Autoattack ((AP/14) * Weaponspeed) + Weapon damage Generates Holy Power? No Haste Reduction from Sanctity of Battle? N/A. Crusader Strike ((((AP/14) * 3.3 ) + Weapon damage) * 125%) + 791 Generates Holy Power? Yes. Generate on Miss? No. Haste Reduction from Sanctity of Battle? Yes. (Flat Bonus damage increases by level - L90 value not presently known). Hammer of the Righteous ((((AP/14) * Weaponspeed ) + Weapon damage) * 20%) Generates Holy Power? Yes. Generate on Miss? No. Haste Reduction from Sanctity of Battle? Yes. AOE damage calculated as: 1050 + (23.4% AP). Number reverse engineered from various levels of AP.35% Weapon damage as Holy. As of last edit unsure if any AP scaling. If the single-target portion hits, the AOE portion automatically hits all targets in range. Each target takes the full AOE damage, the AOE value is not split between targets like Holy Wrath in Cataclysm. Thus more targets means more total damage done. Templar's Verdict ((((AP/14) * Weaponspeed) + Weapon damage) * 275%) + 1,727 Generates Holy Power? No. Haste Reduction from Sanctity of Battle? No. (Flat Bonus damage increases by level - L90 value not presently known). Divine Storm (((AP/14) * Weaponspeed) + Weapon damage) * 101.25% Generates Holy Power? No. Haste Reduction from Sanctity of Battle? No. Seal of Righteousness ((((AP/14) * 3.3 ) + Weapon damage) * 6%) Generates Holy Power? No. Haste Reduction from Sanctity of Battle? N/A. Cannot miss. Hits all targets in range. Seal of Justice ((((AP/14) * 3.3 ) + Weapon damage) * 16%) Base Weapon Damage * 16% Generates Holy Power? No. Haste Reduction from Sanctity of Battle? N/A. Presently not scaling with AP at all. Seal of Truth ((((AP/14) * Weaponspeed ) + Weapon damage) * 12%) Generates Holy Power? No. Haste Reduction from Sanctity of Battle? N/A. Cannot miss (hits if the attack generating it hits). Censure: 107 + (9.4% SP) per stack. At 5 stacks 535 + (47% SP). Ticks every 3 seconds, reduced by haste. Censure is now applied by melee attacks (auto, CS, TV), this leads to far more reasonable stacking and for easier target swapping. Censure application can miss, while Censure ticks cannot miss. Judgment Base Damage: average 623 Coefficient: 54.6% of SP (and 32.8% of AP) Generates Holy Power? Yes. Generate on Miss? No. Haste Reduction from Sanctity of Battle? Yes. Damage does not change based on seal. Exorcism Base Damage: average 6,960 Coefficient: 67.7% of AP (no benefit from Spellpower). Generates Holy Power? Yes. Generate on Miss? Yes. Haste Reduction from Sanctity of Battle? Yes. Hammer of Wrath Base Damage: 1747 to 1930 Coefficient: 161.0% SP. Generates Holy Power? Yes. Generate on Miss? Yes. Haste Reduction from Sanctity of Battle? Yes. [top]Thread Change Log4/4/12 - Initial post. 4/5/12 - Updated through post #5 (Ronark's data). 4/7/12 - Updated through post #13. 4/8/12 - Updated through post #15. 4/11/12 - Updated with some things from MMO Champ data mining. 4/23/12 - Updated through post #18. 4/25/12 - Updated through post #22. 4/26/12 - Updated through post #26. 4/30/12 - Updated through post #30. HoW coefficient, DS and Exo Glyphs. SS from WoG to FoL. 5/1/12 - Updates for SS SP coefficient, HotR removed from Sanctity of Battle, Ascetic Crusader Glyph expanded to Judgment. 5/3/12 - LW Fur Lining. Flask. 5/12/12 - Divine Storm Damage update. 5/21/12 - Updated through post #50 (PoJ) with some additional commentary. 6/13/12 - Glyph of Exo to Glyph of TV change. 6/20/12 - Updated Sacred Shield, Clemency, Sanctified Wrath. TV Glyph. 7/11/12 - Through #112. Hit/Expertise ratings. Other ratings (thanks, aylen86!) 7/16/12 - Through #123. Updates to Talents, Glyphs, Censure (reduced), Exo (Sanct of Battle verified). Researched enchants and updated that section. 7/17/12 - Thanks aylen86 for enchant and ability damage updates! Gemming info updated thanks to Rakrath. 7/19/12 - CS damage reduction, SS change, updated Sword of Light tooltip. 7/23/12 - Inq no-clip. Thanks Rasputin. 7/30/12 - PoJ and SoR updates. 8/3/12 - Damage/coefficients from Ronark's and Phantoms' posts. 'Fixed' Judgment spelling, sadly trying to cheekily use strikeout on the 'e' was nearly unnoticeable, so 'e' was actually removed. Judgment is no longer a spell. 8/8/12 - Damage/coefficient updates from Beta build 15952. Execution Sentence base/coefficient from Balhale. 8/13/12 - Updated ES, HP, LH damage/coefficients. 8/16/12 - HA duration. CS, Judgement, TV damage reductions. 8/20/12 - DP tweak. CS, TV, HotR, HoW, and Judgment updates. Synapse Springs. 8/22/12 - Corrected Censure coefficients. 8/27/12 - Updated hit/expertise rating info. 8/30/12 - Updated DS damage, AOE breakpoints. Added L85 relative stat weights. 9/4/12 - note regarding going 1 point under hit/exp cap. |
Quote:
--- Quote:
--- There is a Glyph of the Ascetic Crusader as a Major that reduced the cost of CS still if we need it. --- I will update when I'm online in the client, I can do a pass over the talents to verify/correct. |
Sacred shield costs 6% base mana.
Sacred Shield - Spells - WOWDB |
Repentance has no cd, but has a 1.5 sec cast time (and is affected by haste). It's also limited to 1 target at a time.
Quote:
|
Quote:
Selfless Healer lasts 15 sec, and only increases healign when used on others. SS is off the GCD, costs mana only. Prime glyphs are no longer a slot. Most previous Prime glyphs have been removed or reworked as Major. Quote:
Glyph of Divine Storm scales with +Heal modifiers. Quote:
Quote:
Seal of Right does 5% weapon damage, and Seal of Truth does 14% weapon damage. Quote:
An in-depth look at my testing results can be viewed Here: http://elitistjerks.com/f76/t126896-...5/#post2123303 Editing this post for additional information. Please note this information is taken at level 85, and unless previous levels are not retroactive the values should remain consistent at L90. Melee Hit chance remains at 8% to cap. Spell Hit chance remains at 15%. Once Expertise affects Spell Hit, you will need 8% Hit and 7% Expertise to cap Spell Hit. Expertise chance is now 7.5% (up from 6.5%). Expertise does indeed remove Parry from the front. It does not, however, lower the target's Block chance. Max level cap on Beta currently is 86; It will be a few patches until L90rating can be determined. Spells can no longer be resisted, period. They are able to Hit, Miss, and Crit, along with other factors that impede damage (i.e. absorb). "Resistances" continue to reduce spell damage by a fixed percentage. Autoattack ((AP/14) * Weaponspeed) + Weapon damage Crusader Strike ((((AP/14) * 3.3 ) + Weapon damage) * 160%) + A fixed value based on level (increases with +Dmg modifiers like AW) Hammer of the Righteous ((((AP/14) * 3.3 ) + Weapon damage) * 20%) AOE damage calculated as: ?? Templar's Verdict (((AP/14) * Weaponspeed) + Weapon damage) * 260% + A fixed value based on level (increases with +Dmg modifiers) Divine Storm (((AP/14) * Weaponspeed) + Weapon damage) * 50% as Holy Seal of Righteousness ((((AP/14) * 3.3 ) + Weapon damage) * 5%) Seal of Justice ((((AP/14) * 3.3 ) + Weapon damage) * 16%) Seal of Truth ((((AP/14) * 3.3 ) + Weapon damage) * 14%) Censure: (??% AP + ??% SP) per stack. At 5 stacks (??% AP + ??% SP). Ticks every 3 seconds, reduced by haste. Testing not done. Judgement Base Damage: average 1020 Coefficient: 71% AP or 63% of SP, whichever is higher. Data: ← Click HereExorcism Base Damage: average 9,770 at 85 Coefficient: ??% of AP ONLY. (Exact AP Value inconclusive without a larger sample size) Data: ← Click HereAdditional information: -* Art of War procs are not normalized across weapon speeds. Using a 1.6 weapon for testing SP over a 2.6 weapon for testing AP, I noticed an increased amount of AoW procs. -* It makes sense that Exorcism has no SP component, as it is Ret exclusive. Hammer of Wrath Base Damage: average 5,300 at 85 Coefficient: ??% AP ONLY. Data: None at this time. Testing not done. Additional information: -* Though I have not tested the actual values, the Tooltip does not increase with significant SP values (7k+) -* It makes sense that HoW has no SP component, as it is Ret exclusive. -* Hammer of Wrath cannot be parried-- It either Misses, is Dodged, Hits, or Crits. |
Quote:
Test 1: ← Click HereTest 2: ← Click Here |
Regarding this (and one of Ronark's related comments):
Quote:
Also note that all of the boss-level dummies on the beta servers are hard-coded at level 93, which might be why you're seeing the 12% melee hit if you're testing with an 85. It also means you should see spell miss rates in the 60% range. My testing so far has been limited to level 85, but there are some relevant results: -Tourism's Censure formula matches our testing (1.6x the tooltip values). -HotR aoe attack does not make a separate attack roll. It automatically hits every target in range, regardless of level, if the physical attack succeeds. -Seal of Truth uses un-normalized weapon damage (i.e. a 1.5 speed weapon will add 14% of AP/14*1.5 instead of AP/14*2.4) -Seal of Truth and Censure cannot miss. Applications of Censure can miss (melee miss rate), but not be dodged/parried. Both can crit. -Seal of Righteousness cannot miss and hits all targets in range (exactly like HotR), does 5% of normalized weapon damage, can crit. -Seal of Justice is likely bugged, as it currently has no AP scaling at all. It's just doing 16% of base weapon damage. -During Avenging Wrath, Consecration updates on-the-fly, Censure updates on next refresh |
Quote:
|
Quote:
|
With the latest beta build our 2pc t13 setbonus was changed.
So no more double dipping from judgement holypower. On another note, Emancipate is a new and very interesting ability especially for pvp paladins. It's a cheap version of Every Man for Himself with no cooldown and moderate mana cost (5,000). |
The tier bonus is already in effect but Judgment still generates 2 HP-- unless the server side script was also changed.
|
Well this is a little bit odd but it's beta. Since last night my judgements only return 1 holy power and I'm wearing 2pc t13, but my spellbook declares Improved Judgment as missing.
Visiting the trainer does not help, there are no new spells to learn and respecing helps neither. Then Guardian of Ancient Kings is back in the spellbook as a regular Retribution cooldown. |
Quote:
|
For completion, you could include that all Spells now crit for 2x damage before other multipliers (e.g. Meta gems). This largely only affects Exorcism as Judgment always had double crit damage on Live
|
Follow-up on my earlier post: Beta is confirmed to erroneously be using a melee hit cap of ~5% instead of 3% against an equal-level target. Spell hit against an equal-level target appears to be working properly (6%).
Also confirmed that HotR is not weapon-speed normalized. |
| All times are GMT -4. The time now is 12:20 PM. |
Forum Infrastructure by vBulletin 3.6.12 ©2000-2007, Jelsoft Enterprises Ltd.