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Old 11/01/12, 5:39 PM   #151
Balhale
Piston Honda
 
Tauren Paladin
 
Bladefist
The GCD difference between Exo and HoW is only 0.06 seconds at 10% haste and drops from there.

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Old 11/02/12, 8:55 AM   #152
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
saboya is correct and I had forgotten that fact. This is most probably what is occurring - it definitely occurred again in last evening's raid and is on almost every cycle.

The reason my modeling wasn't showing a difference was because I had it set to zero latency to compare with Simcraft default. As soon as I add latency, DPS changes. However a test of delay up to 0.2 for HoW does net an increase (a whopping 0.4%, or about 100 DPS). So Balhale is correct, wait for the HoJ and use it.

This situation should happen to every player running SW unless you're somehow directly jacked into the back of a WoW server and have zero latency. Since my latency is generally in the 80-150 range and I use OmniCC tracking to the tenth of a second, I actually see the 0.1 or 0.2 on my screen.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 11/02/12, 11:55 AM   #153
TheJezus
Glass Joe
 
Human Death Knight
 
Eonar
Anyone else having trouble with light's hammer? We are 2 healing Feng and were having minor issues P2 going 3 draw flames, nullify > a few CD's > nullify 3rd again. The healing is very nice as over the course of the fight it's around 200 ticks for somewhere around 2mil which is very nice for the healers in key situations. My problem is that I was not noticing any damage coming from it on meter. Afterwards I went to dummy and was still showing nothing. I hope this is a stupid question and I'm not broken.

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Old 11/02/12, 12:23 PM   #154
aylen86
Piston Honda
 
aylen86's Avatar
 
Human Paladin
 
Malygos (EU)
Light's Hammers damage is listed as damage from "Arcing Light". It's definitely there for Ret and Protection but for Holy it seems not.

Furthermore your hammer counts as a pet. So look for the drop down arrow in World of Logs or adjust your floating combat text to display pet damage.

Last edited by aylen86 : 11/03/12 at 3:13 AM.

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Old 11/02/12, 11:20 PM   #155
Balhale
Piston Honda
 
Tauren Paladin
 
Bladefist
And the nerfbat strikes:

T14 4pc is now 65 second reduction down from 85 second.

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Old 11/03/12, 10:39 AM   #156
darkknightx
Glass Joe
 
Human Paladin
 
Stormrage
Originally Posted by Balhale View Post
And the nerfbat strikes:

T14 4pc is now 65 second reduction down from 85 second.
Would this now make HA+AW more attractive w/ T14 4pc since the cd's better align with this change?

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Old 11/03/12, 7:39 PM   #157
elsydeon
Glass Joe
 
Blood Elf Paladin
 
Drak'thul
That is probably the intent of the change, to make it so 4pc makes HA+AW+trinket+fun of being a badass for 20s instead of either making you sit on AW waiting for HA, take SW and wait for trinket, or having your CD's get misaligned and it not feeling like a CD, but more rotation.

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Old 11/03/12, 10:15 PM   #158
Balhale
Piston Honda
 
Tauren Paladin
 
Bladefist
Got updated sim results. At T14H level with the nerfed set bonus (4k dps loss patchwerk) I got these results.

SW (110312) > HA (109344) > DP (108574)

SimC main won't be updated for everyone until that build data is added.

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Old 11/04/12, 12:33 PM   #159
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Balhale View Post
And the nerfbat strikes:

T14 4pc is now 65 second reduction down from 85 second.
While it's entirely possible they decide to Hotfix this at some point, currently it's being listed as a 5.1 change. This means you may still have the 85 second reduction for this tier. Rather than a 'make-other-talents-attractive' change, I think it's more a 'whoops-fixing-something-way-powerful-so-you-want-your-next-tier-bonus'.

Regardless it brings the 'sigh, you couldn't figure this out on paper or during months of playtesting' feeling.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 11/04/12, 10:06 PM   #160
Balhale
Piston Honda
 
Tauren Paladin
 
Bladefist
The nerf has to be based on "on paper" results. No one can have 4pc until Terrace comes out.

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Old 11/06/12, 1:00 PM   #161
venom1
Glass Joe
 
venom1's Avatar
 
Blood Elf Paladin
 
<HHG>
Dentarg
There was a blue post before MoP dropped saying developers did not want Retribution CD's to all line up with the idea of giving us more "creativity" with our cooldowns.

This change completely disregards that and puts us back to where we were in Cata, CD management wise. It will also put the Sanctified Wrath conversation to an end as a viable talent option due to the reduced AV CD we were looking at with our current 4p bonus.

I'll wait for the change to go live but I believe we will all benefit from Holy Avenger + Avenging Wrath lining up.

Ironically both our 2p and 4p bonuses are "perks" we already had in cata with the now extinct prime glyph for Templar's Verdict and our Avenging Wrath being at a 2 min CD without the need for any bonus.

If blizzard really wanted to change it up for Retritbution they should've made the T14 4p bonus reduce the CD for Guardian of Ancient Kings to put it at 3 minutes 50 secs allowing us to build stacks of GoaK before we get our CD's back at the 4 min mark.

Last edited by venom1 : 11/06/12 at 1:08 PM.

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Old 11/06/12, 1:44 PM   #162
Smyte
Glass Joe
 
Human Paladin
 
Greymane
Originally Posted by starywow View Post
Atm i am giving it a prio based dps rotation with HoW>Exo>Judge>CS but i somehow feel i am doing it wrong.
HoW > J > HoW > TV is a self-sustaining rotation. Never use CS during SW, J will always be off cooldown and is a significantly harder hitting ability. Replace J with Exo when Exo procs or is off CD.

Regarding 0.01~0.03s worth of latency/delayed ability usage, HoW hits twice as hard as your best filler, I can't see passing it up on any GCD that it's available, as it hits nearly as hard as TV and doesn't burn your HP.

This rotation should stay static throughout the expansion, as your GCD will scale with haste. The only thing that'll change is how many HoW + TV you can fit inside a given SW period.

If you are stacking GoAK+SW, it may be beneficial to store some HP until your GoAK is fully stacked, but use before any trinket/potion buff wears off.

Another question I have is if it is better to save HP while exiting SW state (eliminating an empty GCD or two of downtime) or to try and dump it into TV's to benefit from the damage buff.

Last edited by Smyte : 11/06/12 at 1:50 PM.

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Old 11/06/12, 1:49 PM   #163
Trueblade
Glass Joe
 
Human Paladin
 
Drenden
Maybe I misunderstood something in the OP but I seem to be the only person unsure. (I haven't gotten the chance to play WoW Since just before MoP came out, but I'm about to start again, and wanted to check here for what has changed.) The single target priority mentions the use of ES and the multi-target priority mentions the LH. Which makes perfect sense, but you only get to have one, am I wrong? Given that LH > ES with 1.5~1.7 targets I would think LH is going to be more total damage done through the duration of a raid, so does it fit into the single target priority at all or would it not be cast at all for single target fights?

Also I'm a bit confused on what is being said about gems. "if 2 has > 1 str" Last time I checked it wasn't (back in Cata) and I don't understand the math behind how it might be now. So t14H gear, at exp and hit cap, we still do 1 str >2 has or not? Under what circumstances IS 2 has > 1 str?

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Old 11/06/12, 2:02 PM   #164
Smyte
Glass Joe
 
Human Paladin
 
Greymane
Talents are easy to swap now, and can be swiftly changed on a per-fight basis. Simply, swap to ES on a single-target encounter. LH should still come out ahead of your other abilities on a single target, as long as the boss stays still for the full duration.

2haste > 1str at a certain gear level. As a general rule, the more STR you have, the more valuable haste becomes. In my current gear (t14N~), sims are showing 2has = 1.12str, making haste gems a better choice. A lot of this is due to the base damage of high-end weapons and the large amount of STR proc'd from Trinkets, Dancing Steel, Flask, etc. Sim your own gear for a decent estimate on the values of each stat.

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Old 11/06/12, 3:11 PM   #165
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by venom1 View Post
It will also put the Sanctified Wrath conversation to an end as a viable talent option due to the reduced AV CD we were looking at with our current 4p bonus.
I believe you misunderstand, but even with the change to 4 piece bonus, SW is still an excellent talent. Balhale states Simcraft shows reduced 4 piece still puts SW ahead of HA. Until the nerf occurs, SW pulls ahead by a greater margin. ... once 4 piece is attainable.

Trueblade - your confusion directly stems from MoP related changes. Altering a talent requires a [Tome of the Clear Mind] and about 3 seconds. The opportunity cost of a few silver is effectively zero. For those who forget to carry them, Gnimo (Wrath Mammoths) carries them. It's unusual to have to go further than the exit of a raid to acquire one. Rare and Perfect-cut quality gems have 160 value for primary stats (Str/Agi/Int/Sta) and 320 value for secondary stats (Hit/Exp/Crit, etc). So from a single gem you can get 160 Str, 320 Haste, or 80 Str and 160 Haste. If 320 Haste is better than 160 Str (and colour is immaterial), you choose the Haste gem.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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