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Old 12/14/12, 7:44 AM   #256
Arthur Dent
Glass Joe
 
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Draenei Paladin
 
Antonidas (EU)
That's because the AoE effect of SoR and the SoJ-proc from HotR-Nova aren't implemented in SimC yet.
Speaking of which, even the physical part of HotR doesn't proc any seals and Judgment doesn't proc SoT in SimC currently.

My own, very rough, napkin math has SoJ pulling ahead of SoR on up to 10-11 Targets. Well, but I suck at math.

Last edited by Arthur Dent : 12/14/12 at 12:20 PM. Reason: Clarification

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Old 12/14/12, 10:04 AM   #257
Nisall
Piston Honda
 
Blood Elf Paladin
 
Dunemaul (EU)
Originally Posted by Arthur Dent View Post
That's because the AoE effect of SoR isn't implemented yet and SoJ doesn't proc from HotR-Nova.
Right, didn't realise SoR wasn't implemented properly, but SoJ does proc on each target HotR hits. I tried it out last night on Windlord and here is a small bit of proof from 2 test dummies. I was standing inbetween them, one in front of me the other directly behind me.


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Old 12/14/12, 12:17 PM   #258
Arthur Dent
Glass Joe
 
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Draenei Paladin
 
Antonidas (EU)
Sorry, I've expressed myself badly. I meant that the HotR-Procs are also not calculated in SimC.

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Old 12/14/12, 1:00 PM   #259
aylen86
Piston Honda
 
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Human Paladin
 
Malygos (EU)
Originally Posted by Nisall View Post
Right, didn't realise SoR wasn't implemented properly, but SoJ does proc on each target HotR hits. I tried it out last night on Windlord and here is a small bit of proof from 2 test dummies.
It's even more complicated than that: SoJ does not proc from Divine Storm whereas SoR does. This makes SoJ not a full functional AoE device unfortunately.

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Old 12/14/12, 3:07 PM   #260
ApocalypseAP
Glass Joe
 
Human Paladin
 
Bleeding Hollow
Originally Posted by aylen86 View Post
It's even more complicated than that: SoJ does not proc from Divine Storm whereas SoR does. This makes SoJ not a full functional AoE device unfortunately.
Not only this, but regular auto attacks only proc on the target hit with Seal of Justice.

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Old 12/14/12, 4:26 PM   #261
Balhale
Piston Honda
 
Tauren Paladin
 
Bladefist
I could have sworn we have SoR implemented. Perhaps a recent build broke that.

To clarify, SoJ only procs off HotR for AoE, right?

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Old 12/14/12, 7:52 PM   #262
Balhale
Piston Honda
 
Tauren Paladin
 
Bladefist
Ok, fixed Judgment not procing seals, fixed SoR AoE, implemented SoJ AoE on Hammer. SVN Simcraft has the changes , non SVN will have to wait for latest build.

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Old 12/15/12, 9:31 PM   #263
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
Originally Posted by Balhale View Post
I could have sworn we have SoR implemented. Perhaps a recent build broke that.

To clarify, SoJ only procs off HotR for AoE, right?
SoJ procs on HotR nova for 16% weapon damage per target.
SoR procs on the above and DS for 6% weapon damage per target (still one instance per spell cast).

Originally Posted by Balhale View Post
Ok, fixed Judgment not procing seals, fixed SoR AoE, implemented SoJ AoE on Hammer. SVN Simcraft has the changes , non SVN will have to wait for latest build.
Only SoT procs from Judgment.

Last edited by Ronark : 12/15/12 at 10:15 PM.

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Old 12/15/12, 11:05 PM   #264
Balhale
Piston Honda
 
Tauren Paladin
 
Bladefist
Why must Blizzard do this to me? Time to add yet another special boolean for Judgment.

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Old 12/16/12, 3:48 AM   #265
Ixanthylus
Glass Joe
 
Blood Elf Paladin
 
Area 52
Empirical evidence supports SoJ over SoR

Comparison tested on MSV Stone Guardian trash pulls prior to boss:

Rotation:
Judge(at max range while closing the gap to first mob in melee range)>Exo(glyphed for AoE)>HotR>Inq@3HP>(I personally then use HotR or J depending on which is available first)>Exo(if AoW procs)>DS(4+ HP)> When two Stone Guardians enrage target one and unleash [Iron Belly Wok] & ES together and keep them casting simultaneously(not a shared CD). Rinse and repeat above refreshing Inq with two seconds or less remaining.

Results:

SoR: Avg. DPS = 84k influenced by raid DPS

SoJ: Avg. DPS = 110k influenced by raid DPS




Ixanthylus, Area-52 US

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Old 12/16/12, 1:35 PM   #266
Tobrexa
Von Kaiser
 
Human Paladin
 
Kel'Thuzad (EU)
Originally Posted by Tobrexa View Post
Edit2: tested HotR, and it seems that it applies the active seal on the primary target, that is to say: SoT/Censure and SoR AoE. Weird behaviour of SoJ: also hit every target in range, not just primary target... couldn't verify if it applied snare debuff

Edit3: HotR applies SoJ and SoJ debuff to every target in range
I found this 3 months ago. As nobody answered to this, I let it go. Now testing SoJ in raid. It seems to provide equal or even (far) more dps than SoR, but that is only an impression, of no scientific worth.

I still don't think this is intended, as SoR would have no value whatsoever.

Could someone with the time and the mathskills look into it?

As I see it. SoJ procs on every HotR, SoR on every white hit an DS. SoJ procs for 16% wpn dmg, SoR for 6%.

Even if you had double the amount of white hits + DS than HotR, SoJ should still pull ahead.
Equal at a approximately 2,66 amount of white hits + DS versus HotR

I liked in lfr the upfront dmg of SoJ, being able to somewhat trail BM hunters in AoE dmg. Then again, this is too small a sample size to extrapolate.

Edit: the question is now: is it worthwhile to switch to SoJ even at 2-3 targets and use HotR? My guesstimation is that censure stacks, if maintained correctly, would still ecxeed SoJ dmg by a wide margin, but SoJ management would be far easier. As usual all depends on the exact number, which I can't provide at present date.

Last edited by Tobrexa : 12/16/12 at 2:04 PM.

Go tell the Spartans, passerby:
That here, by Spartan law, we lie.

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Old 12/16/12, 2:23 PM   #267
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
Don't forget Tobrexa, that SoR is available to all specs where SoJ is Ret specific.
While we may or may not use it, Protection will use SoR for AE when SoI isn't needed.

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Old 12/16/12, 6:55 PM   #268
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
Based on my rough math, SoJ is always better than SoR for AE damage and scales faster with haste.

Click Here ← Click Here

Assumptions:
* 5 minute duration
* 3.6 swing timer
* 0 Haste effects
* 0 Holy Power at start, Inq uptime 100%
* X number of targets

5 min = 300 sec.
300/3.6 = 83.333333 = 84 White Swings

Given there are enough targets for HotR to out damage HoW and Exo, a standard rotation of Hotr -> filler -> filler - > HotR -> filler -> finisher, where the first finisher is a Inq refresh.
With a 1.5 sec GCD, it takes a total of 9 seconds to complete one cycle.

300/9 = 33 cycles

Each cycle has 2 HotR, 2 Filler, and 1 finisher, equating to 66 HotR, 66 Fillers, and 33 Finishers.
Since no filler contributes to Seal procs, we can drop them from our formula. In addition, remove the 10 Inquisitions needed for 100% uptime leaves us with 66 HotR and 23 Finishers

Each Finisher not used for Inq is spent on DS.

SoJ will have (66X + 84) procs on X number of targets. For 16% weapon damage each procs, this equates to (1056X + 1344)% weapon damage.
SoR will have (66X + 23X +84X) procs on X number of targets. For 6% weapon damage each procs, this equates to (1038X)% weapon damage.

Solve for X.

1056X+1344 = 1038X
1344 is deemed insignificant for large values of X and can be dropped, resulting in
1056X = 1038X

For any value X, SoJ will always out damage SoR, given the above assumptions.


Several factors do contribute to weigh in both sides: With enough haste you can drop one filler in exchange for one additional HotR, causing SoJ to pull vastly ahead. The Divine Purpose talent adds more DS and thus more SoR damage. If you averaged more than 16 DP procs in a minute, SoR would overtake SoJ.

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Old 12/17/12, 12:51 AM   #269
Balhale
Piston Honda
 
Tauren Paladin
 
Bladefist
Your filler cycle generates 5 HoPo and only consumes 3, so your cycle will overflow starting on cycle #2 and need extra finishers which skews more towards SoR. Both HA and DP will also increase DS:filler ratio and skew towards SoR.

Also, you can't drop fillers with additional haste until >50% haste when the GCD stops dropping. In other words, pointless to consider outside of lust.

I'll fix the J thing sometime in the next couple days and then we can sim it to check for sure.

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Old 12/17/12, 6:51 AM   #270
Hulabaloon
Von Kaiser
 
Human Paladin
 
Nordrassil (EU)
I ran simcraft on my current gear (16.75% haste), with DivPurp, for a 5 min fight with CS prioritised over everything but Inq.

There were:
114 White Swings
68 CS
54 TV

Putting those numbers into Ronark's rough math:

SoJ: (68X + 114) * 16% = (1088X + 1824)% Weapon Damage
SoR: (68X + 54X + 114X) * 6% = (1416X)% Weapon Damage

Without DivPurp:

114 White Swings
69 CS
42 TV

SoJ: (69X + 114) * 16% = (1104X + 1824)% Weapon Damage
SoR: (69X + 42X + 114X) * 6% = (1350X)% Weapon Damage

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