That's because the AoE effect of SoR and the SoJ-proc from HotR-Nova aren't implemented in SimC yet.
Speaking of which, even the physical part of HotR doesn't proc any seals and Judgment doesn't proc SoT in SimC currently.
My own, very rough, napkin math has SoJ pulling ahead of SoR on up to 10-11 Targets. Well, but I suck at math.
Last edited by Arthur Dent : 12/14/12 at 12:20 PM.
That's because the AoE effect of SoR isn't implemented yet and SoJ doesn't proc from HotR-Nova.
Right, didn't realise SoR wasn't implemented properly, but SoJ does proc on each target HotR hits. I tried it out last night on Windlord and here is a small bit of proof from 2 test dummies. I was standing inbetween them, one in front of me the other directly behind me.
Comparison tested on MSV Stone Guardian trash pulls prior to boss:
Judge(at max range while closing the gap to first mob in melee range)>Exo(glyphed for AoE)>HotR>Inq@3HP>(I personally then use HotR or J depending on which is available first)>Exo(if AoW procs)>DS(4+ HP)> When two Stone Guardians enrage target one and unleash [Iron Belly Wok] & ES together and keep them casting simultaneously(not a shared CD). Rinse and repeat above refreshing Inq with two seconds or less remaining.
Edit2: tested HotR, and it seems that it applies the active seal on the primary target, that is to say: SoT/Censure and SoR AoE. Weird behaviour of SoJ: also hit every target in range, not just primary target... couldn't verify if it applied snare debuff
Edit3: HotR applies SoJ and SoJ debuff to every target in range
I found this 3 months ago. As nobody answered to this, I let it go. Now testing SoJ in raid. It seems to provide equal or even (far) more dps than SoR, but that is only an impression, of no scientific worth.
I still don't think this is intended, as SoR would have no value whatsoever.
Could someone with the time and the mathskills look into it?
As I see it. SoJ procs on every HotR, SoR on every white hit an DS. SoJ procs for 16% wpn dmg, SoR for 6%.
Even if you had double the amount of white hits + DS than HotR, SoJ should still pull ahead.
Equal at a approximately 2,66 amount of white hits + DS versus HotR
I liked in lfr the upfront dmg of SoJ, being able to somewhat trail BM hunters in AoE dmg. Then again, this is too small a sample size to extrapolate.
Edit: the question is now: is it worthwhile to switch to SoJ even at 2-3 targets and use HotR? My guesstimation is that censure stacks, if maintained correctly, would still ecxeed SoJ dmg by a wide margin, but SoJ management would be far easier. As usual all depends on the exact number, which I can't provide at present date.
Last edited by Tobrexa : 12/16/12 at 2:04 PM.
Go tell the Spartans, passerby:
That here, by Spartan law, we lie.
Based on my rough math, SoJ is always better than SoR for AE damage and scales faster with haste.
← Click Here
* 5 minute duration
* 3.6 swing timer
* 0 Haste effects
* 0 Holy Power at start, Inq uptime 100%
* X number of targets
5 min = 300 sec.
300/3.6 = 83.333333 = 84 White Swings
Given there are enough targets for HotR to out damage HoW and Exo, a standard rotation of Hotr -> filler -> filler - > HotR -> filler -> finisher, where the first finisher is a Inq refresh.
With a 1.5 sec GCD, it takes a total of 9 seconds to complete one cycle.
300/9 = 33 cycles
Each cycle has 2 HotR, 2 Filler, and 1 finisher, equating to 66 HotR, 66 Fillers, and 33 Finishers.
Since no filler contributes to Seal procs, we can drop them from our formula. In addition, remove the 10 Inquisitions needed for 100% uptime leaves us with 66 HotR and 23 Finishers
Each Finisher not used for Inq is spent on DS.
SoJ will have (66X + 84) procs on X number of targets. For 16% weapon damage each procs, this equates to (1056X + 1344)% weapon damage.
SoR will have (66X + 23X +84X) procs on X number of targets. For 6% weapon damage each procs, this equates to (1038X)% weapon damage.
Solve for X.
1056X+1344 = 1038X
1344 is deemed insignificant for large values of X and can be dropped, resulting in 1056X = 1038X
For any value X, SoJ will always out damage SoR, given the above assumptions.
Several factors do contribute to weigh in both sides: With enough haste you can drop one filler in exchange for one additional HotR, causing SoJ to pull vastly ahead. The Divine Purpose talent adds more DS and thus more SoR damage. If you averaged more than 16 DP procs in a minute, SoR would overtake SoJ.
Your filler cycle generates 5 HoPo and only consumes 3, so your cycle will overflow starting on cycle #2 and need extra finishers which skews more towards SoR. Both HA and DP will also increase DS:filler ratio and skew towards SoR.
Also, you can't drop fillers with additional haste until >50% haste when the GCD stops dropping. In other words, pointless to consider outside of lust.
I'll fix the J thing sometime in the next couple days and then we can sim it to check for sure.