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01/11/13, 6:00 AM
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#331
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Von Kaiser
Human Paladin
Nordrassil (EU)
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It's curious that the 4 pc has no effect on Divine Storm, especially considering we lag so far behind most other classes in aoe anyway. I wonder how this will effect our choice of TV vs DS in aoe situations.
It's also interesting how they have commented on every class set bonus but ours. I can see changes incoming. I can see what they're trying to do here though - give good paladins more of an opportunity to outperform mediocre ones. Currently you can use pretty much any priority system you want and still end up with average dps.
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01/11/13, 3:02 PM
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#332
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Piston Honda
Blood Elf Paladin
Illidan
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Ghostcrawler commented on our set bonuses today:

- The Retribution 2pc is a debuff on the target, and does not stack or roll. With Glyph of Mass Exorcism, the debuff will be applied to all targets hit by the Exorcism. It affects all of your Holy damage. Yes, that includes Seal of Truth, Censure ticks, and Hand of Light. Censure ticks are affected per tick -- whether it was up when Censure was applied doesn't matter. It functions similar to the increased magic damage taken raid debuff, except is Holy-only and self-only. Clipping some debuffs when you get back to back Art of War procs is expected, and balanced around.
- The Retribution 4pc does grant a self-buff that is consumed by the next TV, and does not stack. Wasting some procs is expected, and balanced around. Yes it is a single-target benefit that won't increase DPS on AE fights. We don't want to be in such a limited design space (we're talking about the 15th tier here after all) that every set bonus must be super generic and work in every situation. If anything, we'd rather the Ret bonus be even higher for single-target and paladins will just be stronger at single-target and weaker at AE once they have the set bonus than they are in other tiers. Set bonuses are one of the few chances we have to change what your character does (within reason) aside from all of your numbers just getting bigger.
- We changed the Repentance cast time to make it consistent with other cast time crowd control. A 1.5 sec cast time (reduced by haste) gives little opportunity for interruption.
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PTR Class and Set Bonus Issues - Forums - World of Warcraft
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01/11/13, 3:22 PM
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#333
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Von Kaiser
Human Paladin
Whisperwind
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It's almost like he answered the questions straight out of this thread..... including the commentary here on AE damage.
Very glad to see the mechanics clarified, particularily about the 4pc and whether the buff stacks. IMO, two paragraphs from GC carefully clarifying intended mechanics is a huge quality of life boost over sitting on a target dummy and extrapolating how the bonuses work. I like newstyle dev communication.
Anyways, it's very interesting that he commented at length on his thought process behind the single-target specific nature of this set bonus. I don't think I really have a problem with it. We aren't all that great at cleave anyways aside from very specific situations involving enough targets... seems to solidify our home in the single-target burst niche, particularily if our 4pc is purposefully made strong to counteract its lack of effect on ae.
One thing he did not comment on, was RNG. In other words, Exemplar's post a couple posts ago about how this will add a ton of variance back into our sustained damage. I'm concerned GC didn't comment on it since he clearly took care to address the AE concern - but the procciness complaint comes up so often; it was a quality of life issue for a lot of people in Cataclysm. I thought that some of the MOP changes, in particular the decision to allow us to spec in or out of DP, were made to help us feel less at the mercy of RNG. This seems like it's going back to that style of play with a vengeance. I personally never really minded it in Cataclysm and I don't have a problem with our bonuses, but I am sure not everyone agrees with that opinion. I wish he had shared his thoughts on that too.
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01/11/13, 6:54 PM
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#334
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Von Kaiser
Human Paladin
Nordrassil (EU)
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He would've just said what he always does about RNG. They want a certain amount of "randomness" so that the game doesn't become too stale and predictable. That's understandable, despite how annoying it can be, as long as the RNG doesn't have a huge delta between the highs and lows.
It just sucks that we're losing the awesome T14 4 piece for something that in effect just increases the priority of one of our weakest abilities. 2min AW just seems to fit so many encounters perfectly that going back to 3min is going to be a bummer.
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01/13/13, 5:55 PM
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#335
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Piston Honda
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I got the t15 ret 4pc first implementation done in SimC today, still working on 2pc. It's freaking ridiculously strong. Without major optimization of the rotation with it, it's nearly as strong as the current 2pc/4pc combined with t14 heroic gear. Both t14 bonuses = 114k dps. T15 4pc only = 113k dps.
Waiting to push the changes to live SimC til I get the 2pc done.
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01/14/13, 8:42 AM
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#336
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Bald Bull
Human Paladin
Scarlet Crusade
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Originally Posted by Balhale
The t15 4pc will boost the dmg of each TV it affects by something like 86%. 1/.7(no longer affected by armor)*1.3(now affected by Inq).
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With Mastery of 30%+ only on this bonus damage, your 86% increase becomes 86% * 1.3. That's upwards of 111% increase. A TV would do more than double damage when the proc occurs.
How does 'set of gear without 4piece bonus' compare to 'same set of gear with 4piece bonus' added? In short, what portion of the 113k is attributed solely to the bonus? That will give us the RNG variance introduced by this one element. I'm personally guesstimating 10-20k. My personal view is doing 10k more or less from pull to pull based on RNG (above and beyond Crit) is less than thrilling.
Originally Posted by Hulabaloon
He would've just said what he always does about RNG. They want a certain amount of "randomness" so that the game doesn't become too stale and predictable. That's understandable, despite how annoying it can be, as long as the RNG doesn't have a huge delta between the highs and lows.
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How does this prevent 'stale and predictable'*? The proc does not shake up priority or create a 'use it or lose it' scenario. Simply at random times one of our attacks does extra damage. An attack we use as frequently as possible randomly doing more than double damage. We already have a term for randomly doing double damage that's out of our control - it's called a Critical Strike.
* - not that current priority is 'stale and predictable'. I think they did a good job this Xpac on the baseline Ret design.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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01/14/13, 3:40 PM
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#337
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Piston Honda
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Originally Posted by Exemplar
With Mastery of 30%+ only on this bonus damage, your 86% increase becomes 86% * 1.3. That's upwards of 111% increase. A TV would do more than double damage when the proc occurs.
How does 'set of gear without 4piece bonus' compare to 'same set of gear with 4piece bonus' added? In short, what portion of the 113k is attributed solely to the bonus? That will give us the RNG variance introduced by this one element. I'm personally guesstimating 10-20k. My personal view is doing 10k more or less from pull to pull based on RNG (above and beyond Crit) is less than thrilling.
How does this prevent 'stale and predictable'*? The proc does not shake up priority or create a 'use it or lose it' scenario. Simply at random times one of our attacks does extra damage. An attack we use as frequently as possible randomly doing more than double damage. We already have a term for randomly doing double damage that's out of our control - it's called a Critical Strike.
* - not that current priority is 'stale and predictable'. I think they did a good job this Xpac on the baseline Ret design.
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I believe it was something like 8-10k dmg of that was from the bonus. I'll do the 0pc run again later to double check. Pain in the neck to get the 2pc implemented without the actual debuff spell id and associated data from ptr files to access. I may initially implement it as a buff on the player until that debuff is added, not sure yet.
Also note that about 10% of 4pc procs were wasted using SW in that test sim prioritizing CS > J at all times, standard TV usage. (Not prioritizing using TV with buff)
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01/14/13, 5:33 PM
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#338
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Von Kaiser
Blood Elf Paladin
Feathermoon
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After reading GCs comments on the 4p, it raises some questions for me. He mentions the 4p procs as a buff on the player that is consumed by the next TV, but he failed to mention if that proc has a duration of any kind. I infer from his post that "wasted" procs would come in the form of having to use DS in heavy aoe situations or perhaps even in single target situations where you would be forced to cast two CS to get to 5hp and both CSs proc the buff before you are able to use a 5hp TV. Is my logic sound there?
So would that affect our TV usage relative to HP given the buff? For instance would it be better to use a buffed TV at three HP consuming the proc rather than getting up to 5 HP and possibly clipping it with another proc on your next CS? Furthermore, considering Balhales analysis of how SWs inherently wastes procs will this perhaps move HA into position as the talent of choice? As I commented some posts earlier, it woukd still seem DP would fall even farther behind than it does now . It seems like you would run into problems with wasting future DP procs by sitting on a proc yiu have now waiting for the 4p to come up. Moreover, if you didn't hold on to those procs and just used DP procs when they became available it seems like it would limit the number of CSs you would be able to cast in a given fight. Off base here?
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01/15/13, 12:21 AM
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#339
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Von Kaiser
Draenei Paladin
Whisperwind
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New information from GC:
Paladin
- The Retribution 4pc set bonus has changed. It now has a chance for Hammer of the Righteous or Crusader Strike to cause your next Divine Storm to cause extra damage to your target. The idea being that you might swap from TV to DS when you get the proc, so that the RNG is something you can actually do something with rather than it just being RNG for extra damage.
- Retribution now does 50% extra healing with Flash Heal. The Selfless Healer talent has been reduced to 20/40/60% bonus healing.
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01/15/13, 2:50 AM
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#340
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Don Flamenco
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Interesting thought, would Glyph of Word of Glory see any application use with Execution Sentence on any burn-phase type DPS? Seeing as how it would retain the 9% damage bonus throughout the duration.
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Lawful Good does not always mean Lawful nice.
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01/15/13, 5:10 AM
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#341
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Von Kaiser
Blood Elf Paladin
Feathermoon
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I'm having a difficult time trying to marry this post from three days ago:
"The Retribution 4pc does grant a self-buff that is consumed by the next TV, and does not stack. Wasting some procs is expected, and balanced around. Yes it is a single-target benefit that won't increase DPS on AE fights. We don't want to be in such a limited design space (we're talking about the 15th tier here after all) that every set bonus must be super generic and work in every situation. If anything, we'd rather the Ret bonus be even higher for single-target and paladins will just be stronger at single-target and weaker at AE once they have the set bonus than they are in other tiers. Set bonuses are one of the few chances we have to change what your character does (within reason) aside from all of your numbers just getting bigger."
With this change posted today:
"The Retribution 4pc set bonus has changed. It now has a chance for Hammer of the Righteous or Crusader Strike to cause your next Divine Storm to cause extra damage to your target. The idea being that you might swap from TV to DS when you get the proc, so that the RNG is something you can actually do something with rather than it just being RNG for extra damage."
Its just very confusing to me. In particular in that they say "you MIGHT swap from TV to DS when you get the proc". Shouldn't the design of a 4pc always want you to use it? Are they making the proc to DS so that it only affects your primary target? Because ultimately, they would have to make the proc buff DS to the point where it out damages TV for anyone to use it, and if they don't limit it to single target, then we may just go from one of the worst melee cleave dps to the best. And that directly contradicts their first statement from a few days ago.
I'm just very confused.
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01/15/13, 5:56 AM
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#342
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Piston Honda
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Well, that sucks. Much rather have the current bonus unless that chance is very high or the extra dmg is very high.
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01/15/13, 8:31 AM
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#343
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Bald Bull
Human Paladin
Scarlet Crusade
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Cartavian is correct in their coverage. It does seem rather bipolar to say they're happy not to increase AOE, then within 24-48 hrs make it increase AOE damage.
I see two possibilities.
Possibility one:
4 piece performs as previously listed - CS gives 40% chance for buff. This buff is used up on your next TV or DS. If used on a TV that TV is all holy damage. If used on a DS that DS will 'cause extra damage to your target' beyond normal.
This means if you suddenly need to use DS, you are not penalized the bonus TV damage. On single target you'd still want that mega TV.
Possibility two:
4 piece no longer impacts TV. Instead when it procs you swap to DS because it does sufficient 'extra damage to your target' sufficient to be better than TV on a single target. Thus something to change the priority when it procs.
This possibility is worrisome, as if DS somehow does more damage than TV on single target then it would be rather crazy on multi-target. Also it would need to not just do more than TV, but enough more to be worth a 4 piece bonus (8-10k-ish bonus DPS?). That would be a mighty powerful DS.
P.S. To my last topic - RNG. If 4 piece is worth about 8k DPS, you could have variance from 0 (no procs, RNG nightmare) to 16k (everything procs, RNG dream). Up to 16k out of 113k is over 14% variance. Even a more reasonable +/-4k (8k total variance) is 7% of total damage. That's a hell of a lot of possible DPS difference from pull to pull.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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01/15/13, 9:11 AM
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#344
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Von Kaiser
Tauren Paladin
Wyrmrest Accord
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Originally Posted by Exemplar
Cartavian is correct in their coverage. It does seem rather bipolar to say they're happy not to increase AOE, then within 24-48 hrs make it increase AOE damage.
I see two possibilities.
Possibility one:
4 piece performs as previously listed - CS gives 40% chance for buff. This buff is used up on your next TV or DS. If used on a TV that TV is all holy damage. If used on a DS that DS will 'cause extra damage to your target' beyond normal.
This means if you suddenly need to use DS, you are not penalized the bonus TV damage. On single target you'd still want that mega TV.
Possibility two:
4 piece no longer impacts TV. Instead when it procs you swap to DS because it does sufficient 'extra damage to your target' sufficient to be better than TV on a single target. Thus something to change the priority when it procs.
This possibility is worrisome, as if DS somehow does more damage than TV on single target then it would be rather crazy on multi-target. Also it would need to not just do more than TV, but enough more to be worth a 4 piece bonus (8-10k-ish bonus DPS?). That would be a mighty powerful DS.
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There's a third possibility, where proc applies a debuff to the target and increases that target's damage taken from Divine Storm by X%. Not particularly elegant, but it would be better than either of the other options. The only other thing I can think of would be to have Divine Storm only do extra damage to targets affected by Censure, but even then you'd just see stacking 1-2 stacks on all targets in an AoE pack to unleash Divine SuperStorms on them.
GC did say the set bonus had been reworked, making it likely that it's no longer a self-buff.
Edit: Typo
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01/15/13, 10:55 AM
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#345
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Von Kaiser
Blood Elf Paladin
Feathermoon
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Originally Posted by Tikiman49
There's a third possibility, where proc applies a debuff to the target and increases that target's damage taken from Divine Storm by X%. Not particularly elegant, but it would be better than either of the other options. The only other thing I can think of would be to have Divine Storm only do extra damage to targets affected by Censure, but even then you'd just see stacking 1-2 stacks on all targets in an AoE pack to unleash Divine SuperStorms on them.
GC did say the set bonus had been reworked, making it likely that it's no longer a self-buff.
Edit: Typo
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I find the whole idea behind this entire change lacks any elegance at all. It's just so counter intuitive to use a set bonus to proc the prioritization of an AoE ability over your hardest hitting finisher for a single target. It would be like having a warrior proc uses of cleave instead of execute.
I personally don't mind the RNG aspect of a set bonus as long as the variance isn't so astronomical as Exemplar pointed out.
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