Originally Posted by Cartavian
I find the whole idea behind this entire change lacks any elegance at all. It's just so counter intuitive to use a set bonus to proc the prioritization of an AoE ability over your hardest hitting finisher for a single target. It would be like having a warrior proc uses of cleave instead of execute.
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Yes. You have nailed EXACTLY my opinion on this set bonus. It lacks elegance. TV already has a slightly awkward place in our rotation as our finishing nuke, yet our lowest priority. This 4pc steals more TV's away from us and..... we are supposed to hit our wet-noodle boring cleave spell instead? Huh. It does not feel right or sound like an interesting change. Even with a lightning bolt. Also, I find putting AE spells into single target rotations extremely awkward and I thought the devs agreed since they seem to have made significant changes to carefully separate the two for us. I know we'd only be DSing on a proc, but it still feels.... odd.
The nature damage change must be because 5.2 is themed Back to the Trolls and nature damage. It's kinda like how Firelands tier procced Fire, except Nature instead. But I'm still grumbling. It's difficult to separate this from the original Holy damage proc, which was significantly cooler and more Paladin themed as well as being much more interesting from a stat perspective. Why do we have to be like everyone else? I want to be a special snowflake (made of holy damage).
Unfortunately, I understand where the devs are coming from..... I cannot disagree with the reasoning behind the change. This is definitely a bonus which causes us to change our behavior mid-rotation. I support this (in theory), I enjoy bonuses which require a playstyle change. I am in support of decisions which allow me to express my skill in a tangible way so I can gleefully embarass Fiers on the DPS chart and display my superior skill and awesomeness. I will make a Weak Aura for this proc and alter my behavior accordingly once we determine how it actually works. This is, no matter how you shake it, a more interesting 4pc.
I like that it changes our play. I just do not like the particular method they selected to do it. GC claims that paladins think Divine Storm is cool. I suppose I am just not one of these paladins. I think Divine Storm is massively boring and there are not enough lightning bolts in the world to change my mind.
Obviously, I might just be crazy. I am not commenting on the relative strength of this bonus, since I have no number based opinions. All I have are crazy paladin opinions. We should all probably prepare ourselves for this to be significantly weaker though than what we were originally looking at, I think that is obvious.