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Old 01/19/13, 2:05 AM   #391
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
Originally Posted by Cartavian View Post
Is there any expectation with regard to precedent as to what we SHOULD expect?
The same as always- that presumably 2pTier X >= 4pTier W.

Lawful Good does not always mean Lawful nice.

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Old 01/19/13, 8:08 PM   #392
Balhale
Piston Honda
 
Tauren Paladin
 
Bladefist
Originally Posted by Ronark View Post
Or they add in a short ICD to prevent multiple procs in quick succession.

One question remaining is if they still are including HoW with CS on the proc list: And what effect this will have on our T5 talent choices. Certainly, DP will be behind the other 2, and with enough Haste it could be probable to run HA with a CS > TV > HoW > TV rotation (doable with Hero/BL no doubt but not sure if a realistic goal with current gear and secondary stat itemization in HT15 gear.)
If they add HoW to the proc list they'll have to massively nerf the proc chance. SW with both CS/HoW having a 40% proc chance gives an 80% chance of having the proc up for each TV you get off in a HoW > CS > HoW > TV chain.

Your proposed HA rotation is viable with 0 haste - CS is 3 GCD cooldown and HoW is a 4 GCD cooldown.

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Old 01/20/13, 12:32 AM   #393
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
My mistake-- I was typing out CS, but had Judgment's 6 sec cooldown in mind at the time.

Lawful Good does not always mean Lawful nice.

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Old 01/20/13, 9:03 AM   #394
Balhale
Piston Honda
 
Tauren Paladin
 
Bladefist
So, implementations of both set bonuses up with the original info they gave us.



Those are my preliminary attempt at optimizing the rotation for t15 bonuses. Things that were of note: prioritizing TV with 4pc up with TV5 was always a dps loss for non-DP profiles, CS is used over Exo for all 3 t75 talents, but isn't worth using over HoW, especially for SW. I haven't yet messed with changing the rotation inside of cds.

Full results html is here, including action lists. Please feel free to look through them and suggest improvements. I've also added the bonuses to SVN simcraft.

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Old 01/20/13, 6:18 PM   #395
Metasaigneur
Glass Joe
 
Blood Elf Paladin
 
Hyjal (EU)
For the t15DP and t15HA

Action priority list line F :
avenging_wrath,if=buff.inquisition.up&cooldown.guardian_of_ancient_kings.remains>0&cooldown.guardian_of_ancient_kings.remains<291)
The "inquisition.up" should be completed by a "remains>=20" parameter so that we do not lose a GCD refreshing INQ during wings.
Maybe put Exo before CS if bonus 4pt15 is up ?

Also I don't see the point in adding this condition concerning INQ for ES. It takes buffs on cast so even if inquisition.remains>=4 , it will be buffed. No need to cast it only if INQ>15sec, or maybe there is a subtlety that I don't understand here.

DP only

Maybe add a condition on CS if=!(buff.t15_ret_4pc.up)|(cooldown.hammer_of_wrath.remains>=0.5&cooldown.judgment.re mains>=0.5&cooldown.exorcism.remains>=0.5)
To avoid overwriting the buff most of the times ? or maybe it's too clunky... :/

For t15SW
The INQ condition for ES here is more consistent and should be used for all profiles
I would definitely put Exo before CS if hp<=3 OR buff 4pt14 is up


Here are some ideas, I don't know if all of them are doable since it's difficult to sim human on-the-fly decision.

Good luck on writing a near-perfect action list

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Old 01/20/13, 7:27 PM   #396
Balhale
Piston Honda
 
Tauren Paladin
 
Bladefist
I'll check most of that. The time condition on ES for the HA/DP profiles is for the initial ES where you want to let GoAK stack up and get Wings/trinkets up before using it.

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Old 01/21/13, 3:04 AM   #397
Balhale
Piston Honda
 
Tauren Paladin
 
Bladefist
How is "use CS if the proc isn't up" not applicable to real in game situations?

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Old 01/21/13, 5:14 AM   #398
Metasaigneur
Glass Joe
 
Blood Elf Paladin
 
Hyjal (EU)
Originally Posted by Cartavian View Post
This is the type of argument that I've rarely found to be practically fruitful. Even if you were able to squeeze 800 dps out of an argument like this in a simulation, I find myself asking just how much of a difference such a thing would make in a real world scenario.

I have to question the real application of such very specific conditions. Are we really theorycrafting to benefit us in real game situations or are we just playing with numbers for the sake of playing with numbers?
Well I don't try to make SimCraft look like a toy for numbers. It's a great tool. I already said that maybe the extremely long condition may be too clunky, or maybe you didn't see my auto-criticism ?

I just try to express in SimulationCraft syntax the reasoning of prioritization in abilities to maximize the proc of the buff without capping HP or wasting an already existing proc. If you ask yourself what difference can it make in the real world, then you didn't see my point.

I don't say that these clues are perfect, besides, simulation/spreadsheet never is. But there's no wrong in making a proposition, and try to participate in the construction of the best profile available for paladins.

This attempt to translate human on-the-fly decision is because these decisions are what make the difference between good gameplay, or robotic /insert clcinfo with no self judgement in my opinion.

My bad for trying to help I guess

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Old 01/22/13, 9:51 AM   #399
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Cloudio - yes, it would be a DPS loss. You cannot gain enough extra stats on gear to pull ahead. Tier gear has the same stat allocation (budget) as other items of the same ilvl, and any damage generated by set bonus is truly free damage.

You can generally get a few hundred extra DPS from Str and Secondary Stats going from LFR Tier to Normal non-tier or Normal Tier to Heroic non-tier, but you lose several hundred/thousand more in the exchange. The net, so far, has always been negative.

Just for reference:
T14 (current tier) 4 piece bonus alone is worth around 3000 DPS (with SW). By 'alone' I mean disregarding 2 piece and the stats on gear, just the benefit from the AW reduction. At a glance at Balhale's numbers, 2P T15 should be roughly the same (2T14+2T15 ~= 2T14+4T14, the extra stats on the T15 pull it ahead). To tie this to Cloudio's question, you'd need 2 pieces of gear (remember, 2 piece bonus wasn't included) that give 3000 DPS+ from stats.

Balhale has already guesstimated the T15 4 piece alone at around 10,000 DPS.

I did a quick guesstimate of Warrior T15 4 piece and get ~3.5k DPS bonus (using input of 100k DPS with 20% crit rate over 450 second fight). That sort of lines up with our last bonus - a roughly 3% overall damage buff.

Logically our bonus is in for further work to bring it in line. Somewhat flummoxed as to what can presently be tweaked beyond the CS proc rate (and dropping that to 10-15% to reduce the bonus by the necessary 2/3 would exacerbate RNG issues).

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 01/23/13, 8:15 PM   #400
Balhale
Piston Honda
 
Tauren Paladin
 
Bladefist
MMO-C has the ret 4pc changed back in the upcoming build but it's still at 40%. Hopefully Blizz balances it now before release and we don't get a nerf in the middle of the tier like with the current 4pc.

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Old 01/24/13, 12:49 AM   #401
Cartavian
Von Kaiser
 
Blood Elf Paladin
 
Feathermoon
I'm curious to the change to Sword of Light. The site lists the changes limited to 30% bonus to WoG and 100% bonus to Flash of Light, but the tooltip itself reads a change; "Increase direct damage done: +100%"

Mistake? Just how much of a buff is this essentially?

Last edited by Cartavian : 01/24/13 at 9:57 AM.

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Old 01/24/13, 2:21 PM   #402
Charybdis
Don Flamenco
 
Blood Elf Paladin
 
Area 52
Originally Posted by Balhale View Post
MMO-C has the ret 4pc changed back in the upcoming build but it's still at 40%. Hopefully Blizz balances it now before release and we don't get a nerf in the middle of the tier like with the current 4pc.
As usual, they're saying they want to get the mechanics right before they do any real number tuning. They've got plenty of time to look at it and figure out what to do.

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Old 01/24/13, 2:35 PM   #403
Podima
Von Kaiser
 
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Draenei Paladin
 
Duskwood
Originally Posted by Cartavian View Post
I'm curious to the change to Sword of Light. The site lists the changes limited to 30% bonus to WoG and 100% bonus to Flash of Light, but the tooltip itself reads a change; "Increase direct damage done: +100%"

Mistake? Just how much of a buff is this essentially?
Tooltips are often updated incorrectly during PTR iterations. Don't take them as gospel - that specific Sword of Light change is PVP-focused targeting ret's ability to self-heal, not a damage buff.

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Old 01/24/13, 5:36 PM   #404
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
Originally Posted by Podima View Post
Tooltips are often updated incorrectly during PTR iterations. Don't take them as gospel - that specific Sword of Light change is PVP-focused targeting ret's ability to self-heal, not a damage buff.
Its part of WoWDB's tags as well. Notice the how previous also has "Increase Direct Damage: +30%"? That is for the healing increase of Word of Glory/Flash of Light by 30%.

As stated by Podima, just ignore this tag as it does not affect DPS.

Lawful Good does not always mean Lawful nice.

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Old 01/29/13, 7:06 PM   #405
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
There was talk earlier in the thread about practical use of the Druid Symbiosis on a Ret Paladin, which gives Wrath. According to WoWDB, the scaling is [13,794 + 140% of AP] Nature damage.

Was SimC going to have a Wrath damage/'rotation' option? Could interesting to see how it fairs on some fights (ex Nef/Ony in BWH) with proper glyph setup (Word of Glory and Harsh Words).

Lawful Good does not always mean Lawful nice.

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