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10/18/12, 1:54 PM
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#121
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Piston Honda
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AoE Holy Prism is implemented and working in latest SVN SimC - action for it is holy_prism_aoe, separate from regular holy_prism. Glyph of Mass Exo is likewise implemented and working.
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10/18/12, 3:29 PM
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#122
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Von Kaiser
Human Paladin
Nordrassil (EU)
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I have a question regarding Execution Sentence.
At the start of a fight assuming you take 1-2 seconds approaching the boss: - Exo and judge on approach
- CS as you reach the boss
- 3HP Inq then proceed to follow standard priority system
- GoAK
- After 5 sec, Potion
- After 5 sec, AW
When is the optimal time to activate ES? I'm assuming it works like other dots and it's damage is based on your buffs at the time you cast it. The priority system suggests it should be the first spell you cast, but is it worth delaying until your first AW?
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10/18/12, 3:34 PM
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#123
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Piston Honda
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Absolutely delay it until after AW - that 20% boost from AW + the increased GoAK bonus is worth it.
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10/18/12, 5:59 PM
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#124
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Glass Joe
Dwarf Paladin
Aerie Peak (EU)
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Has anyone tried using Harsh Words glyph and has a raid parse of this?
I have been considering using Harsh Words with Glyph of Word of Glory.
The glyph in itself gives a 9% damage increase for 6 seconds everytime you cast glyph of word of glory.
I checked the logs for feng normal and most retribution paladins have their TV's hitting for 10-11% of their overall damage (quick check of the top 10 paladins)
On the case of the first paladin(Ultraflare) 4129915 of his total damage came from pure TV damage
An additional 52*21155.4 = 1100080.8 damage came from Hand of Light off of TV
His total damage was 37978453
Hence 13.7% of his total damage was from TV+proccs.
if he completely dropped TV for WoG he would lose about 5229995.8 damage or 13.7% of his total damage.
However he would gain 9% more damage for 6seconds on each finisher that isn't an Inquisition refresh.
On 52 TV's in his fight, assuming no clipping of the 9% damage buff occurs gives 312 seconds uptime.
The total fight lasted 8:09 mins, so 489 seconds. This gives 312/489 = 63.8% uptime on the 9% damage buff. Hence 5.742% total damage increase. You lose 13.7% of your total damage and gain 5.742% back just through the glyph buff.
This leaves 7.958% of your total damage to be made up from Harsh Words. At 52 HarshWords with a 15% crit, 115% damage off of all HarshWords must be equal to 3022325
Or 58.1k normal hit per HarshWord on average.
I'm not sure if this is a damage increase or not. On my 463 heroic dungeons geared my HarshWords hit for 40k after inquisition. TV hits slightly harder but I can't tell. Anyone got any parses with Harsh Words instead of TV as the finisher?
Just ran a simulationcraft, on my current gear its 4k less, on t14hc its 20k dps lower.
Last edited by Johny : 10/18/12 at 7:15 PM.
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10/18/12, 10:25 PM
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#125
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Von Kaiser
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Originally Posted by Hulabaloon
I have a question regarding Execution Sentence.
At the start of a fight assuming you take 1-2 seconds approaching the boss: - Exo and judge on approach
- CS as you reach the boss
- 3HP Inq then proceed to follow standard priority system
- GoAK
- After 5 sec, Potion
- After 5 sec, AW
When is the optimal time to activate ES? I'm assuming it works like other dots and it's damage is based on your buffs at the time you cast it. The priority system suggests it should be the first spell you cast, but is it worth delaying until your first AW?
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The issue with this is you'll probably be pre-potting so you can use the strength pot a second time during heroism (or should be). Personally, I burn goak around 2nd-3rd GCD, get Inq up, hit wings, wait until I have all my Str procs up (lei shin's and darkmoon trinket), most if not all of my goak stacks, then I hit synapse springs and pop it (with an inq up). I probably use it no later than 8-10 seconds after the initial inquisition (when I would normally use it according to the rotation). That first one will have every possible buff available and is definitely worth delaying an extra few seconds unless it will cost you a full ES at the end of the fight.
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10/19/12, 10:15 AM
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#126
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Bald Bull
Human Paladin
Scarlet Crusade
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If you use Sanctified Wrath, it's even simpler.
Prepot.
4 GCDs (3 attacks, Inq).
Pop GoAK, AW, and ES together.
Since ES is on a minute CD, it just happens to be back up for subsequent AWs. Whether you use a 2nd GoAK on its own, or delay a minute to match with an AW, again ES happens to be available just when you want to use it.
Technically you'd get the most out of GoAK by delaying ES 20 seconds. However, if your timing is off by half a second the final burst damage could be just after GoAK and AW wear off, losing you a lot of the gain. Plus a 20 sec delay could mean a lost cast by end of fight.
Also, during Beta, ES was tested and is supposed to update per tick, unlike most spells, so an AW partway through should impact it.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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10/19/12, 10:48 AM
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#127
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Glass Joe
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Originally Posted by Exemplar
Also, during Beta, ES was tested and is supposed to update per tick, unlike most spells, so an AW partway through should impact it.
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I'm not sure if that is still the case. I was doing some testing last night, and I was noticing nearly 50% greater ES damage if I popped AW/Inq/Synapse Springs right before casting ES versus right after. If ES updated dynamically, the numbers should have been much closer, given that only the first tick of ES (if that) would happen before all of the buffs activated.
Now, I'll admit that this is mostly anecdotal, given that I only had a small number of samples, but it seems to me that there's a decent chance that ES damage is fixed at cast and doesn't update with damage and stat modifiers. If someone has time to do a large-N test, perhaps this is an area worth revisiting?
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10/19/12, 4:03 PM
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#128
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Piston Honda
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Originally Posted by Exemplar
If you use Sanctified Wrath, it's even simpler.
Prepot.
4 GCDs (3 attacks, Inq).
Pop GoAK, AW, and ES together.
Since ES is on a minute CD, it just happens to be back up for subsequent AWs. Whether you use a 2nd GoAK on its own, or delay a minute to match with an AW, again ES happens to be available just when you want to use it.
Technically you'd get the most out of GoAK by delaying ES 20 seconds. However, if your timing is off by half a second the final burst damage could be just after GoAK and AW wear off, losing you a lot of the gain. Plus a 20 sec delay could mean a lost cast by end of fight.
Also, during Beta, ES was tested and is supposed to update per tick, unlike most spells, so an AW partway through should impact it.
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Personally I prefer delaying ES until my initial procs are about to fall off so it is boosted further. The only fight where this might cause me personally to lose an ES this tier is Elegon.
I don't remember us getting per tick update results for ES - Light's Hammer, yes, but not ES.
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10/20/12, 1:55 AM
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#129
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Give nothing back.
Blood Elf Paladin
Mal'Ganis
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You should have GoAK and AW up for the execute phase of Elegon if you're doing it properly. Most fights in MSV are all about taking advantage of the damage buffs, which is one of the reasons why Sanctified Wrath is outperforming Divine Purpose by such a wide margin- the other being downtime and movement reducing the overall HP generated, and by extension, TV and DP procs. As for Execution Sentence, it does not update each tick with new buffs.
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10/20/12, 8:30 PM
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#130
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Von Kaiser
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Originally Posted by Kumahdori
I was wondering which one is the best.
Holy Avenger x Sanctfied Wrath x Divine Purpose ???
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Currently SimC shows SW > HA > DP, although admittedly that could be gear dependent. I used my current gearset, which is 483 ilvl.
Interestingly though the gap was about 1k between SW and HA and another 1k between HA and DP.
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10/20/12, 9:10 PM
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#131
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Piston Honda
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It's gear dependent for sure. For my 474 gear, still 463 weapon, I have SW = HA > DP with a 2.5k gap between SW/HA and DP.
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10/22/12, 8:29 AM
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#132
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Bald Bull
Human Paladin
Scarlet Crusade
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Originally Posted by Balhale
It's gear dependent for sure. For my 474 gear, still 463 weapon, I have SW = HA > DP with a 2.5k gap between SW/HA and DP.
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Last I checked my spreadsheet still has DP > SW = HA in a generic fight. However, Gormal is correct. Vaults is heavy on buffed damage periods, which greatly enhances the value of SW. I would recommend SW at the moment, even more so once we reach tier.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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10/24/12, 9:56 AM
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#133
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Von Kaiser
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Originally Posted by Kvothe
I'm not sure if that is still the case. I was doing some testing last night, and I was noticing nearly 50% greater ES damage if I popped AW/Inq/Synapse Springs right before casting ES versus right after. If ES updated dynamically, the numbers should have been much closer, given that only the first tick of ES (if that) would happen before all of the buffs activated.
Now, I'll admit that this is mostly anecdotal, given that I only had a small number of samples, but it seems to me that there's a decent chance that ES damage is fixed at cast and doesn't update with damage and stat modifiers. If someone has time to do a large-N test, perhaps this is an area worth revisiting?
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I did some simple testing as well, and ES seems to memorize everything at the time of cast. I looked at AW, GoAK, Inq, and trinket procs (i'm using lei shin and darkmaster). I didn't attempt to test windsong, as mastery is irrelevant, haste is said to not affect ES, and crit would require a large sample size I don't have time for. Large N for the things I did test is unnecessary, however, as each tick has a range of 1. For example, naked, the 5th tick will either be 893 or 894. This means the only strange numbers are crits, which also behave as expected. Dividing a crit value by 2 (naked) or 2.06 (with meta) gives the exact result expected, every time. (On further inspection, there is some rounding involved tick by tick, so the later ticks can have range > 1, particularly with gear on, but the difference is still negligible. It is very obvious whether x buff is present or not.)
Anyway, ES memorizes everything at cast, even inquisition. This has interesting implications for a few things. First, you never want to cast ES just before popping wings, or while Ing is down. Second, letting GoAK stack before casting ES is a large gain. In my 470 gear, unbuffed, it turns the final tick of ES from 91k (everything procced, GoAK up but no stacks) into 108.9k (everything procced, GoAK at 20 stacks). This is roughly 40k gain over the duration of ES. Also, this means you can safely cast ES before a prolonged off-target period, and not need to refresh Inq to keep it ticking fully.
I apologize for no actual evidence here, but this stuff is easily verified by anyone willing to sit and wait at the dummy for things to come off cooldown. ES seems to behave like a spell in nearly every way. (I say seems because i didn't do nearly enough tests to verify things like crit/miss percentages). That said, it seems to go off spell hit and spell crit. Inquisition almost certainly increases the crit percentage, I assume by 10%. Ticks can crit but not miss. Tick crits are modified by meta gem. I did not mess with haste at all, but I got 10 ticks with 0 haste and also with 5400+ haste. Each tick hits 10% harder than the tick before it, with the final tick 5x the 9th tick, and accounting for about 44% of the total.
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10/24/12, 10:27 AM
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#134
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Piston Honda
Goblin Priest
Mannoroth (EU)
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It is also the behaviour of every other DoT currently in the game, except for the fixed haste interaction (or non interaction), but that seems to be the case for all lvl90 paladin talents.
I'm not quite sure where the suspected dynamic behaviour came from but to my knowledge there are no exceptions to the snapshotting of stats/buffs/modifiers on the player and the dynamic updating as a result of debuffs on the target.
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There are only 10 types of people... those who understand binary and those who don't.
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10/24/12, 11:43 AM
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#135
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Piston Honda
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It's cause Light's Hammer summons a guardian which does dynamically interact with stats.
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