Originally Posted by Balhale
Why should Windsong be at 40%+ per buff?
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Based on logs the buff does not rotate a sequence (I've seen one or two buffs procced/refreshed several times before the third every occurs). This rules out a 'proc, then select next buff' design. So the options are either:
A) eligible attack has chance to proc all 3 - if any procs ICD prevents the other 2
B) eligible attack has chance to proc - 1 selected at random
The first means each proc has its own independent up-time measurement, which should be close to 40% (this is determined by proc rate, length of buff, ability to refresh, eligible attacks). The second means combined up-time is around 40%, so each separately is closer to 13%.
If it's the second - proc picks randomly 1 of 3, then there is no need for the ICD. 2 attacks within 1 second would either refresh the same buff (1 extra second is negligible) or proc 2 separate abilities (not much different than proccing them 1 second apart)? Whereas if a single attack could proc all 3, you'd need the ICD to stop it once any one was triggered. The presence of the ICD inclines towards the second.
The reports by various classes during Beta (
very high up-time of all 3 buffs simultaneously) definitely inclined me towards the independent measure. Otherwise all 3 simultaneous would be a rare event rather than a common one (13%^3 = 0.2%).
Still, it's entirely possible they changed or fixed the mechanic since Beta. Everyone shouting that all 3 could exist simultaneously for high up-time may have pointed out an unintended design flaw. Or the broken part (which is mostly impacting casters) has impacted other aspects.
Bottom line, it's definitely not even close to my original expected value.