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Old 09/29/12, 10:32 AM   #1
Rrui
Von Kaiser
 
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Tauren Paladin
 
Twisting Nether (EU)
Holy Moley

So, since there is no thread dedicated to Holy, I hopefully wont get banned for starting a thread to discussing specifics of Holy.

I'd like to open with talking about trinkets. I'm currently using [Heart of Unliving] and [Price of Progress] and am struggling to decide if [Vial of Ichorous Blood] or [Empty Fruit Barrel] viable upgrade over unliving from a regen point of view.

Arcane Torrent has also been nerfed to now only grant 2% of base mana.

With regards to level 90 tallents, I've found Light's Hammer to be incredibly strong so far in the 5 man content and assume that will transfer into 10 / 25 man (I raid 10).

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Old 09/29/12, 11:18 AM   #2
Archieewee
Glass Joe
 
Blood Elf Paladin
 
Karazhan (EU)
From mana regen PoV, [Heart of Unliving] is the best, but you still lose almost 500 int, so I'd suggest you use [Vial of Ichorous Blood]

I'll also enter the discussion with a question:
[Revitalizing Primal Diamond] vs [Ember Primal Diamond]
And what do you think about gemming mastery/spirit over int/spirit on the yellow sockets?

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Old 09/29/12, 12:29 PM   #3
Rrui
Von Kaiser
 
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Tauren Paladin
 
Twisting Nether (EU)
I'm using the Revitalizing along with Mastery + Spirit gems. I'm aiming for as much spirit as possible, Intellect just doesn't feel overly useful once all other gear is upgraded to 5 man heroic.

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Old 09/29/12, 2:08 PM   #4
rinleezwins
Glass Joe
 
Blood Elf Paladin
 
Burning Legion (EU)
Originally Posted by Archieewee View Post
From mana regen PoV, [Heart of Unliving] is the best, but you still lose almost 500 int, so I'd suggest you use [Vial of Ichorous Blood]

I'll also enter the discussion with a question:
[Revitalizing Primal Diamond] vs [Ember Primal Diamond]
And what do you think about gemming mastery/spirit over int/spirit on the yellow sockets?
Int/spirit. Intellect will always provide more HPS than mastery.

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Old 09/29/12, 5:15 PM   #5
Dein
Glass Joe
 
Blood Elf Paladin
 
Nordrassil
Originally Posted by Archieewee View Post
I'll also enter the discussion with a question:
[Revitalizing Primal Diamond] vs [Ember Primal Diamond]
Some rough napkin math says Revitalizing will grant more mana than Ember's base six thousand if a fight lasts more than two minutes (without factoring in Arcane Torrent and Divine Plea, but these gains should be close to negligible).

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Old 09/30/12, 12:37 AM   #6
BĂ ohazard
Glass Joe
 
Human Paladin
 
Uldum
I actually want to discuss our level 90 talents, while execution sentance doesn't really feel on parpar with the others, light's hammer and holy prism both seem really strong. In 25 mans Light's Hammer will probably be the talent of choice. In 10 mans and heroics Holy Prism seems so strong. The single target heal is about the same as a divine light and the aoe portion is stronger than light of dawn. The only problem is the weird positioning need for the full effect of the aoe heal

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Old 09/30/12, 3:41 AM   #7
Rrui
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Tauren Paladin
 
Twisting Nether (EU)
I've gone got Light's Hammer, even as a 10 man player simply due to the fact I greatly dislike the somewhat horrible positional requirements and mechanics of Holy Prism.

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Old 10/01/12, 2:05 AM   #8
eirohir
Glass Joe
 
Human Rogue
 
Tarren Mill (EU)
I don't think hps will be a huge problem, since 1hp EF on as many targets as possible will yield 30k+ without blinking and transfer thousands of tiny heals to the beconed target, coupled with illumination and lights hammer and only casting spells when necessary should prove to conserve mana without sacrificing hps.
My concern is with mana regen, I am aiming for 9k ish regen to begin with, stacking spirit with every enchant and gem imaginable, even resorting to spirit trinkets.

I'm still a little fuzzy on the stat weights and yields, and am wondering if sacrificing int for spirit would keep the mana flowing for fights that last more than 5 minutes. Realising that int/spirit/haste is still the prefered prio, would there be significant loss in stacking spirit?

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Old 10/01/12, 3:45 AM   #9
mikecheck
Glass Joe
 
Blood Elf Paladin
 
Eredar (EU)
I'd like to kick off:
current reforge priority. spirit > mastery > haste > crit ?

Regarding the current lack of "overgear" that might be the state of the art in a couple of weeks again, I once again - as in every fresh expansion - find myself in the situation, where I am thankful for every direct benefit when it comes to hps/absorb. Thats where I think I might benefit more from mastery's absorb, then from the 'bit' of haste you might get from current 463 gear.

Can't yet tell if its working out, but its definetly something I will test for the next couple of days.

Would love to hear your statements on that.

Last edited by mikecheck : 10/01/12 at 3:50 AM.

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Old 10/01/12, 5:02 AM   #10
Rrui
Von Kaiser
 
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Tauren Paladin
 
Twisting Nether (EU)
I'm using Spirit > Haste > Mastery > Crit but the idea of prioritising Mastery over haste is interesting, it could be a useful method to help with mana in the initial raids, while gear is relatively weak and has holes (from items not dropping in the 5 mans).

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Old 10/01/12, 6:31 AM   #11
Vethon
Glass Joe
 
Blood Elf Paladin
 
The Maelstrom (EU)
Just out of interest what Glyphs are people using?

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Old 10/01/12, 7:00 AM   #12
Rrui
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Tauren Paladin
 
Twisting Nether (EU)
Divinity / DProt / DPlea.

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Old 10/01/12, 8:30 AM   #13
mikecheck
Glass Joe
 
Blood Elf Paladin
 
Eredar (EU)
Same, but with Protector-of-the-Innocent (20% selfheal on Word of Glory use) instead of DProt.
Grants a lot of selfheal combined with Divine Purpose.

Altough this might not be my choice to go for raid. Not sure yet. But its def. sweet in heroics.

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Old 10/01/12, 3:14 PM   #14
Dein
Glass Joe
 
Blood Elf Paladin
 
Nordrassil
Originally Posted by Rrui View Post
Divinity / DProt / DPlea.
What's the reasoning behind taking [Glyph of Spiritual Attunement]? I'm assuming that almost all incidental damage we will be taking is probably going to continue to be magical damage, which makes giving up 20% magical reduction seem a little silly.

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Old 10/02/12, 8:34 AM   #15
Neos300
Von Kaiser
 
Blood Elf Paladin
 
Thrall
Originally Posted by Dein View Post
What's the reasoning behind taking [Glyph of Spiritual Attunement]? I'm assuming that almost all incidental damage we will be taking is probably going to continue to be magical damage, which makes giving up 20% magical reduction seem a little silly.
Sounds to me like it's more of a PvP glyph. Unless the devs are planning on healers/ranged taking untankable melee damage in raids, I can't see why this would be useful in a raid.

Voldemort should have shatter combo'd Harry.

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