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Old 01/17/13, 2:15 PM   #151
Highmeh
Glass Joe
 
Blood Elf Paladin
 
Exodar
Originally Posted by Charybdis View Post
Incoming nerf for the PVP set based on MMO-C datamining:

My main question regarding it is: Will casting FoL on a Beacon target give 2 HoPo, or only 1?

And one other note from MMO-C's datamining: Repentance is being slowed down to a 1.7 second cast, up from 1.5 seconds. About the only reason I can think of for them doing that is to make it easier to interrupt.
Regarding PvP bonus, I will be spending time on PTR this weekend and will test this.

Regarding Repentance, Ghostcrawler confirmed this here.

Originally Posted by purgex View Post
A question to the community, on the Shaman thread they found that if you exactly meet the haste breakpoint, you more often than not don't get the last bonus tick on a HOT because of lag, has anyone noticed this with EF?
Eternal Flame should not see any lost ticks as it works like a regular periodic effect. The issue with lost ticks only applies to Shaman totems (due to the totems "casting" their effects instead of ticking like regular periodics).

Originally Posted by Erida View Post
(1) Theorycrafting was indicating a stat weight of 0.6 compared to 0.35 for crit and 0.3 for haste.

(2) Critical is good. Is very good as long as you avoid overhealing. Gives IoL too. But cmon, you need like 600 crit rating for 1%. So you shouldnt go for that too. What could really change the value of crit was glyph of illumination. But hey, we need spirit, we stack spirit. The more spirit we stack the less the glyph worths. It is a glyph that is useless without the 4set pve. Fix it blizzard, or remove that glyph and give us something viable.

(3) Someone playing on ptr, please cast Flash of Light on beacon target while you have the 4set pvp, and report back!
Numerals and emphasis mine for convenience

(1) Please link to the theorycrafting you mention.

(2) I think it's already been stated that the Glyph of Illumination best early on when you are low on spirit (since leveling gear doesn't always provide you much spirit); as soon as as any significant amount of spirit is obtained, the glyph should be dropped, as shown by JoeEgo's spreadsheet.

(3) I will be spending time on the PTR this weekend and will confirm this.

Last edited by Highmeh : 01/17/13 at 2:16 PM. Reason: Fixing word choice.

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Old 01/17/13, 3:59 PM   #152
gming18
Glass Joe
 
Orc Warrior
 
Uldum
Has anyone done extensive testing as to whether or not it's viable to use <3 HoPo LoD or WoG/EF to proc Divine Purpose? The tooltip on divine purpose doesn't state a HoPo-based chance, just a flat 25%, so I'm wondering if for aoe a HR/LoD/HS/LoD/HR/LoD rotation would be viable to fish for HP procs for example.

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Old 01/18/13, 8:34 AM   #153
Pacer
Glass Joe
 
Pacer's Avatar
 
Dwarf Paladin
 
Alonsus (EU)
Originally Posted by gming18 View Post
Has anyone done extensive testing as to whether or not it's viable to use <3 HoPo LoD or WoG/EF to proc Divine Purpose? The tooltip on divine purpose doesn't state a HoPo-based chance, just a flat 25%, so I'm wondering if for aoe a HR/LoD/HS/LoD/HR/LoD rotation would be viable to fish for HP procs for example.
1-2 holy power LoD/EF will proc Divine Purpose but acording to blue posts theres a lower chance of that happening. To confirm that someone would have to do a test of course where he or she gain and use arround 1000 holy power.

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Old 01/18/13, 3:57 PM   #154
Highmeh
Glass Joe
 
Blood Elf Paladin
 
Exodar
Originally Posted by Pacer View Post
1-2 holy power LoD/EF will proc Divine Purpose but acording to blue posts theres a lower chance of that happening. To confirm that someone would have to do a test of course where he or she gain and use arround 1000 holy power.
Here is a link to the blue post for reference (as recorded by MMO-Champion; the original thread no longer exists that I can see).

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Old 01/18/13, 4:21 PM   #155
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by gming18 View Post
Has anyone done extensive testing as to whether or not it's viable to use <3 HoPo LoD or WoG/EF to proc Divine Purpose? The tooltip on divine purpose doesn't state a HoPo-based chance, just a flat 25%, so I'm wondering if for aoe a HR/LoD/HS/LoD/HR/LoD rotation would be viable to fish for HP procs for example.
Originally Posted by Pacer View Post
1-2 holy power LoD/EF will proc Divine Purpose but acording to blue posts theres a lower chance of that happening. To confirm that someone would have to do a test of course where he or she gain and use arround 1000 holy power.
It shouldn't be nearly that many trials to discern an 8.3% proc chance from a 25% proc chance on a 1HP spender--something like 50 should easily suffice, would take a couple minutes.

I'm almost certain it has to cut down the % chance though. My first thought on reading the talent is that it would be broken if it didn't. Even as is it's +25% long-term HP generation* which is quite nice, but if it worked that way it would be +75% HP gen if you just spam 1-HP spenders, which is way too much.

*Actually a little more that since since the DP procs can proc at a 25% rate again, so it actually amounts to about 33% even before any pvp bonuses.

Haste breakpoints should be exact as long as they've been computed correctly; the only wonky ones are limited-time pets like Totems and Treants.


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Old 01/23/13, 12:40 PM   #156
Kjeldorian
Von Kaiser
 
Tauren Druid
 
Illidan
Findings back in September 2012, still relevant I guess.

Divine Purpose
This required testing in order to determine proc rates since there's no public data available.

16 Procs / 126 Casts ~12.7% (About 1/8) Proc rate for One Holy Power
9 Procs / 62 Casts ~14.5% (About 1/6?) Proc rate for Two Holy Power
14 Procs / 50 Casts ~28% (About 1/4) Proc rate for Three Holy Power

[This was done @ 85 on live, using WoG (Eternal Flame) as HP Dump. Proc rates do not include the back to back proc rates from Divine Purpose on Divine Purpose which ranges from 1 x Chains to 5 x Chains.] (Note the data is technically a small pool but gives a good ballpark for reduced Divine Purpose procs at lower casts)

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Old 01/23/13, 3:22 PM   #157
Acryaz
Glass Joe
 
Blood Elf Paladin
 
Dunemaul (EU)
So much Eternal Flame healing?

So ive played and raided with a fair few holy paladins in the past few months, in a 25 man environment, but sometimes, i see them doing some ridiculous healing with eternal flame, the only thing that i can think about, is that they eternal flame blanket as many people as they can, but surely this is a very inefficient way to heal, and completely killing what a holy paladin is used for, burst, not sustain, we have monks and druids for that.

Correct me if im wrong, but its been really bugging me, because on almost every boss fight, my eternal flame, isn't even in my top 3 heals, whereas its 1st by a long shot in some instances for some people.

Armory: Acryaz @ Dunemaul - Community - World of Warcraft

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Old 01/23/13, 3:33 PM   #158
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Kjeldorian View Post
Findings back in September 2012, still relevant I guess.

Divine Purpose
This required testing in order to determine proc rates since there's no public data available.

16 Procs / 126 Casts ~12.7% (About 1/8) Proc rate for One Holy Power
9 Procs / 62 Casts ~14.5% (About 1/6?) Proc rate for Two Holy Power
14 Procs / 50 Casts ~28% (About 1/4) Proc rate for Three Holy Power

[This was done @ 85 on live, using WoG (Eternal Flame) as HP Dump. Proc rates do not include the back to back proc rates from Divine Purpose on Divine Purpose which ranges from 1 x Chains to 5 x Chains.] (Note the data is technically a small pool but gives a good ballpark for reduced Divine Purpose procs at lower casts)
Yeah, this is totally statistically consistent with 8.3%, 16.7%, 25%, which is almost surely what it would be unless they want people to game it with 1-2 HP spells all the time.


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Old 01/23/13, 5:10 PM   #159
Dubalicious_US
Glass Joe
 
Human Paladin
 
Windrunner
Originally Posted by purgex View Post
As the holy paladin with the world #1 rank on blade lord 25 heroic every week we've done it, you are wrong. Why would you not be spamming your AOE splash heal followed by your smart-healing flashlight during F&V?

Last month we kicked the other holy paladin in my guild after he was only at 150k healing on Tsulong heroic, where I was at 210k. There is NO excuse not to have the elite PvP 4-set by now, with each piece double upgraded. Every Tuesday you just need to swap every gem to 320 resilience and carry someone 10-0 for conq. People who try and use the PvE set now are the same people who dropped their Naxxaramas 4-set in favor of stats. No one cares about your gear score. Get over it.

You're not welcome to spew your arrogance here, and to the guy who wondered wether his raid-team would allow PvP gear; find a new raid team.
I find a bit of irony in this post, as you tell somebody not to spout their arrogance while at the same time make a point to claim that you have the #1 healing parse for a boss with nothing to back it up (I'm not doubting you, as I have no reason to, only pointing out that this comes off as fairly arrogant). You then tell some random poster that if their guild would question PvP gear, they should leave - meanwhile you kicked a Holy Paladin for pulling slightly less awesome numbers on a boss.

There may not be a "great reason" for not attaining the 4pc PvP set, but there certainly are some valid reasons and at the end of the day it's not needed in the slightest to finish content successfully.

....

On another topic, does anybody feel the T15 4pc is abysmally *boring*? It also seems like something that appears to be a lot more powerful on the surface than it actually is - looking forward to the math/testing of it to see if that holds true =)

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Old 01/24/13, 5:01 AM   #160
hilmi
Glass Joe
 
Human Paladin
 
Blackmoore (EU)
I did test the t14 pvp 4-set bonus on PTR a few days ago and I got 2 holy powers when casting flash of light on the beacon target.

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Old 01/25/13, 11:51 PM   #161
Warlord1390
Glass Joe
 
Blood Elf Paladin
 
Eredar
Originally Posted by Dubalicious_US View Post
On another topic, does anybody feel the T15 4pc is abysmally *boring*? It also seems like something that appears to be a lot more powerful on the surface than it actually is - looking forward to the math/testing of it to see if that holds true =)
I am getting the same feeling as well, I am looking into possibly keeping my T14 517 set over the T15 normal, Once I get the T15 Heroic I know it will outweigh it, but the ilvl difference by 5 isn't enough to justify a less powerful 4-set.

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Old 01/28/13, 3:24 PM   #162
JoeEgo
Glass Joe
 
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Blood Elf Paladin
 
Blackrock
Originally Posted by Acryaz View Post
So ive played and raided with a fair few holy paladins in the past few months, in a 25 man environment, but sometimes, i see them doing some ridiculous healing with eternal flame, the only thing that i can think about, is that they eternal flame blanket as many people as they can, but surely this is a very inefficient way to heal, and completely killing what a holy paladin is used for, burst, not sustain, we have monks and druids for that.

Correct me if im wrong, but its been really bugging me, because on almost every boss fight, my eternal flame, isn't even in my top 3 heals, whereas its 1st by a long shot in some instances for some people.
You can't exactly call it inefficient if they can sustain that style through all the fights and if that style is normally valid for Druids and Monks. Gearing 4pc PvP and focusing on EF maintenance just means, to me, that someone else is covering the tank(s) and other spike damage. That's not bad, that's not good, it's just how it is. And sometimes that's OK for a fight.

The real issue, as you touch on, is play style. If I wanted to heal like a Druid then I'd play one. As useful as EF can be, I do use it when appropriate for a particular fight even if I don't prefer it. I also believe this EF-maintenance play style is an aberration that will last only as long as the PvP pieces remain viable.

I could not care less about a ranking parse during progression. purgex completely missed my point about F&V and made no point with his comment regarding Tsulong. In other news, random DP procs remain random.

Apparently I may be wrong about how well a 25m raid can be covered with EF, but I'd be more interested in solid information on how many EFs can be maintained and how strong they usually are (1? 2? 3 Holy Power?). It would be very enlightening. But, like I said, if I wanted to play that way I'd go roll a Druid or Monk.

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Old 01/28/13, 4:12 PM   #163
Pacer
Glass Joe
 
Pacer's Avatar
 
Dwarf Paladin
 
Alonsus (EU)
Originally Posted by JoeEgo View Post
You can't exactly call it inefficient if they can sustain that style through all the fights and if that style is normally valid for Druids and Monks. Gearing 4pc PvP and focusing on EF maintenance just means, to me, that someone else is covering the tank(s) and other spike damage. That's not bad, that's not good, it's just how it is. And sometimes that's OK for a fight.

The real issue, as you touch on, is play style. If I wanted to heal like a Druid then I'd play one. As useful as EF can be, I do use it when appropriate for a particular fight even if I don't prefer it. I also believe this EF-maintenance play style is an aberration that will last only as long as the PvP pieces remain viable.

I could not care less about a ranking parse during progression. purgex completely missed my point about F&V and made no point with his comment regarding Tsulong. In other news, random DP procs remain random.

Apparently I may be wrong about how well a 25m raid can be covered with EF, but I'd be more interested in solid information on how many EFs can be maintained and how strong they usually are (1? 2? 3 Holy Power?). It would be very enlightening. But, like I said, if I wanted to play that way I'd go roll a Druid or Monk.
The thing is, why roll a druid or a monk when the paladin does it better? Yes it is overpowered, yes blizzard is changing the pvp 4 set but when paladins can do it better at the moment while providing insane tank healing that is just too strong to give up in my opinion.

One 3 HP EF tick is arround 9k healing on average and tick crits are arround 18k healing, if you have 8 of those up on average that is 40k healing done to the tank through beacon every 3 sec (asuming no crits at all).

What you also have to keep in mind is that EF is not our only spell, which means that you can cast all your other spells on the tank if needed. There is no reason for paladins not to do it.

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Old 01/28/13, 4:22 PM   #164
Erida
Glass Joe
 
Goblin Warrior
 
Zenedar (EU)
Originally Posted by hilmi View Post
I did test the t14 pvp 4-set bonus on PTR a few days ago and I got 2 holy powers when casting flash of light on the beacon target.
Haha, you probably didn't notice something else. They haven't removed the old 4set effect yet and now works simultaneously with the new 4-set.

While the 4-set pvp has changed to work with flash of light right now, it still provides 1 ho.po if you cast WoG/EF with 3 ho.pos

So, if you already have 1 holy power,
and cast 2 FoL on BoL target, you have a total of 5 holy power.
Cast WoG/EF with 5 hopos, you get 3 holy power remaining (2 remaining ho.po + 1 from the old 4set) . You can cast again WoG/EF, and you also get 1hopo...

PTR is full of bugs lol. They will fix this ofcourse :p

Last edited by Erida : 01/29/13 at 4:35 PM.

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Old 01/29/13, 1:11 PM   #165
Dubalicious_US
Glass Joe
 
Human Paladin
 
Windrunner
Originally Posted by Pacer View Post
The thing is, why roll a druid or a monk when the paladin does it better?
I'll provide *a* reason. Why replace the permanent role of a druid/monk with a paladin that can only fill it *temporarily*?

As JoeEgo alluded to (or maybe just outright said, I'm not sure) the playstyle isn't fun or engaging. It just feels like a gimmick, which is fine, I'm certainly not going to knock people for using a very powerful playstyle if it fits in your raid comp and it's something your team wants/asks you to do, or that you have convinced them to let you do.

For me personally, I'm the only healer on our team of 8 healers who ENJOYS healing tanks, so why in the world would I do a ton of stuff I don't enjoy (PvP/raid healing) to completely change my role in our raids and make healing less enjoyable/engaging?

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