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Old 01/31/13, 4:36 PM   #166
Overdog
Glass Joe
 
Blood Elf Paladin
 
Spirestone
With regards to playstyle, it isn't an all or nothing choice when using 4pc pvp. I still tank heal/spike dmg heal. I'm not focussed on blanketing, but it's nice to spot heal someone with EF and have the ticks preserve illuminated healing on the target for future damage.

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Old 02/02/13, 2:00 PM   #167
hilmi
Glass Joe
 
Human Paladin
 
Blackmoore (EU)
Originally Posted by Erida View Post
Haha, you probably didn't notice something else. They haven't removed the old 4set effect yet and now works simultaneously with the new 4-set.

While the 4-set pvp has changed to work with flash of light right now, it still provides 1 ho.po if you cast WoG/EF with 3 ho.pos

So, if you already have 1 holy power,
and cast 2 FoL on BoL target, you have a total of 5 holy power.
Cast WoG/EF with 5 hopos, you get 3 holy power remaining (2 remaining ho.po + 1 from the old 4set) . You can cast again WoG/EF, and you also get 1hopo...

PTR is full of bugs lol. They will fix this ofcourse :p
I did notice that, but the old bonus being still active is clearly unintended, but getting 2 HP from FoL on beacon target could be intended and is worth mentioning

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Old 02/02/13, 9:24 PM   #168
TerellinMisha
Glass Joe
 
Blood Elf Paladin
 
Misha
Near as I can see, the PvP bonus giving 2 HoPo on beacon target is intended, as Tower of Radiance gives 1 HoPo on beacon with Flash without the PvP gear. Now if this will be useful in PvE content is debatable, as building extra HoPo that way would really seem impractical except for LoD spam situations, and I would imagine that HR would be a better heal if you're going for big AoE spam.

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Old 02/02/13, 10:17 PM   #169
Charybdis
Don Flamenco
 
Blood Elf Paladin
 
Area 52
The new PvP bonus might find use in single target situations since alternating FoL and 2HoPo WoG might be useful, especially with the FoL glyph.

One of the latest patch notes suggests they're getting rid of Holy Shock working with Selfless Healer, which is a bit of a hit but perhaps understandable since we cast HS so often that it might become a mana efficient healing strategy and has potential to eclipse EF and SS, especially with the PvP bonus. We'll have to wait to see what's in store.

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Old 02/08/13, 2:08 AM   #170
Enervate
Great Tiger
 
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Blood Elf Paladin
 
Blackrock
A lot of the things you guys are arguing about are entirely dependent on what fight you're doing. A lot of paladins and people that think they know what a paladin's current role is don't seem to realize what an insanely efficient raid-healer a paladin is in it's current iteration.

Yes, paladins are still strong tank healers, but quite honestly any other healing class can do just as well on single-tank fights. Paladin tank healing only really shines above all others on multiple-tank fights. To be quite honest I prefer not to prioritize tank healing aside from always having Beacon on the tank because your heals have much better value as a raid healer 90% of the time.

As far as the stats discussion goes, I've been using this stat priority (Int->Mastery->Spirit->Blah) for the last couple months and it works quite well for me. With trinket procs, free heals, and all the cheap/efficient heals we have access to, you should never have mana problems if you prioritize correctly and don't needlessly bomb spells in a questionable effort to rank.

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Old 02/12/13, 12:11 PM   #171
Dubalicious_US
Glass Joe
 
Human Paladin
 
Windrunner
Originally Posted by Enervate View Post
A lot of the things you guys are arguing about are entirely dependent on what fight you're doing. A lot of paladins and people that think they know what a paladin's current role is don't seem to realize what an insanely efficient raid-healer a paladin is in it's current iteration.

Yes, paladins are still strong tank healers, but quite honestly any other healing class can do just as well on single-tank fights.
Could you explain in a bit more detail why you think Paladins are "insanely efficient" raid healers, but are no better than other classes at tank healing? Thanks!

Also, 10 or 25?

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Old 02/13/13, 7:56 AM   #172
duebasta
Glass Joe
 
Draenei Warrior
 
<CCM>
Cenarion Circle
Is it just me or is Blizz taking a very high interest in Holy Pally's using FoL. PvP gear, glyphs, PvP gloves, ect. Do they think that we have so much extra mana that we should be using it more often? Even getting the good PvP set on lets say a RP realm or a PvE realm makes it difficult to get good PvP'ers.

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Old 02/13/13, 10:24 PM   #173
Enervate
Great Tiger
 
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Blood Elf Paladin
 
Blackrock
Originally Posted by Dubalicious_US View Post
Could you explain in a bit more detail why you think Paladins are "insanely efficient" raid healers, but are no better than other classes at tank healing? Thanks!

Also, 10 or 25?
The reason we are more efficient in a raid healing role is because A) Our AOE healing is very strong, and B) We get more benefit from having Beacon on the tank if we are raid healing and not tank healing. It makes our healing much more efficient than if we're just focusing the tank(s). Obviously it varies depending on the fight. If there isn't a ton of raid damage then it's different.

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Old 02/17/13, 3:45 PM   #174
HadaG
Glass Joe
 
Blood Elf Paladin
 
Nathrezim (EU)
Any toughts on the new T15/S13 sets for 10man pve? (I'm sorry if this is the wrong section to ask!)
I feel like the S13 set is again stronger then the T15, because the (2) daybreak bonus is not that huge since the initial heal is like 5k (with my gear). Also (4) I constantly have my holy flame on the tank, there is no need for 20% more heal if i can have 1 more HoPo, when i cast flash of light in damage spikes.

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Old 02/25/13, 8:17 PM   #175
hilmi
Glass Joe
 
Human Paladin
 
Blackmoore (EU)
Originally Posted by Enervate View Post
We get more benefit from having Beacon on the tank if we are raid healing and not tank healing.
Even if you are tank healing you can have as much benefit from beacon as by raid healing. You should try to reduce the overheal of the beacon, if there are targets which could have received that heal with no overheal. So swapping beacon is very nice, and in fights where you do this often, the glyph for it is nice.

Originally Posted by HadaG View Post
daybreak bonus is not that huge since the initial heal is like 5k...
...there is no need for 20% more heal
1. The daybreak bonus adds 50% of the amount of your holy shock heal as raid heal (splitted). So the initial heal is not 5k. It gets even stronger with holy avenger.
2. Most of our heal spells benefit from the +20% beacon heal, and beacon swapping gets even stronger.
(holy light is transferred for 120% currently on ptr)

Last edited by hilmi : 02/25/13 at 8:40 PM.

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Old 02/26/13, 7:52 PM   #176
krakow
Glass Joe
 
Human Paladin
 
Archimonde (EU)
You said beacon swapping? It came to my mind during ultraboring LFR.

I tried to minimize overheal through beacon by swapping it a LOT, i mean it, like every 3-5s.
Just got time to try it on few pulls before the maintenance restart. I don't know if it is what you mean by beacon swapping but whatever, at first sigh, this seems amazingly efficient !!
Top 3 spells was like #1 EF, #2 Mastery, #Beacon (15% or even more), and i was only playing like this since minutes. Can't imagine what happens once mastered.

Is this technique common round here? I'd like to discuss about it, got plenty of question i can't try atm cause of goddamn maintenance.

Still playing with 4p pvp at the moment, so i think, this affect the efficiency of Beacon swapping. Since you can maintain a lot more EF in the raid.
Don't know if it will still be worthwhile once 5.2 is out and before getting 4p t15.

Also reforging mast > crit/haste atm, don't you think crit > mast/haste will match more to such a playstyle since beacon is not affected by mastery?

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Old 03/07/13, 12:32 PM   #177
Dubalicious_US
Glass Joe
 
Human Paladin
 
Windrunner
Since I missed the change until last night. . .

Light's Hammer now applies Illuminated Healing!

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Old 03/15/13, 6:57 AM   #178
Hektelion
Glass Joe
 
Blood Elf Paladin
 
Tarren Mill (EU)
From tier14 to tier15 set bonus

I would appreciate the community's opinion about the new tier set bonuses of holy paladins. My main concern isn't actually the absolut worth of them, but the relative one compared to the previous tier's set bonuses.

Let me be more precise: Even though last night I acquired the second piece of my tier15 (both of normal, 522 version) I hesitate to equip them and lose the so sweet 4-sec cd of Holy Shock. In fact I find myself been so "addicted" to this 4sec cooldown, and it seems to me that the Daybreak effects being enhanced plus the raw benefits of the extra stats given by the higher lvl of the 2 new items equipped, will hardly make up for the loss of the extra Holy Shocks that could otherwise be casted (which would have given more daybreak healing as well as extra Holy Power).

To make a long story short:

When is it recommended for us to give up on tier14's set bonus?

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Old 03/15/13, 8:59 AM   #179
Rrui
Von Kaiser
 
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Tauren Paladin
 
Twisting Nether (EU)
I dumped the T14 4 set for more stats with off pieces from drops, I'll replace it when I have the 4 set in the bags.

I'm only about to clear normal modes this reset though & haven't really had an mana issues to the point I just can't oom & don't suffer any throughput strain at all. If anything my throughput has gone up. If more off pieces drop I will probably just use them until 4 set and ditch the T14 two set as well, since HR seems reasonably situation on some fights.

The new 4 set seems quite strong to me with our raid comp, the 2 set seems pretty "meh".

Overall though, just use what works with your play style & raid comp, since there is so many variations of doing things now days nothing anyone posts here will be definitive, simply their opinion on their experiences.

Last edited by Rrui : 03/15/13 at 2:44 PM. Reason: Terrible grammar.

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Old 03/18/13, 7:08 PM   #180
Raynea
Glass Joe
 
Blood Elf Paladin
 
Sargeras (EU)
I have 4 pieces 517 T14 and I won't replace them before I got all heroic T15 pieces, this bonus is just that strong.

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