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10/05/12, 5:20 PM
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#31
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Glass Joe
Night Elf Warrior
Baelgun
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I've been away from the game for 6+ months so please let me know if (and why) this is a dumb question.
I'm looking for a simple equivalence scale for Holy Pally stats so I can plow through the pre-raid loot tables and gear up roughly decently. There are some equivalence numbers on Wowhead, some on LootRank, and I'm wondering whether either is any good. Those two scales certainly disagree with the EJ compendium numbers for Retribution, so it makes me wonder where those scales come from and whether they are any good.
Last time I looked at this seriously I was using Rawr to come up with my own numbers, but now there's SimCraft and other stuff, so if one of them is "right" please let me know. Happy to have a "right enough" scale for now, though.
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10/05/12, 5:31 PM
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#32
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Don Flamenco
Blood Elf Paladin
Area 52
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You will almost never find a "best stat" for healers because the demands on a healer are typically far more volatile than for a DPS. Thanks to the way Blizz has tweaked our stats there aren't any clear winners other than maybe "enough spirit until you're happy, then whatever stat(s) you feel complement your playstyle and needs from there." It is far better to know what each stat does for you than to try and find "objective" rankings because there is no set style that will work for everyone all the time.
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10/05/12, 6:38 PM
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#33
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Glass Joe
Blood Elf Paladin
Uldaman
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Just to clarify the damage taken via hand of sacrifice is holy dmg therefore glyping dp actually hurts you more and the mass of fly to the raid in will of the emperors fight is in fact frost dmg from the cloud. Also I am currently using haste build I see more value to the haste since the mastery bubble can and does frequently fall off before being used. Finally using lights hammer seems to be the best route at the moment holy prisms proximity to the boss requirement makes it near useless in a ten man setting. Glyphs are currently divine plea flash of light and divinity and protector of the innocent is quite viable as well.
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10/06/12, 5:33 AM
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#34
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Piston Honda
Human Paladin
Lightbringer
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Hand of Sacrifice damage used to mirror the damage type transferred from the tank. Has this behavior changed?
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10/06/12, 12:04 PM
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#35
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Glass Joe
Blood Elf Paladin
Uldaman
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Based on my tests the damage from it is all holy I have not seen anything saying otherwise but ill check up and see if this was a change that was made
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10/07/12, 1:13 PM
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#36
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Glass Joe
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Hi all, I am not a usual poster but I've lurked here for a long time. Since the Holy thread just started I figured I'd add something to the discussion.
First, I posted this on the WoW official Paladin forums in somebody's thread but I imagine it would be good to cross-post this here:
I mathed out the difference between Eternal Flame and Sacred Shield, and SS contributes an additional ~3.6k hps while EF contributes at minimum ~4.4k hps, assuming neither overheals with my gear and full raid buffs. To put it in perspective, my SS heals for about 154k over the duration, while EF heals for about 240k. The worst case situation for EF is to get only 3 HoPo every ~20 sec, so subtracting for the opportunity cost of the missed LoD gets you the 4.4k additional hps (over not having either talent, that is). Subtracting the opportunity cost of about half a HL cast from SS's healing yields the 3.6k hps value. Maybe you could bump that up to ~4k hps benefit to account for the increased mana expenditure. However, under optimal conditions for EF (having Holy Avenger up), the talent yields an additional ~28k hps over the duration of Holy Avenger. Using a HR>HS>HR>EF "rotation" yields an additional ~12k hps over the course of the rotation. This puts EF leaps and bounds ahead of SS in all situations but one: when EF is doing like 80%+ overhealing or something ridiculous like that.
One thing to note is that if you use LoD more than EF, SS becomes better. I am raiding 10s so I can't really attest to how much EF overheals in 25m, but in 10m its reasonable to expect to get a Lot of useful burst healing out of EF.
I for one am content with this. Sacred Shield restricted to one target is nothing but a headache buff to keep up. Good riddance.
In regards to relative stat priorities, clearly we want spirit over everything else, but I'm liking a spirit>int>crit>mastery>haste setup. Mastery now scales at the same rate as crit - both get 1% every 600 rating. However, mastery still does not transfer to the Beacon of Light. This means that, as long as your crits aren't doing a ridiculous amount of overhealing, crit will yield better efficiency at the cost of being somewhat unreliable. With the way healing seems to feel in my raid group, having a lot of crit doesn't seem to be a liability - if someone dies in a burst window it's usually a mechanic failure or something a CD would solve. With how strained mana is currently, I want all the efficiency I can get. This means that haste also seems pretty undesirable to me right now. Haste has historically had very little efficiency benefit; its main use is burst healing. I haven't found myself needing to squeeze out every inch of burst healing possible yet, though of course that is subject to change.
For LVL90 talents, it seems like Light's Hammer overtakes Holy Prism at 7 targets. Unbuffed, my Holy Prism heals for 26,740 per target for 5 targets every 20 sec, and Light's Hammer heals for 8,922 8 times per target for unlimited targets every 60 sec. Thus HP's healing is capped at about 460k per minute, which LH surpasses at 7 targets. Of note is that HP benefits from mastery whereas LH does not. This still doesn't make it a better talent, though. Not to mention that HP is harder to use and is not even guaranteed to hit 5 people in a 10m raid.
Thoughts on this?
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10/07/12, 1:30 PM
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#37
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Glass Joe
Blood Elf Paladin
Karazhan (EU)
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Strictly for the Light's Hammer vs Holy Prism, I find it very boss dependant.
For example, I'd always take Light's Hammer on Feng and Elegon, and always take Holy Prism on Stone Guard, Gara'jal and Will of the Emperor (10man on all).
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10/08/12, 10:47 AM
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#38
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Glass Joe
Blood Elf Paladin
Deathwing (EU)
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Originally Posted by Archieewee
Strictly for the Light's Hammer vs Holy Prism, I find it very boss dependant.
For example, I'd always take Light's Hammer on Feng and Elegon, and always take Holy Prism on Stone Guard, Gara'jal and Will of the Emperor (10man on all).
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You should consider Light's hammer on Will of the Emperor, the gas phase can be pretty hectic if tanks are taking stacks & loads of damage at the same time.
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10/08/12, 11:28 AM
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#39
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Von Kaiser
Tauren Paladin
Twisting Nether (EU)
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Originally Posted by ZlatanIsKing
You should consider Light's hammer on Will of the Emperor, the gas phase can be pretty hectic if tanks are taking stacks & loads of damage at the same time.
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Surely at that point LH is wasted unless you have no melee, you're better using prism on an add close to the raid.
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10/08/12, 11:39 AM
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#40
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Glass Joe
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So I want to see some insight on Eternal Flame vs Word of Glory, I see a whole lot of talk about Word of Glory but I use Eternal Flame, its a huge, cast-free, mana free heal. And it puts a HoT on them. I always have like 2-3 EF up at a time and I barely ever go oom and I dps around 20k (+ or -) a few k sometimes. But it seems to be working out great, wondering why people use WoG so much.
Also can I get some info on trinket combinations?
I'm currently using Thousand Pickled Egg from the Direwbrew that one is good for sure, great Int and Haste boost (considering I'm stacking Mastery its good to balance it out.)
But I'm have trouble picking over the Empty-Fruit Barrel or Vial of Ichouous Blood.
I'm using Egg + Blood trinkets just mainly because my mana is great for heroics it seems, but I might switch it out when raid time comes around for the sure mana gain. What do you guys think about this? Also, is 3k int from the barrel trinket even proc enough to be useful? I didn't even notice it when I tried it out.
Last edited by malthrin : 10/09/12 at 3:03 PM.
Reason: removed signature
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10/08/12, 12:33 PM
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#41
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Glass Joe
Blood Elf Paladin
Deathwing (EU)
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Originally Posted by Rrui
Surely at that point LH is wasted unless you have no melee, you're better using prism on an add close to the raid.
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The adds for us wasn't really ever in meele range because of our snares & roots. So I never saw the use for it on normal 10m, perhaps on heroic it will be useful.
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10/09/12, 1:52 AM
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#42
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Glass Joe
Blood Elf Paladin
Karazhan (EU)
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For WotE you get 3-4 poison phases within the 10mins~ fight. Light's hammer has 1min cd, which makes it really inefficient. I just spam Holy Prism on our tanks for the single target low mana burst healing since they do take quite a lot of dmg.
@smerfbubble
There was a post few pages ago that compared EF to SS and from what I remember EF healed for ~110k more, so when you include the 3hp you could use on WoG or LoD and your crit%, you want to use EF only if you can guarantee it never overheals more than~ 50k, and that's next to impossible on most boss fights, so I suggest you switch to SS.
For the trinket combination you want to go with [Vial of Ichorous Blood] and [Price of Progress] for raids, replaced only when you get a lot more spirit from gear or a trinket that provides more mana regen ( [Relic of Chi Ji], [Qin-xi's Polarizing Seal]
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10/09/12, 7:06 AM
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#43
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Glass Joe
Blood Elf Paladin
Deathwing (EU)
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Originally Posted by Archieewee
For WotE you get 3-4 poison phases within the 10mins~ fight. Light's hammer has 1min cd, which makes it really inefficient. I just spam Holy Prism on our tanks for the single target low mana burst healing since they do take quite a lot of dmg.
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I strongly disagree on the fact that LH is ineffecient, it is very good on WotE, and why would you save it for only the gas phase? you can use it on cd in he melee camp.
Just take a look at some of the pharses.
I guess of the you're struggeling with the tank healing and raid healing is fine HP would be to go to spell.
We're all just testing this out and heroics are coming!
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10/09/12, 12:11 PM
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#44
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Glass Joe
Blood Elf Paladin
Karazhan (EU)
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You might be right, after some napkin math I think the overall healing on single target is the same, so I guess it's dependent on other factors.
For example we only have one melee, and I almost never heal the tank that's with him, and we were lucky with range dps, so we have a dps healing cd for every poison phase, so I personally will stick with Holy Prism for the burst heal, but other paladins might find it better to use Light's hammer, and on heroic I'll most likely switch to it as well.
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10/10/12, 12:44 PM
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#45
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Glass Joe
Blood Elf Paladin
Black Dragonflight
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Originally Posted by Charybdis
You will almost never find a "best stat" for healers because the demands on a healer are typically far more volatile than for a DPS. Thanks to the way Blizz has tweaked our stats there aren't any clear winners other than maybe "enough spirit until you're happy, then whatever stat(s) you feel complement your playstyle and needs from there." It is far better to know what each stat does for you than to try and find "objective" rankings because there is no set style that will work for everyone all the time.
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This is correct, for the longest time as a paladin I've always favored intellect as my playstyle allowed for constant mana regen. Right now I'm sitting at 13.5k Regen and I was going oom in 25 man LFR.
Last edited by Sutekhi : 10/10/12 at 1:16 PM.
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