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05/01/08, 10:26 AM
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#1026
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Glass Joe
Blood Elf Paladin
Nazjatar
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Libram Swapping
(I'm a first time poster, so pardon me if this is in the wrong thread. Move it if necessary.)
I've been using the following two macros for about a month now, and they're wonderful.
#Showtooltip Flash of Light
/Cast Flash of Light
/equip Libram of Souls Redeemed
/Cast Holy Light(Rank 4)
/equip Libram of Mending
On a tank target with blessing of light on them HL4 loses only 200 heal or so, while having more crit, so its viable to mix it in with FoL spam. Casting just one of the latter macro per 15 sec rotation will keep the effect of [Libram of Mending] constantly up, as well as maintaining Light's Grace for emergencies. Otherwise, the first macro will re-equip the [Libram of Souls Redeemed] which will keep FoL spam solidly high. I also recommend having a version of the second macro with HL1, as its a good thing to cast before a combat that is sure to require immediate burst healing (say, the necro&banshee waves of hyjal).
The main reason that these work is that while swapping a libram puts GCD on spells, casting a spell DOESN'T put GCD on swapping librams. So you cast and immediately swap librams; the correct libram is equipped at the end of the cast and the desired effect received.
Since librams count as weapons, they can be swapped out in combat, so I imagine similar possibilities are open to druids and shamans with their idols and totems; I haven't looked into that myself.
ps. I can't seem to figure out how to link items on your boards. My guild's site uses [wowitem]Name of item[/wowitem] but that doesn't seem to work here.
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05/01/08, 10:34 AM
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#1027
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Noli timere
Blood Elf Warrior
Mal'Ganis
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I know I'll be picking up Swift Judgement for PvP. Need to work out the math to see whether it's worth it in my current PvE healing set, however. It'll be a close call.
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05/01/08, 10:39 AM
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#1028
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Noli timere
Blood Elf Warrior
Mal'Ganis
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Originally Posted by coeusholy
(libram swapping discussion)
ps. I can't seem to figure out how to link items on your boards. My guild's site uses [wowitem]Name of item[/wowitem] but that doesn't seem to work here.
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It's just item here.
I use the mod Holy Librams to swap my librams automatically. It's linked somewhere above in this thread, I believe. It's also on curse.
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05/01/08, 11:00 AM
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#1029
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by alcaras
I know I'll be picking up Swift Judgement for PvP. Need to work out the math to see whether it's worth it in my current PvE healing set, however. It'll be a close call.
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If it were better then a +healing mace then you should also socket 10 haste in your gear instead of 22 healings. Since you get a better ratio of haste per healing lost.
I am personally not sold on haste being good for holy pallies. Sure on items like the new T6 pieces or even the [Blessed Band of Karabor] they it is worth it because they well itemized. I don't think I am going to use any haste besides those 4 pieces though. You will be able to cast 15% more spells with that mace, but you will also use 15% more mana. The Felmyst neck is decent and is really close to Mother's neck, but it is much bigger upgrade for Shamans or other healers so it isn't worth it for me to get it for a while.
Last edited by Endoscient : 05/01/08 at 11:07 AM.
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05/01/08, 11:09 AM
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#1030
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Glass Joe
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Healadin Rawr plugin
Endoscient,
I saw your earlier post on you working on a plugin for holy pallys for rawr but I have not been able to find the link to it anywhere. I download rawr but how or where can a get my hands on the healadin plugin?
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05/01/08, 11:22 AM
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#1031
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by coeusholy
(I'm a first time poster, so pardon me if this is in the wrong thread. Move it if necessary.)
I've been using the following two macros for about a month now, and they're wonderful.
#Showtooltip Flash of Light
/Cast Flash of Light
/equip Libram of Souls Redeemed
/Cast Holy Light(Rank 4)
/equip Libram of Mending
....
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Yea, you can do this. It has been discussed a bit before, like 10 or so pages back. Though I personally don't do it and wouldn't suggest it, for a few reasons.
Firstly, if you have any spell haste it will lower your FoL hps since spell haste does not reduce the GCD incurred by swapping Weapons in combat. You can test this using this macro:
/run hooksecurefunc("CooldownFrame_SetTimer", function(_, start, duration, enable) if start > 0 and enable > 0 then DEFAULT_CHAT_FRAME:AddMessage(duration) end end)
Whenever an ability goes on a cool down it will print it out in the chat frame. When you cast a spell it should be the same as your FoL cast time (hasted GCD), but when you swap gear in combat it is 1.5 regardless.
Secondly, there is no reliable way for an addon to reliably swap the Librams, while not delaying your casts because of swapping the Libram .1-.2 seconds after the spell was cast. This is an issue now since casts request can be sent even though you mid cast, which can prematurely put you on GCD (before your previous spell finished) if you spam your spell buttons.
Last edited by Endoscient : 05/01/08 at 11:31 AM.
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05/01/08, 11:30 AM
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#1032
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by Alunra
Endoscient,
I saw your earlier post on you working on a plugin for holy pallys for rawr but I have not been able to find the link to it anywhere. I download rawr but how or where can a get my hands on the healadin plugin?
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That is because it is currently just in the versioning repository. So, you would need to checkout the code and compile it yourself. It should be included in Rawr when the next version is released. But, I'll upload what I have currently. Here is the link.
Rawr.zip - FileFront.com
This is the latest from the codebase so it might not be totally bug free, and the Healadin module isn't totally done yet either. Still need support for equipment procs, DI, DF, and downranking. Doesn't work properly if you can't sustain FoL spam for the full duration. These should be fixed sometime next week.
Last edited by Endoscient : 05/01/08 at 11:47 AM.
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05/01/08, 1:23 PM
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#1033
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Glass Joe
Blood Elf Paladin
Nazjatar
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"Firstly, if you have any spell haste it will lower your FoL hps since spell haste does not reduce the GCD incurred by swapping Weapons in combat."
That's odd. I've never noticed a decrease in cast time, even when both my scarab and my meta gem have overlapping procs; that's 640 haste.
"Secondly, there is no reliable way for an addon to reliably swap the Librams, while not delaying your casts because of swapping the Libram .1-.2 seconds after the spell was cast. This is an issue now since casts request can be sent even though you mid cast, which can prematurely put you on GCD (before your previous spell finished) if you spam your spell buttons."
Maybe this is why I don't notice, as I never press my buttons more than once.
I'll try out your macro tho, thanks.
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05/01/08, 1:39 PM
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#1034
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Palados
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Don't forgot the heroic MrT chest or Tier 4 chest, they are nearly on par with Hidden purpose. Savior's Grasp and Cuirass are not too great due to the huge stamina eating the item budget.
Originally Posted by coeusholy
"Firstly, if you have any spell haste it will lower your FoL hps since spell haste does not reduce the GCD incurred by swapping Weapons in combat."
That's odd. I've never noticed a decrease in cast time, even when both my scarab and my meta gem have overlapping procs; that's 640 haste.
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Weapon and libram swapping makes a hard 1.5 second GCD that is not affected by spell haste, that is what he means.
Edit: Thoughts on the new 227 haste weapon, it is the best PvP weapon, but for PvE it is better to have lots of +healing.
Losing around 450ish healing for 15% more casts doesn't seem worth it (maybe if you had a shadow priest + Alchemist trinket).
What I really like is the developers finally made a weapon that is best for PvP (new haste one), but not so great for PvE.
Last edited by frmorrison : 05/01/08 at 2:33 PM.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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05/01/08, 4:51 PM
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#1035
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The Ultimate in /facepalm Technology
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I wanted to ask the regulars of this thread, as the Ret paladins have recently discovered something interesting with Judgement of Wisdom. For some reason, if the Ret paladin applies his/her own JoW, he notices a proc rate upwards of 80%, whereas we only see ~50% (as expected) from refreshing another paladin's judgement. How possible is it for holy paladins nowadays to go 8 points into ret to get Improved Seal of the Crusader (given there are two holy paladins, so one can defintely always have kings)?
Just curious, because as some of you may know mana is more an issue now than ever, given the strong need to wear warrior gear and the effectiveness of haste potions for horde ret pallies.
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Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
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05/01/08, 10:24 PM
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#1036
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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Gettting one holy paladin to spec imp SoTC should be pretty easy. He can even keep kings with it. The only important thing you'd be loosing is imp RF (which I like alot) and -depending on spec- imp Conc aura (of which the use depends on your group layout).
This is asuming only 41 points in holy, but since you only need one paladin with imp BoW (with as alternative imp LoH) I dont see much reason to ever go beyond 41 in holy.
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05/02/08, 6:48 AM
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#1037
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King Hippo
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by vorda
Gettting one holy paladin to spec imp SoTC should be pretty easy. He can even keep kings with it. The only important thing you'd be loosing is imp RF (which I like alot) and -depending on spec- imp Conc aura (of which the use depends on your group layout).
This is asuming only 41 points in holy, but since you only need one paladin with imp BoW (with as alternative imp LoH) I dont see much reason to ever go beyond 41 in holy.
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I know for a fact that as soon as we say, "OK, we only need one Paladin with Imp BOW", every Paladin will decide it doesn't need to be them. Same thing happened when we told our healer Priests that we needed some COH Priests. Next thing we know, we're asking who's doing Divine Spirit because it's not on and we get a chorus of, "You told me to spec 20/41!" We needed to kick some serious arse to get someone back to 23/38.
Speaking for myself I prefer 42/19/0 as a spec, just in case there isn't another Paladin with Imp BOW there. There's definitely some mileage in taking 5/5 Imp BOM instead of 2/2 Imp BOW and 3 points of Prot tree filler, but I'd rather that all the Paladin healers bar one improved BOW and the other improved BOM than the other way around.
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05/02/08, 9:23 AM
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#1038
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The Ultimate in /facepalm Technology
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Thanks for the input. We aren't quite sure why this is the case, and it may very well be a bug, but for now if your ret pallies ask you to get Imp SotC, you know why 
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Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
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05/02/08, 10:36 AM
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#1039
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Malleus
we're asking who's doing Divine Spirit because it's not on and we get a chorus of, "You told me to spec 20/41!" We needed to kick some serious arse to get someone back to 23/38.
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The utility of CoH is better than imp Divine Spirit in a raid.
A Pally could spec 42/11/8, getting Kings, imp Wisdom, imp Might, and imp SotC.
You do lose the useful PvP talents in Prot though.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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05/02/08, 11:00 AM
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#1040
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King Hippo
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by frmorrison
The utility of CoH is better than imp Divine Spirit in a raid.
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Tell that to the COH Priest who spent most of last night's Morogrim kill staring at the tiles. I've never seen a man die four times in one fight before. Yes, you want as many of your Priests as possible to have access to the spell, but having one guy who can give your whole raid +25-70 spell power and 0.6(sqrt(Int)) MP5 to the Priests and Druids is not to be sneezed at.
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A Pally could spec 42/11/8, getting Kings, imp Wisdom, imp Might, and imp SotC.
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Nobody's debating that. They're just debating whether or not you should do it. Imp Conc Aura is useful, Imp HOJ is better than people think (though I admit it loses a lot of utility in 25-man raiding and I'll be speccing out of it next time round). And as Vorda said, if you run with the philosophy of "I might take damage" Imp RF is too good not to take. Myself, I've worked on the basis that if I'm getting pounded directly a 6% reduction generally won't save me and if I'm taking splash damage I'd rather get 6% more mana back from being healed - particularly when the price of that reduction is to increase the chance that I will draw aggro - but as theories go it's viable. Is losing any of these worth the price of having one person able to do three things?
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05/02/08, 11:07 AM
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#1041
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The Ultimate in /facepalm Technology
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Well from a holy paladin perspective, maybe not. But the extra mana means sustained abilities that were otherwise unusable due to mana constraints, or ranking up for a ret paladin... leading to a 50+ dps increase. Now ask yourself the question again... is having a paladin who can do all that at the loss of ability X worth a raid dps increase of 50+ dps. Nothing earth shattering, but something to consider nonetheless.
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Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
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05/02/08, 11:27 AM
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#1042
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Piston Honda
Human Priest
Earthen Ring
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Originally Posted by frmorrison
The utility of CoH is better than imp Divine Spirit in a raid.
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Situational.
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05/02/08, 11:43 AM
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#1043
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Bald Bull
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Originally Posted by Zurm
I wanted to ask the regulars of this thread, as the Ret paladins have recently discovered something interesting with Judgement of Wisdom. For some reason, if the Ret paladin applies his/her own JoW, he notices a proc rate upwards of 80%, whereas we only see ~50% (as expected) from refreshing another paladin's judgement. How possible is it for holy paladins nowadays to go 8 points into ret to get Improved Seal of the Crusader (given there are two holy paladins, so one can defintely always have kings)?
Just curious, because as some of you may know mana is more an issue now than ever, given the strong need to wear warrior gear and the effectiveness of haste potions for horde ret pallies.
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You have it backwards. The boosted JoW proc rate is from refreshing seals other than JoW while JoW is active, which is only possible if a paladin other than the ret paladin judged wisdom.
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05/02/08, 11:52 AM
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#1044
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The Ultimate in /facepalm Technology
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Originally Posted by Shalas
You have it backwards. The boosted JoW proc rate is from refreshing seals other than JoW while JoW is active, which is only possible if a paladin other than the ret paladin judged wisdom.
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My mistake then... carry on... 
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Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
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05/02/08, 1:17 PM
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#1045
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by vorda
Gettting one holy paladin to spec imp SoTC should be pretty easy. He can even keep kings with it. The only important thing you'd be loosing is imp RF (which I like alot) and -depending on spec- imp Conc aura (of which the use depends on your group layout).
This is asuming only 41 points in holy, but since you only need one paladin with imp BoW (with as alternative imp LoH) I dont see much reason to ever go beyond 41 in holy.
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You can easily spend 43 or 44 points in holy if you pickup Blessed Life. Which if you can its worth it, with that and imp RF you will be taking around 10% less damage. While it might seem like a small amount, on a fight like twins that is raid healing intensive it can make a difference. Its not like we have many other good talents to get if you have imp blessings covered.
Last edited by Endoscient : 05/02/08 at 1:47 PM.
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05/02/08, 4:21 PM
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#1046
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Glass Joe
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My cals about the S4 haste weapon
Here's my math so far on how that would work out in healing per minute, with unlimited mana, which I don't think is an unreasonable thing to use in the calculation, since the goal is to try and find the patterns.
Flash of Light w/o haste & 1925 bonus healing
Flash of Light +healing coefficient: 43%
Max rank avg base heal: 486
Flash of Lights in 60 seconds: 38
Human or Network Lag: assume .1 per cast (let's make this somewhat realistic)
Healing in 60 seconds: (486 + (43% * 1925) ) * 38 casts = 49,992.5 total healing
w/25% crit, 10 casts would crit. That's an additional 6569 healing in one minute.
Grand total: 56,561.50
Mana Cost: 180 mana * 38 casts = 6,840 mana
Mana per point of healing: .12
Flash of Light w/ 14.5% haste & 1425 bonus healing
Flash of Light +healing coefficient: 43%
Max rank avg base heal: 486
New cast time due to haste: 1.5 seconds - .2175 seconds = 1.28
Human or Network Lag: assume .1 per cast (let's make this somewhat realistic)
Flash of Lights in 60 seconds: 43
Healing in 60 seconds: (486 + (43% * 1425) ) * 43 casts = 47,246 total healing
w/25% crit, 11 casts would crit. That's an additional 6043 healing in one minute.
Grand total: 53,289
Mana Cost: 180 mana * 43 casts = 7,740 mana
Mana per point of healing: .145
Holy Light w/o haste & 1925 bonus healing
Holy Light +healing coefficient: 71.4%
Max rank avg base heal: 2321
Human or Network Lag: assume .1 per cast (let's make this somewhat realistic)
Flash of Lights in 60 seconds: 27
Healing in 60 seconds: (2321+ (71.4% * 1925) ) * 27 casts = 99,777 total healing
w/30% crit, 8 casts would crit. That's an additional 14,782 healing in one minute.
Grand total: 114,559
Mana Cost: 840 mana * 27 casts = 22,680 mana (with 11k mana + 40% alchemy mastery + shadow priest + innervate, one could come close to this)
Mana per point of healing: .197
Holy Light w/ 14.5% haste & 1425 bonus healing
Holy Light +healing coefficient: 71.4%
Max rank avg base heal: 2321
New cast time due to haste: 2.125 (+.1 lag)=2.23 for first cast and 1.7 (+.1 lag) = 1.8 per subsequent casts
Holy Light casts in 60 seconds: 32
Healing in 60 seconds: (2321+ (71.4% * 1425) ) * 32 casts = 106,830 total healing
w/30% crit, 10 casts would crit. That's an additional 16,692 healing in one minute.
Grand total: 123,522
Mana Cost: 840 mana * 32 casts = 26,880 mana
Mana per point of healing: .217
Assuming these calculations are correct, and feel free to point out any flaws, it looks like holy light gets more benefit from 15% haste then flash of light. Also, the mana efficiency cost is lower for Holy light. 217/197 = 10% difference. 145/120 = 12% difference.
Last edited by kidvid : 05/02/08 at 4:30 PM.
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05/02/08, 8:31 PM
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#1047
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Glass Joe
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Hi I am new to EJ. Love how helpful these forums are. I got a few questions that I hope I can iron out. My guild has just downed Archimonde so we are now 5/5 Hyjal and 4/9 BT. A little background on me, I have played since launch in some form. My Paladin has been my toon for about 2 years. Pre BC I raided up through Naxx and love healing. Now here are some of the questions:
1. Where should healadins generally fall in terms of healing meters? I know I tend to be in the bottom 3-4 and thats with me pretty much always healing. Usually either Shamans or Druids tend to be on top in my guild. My plus healing is in the range of about 2150 and my spell crit is about 25% unbuffed. So I know its not my gear.
2. What can I do to try and improve my healing without too much overheal? I tend to mix in a good amount of Rank 9 Holy lights (not sure if that is the best or not) since they only heal about 1000 less then rank 11 and cost less mana. Is constantly only using FoL the way to go? Or keeping a good balance better?
Anyways just trying to find some help. Any advice would be awesome and I am eager to listen and open to improvements.
Thanks,
Aidan
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05/02/08, 8:33 PM
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#1048
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King Hippo
Human Paladin
Bronze Dragonflight (EU)
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One adjustment I'd make to that - I'd assume that for Flash the Paladin is wearing the PVP gloves that give it an extra 2% crit.
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05/03/08, 8:13 AM
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#1049
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Don Flamenco
Human Paladin
Shadowsong (EU)
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If druid top healingmeters it usually means that paladins do their job wrong aka use HL reactive healing (that usually overheals a LOT, since during 2sec cast a few HoT ticks heal substantial amount of HP). You should do streamhealing with FoL mixed with some reactive HL. Usually best paladin in raid group is always in top 3. On trash shammies go up, on bosses where not much aoe going around paladins climb back. In our raid group druids can rarely get into top 5, not because they are bad, but because of right healing organization I believe.
On Mh waves try to streamheal tanks with higher ranks of HL, if you can't sustain it for 2min - mix it with FoL streamhealing. But it should be really steamheal, if you start healing only when you see someone got hit you will be last in healingmeters, indeed. Especially if you use 2sec HL instead of FoL. Believe me, 2 sec is huge amount of time for other to heal your target, unless we speak about hard hitting boss.
P.S. Attitude "substantially increase my healing without much overhealing" is wrong imho. Paladin overhealing 40-50% is considered as OK. If you try to avoid overheal it usually means you'll underheal.
Last edited by Palados : 05/03/08 at 8:49 AM.
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05/03/08, 11:19 AM
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#1050
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King Hippo
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by Palados
If druid top healingmeters it usually means that paladins do their job wrong aka use HL reactive healing
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Using any reactive healing is wrong on boss fights IMO.
The way we set things up in my guild is to develop tank/healer partnerships that we use as much as possible. By pairing off in this way we have wound up with a number of teams where the healer knows from experience how much damage their assigned target will take over the course of time. This allows us to more accurately gauge our proactive heals. Generally, I'll be at or below 40% overheal for the night and the other Paladins will be below 45%.
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