PS: Your shaman and priests are under performing and/or not being utilized correctly.
Seriously. Two paladins topping the meters means your shamans are slacking quite a bit. Resto Shamans should be able to beat out pallies by a decent margin with little effort, especially in Hyjal.
Seriously. Two paladins topping the meters means your shamans are slacking quite a bit. Resto Shamans should be able to beat out pallies by a decent margin with little effort, especially in Hyjal.
That's what I keep saying. Under normal circumstances it is a Resto Shammy at the top of the meter, followed by one or two of our best priests, with myself and Tenar generally 4th and 5th. Dragonheart is often below the Paladins, but he's second or third when he isn't.
(It's not a matter of slacking - bosses just hate him. In one night I saw him get Graved three times in a row by Morogrim, then get Inner Demons twice on Leo. Another time in Hyjal Rage one-shotted him with the first Ice Bolt of the fight - it followed a Frost Nova - before Anetheron Carrion Swarmed his group twice in a row then dropped an Infernal on his head. The man has the life of Job.)
If you look at the raid composition, though, you can see why Dragonheart wasn't topping the meter that night. We were using two Paladin tanks (Ginthas, Scrupples) for almost everything, with a Warrior tank (Icarion) in reserve only for picking up loose adds and main tanking bosses. With 62% of all trash damage going on the tanks, the power of Chain Heal was reduced rather drastically. As Chain Heal spam is why Shamans top the meter, it obviously wasn't going to happen.
Also, note that Dragonheart did have 6% less raid presence than the Paladins. Multiplied up to match their 93%, he was just about level with me at the top.
Hi! I was wondering: do you recommend leveling as a holy paladin?
My alt is at level 61 now, and I want to be able to heal in instances without retalenting every single time, meanwhile I want to level up as well. I heard that leveling as a holy pally should solve my constant manaproblem. (Actually, I am a very patient type, I leveled until 58 as a tankadin, OOM is the problem, like at retri). I am thinking in a spelldamage gear first. Is there a minimum, which Ii must reach, to be able to do anything with it?
Maybe I can make a talent for questing, if you say, I have the opportunity to get away with it.
I leveled as holy/prot mix. With the changes to +healing gear giving some SPD it would be even easier. Holy/prot is better than retri for soloing some group quests plus it allows you to aoe many mobs and selfheal.
My paladin levelled holy shockadin (40 holy for the spell damage, then incrementing down the ret tree to Sanctity Aura). It was pretty reasonable since I had a lot of spell damage gear from pre-TBC, but I have to think that it's still going to be fairly slow going - be prepared to drink a lot. It's also boring since you'll find yourself waiting on cooldowns - Holy Shock is on a 30-second cooldown, meaning once you've shocked and judged Righteousness, you'll be bored waiting for the next cooldown to come up again.
Consecrate is usable but will seriously drain your mana; it's not cost-effective until you're fighting at least three enemies.
That said, leveling isn't particularly hard, nor the focus of this thread, though I'm pretty sure with the ret changes and the massive focus on quest experience, you're better off just questing as ret.
The healing meters in hyjal thing is also not something where you necessarily should be attacking anyone, unless they're drastically below others. If you're looking at an overall report, you're looking at a lot of trash damage, which is really dependent on who's paying the most attention during trash, not how good they are or if they're stupid.
Of course, you shouldn't let someone slide doing like 2% of the healing, since then they're really just afking during trash, but I don't think haranguing anybody about trash performance is particularly helpful since it isn't a big deal if no one is dieing, and a bit of relaxation can be pleasant.
I've been trying to find this but failed t find a relevant post via search. What's the best cloak enchant for a PvE healadin. The inherent threat from paladin spells is the lowest of any healer's without imp righteous fury up and I'm barely matched with the priests when I o have it up, so it seems that subtelty is entiely unnecessary. Am I incorrect?
You are not incorrect. Generally, paladins tend to go with +120 armor (not particularly useful, but more armor can't hurt can it? And it's farily cheap...) Can't really think of anything more useful than this.
Alternatively, you could go major resistance... as a BE that would round me up to 10 resist to all baseline... but I'm really too cheap to even do that.
There's a school of thought that says +15 SR is the way to go, at least if you're in Hyjal/BT. Added to a glyph on a spare helm, it can let you forgo the need to use a piece of SR gear on certain fights.
Like the armour enchant, it certainly won't ever hurt.
There's a school of thought that says +15 SR is the way to go, at least if you're in Hyjal/BT. Added to a glyph on a spare helm, it can let you forgo the need to use a piece of SR gear on certain fights.
Like the armour enchant, it certainly won't ever hurt.
It can be quite handy in pvp too!
I actively avoid subtlety and often run without salv and with imp RF simply because I'd rather I take a hit from trash than a priest. My paladin is extremely unlikely to get 1 shot whereas that priest does every single time.
The downside to this is that I've been known to occasionally pull aggro from a tank on a boss fight. I did this on my first Illidan kill. It should be worth noting that he only hit me for 9k before MD caught my threat so I actually survived.
I've been trying to find this but failed t find a relevant post via search. What's the best cloak enchant for a PvE healadin. The inherent threat from paladin spells is the lowest of any healer's without imp righteous fury up and I'm barely matched with the priests when I o have it up, so it seems that subtelty is entiely unnecessary. Am I incorrect?
Subtelty is pretty much completely unnecessary for healadins. 120 armor is also pretty useless considering you really shouldn't be getting physically hit all that much. As others were saying, 15 SR is probably the way to go. There is a lot of shadow damage in end game content and a little extra SR will provide more benefit IMO than the aforementioned enchants. But seriously, WTB relevant healer enchant.
As have been mentioned before, the best cloak enchants currently available are either the +15 shadow resistance or simply +5 to all resistances. I personally prefer the +5 to all over the shadow resistance (I thought about getting the +7 enchant but the mats for it, considering that the relative gain is only +2, are somewhat ridiculous.) I prefer the +5 simply because it offers a bit more in terms of application than the pure shadow resistance enchant does. I do agree that there is a considerable amount of shadow damage in the end-game but I've resisted a few arcane buffets from Kalecgos largely due to my cloak enchant. Until something better is released, you're probably not wrong if you choose of one of the two. At this point , it is simply a matter of preference.
As have been mentioned before, the best cloak enchants currently available are either the +15 shadow resistance or simply +5 to all resistances. I personally prefer the +5 to all over the shadow resistance (I thought about getting the +7 enchant but the mats for it, considering that the relative gain is only +2, are somewhat ridiculous.) I prefer the +5 simply because it offers a bit more in terms of application than the pure shadow resistance enchant does. I do agree that there is a considerable amount of shadow damage in the end-game but I've resisted a few arcane buffets from Kalecgos largely due to my cloak enchant. Until something better is released, you're probably not wrong if you choose of one of the two. At this point , it is simply a matter of preference.
My raid leader is making me putsubtlety on or I can'tget loot, that's why I was asking. :-\
My raid leader is making me putsubtlety on or I can'tget loot, that's why I was asking. :-\
Feel free to point out to your raid leader the following:
1. Paladin healing is innately less than that of other classes.
2. Putting Subtlety on that cloak might nerf you for encounters such as Morogrim
3. Having a paladin running RF without salv normally improves survivability of other healers in the raid. If a tank screws up the mob should goto the paladin who can normally heal-tank or at least not get one-shot.
Of course chances are they will still want you to get the enchant.
Is it confirmed that libram-swapping addons are useless now? I havent had internet for a few months, but as far as i understand we can't swap libram of mending anymore unless we want to lose a gcd?
On another note, I originally was advised to put sublety on my cloak when i was in kara and as we all know there arent really any upgrades in t5 content. Being a bit cheap, I never replaced it, but I can definitely say that it caused problems back when we were doing morogrim and some extra resistance never hurts. Link your raid leader this thread.
On healing meters:
Personally the only healing meter that i care about is that magical part of Recount that shows "Healing Taken." I click on the tank(s) I'm assigned to and see how i did compared to the other ppl assigned to that target. And even that is just narcissism (incorrect usage of the word? you get my point). Fact remains, if a CoH priest or resto shaman links the healing meters repeatedly on trash or aoe-intense fights, give a polite /clap for their ego and don't let yours get bruised . We're tank healers and while our tanks live, we're doing something right.
Last edited by littlejim : 07/02/08 at 3:31 AM.
Reason: spelling
Feel free to point out to your raid leader the following:
1. Paladin healing is innately less than that of other classes.
2. Putting Subtlety on that cloak might nerf you for encounters such as Morogrim
3. Having a paladin running RF without salv normally improves survivability of other healers in the raid. If a tank screws up the mob should goto the paladin who can normally heal-tank or at least not get one-shot.
And if none of that sinks in, feel free to add:
4. He's a fucking idiot who couldn't lead a starving dog to a steak, let alone a raid group.
One of the hardest things we have to do as plated healers is explain to RLs why we're deliberately trying to draw aggro. It's probably because they're usually tanks and we're normally healing them... they don't want to pay for repairs, so they expect us to be quiet as church mice and not take a risk. My own RL is a perfectly good player, but as he's a Paladin tank it's hard to explain to him why I use Imp RF to defend clothies because he only knows his own use for it. I'm really not looking forward to explaining why I was using Righteous Defence as well last night, even though it saved the raid on two occasions.
As have been mentioned before, the best cloak enchants currently available are either the +15 shadow resistance or simply +5 to all resistances. I personally prefer the +5 to all over the shadow resistance (I thought about getting the +7 enchant but the mats for it, considering that the relative gain is only +2, are somewhat ridiculous.) I prefer the +5 simply because it offers a bit more in terms of application than the pure shadow resistance enchant does. I do agree that there is a considerable amount of shadow damage in the end-game but I've resisted a few arcane buffets from Kalecgos largely due to my cloak enchant. Until something better is released, you're probably not wrong if you choose of one of the two. At this point , it is simply a matter of preference.
It still surprises me that anyone actively raiding end-game would suggest you get a worse enchant than the best available. What else are you spending your gold on? The income from raiding is faintly ridiculous (BoJ->Gems->Gold). But even if you mismanage your funds to the extent that you can't afford to use end-game enchants ... that doesn't make the cheaper enchant better. You can't put a price on being the best you can be.
Personally, I have +15 SR on my SR cape, and on the BoJ PvP cape, and +7 all resist on my main PvE healing cape (the BT trash drop one). 150 armour is useful for a couple of places, such as Tidewalker in SSC, where you will be using RF/healing agro to pull adds and tank their melee hits, Subtlety however is worse than useless to a Paladin.
Last edited by Braque : 07/02/08 at 7:34 AM.
Reason: typo correction
Is it confirmed that libram-swapping addons are useless now? I havent had internet for a few months, but as far as i understand we can't swap libram of mending anymore unless we want to lose a gcd?
Librams can still be swapped without causing a GCD, you just need to do it during a spellcast. In any case, the next patch effectively kills any and all kinds of item swaps as it stops your current spellcast should you attempt to do it (/wave goodbye Spellsurge/Libram swapping).
It still surprises me that anyone actively raiding end-game would suggest you get a worse enchant than the best available. What else are you spending your gold on? The income from raiding is faintly ridiculous (BoJ->Gems->Gold). But even if you mismanage your funds to the extent that you can't afford to use end-game enchants ... that doesn't make the cheaper enchant better. You can't put a price on being the best you can be.
Personally, I have +15 SR on my SR cape, and on the BoJ PvP cape, and +7 all resist on my main PvE healing cape (the BT trash drop one). 150 armour is useful for a couple of places, such as Tidewalker in SSC, where you will be using RF/healing agro to pull adds and tank their melee hits, Subtlety however is worse than useless to a Paladin.
I do fully agree with you in the sense that every player, with healers in particular, should do all they can to maximize their gear and performances in the end-game. Where I think we differ on, however, is where and how we determine relative gains. In this particular case, I think everyone can agree that the difference between the +5 resistance cloak enchant and the +7 one is a very minor one. Taken literally, it IS an improvement, albeit a small one. For me personally though, it is simply such a minuscule boost that I chose to not pursue it. With regards to choices like this, it simply comes down to whether you want to garner every upgrade/maximization regardless of how minor the boost may be. In the end, I don't think either choice is wrong but rather simply a matter of preference.
Anyway, I think we're deviating from the original question and debating about a very minor point. Bottom-line, just don't put Subtlety on your cloak!
I agree with him 100% All of our cloak enchants are almots totally worthless, but subtlety is the only think that I see as viable.
For all the reasons posted above Subtlety is a waste of gold for a paladin healer and in fact may even be detrimental for executing some strategies on certain boss fights. Subtlety for a paladin healer is, therefore, worse than useless.
I hate saying this on these forums but you are simply wrong.
I agree with him 100% All of our cloak enchants are almots totally worthless, but subtlety is the only think that I see as viable.
Out of curiosity, how do you perceive it to be viable? From my perspective, I don't think it has any value whatsoever. How does it help? Ensure that you don't pull off a tank through healing aggro? We have some of the more threat-efficient healing spells available already. And besides, if you pull aggro from a tank just through healing, I'd recommend a tanking 101 course for said tank.
Perhaps the only place I could see it being useful is Felmyst during the initial start of Phase 2 when your protection paladin is attempting to pick up all the skeletons emerging from the dual green beams. But even then, I believe that it greatly helps to have Righteous Fury up and pick up one or two of the skeletons through healing aggro and bring it to your protadin so that he can subsequently taunt them off you. Better that they focus on you rather than, say, your very squishy restoration druid or CoH priest. At which point the subtlety enchant is rendered invalid.
I've been reading this forum for a long time (since I've made this alt and retalented to holy on lv62). After a couple weeks of gearing, I've rerolled to my paladin from my trusty shadow priest.
Yesterday, I had my first raid and...I was surprised. From the information I heard here, I expected to be much lower on healing and efficiency. For example, we've got 2 amazing CoH holy priests and a couple skilled restoshammies and yet, I had no problems topping the tank and the raid's in-range part with HL. (WWS:Wow Web Stats)
I'm not sure of the reasons though. My knowledge of restoshammies is quite slim. My first thought was that I preemptively topped the raid members who then received some CHeal-goodness, but the overheal ratio doesn't seem to justify my theory.
Could anyone enlighten me about this, please? I'd like to improve my whole raid's healing output and efficiency so I would appreciate any tips or advices about it. My guildies know my urge for knowledge so they usually heed my advices. So if there's any slacking, let me know
PS: As you can see in the Armory, I currently have the engineering T1 helm. However, I recently heard that one of the SWP-raiding guilds is selling the recipe for [Sunblessed Breastplate]. Should I drop engineering, craft the chest and get the ZA head instead or maybe wait for [Schematic: Justicebringer 3000 Specs]? T6 for me is a bit off (rerollers get a HUGE DKP-setback).
PS2: Downranking-wise, I almost exclusively use HL9, on Oh sh*t moments, I hit my Divine Favor-Trinket and let the HL11 hit through the roof. Got HL5 on my actionbar too to refresh LG while keeping FoL's HPS.
PS3: The Hyjal-raid was cropped, there it is: Wow Web Stats
Out of curiosity, how do you perceive it to be viable? From my perspective, I don't think it has any value whatsoever. How does it help? Ensure that you don't pull off a tank through healing aggro?
Subtlety allows a player 2% more threat generation before he is capped. It thus has no effect until and unless you are generating 100% of the threat needed to hit the cap. That's great for DPS, who often are threat capped, but Healadins are rarely if ever generating more than 40% of that figure - I got above 80% once, but that was using Imp RF without Salvation.
The only time Healadins ever pull is when we have to throw out a lot of healing before the tank generates significant threat, but a 2% reduction won't help when we have a 2k threat lead. Also, in the rare event of this occurring, as tank healers we're essentially guaranteed to be in range of a taunt.
For PvE Holy Paladins, all cloak enchants are for the most part useless. For people that think cloaks look naked without some additional green text, +5 all resists can help a bit I suppose. For the true min-maxers, +7 all resists.