Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Paladins

Closed Thread
 
LinkBack Thread Tools
Old 08/29/08, 1:05 PM   #1601
Kayella
Glass Joe
 
Draenei Warrior
 
Aggramar (EU)
Yes, try:

/cast Divine Favor
/script UIErrorsFrame:Clear()

Offline
Old 08/29/08, 3:32 PM   #1602
Firecrest
Von Kaiser
 
Human Paladin
 
Scilla
I use a simple addon called ErrorMonster for exactly this. Divine Favor and a /use command for every trinket I ever use are all bound to one macro. I started out with just a /use command for the trinket slots but ran into problems when I had to equip my Alliance trinket for PvP or for Archi.

ErrorMonster can suppress all error messages or just certain ones you pick out.

Offline
Old 08/30/08, 7:21 PM   #1603
Hulabaloon
Von Kaiser
 
Human Paladin
 
Nordrassil (EU)
Originally Posted by Alunra View Post
Does anyone know how to check if Divine Favor is on CD and if not cast it? I know how to cast it but I can not find on any of the macro sites a way to check if an ability is on CD.
Why would you ever want a macro like that in the first place? Then entire point of Divine Favor is to use it when you need it.

Offline
Old 08/30/08, 8:24 PM   #1604
Malleus
King Hippo
 
Human Paladin
 
Bronze Dragonflight (EU)
Why would you ever need a macro like that in the first place, when you can find out if Divine Favour is on CD by putting it on a hotbar?

Offline
Old 09/01/08, 2:16 PM   #1605
Yumpop
Glass Joe
 
Yumpop's Avatar
 
Blood Elf Paladin
 
Illidan
Hello, I'm currently in a guild that's on Kil'Jaeden. For the last few weeks though, we usually spend a large amount of time on Brutallus. The problem seems to be tank healing, and it's partially due to running oom quickly. I hit divine illumination at the beginning of the fight so it's back up again before the end, generally have both an spriest and a resto shaman to drop mana tide, I mana pot at 70% (hit about 3 mana pots per fight) and I'm still having a lot of trouble.

Currently I'm haste gemmed, I run with 1 other paladin MT healing, he's having the same issues. It's really bugging me and (obviously) bugging the rest of the guild. Any insight on how to conserve my mana better on this fight would be awesome. I use rank 9 most of the time - rank 11 for stomps.

I can provide any other information needed, certainly frustrating.

Offline
Old 09/01/08, 5:05 PM   #1606
Tpyo
Von Kaiser
 
Tpyo's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Yumpop View Post
Hello, I'm currently in a guild that's on Kil'Jaeden. For the last few weeks though, we usually spend a large amount of time on Brutallus. The problem seems to be tank healing, and it's partially due to running oom quickly. I hit divine illumination at the beginning of the fight so it's back up again before the end, generally have both an spriest and a resto shaman to drop mana tide, I mana pot at 70% (hit about 3 mana pots per fight) and I'm still having a lot of trouble.

Currently I'm haste gemmed, I run with 1 other paladin MT healing, he's having the same issues. It's really bugging me and (obviously) bugging the rest of the guild. Any insight on how to conserve my mana better on this fight would be awesome. I use rank 9 most of the time - rank 11 for stomps.

I can provide any other information needed, certainly frustrating.
First off, your biggest mana dump is using Rank 9 "most of the time" during non-stomp times, flash should be more than sufficient for tank healing without stomp on Brutallus. At least one set of druid hots should be on the current assist of Brutallus at all times with two pure direct healers(usually two holy paladins) and at least two resto shamans bouncing chain heals off of the current tank. I don't want to influence your healing assignments really but I'm letting you know that's what allows me to use FoL. In fact I believe those are the 5 healers used on world record dps attempts because that's really all you need unless you get really unlucky with burns. Raid damage on Brutallus is really quite minimal due to how VE and chain heal directly cover Meteor Slash and druid hots manage burn pretty easily.

Assuming your resto shamans are bouncing chain heals off of the current tank and keeping up Ancestral Fortitude, you should be able to get away with never using R11 Holy Light unless under the effects of DI/DF. What I do is spam R7 FoL during non-stomp with a R9 Holy Light queued up on a new tank when he says "taunting in 2-3" on vent", and then spam R9 Holy Light during stomp. Also, if you use one feral tank and one warrior tank.. you'll want to use your two Divine Illuminations for a stomp on the warrior.

I never use R11 Holy Light in all of Sunwell unless really bad things are happening, this has been pounded into the ground but you'll notice as you get more spell haste, you can land heals more frequently and be fine even if you reduce the amount those heals are hitting for(whether +heal lowers or you downrank more often). I think you'll find eliminating R11 Holy Light from your normal heals to use, mana will all of a sudden feel pretty easy.

Offline
Old 09/02/08, 6:20 AM   #1607
Palados
Don Flamenco
 
Human Paladin
 
Shadowsong (EU)
Aye, what Tpyo said. Do you have druid HoTs and shamans bouncing heals (or a priest healing tanks from time to time)? Extra armor helps a lot for non druid tanks and makes healing less stressfull for paladins. As well as those chain heal tails usually allows you to downrank more. HL9-HL11 non stop is a pretty bad cycle even with sp/tide. Try HL7-9-11 or FoL-HL9-HL11.

Last edited by Palados : 09/02/08 at 10:55 AM.

Offline
Old 09/02/08, 9:35 AM   #1608
Alunra
Glass Joe
 
Draenei Paladin
 
Eredar
Macros

Originally Posted by Hulabaloon View Post
Why would you ever want a macro like that in the first place? Then entire point of Divine Favor is to use it when you need it.
I want a macro like that for BG, not Arenas. Yes it is nice to have for a big heal in a tight situation but for BG's that isn't such a big deal. I want it so I can make the big offensive hit when i need it to finish someone off quickly.

I think the issue with the error clear and just casting it is, doesn't the macro exit on error? So if i use it and divine favor IS on CD then it will just exit the macro. I wont it to check if it is on CD, if so dont try to cast skip and go to next line. If available cast it and keep going. simple if then, but i know its diffrent for macros.

Offline
Old 09/02/08, 2:07 PM   #1609
dose
Glass Joe
 
Draenei Priest
 
Silvermoon (EU)
I've spent the last few days trying to make and failing to make a macro for lights grace work, the idea being that when im in exciting places like kara i can just spam this macro and it will keep lights grace up for me.

I appriciate that with 3.02 on the horizon keeping up lights grace is not much of a concern anymore, but im interested to see if i can make it work anyway.

so this macro works fine :

#showtooltip
/castsequence reset=12 Holy Light(Rank 4), Flash of Light, Flash of Light, Flash of Light, Flash of Light, Flash of Light, Flash of Light, Flash of Light

casts holy light with around 2-3 seconds left on lights grace, or if im not spamming the macro it resets so when i do get back to it lights grace is refreshed.

the problem is i use mouseover macros, so when i try to convert the above into a mouseover macro it will cast the spells in order but will no longer reset after 12 seconds, instead it just carried on at whatever point i left it.

#showtooltip
/castsequence [target=mouseover, help][help][target=targettarget, help][] Holy Light(Rank 4), Flash of Light, Flash of Light, Flash of Light, Flash of Light, Flash of Light, Flash of Light, Flash of Light

the above works fine as a mouseover macro, i just need to find a way to make it reset, if its possible.

apologies if this all seems a little pointless, but ive been messing around with this for a few days now, would like to make it work

Offline
Old 09/02/08, 4:37 PM   #1610
levk
King Hippo
 
levk's Avatar
 
Byashi
Gnome Warrior
 
No WoW Account
reset=12 means 12 seconds after the last spell you cast in that sequence, not since you started the sequence. You should try a much shorter reset, you'll cast a few HLs too early, but so what.

Offline
Old 09/03/08, 8:31 AM   #1611
Blutelf
Piston Honda
 
Blood Elf Paladin
 
Azshara (EU)
Originally Posted by Yumpop View Post
Hello, I'm currently in a guild that's on Kil'Jaeden. For the last few weeks though, we usually spend a large amount of time on Brutallus. The problem seems to be tank healing, and it's partially due to running oom quickly. I hit divine illumination at the beginning of the fight so it's back up again before the end, generally have both an spriest and a resto shaman to drop mana tide, I mana pot at 70% (hit about 3 mana pots per fight) and I'm still having a lot of trouble.

Currently I'm haste gemmed, I run with 1 other paladin MT healing, he's having the same issues. It's really bugging me and (obviously) bugging the rest of the guild. Any insight on how to conserve my mana better on this fight would be awesome. I use rank 9 most of the time - rank 11 for stomps.

I can provide any other information needed, certainly frustrating.
Do not use DI immediately, especially with a SP and a Resto shaman in the group. Wait until you are at -2k max mana, then use DI, this should bring your mana back up, then use DF and HL 11, and at -3k use a Mana Injector. Continue to cycle as CDs become available. With an additional Mana Tide thrown in, you should not have too much trouble maintaining full HL 9 spam. When you run low later in the fight and the try looks good, do cast Imp LoH on the tanks.

But as far as stomp and HL 11 casting goes, you might be in danger of running low on non-crit HL streaks. Is there no priest you could get to help you? You did say you were at KJ, so I doubt you would have DPS issues if you brought in an additional healer and did Brutallus with 7.

You can try and maximise spellcrit by regemming, using adept's elixir and skullfish soup, swapping in the battlemasters crit trinket etc. I found that the amount of mana returned by Illumination can vary by as much as 14k from one try to another, which is fairly silly, considering that this is pretty much an entire mana bar. If yu feel comfortable with the healing, you might consider throwing in a few FoLs in between stomps, which will save you a lot of mana in the long run, but this is risky with just two healers.

Have you checked whether the other paladin might be doing something out of place for the encounter (ie gemming +mp5, wrong meta, not using pots on CD)?

Hope that helps.

Offline
Old 09/08/08, 8:38 PM   #1612
elduce
Glass Joe
 
Human Paladin
 
Argent Dawn (EU)
I really dont know how to do calculations needed so Im going to ask those wiser than me:
Which are better legs manawise, ones Im wearing (crit) or [Greaves of Pacification] gemmed +11 heal 2 mp5 and 11 heal 4 spell crit?

Offline
Old 09/09/08, 1:20 AM   #1613
littlejim
Von Kaiser
 
Human Priest
 
Sylvanas (EU)
Short answer: both, but I'd stick with the ones you're wearing.

Long answer: It depends on the fight, your group setup and your healing style. As a general rule, crit is better for shorter fights and mp5 is better for longer fights. The first pair of legs also have more +healing on them, which is an effective way to increase your mana pool (+healing allows you to save mana casting lower rank heals, which heal for the same amount). The best way to compare the two legs is to download rawr, select a fight length (start at 6min maybe), and select what rank heals you use and in what amount. Keep in mind too that most paladins heal untill the end of black temple (and further) with around 100mp5 and few mana problems, especially if you have the alchemy trinket.

Offline
Old 09/09/08, 4:59 AM   #1614
Kayella
Glass Joe
 
Draenei Warrior
 
Aggramar (EU)
I think you're better off with the ones you have. At least, that's the decision I made in the same situation. I would say that you could get marginally better stats on your existing by removing the +11heal 4crit gems and replacing with 1x +22 heal and 1x 10 spell crit, but it's pretty minor (and ofc they're not free!)

Offline
Old 09/09/08, 4:37 PM   #1615
Ozball
Glass Joe
 
Blood Elf Paladin
 
Thaurissan
Hello all!
I've recently joined a guild who are starting on Sunwell (My previous guild had fallen apart soon after downing the Illidari Council.) and I've been looking around at the armory of some of the higher end guilds (Last Resort, SK Gaming etc) and noticing alot of the Holy Paladins stacking haste like crazy and basically ignoring spell crit compleatly. We're talking full +haste gems in all sockets at times. Now I've been working on my crit to get it up after passing 2000 +heals recently, and have it about 28.4% unbuffed at the moment. But now I'm conceared that most of that crit work was for nothing and that I should just be stacking haste and +heals. Is there an explination to the whole haste stack and the ignoring of spell crit? (some of the Paladins had holy crit %s as low as 21-22%) Should I be changing all my crit biased to haste?

Offline
Old 09/09/08, 5:13 PM   #1616
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
Those Paladins with all those Haste gems get a Shadow Priest most of the time and have the Stone for better potions.

Whether or not to stack haste depends on what you have available to you, but note haste isn't that noticeable until you have over 60 haste rating.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

United States Offline
Old 09/09/08, 5:13 PM   #1617
Cosi
Glass Joe
 
Blood Elf Paladin
 
Mal'Ganis
Once you get into Sunwell a bit and start getting drops you can get spell haste without losing too much stats in other places.

A lot of paladins that gem pure haste have spriests quite often because being high spell haste - generally requires some help. In the end I believe it's best for your paladin team to not always be the same. For instance if you have 1.8s HL's and the other paladin has 2s HL's it can help during encounters with massive tank healing.

The short answer is that it is personal preference. I like my spell haste to be around 140-160, I'm not sure if I want much more then that.

The main reason people gem spell haste: It is nice to have faster heals because there is a lot of damage being thrown around. The other thing about spell haste is that it is pretty much a complete waste until you can keep up 120+ spell haste. (Again my opinion) In the end a lot of paladins starting stacking it after venturing into SWP.

I can't really say much on the encounters because we just recently killed Brutallus however. (If you look at my gear, you will realize its kind of in disarray. I am shooting for 140-160 spell haste again, however the drops just aren't cooperating with me.)

Offline
Old 09/26/08, 12:38 PM   #1618
Kayella
Glass Joe
 
Draenei Warrior
 
Aggramar (EU)
I had a quick question regarding the upcoming patch.

Given that we're moving to +spellpower as a stat, do the 'new' spellpower/haste or spellpower/crit gems now become our preferred option for yellow sockets, or do pure +crit and +haste gems still 'win' the battle of the stats?

Offline
Old 09/26/08, 12:49 PM   #1619
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
I prefer pure haste for yellow so I can cast Holy Shock (faster GCD) and FoL faster, since HL heals for so much and eats a lot of mana. Note I usually have 141ish haste.

It depends on what you like to have in your gear, for example haste gets interesting around 60 haste, so you don't want just 50 or less haste. I would prefer spell power/crit for yellow if I didn't have much haste.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

United States Offline
Old 10/02/08, 3:31 PM   #1620
Gibsohnn
Glass Joe
 
Human Paladin
 
Earthen Ring
RE

Hey, I've spend almost an hour going through this thread, and it's a LOT of information. The main thing I wanted an opinion on was this:

I currently heal BT as a pally. I have leveled a druid to 70 to heal in WOTLK. Long and short of it is that I want to have a much more important role in healing, and it seems like pally's aren't at the top of that list. Should I stick with the Pally healer or move to the Druid based on the Paladin changes? Will the Druid really be more effective/needed in WOTLK or is that just me making assumptions that aren't correct?

Offline
Old 10/02/08, 3:36 PM   #1621
levk
King Hippo
 
levk's Avatar
 
Byashi
Gnome Warrior
 
No WoW Account
Druid is a big adjustment, vastly different from pallies in areas of strength department. Disc priest would've been closer - that is if you leveled a priest I would've said go with the priest in light of the latest pally changes. Disc plays fairly close to pally and you reserve the right to spec holy at will. Druid plays quite a bit different, I'd say try some raids and see if you like it.

Offline
Old 10/02/08, 3:53 PM   #1622
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Gibsohnn View Post
Long and short of it is that I want to have a much more important role in healing, and it seems like pally's aren't at the top of that list. Should I stick with the Pally healer or move to the Druid based on the Paladin changes? Will the Druid really be more effective/needed in WOTLK or is that just me making assumptions that aren't correct?
Even if Holy went live as-is and never changed, guilds would still want one Holy Paladin but no more than that. At least the devs know about the issues, we will see if they fix it.

Druid healing is quite different than Paladins in live, but is changing again in 3.0. The best thing to do is try both at 70 after 3.0 hits. Druids will have a Flash Heal type spell, but requires you to HoT first.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

United States Offline
Old 10/09/08, 9:52 PM   #1623
Emn
Von Kaiser
 
Emnity
Blood Elf Paladin
 
No WoW Account
Paladin holy gems are something a guildie and I were discussing. With the down ranking changes, having 270+ spellhaste just seems to be completely stupid, even with the new class replenishment system. Something we were looking at is replacing almost all of the haste gems (assuming you spec into judgement of the pure and keep it up) to intellect gems. This offers you 165 mana, 3.5 spellpower and .14% crit per gem, assuming you change 8 haste gems to int gems, you gain 1320 mana, 28 spellpower or 47.6 healing (i think its spellpower x 1.7 = healing?) and 1.12% crit.

This seems to be a much better way to a) manage mana and b) offer a greater overall stat increase, while also increasing the benefiting from the new "replenishment" system seeing as most of the spells are percentages of maximum mana.

Offline
Old 10/09/08, 11:52 PM   #1624
zixa
Banned
 
Human Paladin
 
Runetotem
Hm, I think gemming pure crit will be the best. Its going to be rough to use a lot of holy lights if you dont get many crits with them

Offline
Old 10/10/08, 7:14 AM   #1625
Malleus
King Hippo
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by Emn View Post
Paladin holy gems are something a guildie and I were discussing. With the down ranking changes, having 270+ spellhaste just seems to be completely stupid
With the downranking changes, Paladins are forced into reactive healing. Haste is not just good for reactive healing - it's the key stat. The faster your heals cast, the better a reactive healer you are.

Offline
Closed Thread

Go Back   Elitist Jerks » Paladins

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
The WWS Thread Praetorian Public Discussion 4068 08/04/09 2:03 PM
A THREAD thegreathio The Dung Heap 1 05/23/06 5:27 PM