Originally Posted by galzohar
Coming from the ret pally thread, there it was concluded you will actually gain DPS if you avoid judging when it means you'll have autoattacks without seals. Anyone done similar math for prot with SoR? As in, is the threat lost by delaying judge gets more or less than made up for by having an extra SoR autoattack over a unsealed autoattack?
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I'm going to try laying out threat cycles with ASCII.
Here's a basic threat cycle without Imp. Judgement:
0---1---2---3---4---5---6---7---8---9---|
[HS ][SoR ][Cons]
J
The first line is the timeline in seconds. The second line is the sequence of GCD rotations, each of which takes 1.5 seconds. (I'm padding each ability to take up exactly six characters including brackets, which corresponds to 1.5 seconds on the timeline.) The letter J on the third line represents the time when Judgement is used; in this case SoR is cast immediately after Judgement, so there's no time spent unsealed. (And no, there is no way to get that ugly extra whitespace out of the bottom of the code box.)
We're assuming that we're dealing with a crushing-blow situation, so Holy Shield
must be cast every ten seconds come hell or high water. This means there's no way to cast Consecration more than once every 10 seconds -- the next cast can't come before 9.5 seconds, and that would delay HS til one second into the next cycle, which isn't something we can afford to do. So the cycle above simply repeats every 10 seconds.
Now, let's look at the case where we have Imp. Judgement. In this case we have the ability to shuffle things around a bit, so the cycle looks a bit different from one iteration to the next:
0---1---2---3---4---5---6---7---8---9---|
1: [HS ][SoR ][Cons]
J J
0---1---2---3---4---5---6---7---8---9---|
2: [HS ][SoR ][Cons] [SoR ]
J
0---1---2---3---4---5---6---7---8---9---|
3: [HS ][Cons] [SoR ]
J
0---1---2---3---4---5---6---7---8---9---|
4: [HS ][Cons] [SoR ]
J
So, this gets us five judgements in 40 seconds, as opposed to four judgements in 40 seconds for the non-Imp. Judgement cycle. In exchance for this, we go two seconds without a seal (from 9.5s of the first line to 1.5s of the second line.) In the simplest terms, over a long fight Imp Judgement
increases JoR damage by 25% but
decreases SoR damage by 5%.
As a rough benchmark, on
our last Void Reaver kill, I did 41,509 damage with SoR and 27,020 damage with JoR. (I didn't have aggro for the whole fight, but since I don't have Imp. Judgement, I was doing the same seal/judge routine when I didn't have aggro as I was doing when I did have aggro.) If I'd had Imp. Judgement, I would have gained 6755 damage from JoR and lost 2075 damage from SoR, for a net gain of 4680 damage, or a net gain of 6.8% of total JoR+SoR damage (and hence the same gain in total JoR+SoR threat.)
I can't say how that would look as a fraction of total threat, since I don't think I've ever tanked a traditional tank-and-spank 25-man boss, but if someone else wants to offer up a WWS of something like MTing Morogrim or Gruul, we can check it out.