Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Paladins

Closed Thread
 
LinkBack Thread Tools
Old 06/05/08, 3:07 AM   #1501
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
What do we know about Blessing of Sanctuary?

I haven't seen it mentioned in the Think Tank at all, but I routinely use it in 5-mans along with an 800+ block value set to try to drive my damage intake as low as possible (fully blocking Heroic Mennu the Betrayer is nice), but I'm wondering BoSanc is actually having any effect.

Particularly, what do we know about the damage reduction effect (I seem to recall that it undergoes a multiplier depending on how large the hit is) and what order does it come into relative to armor and blocking.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

Offline
Old 06/05/08, 4:06 AM   #1502
dariusii
Glass Joe
 
Human Paladin
 
Burning Blade
i've asked a GM in the past and i had a problem with my righteous defence working properly. it was fixed with a patch but he told me that its effected by physical hit rating and not spell hit rating. even though it uses mana, just like holy shield, it is considered a physical hit rating.

Offline
Old 06/06/08, 4:30 AM   #1503
Cathela
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
As far as I know, and unless something's changed, BoSanct takes effect before armor mitigation. So if you have, say, 60% armor DR, you're really only getting 0.40 x 80 = 32 points of damage reduced per hit. It can be decently good for AoE situations, and especially for AoE solo grinding, but it's pretty weak otherwise.

I'm really hoping this is something the devs pick up on for the WotLK talents; aside from BoSanct's underpowered-ness, it's also pretty annoying to have both talented blessings in the same tree.

My comrades are my weapons, and I am their shield.

Offline
Old 06/06/08, 11:25 AM   #1504
jere
Piston Honda
 
jere's Avatar
 
Human Paladin
 
Llane
Originally Posted by Prinsesa View Post
What do we know about Blessing of Sanctuary?

I haven't seen it mentioned in the Think Tank at all, but I routinely use it in 5-mans along with an 800+ block value set to try to drive my damage intake as low as possible (fully blocking Heroic Mennu the Betrayer is nice), but I'm wondering BoSanc is actually having any effect.

Particularly, what do we know about the damage reduction effect (I seem to recall that it undergoes a multiplier depending on how large the hit is) and what order does it come into relative to armor and blocking.
I have played around with the math behind BoSanc for a while. In general it seems to be used in this fashion:

Damage = (Unmitigated_Dmg - BoSanc)*(1-DR_ac)*0.94 - block

Given that it has some interesting characteristics:

1. The more AC you have, the less physical dmg it reduces per hit (modified by AC and RF). At the AC cap, it reduces by about 18ish. At around 18K AC, it reduces by 30ish.

2. If you play around with the equations, and try to express the damage reduced by BoSanc as a type of "effective" AC, then you will find that increasing your AC will increase the amount of "effective" AC from BoSanc by a linear amount (I.E. Every 1000 AC gives the same additional "effective" AC as the last 1000 AC. This is IF you keep the incoming dmg constant.

As an example:
For an unmitigated hit of 10000 dmg, BoSanc will provide 8 additional "effective" AC for every additional 1000 AC
For an unmitigated hit of 20000 dmg, BoSanc will provide 4 additional "effective" AC for every additional 1000 AC
NOTE: Assuming max rank BoSanc

3. If you play some more with it and try to express the damage reduced by BoSanc as a damage reduction multiplier (I.E. 1-DR_bosanc), then you will find for a given amount of damage, BoSanc will provide the same amount of multiplicative damage reduction for any AC value you have (meaning a constant damage reduction if you keep the incoming damage constant.

As an example:
For an unmitigated hit of 10000 dmg, BoSanc will provide 0.8% dmg reduction for any AC value.
For an unmitigated hit of 20000 dmg, BoSanc will provide 0.4% dmg reduction for any AC value.
NOTE: Assuming max rank BoSanc
EDIT: By dmg reduction I mean: dmg = unmit_dmg*(1-DR_ac)*(1-0.008) - BV for example

If you are interested in any this, here are some threads where we discussed it over at Maintankadin:
Maintankadin :: View topic - Blessing of Sanc
Maintankadin :: View topic - Some Blessing of Sanctuary Math

And the spreadsheet of the calculations I ran:
Google Docs - bosanc

Last edited by jere : 06/06/08 at 11:33 AM.

Offline
Old 06/06/08, 4:48 PM   #1505
Yenadar
Piston Honda
 
Dwarf Paladin
 
Stormrage
The tooltip of "all sources" is also not 100% accurate. I have noticed that it has no affect on damage from most damaging auras.

For damage reduction, it does not have much value, not much more than a boost to block value. I use it primarily for the additional threat, though we almost always have 4 or 5 paladins in the raid, so the blessing can be afforded. In terms of sheer reduction, having another paladin keep Blessing of Sacrifice on you is by far better. I normally have a holy or our ret pally keeping BoS on me the whole fight, to reduce my damage as well as boost their mana return with low, easily controllable damage intake.

Offline
Old 06/06/08, 9:10 PM   #1506
PsiVen
Don Flamenco
 
PsiVen's Avatar
 
Dwarf Paladin
 
Kilrogg
I wouldn't be surprised to see Sanctuary changed to a +% block value buff in WotLK, as I recall something similar was already hinted at around 2.3. I can't remember how much of those rumors were fabricated though.

Offline
Old 06/07/08, 1:41 AM   #1507
Cathela
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
Originally Posted by Yenadar View Post
The tooltip of "all sources" is also not 100% accurate. I have noticed that it has no affect on damage from most damaging auras.
I think I tested it a long time ago and discovered that against magic damage it's treated as a -spelldamage effect, so using the max rank (80) against a magic nuke causes the caster's spelldamage to be treated as 80 points less than it actually is.

So it would make sense that it wouldn't affect damage auras since those almost always have a spelldamage coefficient of zero.

My comrades are my weapons, and I am their shield.

Offline
Old 06/09/08, 9:00 AM   #1508
Hawklan
Glass Joe
 
Human Paladin
 
Dragonblight
Has there been an update to the gearing spreadsheet? You know the one where you could choose from a list of gear for each slot and then add gems/enchants to them and get a complete picture on defense stats, avoidance etc.?

I am still trying to see what the 2.4 badge gear can do for me if I change some of the other pieces, move stuff around etc.

Offline
Old 06/10/08, 2:56 AM   #1509
Devil
Glass Joe
 
Blood Elf Paladin
 
Llane
Checkout http://www.warcrafter.net/sandbox its gotten to be pretty accurate and is very customizable.

Offline
Old 06/10/08, 4:39 AM   #1510
SpaceDrake
Von Kaiser
 
SpaceDrake's Avatar
 
Gnome Monk
 
Shadow Council
So I got into this painfully hurf durf argument with another ShC Prot Paladin who was all "hurrrr you don't need to be uncrushable to be a raid tank, all you need is 16k HP and the healers can make up the rest hurrrr" and I won't get into that argument any further. But he then dropped a bit of a bomba on me that I wasn't expecting: he told me that, regardless of how much +defense or avoidance you have, even after 102.4%, you always have a 1% chance to be critically hit and a 1% chance to be crushed.

And he said he totally heard it on Elitist Jerks.

This basically runs counter to not only all of the experiences I've had tanking Karazhan and heroics over nearly the past half-year, but it also defies my understanding of the way the hit table works. What I'm guessing is he got confused and heard about special cases like the Sunwell and Illidari Assassins and stuff like that. However, he was using this "it's still 1% on both" idea to argue "so who cares if I'm 5% crushable lol, my epic stamina gems will let the healers make up for the rest" and I would like to put this little bit of misinformation to bed right now before anyone else somehow gets the same idea.

Of course, if this is somehow true and I've missed it all this time I expect to be mocked mercilessly. Just somehow, though, I don't think this guy is right (and it's still a terrible argument for not being uncrushable, good luck tanking stuff like Teron Gorefiend while crushable.)

United States Offline
Old 06/10/08, 4:42 AM   #1511
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
He's wrong. That's a notion that pops up from time to time no matter how many times its quashed it seems. Some people just don't seem to get it. You can be 100% uncrushable. You can be 100% uncrittable. You can be 100% unhittable (though that last is hard to do). The only unremovable last 1% is the chance to miss a boss with spells.

Offline
Old 06/10/08, 5:07 AM   #1512
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
I hope your friend reads this, SpaceDrake:

1. You can be uncrittable. There is no hidden 1% chance to be crit no matter you do. It's possible to be crit, but only under very special circumstances: You spell reflected Judgement of the Crusader onto yourself, you hit your "Sit" button, you were fighting the Demonic Instructors that cast a crit-increasing debuff, etc.

2. You can be uncrushable. There is no hidden 1% chance to be crushed no matter what you do. Most tanks are uncrushable only while Shield Block/Holy Shield is up, so they might still get crushed if they're taking a lot of hits or didn't activate Holy Shield for some reason. Even then, it's possible to create a passively uncrushable set.

3. You can even be unhittable. I'm sure you've heard of the Rogue who drove up his dodge so high that Gruul nor Mother Shahraz cannot land a solid hit on him.

If you please, link him to this post and screenshot the results. For bonus points, ask where he got that 1% idea from this site, for it has never been proved nor accepted as truth.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

Offline
Old 06/10/08, 1:16 PM   #1513
gogandantes
Glass Joe
 
Dwarf Paladin
 
Shu'halo
Gear question

Here is a link to my armory

The World of Warcraft Armory

OK, I have a few questions

1. My spec. I was told to go with that spec, because I had originally 530 def, and this was a temp fix to get stats into other areas, is this a decent spec for my gear?

2. My Gear. I am trying to get the darkmoon card, or the MgT tanking trinket, and i just about have enough badges for the Legplates of the Aldor, but what are some more fixes i can do either by swaping out gear or by upgrading? (Guild is doing SSC and TK (progression))

3. When I tank I usually toss out a shield, drop a concecrate, and then spam Holy Shield, concecrate, and SoV (and toss a judge wis if needed) is this ideal? or is there a different way i should be doing it?

thanks for all the help, and trying to refine my skills for the harder content that is ahead

Offline
Old 06/10/08, 2:10 PM   #1514
pope master
Von Kaiser
 
Dwarf Paladin
 
Firetree
Get rid of the spell hit gems. It doesn't do you nearly as much good as straight up stam, straight up spell damage or the epic gem combining the two.

Offline
Old 06/10/08, 2:32 PM   #1515
Mavrinac
Glass Joe
 
Dwarf Paladin
 
Shadow Council
Hey Spacedrake, I've seen you around on ShC. I think I may have run into that same paladin, and yes, he is wrong. The tanking mechanic is likely how you understand it: the boss has a 5.6% chance to critically hit you and at 490 defense you reduce that entire chance to 0%, and at 102.4% combined boss' miss, miss, dodge, parry, block the chance of a boss landing a crushing blow gets pushed off the attack table, which, IIRC looks like this (maybe the dodge and parry are switched):

Miss>Dodge>Parry>Block>Crushing>Critical

As said before, the only way to change that is to add some outside source (like a debuff that increases a mob's chance to crit) into the equation.

A little off the topic, this little discussion actually raised another question from me for you guys: If you're uncrushable, critical hits are impossible as well as crushing blows, correct? If i'm wrong let me know, but I never really thought about it. Personally, I try to keep 490 def and 102.4% miss/dodge/parry/block.


Gogandantes, I generally stick to this opening rotation: SoRighteousness(on trash, Wisdom or Light on bosses), Avenger's Shield, Consecrate, Holy Shield, Judgement, SoVengeance, then I repeat this one: Holy Shield, Consecrate, Judgement, SoVengeance. If you can follow that, the rotation's worked quite well for me, so the one you've proposed seems pretty nice.

With respect to your spec/gear, I'll post some pointers about it in detail when I can access the Armory (I'm at a public location where the internet use is monitored and won't let me connect to the WoW network of websites).

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Paladins

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Protection Warriors Brell Public Discussion 76 04/07/06 3:28 PM
Protection Spec Quest Public Discussion 52 02/13/06 6:20 PM