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Old 06/26/08, 3:56 PM   #1621
 Oggie
Disharmonious
 
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Dwarf Paladin
 
Lightbringer
Originally Posted by Cathela View Post
What do you not CC now that you used to? (Or, perhaps a simpler way to phrase the same query: What do you still CC in a BT clear?)

I just realized reading your post that we still CC exactly the same things in BT that we've always CC'd from the beginning, so now I'm curious as to how little CC it's possible to get away with.
Just like to chime in with the strong agreement that you are probably CCing too much. Generally the guys who bloodlust in the akama packs, sometimes the blood mages, and maybe the hunter-type mobs that are demons (simply because the rapid shots are not aggro based and can be obnoxious). Throw yourself into a SP group, chain pull everything, throw CC out the window.

A few notes:
Do make sure you make the blood mages face away from the raid.
On the IC packs, bribe a shadowpriest to chain dispell magic on you, and a druid to keep abolish poison up. There is a magic stun and a poison stun, and both are obnoxious, and potentially lethal (due to the stun shutoff of avoidance).
For the demon packs before/around akama, throw on the 2 min pvp trinket to get rid of the aoe gouge (this can be lethal, as it allows mob detargets).

It's really surprising how much you can take damage without being in danger, and does speed up BT clears (a lot). Give it a shot and see how quickly it goes.

Originally Posted by bartolimu View Post
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.

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Old 06/26/08, 4:36 PM   #1622
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
Silence does suck, but there aren't very many mobs who do it. Maiden and Shahraz is about it, unless I'm missing something (and those Illidari Centurions, but I tank them anyways, just let the raid kill the boneslicers and defilers first). Fear and spell reflect are the warrior gimmicks just like a dozen or more mobs is ours and "hits really really hard and doesn't crush" is a druid's.

And while expertise does provide some mitigation (prevention of parry gibs), they need it far more than we do. Assuming you spec out of reckoning (grr bloated prot tree) a paladin generates one parryable attack per 1.6-1.8 seconds, whereas a warrior in full TPS mode is going to produce at least twice that. Block value also serves a duel function for them, and is probably the only really meaningful differentiator. Neither spell damage nor hit have any mitigation benefit (nor strength or AP, though they've more or less stopped putting those on warrior gear).

Warriors are better on resistance fights due to their threat mechanics (large amounts of static threat), increased spell mitigation, and the fact that a lot of our TPS comes from blocking which we can't do against elementals.

Again, I don't want to beat the dead horse too much, but I'm not seeing the argument that warriors make hands down better MTs except that that's how it's always been done. Fear and spell reflect are gimmicks - that's their niche. (And a paladin couldn't tank Shahraz due to the silence.) Take those away and you're comparing ardent defender to last stand and shield wall, more or less.

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Old 06/26/08, 4:48 PM   #1623
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Anedris, it seems like you're basically saying 'aside from all the ways that warriors are better than paladins I don't see why warriors are better than paladins'. Also, another mob that silences is Azgalor, though it's not so crucial and probably wouldn't be ridiculously detrimental to a paladin tanking.

but I'm not seeing the argument that warriors make hands down better MTs except that that's how it's always been done.
Okay, I'll try and sum up the salient points.

1) there's no fight where a warrior is significantly disadvantaged.
2) A warrior has better control of panic buttons than a paladin does
3) a warrior puts out better threat than a paladin does against most bosses and as gear improves.
4) a warrior takes less damage wearing the same gear a paladin does against all fights, both physical and spell
5) because of itemization and game mechanics a warrior tends to have more avoidance and more mitigation even given the same level of gear due to block value and agility doing double duty as threat/mitigation traits.

These aren't reasons why a paladin can't be a main tank. A paladin clearly can; they've done so in many guilds. They've been progression tanks on many guilds. They do bring things a warrior lacks; most notably a much more reliable uncrushability, frontloaded threat generation and AoE tanking ability. The most important thing about a tank is the skill level of the player. All that said, saying that it only comes down to ardent defender vs. last stand/shield wall is very deliberately ignoring all the other ways that a warrior does better. In particular, it's hard to ignore taking 10% less damage against the same boss on every fight. Especially for progression. It can be dealt with and it isn't insurmountable; it's not a reason that a paladin shouldn't be MT for a guild. But it's certainly a reason why a warrior might make a better class for MT of a guild.

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Old 06/26/08, 4:59 PM   #1624
Denogran
Don Flamenco
 
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Dwarf Paladin
 
Gilneas
Originally Posted by Anedris View Post
Again, I don't want to beat the dead horse too much, but I'm not seeing the argument that warriors make hands down better MTs except that that's how it's always been done. Fear and spell reflect are gimmicks - that's their niche. (And a paladin couldn't tank Shahraz due to the silence.) Take those away and you're comparing ardent defender to last stand and shield wall, more or less.
4% melee damage and 6% spell damage? Those aren't insignificant.

And you're quick to dismiss the gimmick fights, but ask yourself this - Outside of Hyjal trash( we're clearly the best trash tanks in the game, to bad they're "Equally interesting yet non-epic-dropping non-bosses"), and RoS (which swings both ways), what fights are having a paladin tank over a warrior tank superior for? Bloodboil due to bubble? Akama sides? I mean it's too bad Akama's so stupidly easy that it doesn't really matter, because otherwise that would be our fight.

Now ask yourself what fights are far easier (or required) for a warrior to tank than a paladin (thinking progression here, and not farming)? Mother, Council, Illidan, Kaz'rogal, Archimonde. Throwing out gimmick fights results in 5/14 fights being removed from Tier 6 content, including both end bosses. So say you're a T5 guild, and you're reading about Black Temple and Mount Hyjal and trying to figure out your tank situation. Why on earth _wouldn't_ you make a warrior your MT?

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Old 06/26/08, 9:35 PM   #1625
zanmat0
Glass Joe
 
Undead Priest
 
Thaurissan
hello everyone, i dont play a protadin myself, but last night during our felmyst attempts (2.5 hours even though we have 3 kills on him), i noticed our prot pally whose job it is to pick up the skellies was rolling with 0/5 Ardent Defender. that wasn't the only talent choice that jumped out at me when i was checking his spec, but since i don't have a very intricate knowledge of this build, i was hoping you could help me out by linking a SWP prot paladin build. i've looked through several of these pages and haven't found one. as a healer, i would be shocked if Ardent Defender was useless in SWP, especially on felmyst.

any input is appreciated.

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Old 06/26/08, 10:40 PM   #1626
Caydra
Glass Joe
 
Blood Elf Paladin
 
Anetheron (EU)
Originally Posted by zanmat0 View Post
hello everyone, i dont play a protadin myself, but last night during our felmyst attempts (2.5 hours even though we have 3 kills on him), i noticed our prot pally whose job it is to pick up the skellies was rolling with 0/5 Ardent Defender. that wasn't the only talent choice that jumped out at me when i was checking his spec, but since i don't have a very intricate knowledge of this build, i was hoping you could help me out by linking a SWP prot paladin build. i've looked through several of these pages and haven't found one. as a healer, i would be shocked if Ardent Defender was useless in SWP, especially on felmyst.

any input is appreciated.
Well depends on your healers right ? I usually dont fall below 50% health, especially not with my avoidance gear. Those adds don't deal much damage. Otherwise it's surely helpfull and well there isn't anything useful to spec for this encounter so I can't really see a reason to drop it.

And there certainly is no reason to make a prot paladin the mt over a warrior. My tps in gear with comparable avoidance gear is ridiculous. If I equip more of my spelldamage gear my avoidance will drop of course. Even on demon mobs I usually can't hold aggro against the over tanks. It's a frustrating situation tbh, at least for me. But well at least the other specs are not better off.

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Old 06/26/08, 10:44 PM   #1627
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
Consistency is a good point.

A lot seems to just come down to encounter design. Against a duel-wielder, the additional holy shield charges should make up for the 4% difference in physical mitigation, since the warrior will take some unblocked hits. Against a duel-wielding demon the paladin should out-threat the warrior (and even more so when Sunwell Radiance is factored in).

But as long as there's a Shahraz and an Archimonde in the progression path you need a well-geared non-paladin to tank them, so you may as well gear up your warrior, who then becomes the MT. I'm not really sure which would be better for Illidan - LS and SW are good for the enrages, but the rest of the fight (duel-wielder plus frequent threat clears... plus I can't remember if the elf-form Illidan counts as a demon) the paladin should be superior.

(Our guild doesn't actually have a MT... we have two warriors, a druid, and a paladin with one warrior and the druid being better geared than the other two at the moment due to being around longer. The paladin is my alt who isn't ever going to catch up to the others in gear so this is all just speculation for me.)

On reflection, I would expect just about every boss tanking role Blizzard creates to be doable with a warrior, since warriors are marketed as the tanking class. So I suspect our situation won't change - able to tank 90% of boss encounters (better at some of those as compared to the other classes, worse at some of those as compared to the other classes), but always second fiddle because the warrior can tank 100% of boss encounters.

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Old 06/26/08, 11:09 PM   #1628
Denogran
Don Flamenco
 
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Dwarf Paladin
 
Gilneas
Originally Posted by Anedris View Post
But as long as there's a Shahraz and an Archimonde in the progression path you need a well-geared non-paladin to tank them, so you may as well gear up your warrior, who then becomes the MT. I'm not really sure which would be better for Illidan - LS and SW are good for the enrages, but the rest of the fight (duel-wielder plus frequent threat clears... plus I can't remember if the elf-form Illidan counts as a demon) the paladin should be superior.
Illidan is easy enough to tank except for Shear, which ignores miss. So while a warrior shrugs and hits their Shield Block, a paladin needs to overgear the encounter enough to where they can throw in some straight up avoidance gear. Which then makes it not that easy to tank (it's been done, just not ideal). So to finish BT, you need a strong warrior tank.

I don't mind letting a warrior be able to tank every single boss in the game. I do mind being critical to one boss, then having to sit out the next boss. Make every boss require 3 tanks, and have them rotate or share main tank spot. Or have us provide some awesome buff to healers such that even when we're in a gimped healing role, we're still desired.

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Old 06/26/08, 11:34 PM   #1629
• Snowy
Mitt Romney?
 
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Blood Elf Priest
 
Mal'Ganis
Not having Ardent Defender for Felmyst skelly tanking is a colossal oversight.

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Old 06/26/08, 11:48 PM   #1630
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
2) A warrior has better control of panic buttons than a paladin does
While the issue of leapfrogging might be a concern (how often does this actually happen?), isn't AD arguably better than Last Stand/Shield Wall because "the AI does the thinking for you"? A Warrior who gets particularly jumpy might pop his LS/SW on a bad spike that was really just a fraction of a second away from being healed (honest!).

In contrast, AD already does the same thing, but without a cooldown, meaning a Paladin will always have it in any situation where he takes enough damage to redline his health. The only other situation where LS/SW would have a distinct advantage would be periods where you KNOW you're going to take a lot of damage, such as a "last 20% Enrage"; even then, a Paladin's lasts as long as it needs to in that situation, whereas the boss may still be alive and enraged long after his Shield Wall has expired.

Really though, I thought EJ was immune to these WoW-General-esque "which tank is better?" type discussions. Can we please simply outline situations where one class does better than another without trying to establish broad generalizations?

Off-topic: I can no longer the thread's title as anything other than "Protection and YOOOOUUUUUUUU!"

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 06/27/08, 12:26 AM   #1631
Ragnor
King Hippo
 
Human Paladin
 
Blackrock
The leap frogging is a pretty huge drawback of the talent however as total hp increases it diminishes

The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.

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Old 06/27/08, 1:10 AM   #1632
zanmat0
Glass Joe
 
Undead Priest
 
Thaurissan
Originally Posted by Snowy View Post
Not having Ardent Defender for Felmyst skelly tanking is a colossal oversight.
The prot paladin in my guild points me here where many of the posters agree that it is not useful. What would you say to them?

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Old 06/27/08, 1:16 AM   #1633
• Snowy
Mitt Romney?
 
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Blood Elf Priest
 
Mal'Ganis
Originally Posted by zanmat0 View Post
The prot paladin in my guild points me here where many of the posters agree that it is not useful. What would you say to them?
The concept of leapfrogging applies to bosses that hit extremely hard. Say AD kicks in when you have 7k hp. If you are sitting at 7.5k health and a boss hits you for 8k, you're dead.

For small hits, AD is amazing, especially on Felmyst. Maybe your healers are running on a breath phase and your health dips under 8k. All of a sudden those modest skelly hits are being reduced by another 30%, buying your healers extra time.

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Old 06/27/08, 1:17 AM   #1634
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
To them I would say... do the math?

Originally Posted by Cathela View Post
In the best possible case (no leapfrog at all), the last 35% of your gets multiplied by 1/(1-.0.30) and the remaining 65% counts as normal, so the AD multiplier is:

0.35/0.70 + 0.65 = 1.15
That's the math for the best possible scenario, which Felmysts adds are, pretty much - small hits so you'll start seeing the AD benefit right at 35%. So those 5 talent points are giving you 15% additional health. Of course, it's actually better than that since the pseudo-health provided by AD doesn't need to be healed back up. And even more than that, when you drop below 35% health the incoming hits become smaller making the percentage of each hit that is blocked dramatically greater, so the final mitigation below 35% is actually greater than 30%.

Of course, if your healers never let you drop below 35% you don't need it, but if that's the case you probably don't need any of your other talents apart from imp. RD and 1-h weapon spec either.

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Old 06/27/08, 9:43 AM   #1635
2ndNin
Glass Joe
 
Human Paladin
 
Lightbringer (EU)
Why is Illidan a better fight for a warrior?

Demon: our threat is better
Fast hitting: our threat is better
Threat Resets: shield, judge, lets go
Crushes: We don't get crushed
Shear: We can pretty much just pop up holy shield and lol at this, warriors need to make sure shield block is up for it (or in truth it can be healed through).

As for overgearing it to hit 111.x% mitigation, oh noes, my block gear set is 115%ish, my MT is 104%, and thats because I sacrificed avoidance for health, I can up it easily to the 108% region and easily push over shear proof if I want to. Its not an issue of over gearing, so much as we have to be geared for it, a warrior pops shield block and relies on their health for the rest, we actually gear correctly for the fight. To be honest a lot of paladin tanking is done badly, its done by people wearing a ramshackle set of gear that is not really designed for the role they are taking, I see too many Paldins now (2.4) wearing T5 as their main tanking set, or avoiding the 2piece T4 if you need threat. Gear choice for a paladin is harder, but it doesn't mean we can't do it.

Illidan was progression tanked by a paladin for various guilds, without 2.4.

Threat wise, at least in T5 / early T6 my paladin still beats every warrior I have met, now Lore and that say I will have problems later on, and willing to accept that, but for now I have no issues, ok thats not data its anecdote, but I ahve seen too many paladin not using the tools they are given, letting consecration drop or buffing devotion rather than righteous in a group with another paladin that could do it with no or a minor loss.

There are fights we suffer in, guess what, they have all been tanked, why use a warrior if it makes the fight slightly easier, but wastes a tank slot on every other thing in the game? SSC, take a paladin and a bunch of bears, paladin solo tanks till bosses, bears come in as extra tanks, TK, same thing, Maggie / Gruul our threat generation is better, shorter fight = win. MH, sub out the warrior, bears and paladin can do it. Warriors are not essential, somethings they make easier some they penalise your raid (improved expose armour for example). Not going to say don't take a warrior, but a paladin can do it, in several guilds I know Archi was progression tanked by a paladin.

In terms of ardent defender, it is win, provided you don't get it skipped, the 0/40/21 build is a threat build designed to let you push harder, faster, on bosses like Brutallus (where AD is likely to get skipped anyway), its something like an equivalent threat increase to 200 spell damage I have been told. Again gear / build is vital to working as a paladin, we don't have the same utility a warrior does when badly geared for the instance.

Least thats my opinion, only tanked Illidan once, but I don't see this all as being so problematic as people make out unless they are defending warriors.

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