 |
06/28/08, 2:18 PM
|
#1651
|
|
Glass Joe
Human Paladin
Die Silberne Hand (EU)
|
Originally Posted by Cathela
I'm not really sure I see the point, anyway. Going from 0/48/13 or whatever to 0/41/20 gets you more threat from talents, which means you can wear less threat on gear, which means you can gear more for survivability, which you'll have to do to make up the survivability loss from AD and Spell Warding. I don't really see how you're coming out with a better overall situation.
And when maximum suvivability is important and threat isn't (e.g., Kalecgos) then an 0/48/13-type build can put on heavy mitigation gear and be much sturdier than an 0/41/20.
|
The point is trading <AD with more threat and therefore less tanking stats on the gear> for <a survivability gear with more EH and avoidance and threat specc> (which is 40/21, not 41/20, btw).
I, personally, take rather better survivability on the gear for all the time than a talent that hopefully will do what it's made for, but doesn't help much if you sum it up.
Spelldamage on gear costs us lots of tanking stats. With 40/21 you can sacrifice much of it without having trouble with threat.
|
|
|
|
|
06/28/08, 2:42 PM
|
#1652
|
|
Still Bald Bull
Human Paladin
Earthen Ring
|
Originally Posted by Snowy
Going back to the Righteous Defense issue with Nalorakk -- I've definitely had this issue in the last few weeks. I'd say it's a 50/50 chance at best it'll even work. You don't need to use a macro anymore for RD, right? Using RD directly on the mob should be enough, I mean, I've just moused over a mob running away and cast RD on it and it snaps back to me. Why would Nalorakk be any different? But then I've tried casting it on the other tank, and it's 50/50 that it works either.
The thing is, I get no message. No resist, no nothing. It just uses the cooldown, and splat. I've tried using this before the transition change, and a few seconds after the transition change, with the same results. I'm becoming increasingly convinced there's a bug with RD here somewhere.
|
Try going back to the macro next time? I never stopped using the macro and I've never had a resist/non-taunt on Nalorakk (did him most recently ~2 weeks ago I believe). I don't see why the macro would give different behavior than just casting RD on the other tank, but between your experience and mine that's the only factor I can see that could plausibly make a difference.
Originally Posted by Gerilith
The point is trading <AD with more threat and therefore less tanking stats on the gear> for <a survivability gear with more EH and avoidance and threat specc> (which is 40/21, not 41/20, btw).
I, personally, take rather better survivability on the gear for all the time than a talent that hopefully will do what it's made for, but doesn't help much if you sum it up.
Spelldamage on gear costs us lots of tanking stats. With 40/21 you can sacrifice much of it without having trouble with threat.
|
I get that you're shifting more of the threat generation into your talents so you can have less on your gear; I just don't think you're gaining anything by it in the end. Very, very few bosses will one-shot or even two-shot you from 35->0 in appropriate progression gear; while it's certainly unrealistic to think that AD will always give you the best-case +15% effective health, the situations where it counts for nothing are equally rare. Brutallus is the first boss I've seen where I'd even consider dropping AD.
I guess what it comes down to is that either build can put on gear to reach a state where threat and mitigation are roughly evenly balanced. The 0/40/21 build can put on spelldamage gear and generate super-high threat, the 0/48/13 build can put on mitigation gear and be extra-survivable. In my experience the second option is more useful than the first.
|
My comrades are my weapons, and I am their shield.
|
|
|
06/28/08, 3:11 PM
|
#1653
|
|
Still Bald Bull
Human Paladin
Earthen Ring
|
(Making a new post for purposes of topic separation)
What are people interested in seeing in WotLK for prot paladins (both baseline tanking abilities and talents)?
My thoughts:
- Feral druids are getting a fear break at 51 points; prot warriors are getting two AoE threat generators (one base, one talented). The general idea seems to be that the tanking classes should be more freely interchangeable. Accordingly, I'd like to see us get:
- Some kind of fear break on a reasonable cooldown (<1 minute)
- Some way to deal better with PvE silence effects. Making Holy Shield physical rather than Holy would be a step in the right direction.
- Some kind of proactive oh-shit button (that doesn't cause mobs to de-aggro). The rumored idea of a short-term buff to massively increase block value could work here.
- A bit more streamlining of the talent tree. It's incredibly bloated right now. Specifically:
- Far too many points in the tree, most of them in 5-points talents that could be reduced to 3 or 2. Easy candidates for this are Ardent Defender (could be 3 points), Reckoning (Could be 2-3 points), and One-hand spec (2-3 points at 2% each). Improved Holy Shield really should just be folded into base Holy Shield; I'm mystified as to why this was even a separate talent in the first place.
- Having both talented blessings in the same tree is bad. There are several ways to solve this; making Kings baseline would probably be the most straightforward. On a similar note, Sanctuary needs changes; right now it's one of the last blessings used in a raid. Adding extra block value to it could be nifty, and would give prot warriors something to enjoy as well.
- Deflection needs to be more accessible. It belongs in the Ret tree certainly, but prot warriors can get access to it on the first tier of Arms, whereas paladins needs to plow 10 points into Ret just to get this staple taking talent.
- Finally, prot paladins need something useful to do when not tanking. Improving our healing might help a bit, but I don't think it's really the answer; most times it will just mean that the prot paladin will be the first healer benched. The rumored Judgement of Protection (-5% to all damage dealt by the target, I think?) could work here, although of course nobody wants a situation where one spec of one class is required for an optimal raid.
- It sure would be fun to get an ability to toss people around. Call it "Grip of Justice" or something like that.

|
My comrades are my weapons, and I am their shield.
|
|
|
06/28/08, 8:58 PM
|
#1654
|
|
Don Flamenco
|
Originally Posted by Gerilith
Spelldamage on gear costs us lots of tanking stats. With 40/21 you can sacrifice much of it without having trouble with threat.
|
But where are you going to make that sacrifice?
In T4 content a spell damage weapon and a suit of warrior gear is enough without Sanctity.
In T5 most of the best upgrades come with spell damage built in.
In T6 the only situation I can imagine is if you want to wear both the Illidan helm and the Akama legs and not worry about the threat loss from breaking your set bonus.
In Sunwell you'd really have to try to get rid of your set bonus...
It seems to me that the effect of your spec has a far larger impact than changing your gear around, at least until you start putting on caster gear. 0/40/21 in full mitigation is always going to be worse at it with better threat than 0/49/12.
Originally Posted by Cathela
What are people interested in seeing in WotLK for prot paladins (both baseline tanking abilities and talents)?
|
I'd like to see a focus on increasing block value and consolidation of talents as well some sort of fear/silence/burn immune mechanism. Perhaps a 51-point talent that simply gives a passive immunity to silence + mana drain, along with a baseline fear-breaking ability.
Cooldown management is pretty strange at the moment, as Consecration, Holy Shield and Judgement all tend to line up together. As much as I don't want to see Holy Shield get the treatment Shield Block has seen in Alpha, I suspect that's what will happen. In this case we definitely need more variety in tanking spells. Exorcism, Holy Wrath and Avenger's Shield all have potential to be reworked into standard tanking abilities, but a brand new offensive ability would spice things up nicely.
Last edited by PsiVen : 06/28/08 at 9:11 PM.
|
|
|
|
|
06/28/08, 9:06 PM
|
#1655
|
|
Piston Honda
|
Originally Posted by Snowy
Going back to the Righteous Defense issue with Nalorakk -- I've definitely had this issue in the last few weeks. I'd say it's a 50/50 chance at best it'll even work. You don't need to use a macro anymore for RD, right? Using RD directly on the mob should be enough, I mean, I've just moused over a mob running away and cast RD on it and it snaps back to me. Why would Nalorakk be any different? But then I've tried casting it on the other tank, and it's 50/50 that it works either.
The thing is, I get no message. No resist, no nothing. It just uses the cooldown, and splat. I've tried using this before the transition change, and a few seconds after the transition change, with the same results. I'm becoming increasingly convinced there's a bug with RD here somewhere.
|
I've been tanking Nalorakk every ZA CD for the past two months. He hasn't once resisted a single RD since I began tanking him; I've come to think that he isn't even capable of resisting taunts.
Also, I used to use the RD macro but haven't once used it since 2.4. And again, no resists.
|
|
|
|
|
06/29/08, 12:26 AM
|
#1656
|
|
King Hippo
Troll Priest
Steamwheedle Cartel
|
I've tanked Nalorakk a lot and I have never seen him resist a taunt. I have had my taunt fail however - Nalorakk still on my OT and RD on cooldown. I believe this happened because I taunted right as he detargetted the tank for a moment during his phase shift. Since then I have always waited for him to begin meleeing my OT post-phase shift before taunting and have never had an issue (though once he did his mangle as like his first move of the troll phase so my OT got mangled... so I just let the OT take subsequent troll phases and I picked up the next bear phase).
|
|
|
|
|
06/29/08, 9:28 AM
|
#1657
|
|
Von Kaiser
No WoW main
Gnome Warrior
Mal'Ganis
|
Originally Posted by Cathela
What are people interested in seeing in WotLK for prot paladins (both baseline tanking abilities and talents)?
|
Three biggest issues of prot paladins:
- More things to do while tanking. Pressing 3 buttons in 10 seconds is not enough. Two or three more skills with similar cooldown should be added - some TPS, some short-term survivability buffs.
- Better single target threat. In late BT/Sunwell paladins have by far the worst TPS of 3 tanking classes, even on demons. This may be fixed while fixing #1.
- Better survivability when there's no warrior to thunderclap for you. Without TC bitch paladins take ~20% more melee damage compared to warriors. This also could be fixed while fixing #1.
Anti-caster abilities will all go to DK I guess... Prot tree streamlining and silence immunity were already mentioned... maybe a second taunt ability to deal with resists, or maybe remove the cooldown from RD, leaving just GCD.
|
No, this is not a whine post. It's legal to be a pessimist.
|
|
|
06/29/08, 8:35 PM
|
#1658
|
|
Glass Joe
Blood Elf Paladin
Spirestone
|
i just had a quick question
Ive been reading and trying to look up if people and blogs regarding 5/5 reckoning vs 3/3 precision.
Only thing i keep coming across is that precision helps for the taunts.
Im currently 0-49-12: The World of Warcraft Armory
The way i was thinkin the paladin armor build was focusing on avoidance since majority off the bosses i tank are hajal and BT. the idea of having high block rating/value seems more useless when dealing with hard hitting bosses (just my opinion) I stack as much avoidance while keeping my spl dmg 400+.
But im just wondering if having 5/5 recking gonna be usefull when a paladin is rellying on avoidance tanking.
|
|
|
|
|
06/30/08, 12:38 AM
|
#1659
|
|
Protector
Ashstrike
Human Paladin
No WoW Account
|
Originally Posted by combo64
But im just wondering if having 5/5 recking gonna be usefull when a paladin is rellying on avoidance tanking.
|
Put more effort into spelling.
Anyway, reckoning is really useful for leveling, but not for avoidance tanking plus it increases your chance to get parried.
Precision makes your Taunt, AS, and Seal/Judge of Righteous hit more often.
Precision > Reckoning for tanking.
|
|
|
|
|
06/30/08, 4:23 AM
|
#1660
|
|
Don Flamenco
|
Originally Posted by Myrmidon
I have a few questions about Felmyst. I've tanked the skele adds before while our warrior usually tanks the boss and helps me pick up one of the trails.
Our warrior tank might possibly (but hopefully not) be on hiatus for a little while. In which case I'd like to be prepared to tank both trails + the boss. The boss tanking i understand, however if there's any advice you guys could give me on picking up both trails and positioning for the raid (aka where to run with the trails, etc), I would appreciate it immensely.
thanks
|
We're just getting to him (yay Brut dead!). Wondering if you had done this successfully (or anyone else), and had any comments on this strategy. The folks in my guild won't like this strat (MT not in for the fight?!), but I'd be interested in hearing if it worked well.
|
|
|
|
|
06/30/08, 5:22 AM
|
#1661
|
|
King Hippo
Troll Priest
Steamwheedle Cartel
|
I tank the skellies for our guild and the best thing I've found is simply to stand in the middle (we use the middle-north area) and spam consecrate. I toss my shield at the first three that spawn and I try to taunt or exorcism them if I see them loose, but basically there's no way you can gather up that many mobs spawning from long trails all over the place - it's up to your raid to bring the skellies to you. You (or your raid leader) need to hammer it into your healers' heads that they must keep your consecration between themselves and the skellies and must not allow themselves to get gibbed (and they have to call for BoPs if they're going to need them). Use earthbinds, traps, and piercing howl to slow them down and help with the kiting-to-you.
The protadin basically stands still and simply keeps as many skellies in his front arc as possible until they're all gathered, and then spams consecrate a lot while being prepared to strafe to avoid the breaths (don't let them hit you from behind - once you have the whole pack they'll kill you pretty fast if you lose all your avoidance and block). We make AoE wait until after the first breath and threat is a non-issue (as is DPS on the skells - even with just three AoEers they're dead before she lands easily).
I don't have the gear to tank Felmyst herself yet but as soon as I saw the fight it did occur to me that the most efficient way to do the fight would be for one protadin to tank the whole thing. Paladins aren't the best for handling corrosion (it really favours either a huge health pool or cooldowns) but that's a comparatively easy part of the fight (and you can bring an extra healer anyways since you're carrying one less tank). Threat may be a concern - she has a pretty slow swing speed (though the larger "rage" pool will let the paladin gain more out of her heavy damage during corrosion and weak damage outside it, since a warrior or druid quickly rage-caps while she's hittng for 9-11k and then is rage starved when she's hitting for 5ishk). You could also hit her with exorcism as she flies overhead during the breaths - not a lot, but it's more than a druid or warrior could do during the air phase (wouldn't try that until you're comfortable moving the skells around and not getting MCed though... and watch out for the box boss!).
|
|
|
|
|
06/30/08, 12:31 PM
|
#1662
|
|
Don Flamenco
|
I have to be honest. I find it hard to believe that a paladin could be out TPS on a demon single target.
Between seal of vengeance, exorcism, consecration, avenger's shield, avenging wrath, judgement, holyshield, and sanc! I just.... no... Your paladin is doing something wrong.
Last edited by Gunn : 06/30/08 at 12:45 PM.
|
|
|
|
|
06/30/08, 12:43 PM
|
#1663
|
|
Piston Honda
|
Am I the only person who sees Avenger's Shield as a fairly substantial loss of putting 21 points in Ret? While it's not the greatest talent we have, it's certainly useful. Even if 0/48/13 and 0/40/21 can imitate each other through various gearsets, the simple fact is 0/40/21 doesn't get this tool, thus restricting it to a 10 yard range on its attacks (undead/demons being the exception). The added range from AS is a notable benefit and shouldn't be ignored.
As an extreme example, I couldn't imagine trying to do Al'ar without AS. It's also useful for grabbing large trash packs allowing hunters to MD the other tank(s) for picking up initial DPS targets, getting Supremus back into place when he switches from phase 2 to phase 1, getting the initial hit on each Hyjal trash wave, picking up Leo after WW, dumping early threat into a boss so DPS/heals can start sooner without fear of pulling aggro right off the bat... The list goes on. It certainly makes sense to compare the two specs in the most extreme circumstances, but that doesn't change the fact that diversity still comes in handy.
|
|
|
|
|
06/30/08, 1:32 PM
|
#1664
|
|
Don Flamenco
|
Originally Posted by Tilted
Am I the only person who sees Avenger's Shield as a fairly substantial loss of putting 21 points in Ret?
|
Even quite aside from the range issue you mentioned, which can be overcome with the [Goblin Rocket Launcher] if you are determined, I find the snap aggro of a well-tossed shield to be invaluable. My DPS are all well aware that they should be watching the holy frisbee on the pull. To me, there's nothing more satisfying than back-to-back shield/JoR crits to give yourself a good 5k threat lead even before that annoying aggro-whore boomkin drops a 5k starfire crit.
|
|
|
|
|
06/30/08, 1:45 PM
|
#1665
|
|
Banned
|
I've got a quick question for all out there, How does Block Value effect a Paladin's threat generation and TPS?
I ask because I am learning the pros/cons of specing out of Recking and Block Value and into Imp Devotion for the 3 points in PoJ (or another talent) for situational boss fights. Block Value effects threat but I am unable to find any topic showing % or addressing this.
Does anyone know how much TPS I lose for the loss of 30% Block Value? Or is it just so small that it won't matter?
|
|
|
|
|
Similar Threads
|
| Thread |
Thread Starter |
Forum |
Replies |
Last Post |
| Protection Warriors |
Brell |
Public Discussion |
76 |
04/07/06 3:28 PM |
| Protection Spec |
Quest |
Public Discussion |
52 |
02/13/06 6:20 PM |
|