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Old 07/28/08, 4:23 PM   #1801
Lookit
Don Flamenco
 
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Human Paladin
 
Skywall
Originally Posted by Vitae View Post
And those would be the more important facts, which is why that one sentence buried deep in a non indexed section of the post didn't help me terribly much. It also does not mention if that 120 figure is pre or post righteous fury - or if righteous fury even affects it.

Assuming it does not split threat, and that number is pre righteous fury, we are looking at 120 * 1.9 = 228 threat per cast. VS the 25 or so skeletons in the felmyst fight, it'd take a salved healer about 16000 healing (without threat reduction talents) to exceed that. That's obviously not a number they're likely to reach in a 1.5 second window, which makes just spam casting the seal a very effective tool vs large numbers of mobs.

These are both assumptions of course, thus my question.
I see no reason to assume that it would not be split evenly between all targets in the same way as healing threat.

The testing done on the matter involved a single mob, with a paladin casting SoR a number of times and then seeing how much damage was required for the mob to be pulled off. That is the extent of testing done to my knowledge, so any further testing involving multiple mobs and/or Righteous Fury would hopefully be able to answer these unknowns.

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Old 07/28/08, 4:39 PM   #1802
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Arikah View Post
@gunn:

most of the outgearing discussion is concerning beta/wotlk, where they didnt seem to address it properly...
How is this going to be more of an issue in WotLK than in TBC? If anything I think it's going to be less of an issue in WotLK, since you can boost your threat at the cost of mitigation by adding either healing plate (spellpower and int) which you'll have around for healing, or dps plate (str/crit) which you'll have around for soloing.

I mean, I'd be perfectly happy if there was some mechanics change that let you easily tank a normal-mode five man in third-tier raid gear, but I don't really see the current situation as a problem, and there are other issues I'd much rather see addressed.

My comrades are my weapons, and I am their shield.

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Old 07/28/08, 4:53 PM   #1803
Lookit
Don Flamenco
 
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Human Paladin
 
Skywall
Originally Posted by Cathela View Post
How is this going to be more of an issue in WotLK than in TBC? If anything I think it's going to be less of an issue in WotLK, since you can boost your threat at the cost of mitigation by adding either healing plate (spellpower and int) which you'll have around for healing, or dps plate (str/crit) which you'll have around for soloing.

I mean, I'd be perfectly happy if there was some mechanics change that let you easily tank a normal-mode five man in third-tier raid gear, but I don't really see the current situation as a problem, and there are other issues I'd much rather see addressed.
I agree. The "outgearing 5-mans" issue is so easy for us to fix on our own that I don't know that Blizzard needs to change any abilities or gear mechanics to address it. If you're not taking enough damage to maintain an adequate flow of SA mana, you have the following options:

- Stop using CC if you were
- Pull more mobs
- Replace your mitigation pieces with pure threat pieces. Presently, this amounts to using caster items with heavy spell damage and no mitigation stats, although in WotLK it will likely be DPS plate as you say.
- Start casting AS or Holy Light to take a large amount of damage, as you can no longer dodge, block or parry.

The argument as to why this is a gameplay mechanics issue is always "But we shouldn't get worse as we get better gear" but I feel it's really just a matter of "As a tank, you will always need to gear appropriately for the content you are tanking." I would never sacrafice significant amounts of threat to be uncrushable for Hyjal trash, because that's simply not gearing appropriately for the content. Similarly, I don't insist on using extreme amounts of mitigation for heroics, as it just works so much better to swap in some caster gear.

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Old 07/28/08, 5:33 PM   #1804
Vitae
Von Kaiser
 
Blood Elf Paladin
 
Black Dragonflight
Originally Posted by Denogran View Post
Right, but given the information tested in the threads so far (easily gotten via a simple search), this is the most that has been tested. You can even read Shalcker's post to get an idea for how to test it (and it's not that difficult). If you want to test the range, have a friend aggro a mob, throw them a small enough heal to not pull aggro but to put yourself in combat, then spam the seal till you pull aggro.

Also, why would you assume that the threat is not split? Were that the case, simply casting a seal would immediately snap aggro to you in any number of situations, as it'd be close in threat to consecrate( better even if at a distance like you're suggesting). In my personal experience, that has not been the case.

In your case, I would believe that you're getting threat from reactive healing spells( PoM, earthshield, etc) primarily, and very little from casting a seal. Feel free to do some testing to prove that wrong, but given that a) no one's seemed to find this before (as you no doubt saw in your searches), b) it's counter-intuitive (a single seal cast being as powerful as consecrate at range?!) and c) goes counter to mine (and possibly others?) experiences on multiple fights (murlocs on TW, any Hyjal wave, trash before Supremus/Bloodboil/Gorefiend, Felmyst), I think the responsibility lies with you to prove it, rather than with everyone else to disprove it.
I think you're reading a confrontational attitude into my posts that was not initially present, but regardless. I did provide some anecdotal tests at first, and asked if anyone had greater experience. But I'll do some more scientific trials here, sure.

Initial testing, using the first pull in hellfire ramparts heroic. Tests to see how much healing is required to pull a two pull off of my paladin (auto attack off, devotion aura and righteous fury only buffs) at various levels of Seal of Righteousness cast.

Heal spell of choice is lifebloom, I am never allowing it to bloom. The healer in question has the -20% subtlety talent, but does not have salvation.

Test #1: 2 mobs.
0 casts. Result: The first tic of lifebloom pulled aggro.
1 cast. Result: Roughly 2000 healing of lifebloom pulled aggro.
2 casts. Result: ~3000. It's quite possible these numbers are off by a tic or so due to the fact I'm using a hot and the human error of me checking healmeters when I see aggro swap.
10 casts. Result: 12000 healing to pull aggro.
30 casts. Result: 32000 healing to pull aggro.

Test #2: 1 mob.
10 casts. Result: 12000 healing.
30 casts. Result: 38000 healing. This is a bit of an anomaly, and my first thought is that I procced reckoning and redoubt a LOT on this test, and they might have some small innate threat of their own.

Seems to stack linearly, so just going to use the 10/30 cast methods to minimize human error.
Test #2: 3 mobs.
30 casts. Result: 31000 healing to pull aggro.

Test #3: 12 mobs (swapped to non heroic).
30 casts. Result: ~35000 healing to pull aggro.

Final test: 2 mobs, no righteous fury.
10 casts. Result: 5500 healing to pull aggro.

Conclusions: Threat is split the same as healing. It takes roughly 800 points of non threat reduced healing to equal one righteous fury'd Seal of Righteousness. Righteous Fury does work.

Relevance: Chain casting it will indeed outaggro casual healing on a fight like felmyst, as healers are unlikely to be doing the ~1100 hit points per second that is required to outaggro it with salvation/threat talents during the skeleton phase, particularly when coupled with power gains and reactive heals. It is not, however, a replacement for the actual threat of consecrate in any way.

One caveat of my testing process is that I was healing the paladin, so I did gain some mana back in the process.

Last edited by Vitae : 07/28/08 at 5:38 PM.

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Old 07/28/08, 6:04 PM   #1805
Lookit
Don Flamenco
 
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Human Paladin
 
Skywall
I tend to think it would be easier to test this using damage instead of healing, as you won't run into the issue of SA aggro gain, nor of overhealing not producing any threat. And as it's very likely that Reckoning and Redoubt procs do indeed generate threat (perhaps even the same amount as a Seal gain?) it would seem the best results would be obtained with a 0/0/0 spec.

It's a fairly interesting subject, and one of those things I think we'll all been curious about. Thanks for taking the time to do additional testing.

Edited out an incorrect observation

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Old 07/28/08, 6:27 PM   #1806
Tilted
Piston Honda
 
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Dwarf Paladin
 
Malygos
@Vitae

Kudos for taking the time to run those tests. That couldn't have been a fast process. If you happen to get a wild hair to do more tests I'd love to see threat numbers for casting SoW and SoL.

Regardless, this reaffirms my tactic of spam-casting SoR after initial aggro on Hyjal trash, so I'll keep it up. More importantly though it shows that each cast of SoR buys about 1500 healing worth of threat, assuming your healers have salv up and they stay out of melee range, regardless the number of targets.

EDIT: Removed faulty math with bogus numbers

DOUBLE EDIT: The value of 1500 healing assumes you're the one getting healed. It's closer to 1000 if someone else receives the healing.

Last edited by Tilted : 07/29/08 at 12:33 PM.

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Old 07/28/08, 6:33 PM   #1807
pope master
Von Kaiser
 
Dwarf Paladin
 
Firetree
Originally Posted by Lookit View Post
I tend to think it would be easier to test this using damage instead of healing, as you won't run into the issue of SA aggro gain, nor of overhealing not producing any threat.
I think the goal of these tests was specifically about tanking skellies in Sunwell, keeping them off healers, and determining if SoR threat splits. To that end, I would say the test fullfilled its objectives

Now, if we wanted to determine if chain-casting SoR or RF produces more threat (say, in a single target tanking situation), we should use damage to account for those various issues you brought up

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Old 07/28/08, 6:38 PM   #1808
Denogran
Don Flamenco
 
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Dwarf Paladin
 
Gilneas
Originally Posted by Vitae View Post
I think you're reading a confrontational attitude into my posts that was not initially present, but regardless. I did provide some anecdotal tests at first, and asked if anyone had greater experience. But I'll do some more scientific trials here, sure.

...test stuff..

Relevance: Chain casting it will indeed outaggro casual healing on a fight like felmyst, as healers are unlikely to be doing the ~1100 hit points per second that is required to outaggro it with salvation/threat talents during the skeleton phase, particularly when coupled with power gains and reactive heals. It is not, however, a replacement for the actual threat of consecrate in any way.

One caveat of my testing process is that I was healing the paladin, so I did gain some mana back in the process.
Interesting, thanks for doing that. Couple of questions. Was the healing listed effective healing? I'm assuming so, which would lower the value by around 5.5% (Spiritual Attunement causes threat equal to 1/2 the mana you're returned - 11% of the damage taken), so around 750 effective healing. I'm not sure that's going to out-aggro a healer - our shamans are throwing 2500 chain heals out there (or >1000k heal/sec), and that's not including any crits they get. Still certainly better than nothing though.

The redoubt/reckoning thing is an interesting question. I'll try to test later if I have a chance, although I might not have time tonight. I can't account for redoubt, although I don't have reckoning. Maybe I'll get a holy friend to test.

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Old 07/28/08, 6:51 PM   #1809
Vitae
Von Kaiser
 
Blood Elf Paladin
 
Black Dragonflight
Yeah, that's the effective healing according to Recount.

Additionally Tilted, my healer was already out of melee range of the monsters for these tests. At least, after the first 0 seal insta aggro test that resulted in the elite mobs I was using two shotting him.

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Old 07/29/08, 9:43 AM   #1810
 Oggie
Disharmonious
 
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Dwarf Paladin
 
Lightbringer
Shield of Righteousness is down to 200% on Test. Everything else seems 'about' the same except for the Guarded by the Light talent. Still trying to figure stuff out.

Oh, and summon mount takes no mana now. You can get locked out of holy w/ an interrupt, but no more 5sr just for mounting.

Edit:
Sorry, I forgot a few key changes from other threads, let's consolidate. Holy Shield is 6 charges base (though only talenting up to 8 atm, which I assume is a bug). Seals are 2 minutes long. Forbearance is now 3 minutes long. Divine Protection prevents 50% of damage (and does not deaggro) for the time period, giving us a ghetto shield wall on an extremely short cooldown. Still looking for more changes.

Edit2:
Judgements are on GCD now. So far nothing appears to be off it.

Last edited by Oggie : 07/29/08 at 9:50 AM.

Originally Posted by bartolimu View Post
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.

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Old 07/29/08, 9:57 AM   #1811
• Chicken
Mod
 
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Gnome Monk
 
Azjol-Nerub (EU)
Originally Posted by Oggie View Post
Shield of Righteousness is down to 200% on Test.
Could you elaborate? As far as I was aware Shield of Righteousness already was 200% of your block value as Holy damage in the previous build.

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Old 07/29/08, 11:18 AM   #1812
 Oggie
Disharmonious
 
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Dwarf Paladin
 
Lightbringer
Originally Posted by Chicken View Post
Could you elaborate? As far as I was aware Shield of Righteousness already was 200% of your block value as Holy damage in the previous build.
Formerly it was 230% of your block value, now it's down to 200%.

Originally Posted by bartolimu View Post
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.

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Old 07/29/08, 11:24 AM   #1813
• Chicken
Mod
 
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Gnome Monk
 
Azjol-Nerub (EU)
Originally Posted by Oggie View Post
Formerly it was 230% of your block value, now it's down to 200%.
Are you certain that wasn't caused by one of your talents modifying the tooltip? A few of us calculated threat scaling with strength before the recent beta patch and we all used a 200% block value modifier for Shield of Righteousness damage (As based on the way Wowhead had it listed). Shield of Righteousness stating it would deal 230% damage would seem fairly logical if it's tooltip was modified by Shield of the Templar.

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Old 07/29/08, 11:29 AM   #1814
 Oggie
Disharmonious
 
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Dwarf Paladin
 
Lightbringer
Originally Posted by Chicken View Post
Are you certain that wasn't caused by one of your talents modifying the tooltip? A few of us calculated threat scaling with strength before the recent beta patch and we all used a 200% block value modifier for Shield of Righteousness damage (As based on the way Wowhead had it listed). Shield of Righteousness stating it would deal 230% damage would seem fairly logical if it's tooltip was modified by Shield of the Templar.
Yup, I'm a moron. Do ignore. Sorry, was not intending in any way to spread false info, it simply never occured to me that the tooltip for the spell would update in that fashion.

Originally Posted by bartolimu View Post
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.

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Old 07/29/08, 11:45 AM   #1815
Tilted
Piston Honda
 
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Dwarf Paladin
 
Malygos
Originally Posted by Vitae View Post
Yeah, that's the effective healing according to Recount.

Additionally Tilted, my healer was already out of melee range of the monsters for these tests. At least, after the first 0 seal insta aggro test that resulted in the elite mobs I was using two shotting him.
Ah, good point. Thanks for the clarification.

Using a rough average of 1100 healing per SoR cast, it looks like your tests show SoR to generate about 123 unmodified threat per cast. That's awful damn close to the 120 number that's been floating around this thread. It's always good when tests from different sources produce similar results.

Napkin math:

SoR threat = 1100 (healing that pulled aggro) * 0.5 (heal modifier) * 0.8 (druid subtlety talent) * 1/1.9 (Righteous Fury) * 1/1.3 (130% threat to pull from range) = 178.14 threat per cast - (110 mana generated from SA * 0.5 mana modifier) = 123.14 threat after removing threat from mana regen

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