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08/02/08, 6:43 AM
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#1831
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Mod
Gnome Monk
Azjol-Nerub (EU)
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I have a request for beta Paladins. Could you run this macro:
/script local _,_,_,_,tht = UnitDetailedThreatSituation("target","player"); tht = tht / 100; DEFAULT_CHAT_FRAME:AddMessage(tht)
After using one of the following abilities on a mob:
1) Hammer of the Righteous.
2) Shield of Righteousness.
Include as well how much damage the ability did please. Also include whether or not you had Righteous Fury active.
Additionally I'd be interested in the results of the same macro if you buff yourself with a Seal after body pulling a mob. Include which Seal you used as well please. Results for any other abilities are welcomed as well, if it's a damaging ability or a healing ability please remember to include the damage or healing done.
Thanks in advance to anyone that decides to help.
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08/02/08, 9:36 AM
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#1832
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King Hippo
Dwarf Paladin
Twilight's Hammer (EU)
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Originally Posted by Chicken
I have a request for beta Paladins. Could you run this macro:
/script local _,_,_,_,tht = UnitDetailedThreatSituation("target","player"); tht = tht / 100; DEFAULT_CHAT_FRAME:AddMessage(tht)
After using one of the following abilities on a mob:
1) Hammer of the Righteous.
2) Shield of Righteousness.
Include as well how much damage the ability did please. Also include whether or not you had Righteous Fury active.
Additionally I'd be interested in the results of the same macro if you buff yourself with a Seal after body pulling a mob. Include which Seal you used as well please. Results for any other abilities are welcomed as well, if it's a damaging ability or a healing ability please remember to include the damage or healing done.
Thanks in advance to anyone that decides to help.
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Was just about to grad a friend to do some aggro testing. Didnt know there was a clever macro thingy to work out threat.
I'm on it
Edit: Chicken, i've copied and pasted the macro, tried loads of abilites etc and whenever i press the macro it simply reporta 0 every time.
Last edited by bellator : 08/02/08 at 9:42 AM.
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08/02/08, 10:23 AM
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#1833
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Mod
Gnome Monk
Azjol-Nerub (EU)
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Originally Posted by bellator
Was just about to grad a friend to do some aggro testing. Didnt know there was a clever macro thingy to work out threat.
I'm on it
Edit: Chicken, i've copied and pasted the macro, tried loads of abilites etc and whenever i press the macro it simply reporta 0 every time.
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I was afraid that might happen. Looks like we'll have to test these things the old-fashioned way after all.
Thanks for trying in any case.
Edit: I've heard some report that my macro above should return the exact threat on a target, but only if there is another person on the target's aggro list. Even then it doesn't always update on the client instantaneously.
Stuff like this really makes me wish I had beta access, figuring out a method to get the exact threat reports the function is supposed to give would be a great resource.
Last edited by Chicken : 08/02/08 at 11:37 AM.
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08/02/08, 12:50 PM
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#1834
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Still Bald Bull
Human Paladin
Earthen Ring
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I'd kinda like to see something new and different in the BoSanct slot. I think one-point talents should give you something new and different, not just a numerical boost to some current ability e.g., Aura Mastery is a terrible 11-point talent.
We seem to be pretty well covered on the "oh shit" front with the new DP and 20-minute LoH, but it would be nice to see something else cool. Like an ability to transfer Holy Shield to someone else, with threat generated by the reactive damage coming back to the paladin. Say, with a 5-minute cooldown.
Originally Posted by Chicken
Stuff like this really makes me wish I had beta access, figuring out a method to get the exact threat reports the function is supposed to give would be a great resource.
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All regular EJ contributors/posters should have beta access.
I mean obviously, right?
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My comrades are my weapons, and I am their shield.
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08/02/08, 2:35 PM
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#1835
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Von Kaiser
Human Paladin
Emerald Dream
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Originally Posted by Cathela
I'd kinda like to see something new and different in the BoSanct slot. I think one-point talents should give you something new and different, not just a numerical boost to some current ability e.g., Aura Mastery is a terrible 11-point talent.
We seem to be pretty well covered on the "oh shit" front with the new DP and 20-minute LoH, but it would be nice to see something else cool. Like an ability to transfer Holy Shield to someone else, with threat generated by the reactive damage coming back to the paladin. Say, with a 5-minute cooldown.
All regular EJ contributors/posters should have beta access.
I mean obviously, right?
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With the mana problems I am hearing, maybe BoSanct could be changed to a talent that returns some mana on blocks.
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08/02/08, 3:27 PM
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#1836
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Honorary Toastr
Night Elf Priest
Dragonblight
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Originally Posted by Strom
With the mana problems I am hearing, maybe BoSanct could be changed to a talent that returns some mana on blocks.
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Be nifty if BoSanc returned mana or rage on block. Perhaps with a short cooldown though? (By which I mean restores 200 mana or 2 rage when a block occurs, this effect cannot occur more than once per 2 seconds).
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08/02/08, 4:01 PM
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#1837
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Von Kaiser
Draenei Paladin
Terenas (EU)
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RE: BoSanc and mana return
Such a large fix to class mechanics should not be baked into a blessing, it should be fixed with a passive ability/talent. This removes the potential for "I ran out of mana, need more paladins in the raid for kings+wisdom+sanct" - an unlikely comment from a competent player perhaps, but I still feel that the trend of no longer trying to fix major class issues by packing in more talents should continue.
Edit: Clarification
Last edited by Maelstrom : 08/02/08 at 4:07 PM.
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08/03/08, 4:44 AM
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#1838
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Von Kaiser
Blood Elf Paladin
Doomhammer
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I've been playing in the beta all day, trying out different gear and spells. I've only experienced downtime, in or out of a dungeon, when using... well... the kinda gear you guys are talking about as ideal. Swapped to some holy items - spellpower, int, sta, crit, mp5, haste - went back to SoRighteousness instead of Blood, and downtime just vanished. DPS in all scenarios was the same or better, though that could just be leftover TBC gear and my propensity for huge pulls talking. Divine Plea stretches further that way as well. In any case, I think I'm going to drop Divine Strength temporarily and pick up Seals of the Pure instead. Oh yes.
Are those reporting mana problems skipping Guarded by the Light and/or Shield of the Templar?
My eyes keep coming back to the crit heal bonus on Touched by the Light. I can't help but think that Blizzard is pointing us towards some alternate route for dealing with places we've overgeared.
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08/03/08, 1:36 PM
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#1839
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Don Flamenco
Blood Elf Paladin
Icecrown
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Originally Posted by Nobbynob Littlun
I've been playing in the beta all day, trying out different gear and spells. I've only experienced downtime, in or out of a dungeon, when using... well... the kinda gear you guys are talking about as ideal. Swapped to some holy items - spellpower, int, sta, crit, mp5, haste - went back to SoRighteousness instead of Blood, and downtime just vanished. DPS in all scenarios was the same or better, though that could just be leftover TBC gear and my propensity for huge pulls talking. Divine Plea stretches further that way as well. In any case, I think I'm going to drop Divine Strength temporarily and pick up Seals of the Pure instead. Oh yes.
Are those reporting mana problems skipping Guarded by the Light and/or Shield of the Templar?
My eyes keep coming back to the crit heal bonus on Touched by the Light. I can't help but think that Blizzard is pointing us towards some alternate route for dealing with places we've overgeared.
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Well I see the crit heals bonus as just a "we want Prot Paladins to wear Holy Paladin gear when healing, not Resto Shaman gear" effect. The idea I believe is still that Prot Paladins will heal on fights they are not tanking, and if you do it wearing Holy Paladin gear you'd normally have a bunch of crit that is fairly useless (since you lack Illumination). With the bonus from Guarded by the Light, all that crit is more useful. I really think that's all there is to it.
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08/04/08, 1:27 AM
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#1840
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Glass Joe
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Gear, Gems, Questions
Hello all my name is TheGodthor and I am a tankadin. I have a few questions regarding gems, gear, and rotation of spells.
This is a link to my character The World of Warcraft Armory. The World of Warcraft Armory
1) Ok first question about gems. I have been told numerous things from tanks in my guild such as stack nothing but stam gems. Or gem for the socket bonus. Most of the other tanks in my guild are prot warriors and require diff things than an armored tankadin.
2) Second question is about gear, what should i be looking for in gear when getting a new badge gear item, or from a raid/instance. I have read that paladins need more block then parry/dodge beacuse they generate threat greater form being hit. True? Also should I try and get more spell damage in my gear. Currently I am around 390 and have read that 400 is the mark to reach.
3) What is a good amount of stam/hp for a prot pally to have prior being buffed. 15k? 16k?
4) Last question, what is a good spell rotation. I currently do holy shield, seal of rightous, judgement, consecrate, and repeat in that order.. Tips?
Well thank you for your help guys. And hope to get some feedback about this soon.
Thor
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08/04/08, 2:48 AM
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#1841
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King Hippo
Troll Priest
Steamwheedle Cartel
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Don't sign your posts.
1) Protadins scale very well with stamina and stamina is probably the best thing to gem until late BT (and in Sunwell Kalecgos and Felmyst favour stamina while Brutallus, Twins, and M'uru favour avoidance). So ya at your level I would stack nothing but stamina gems.
2) Badge gear versus raid gear is not usually an either/or question. If raid gear drops and you can get it, do so. When you have enough badges to get gear that way, do that. I would probably make the badge pants my next purchase if I were you. I'd also replace your violet eye trinket with a commendation of Kael'thas.
Any time the boss threatens your health you will want as much true avoidance (parry/dodge) as you can get - block is of limited use against heavy hitters (apart from assuring uncrushability). Against small hitting mobs (like AoE packs) block is good, although in Hyjal the abomination stuns reduce its effectiveness (since the only time you're seriously threatened tends to be when you're stunned).
There is no "mark" for spell damage. If you are having threat issues, stack more. If you are not, do not. More is always better, but it is almost never worth sacrificing survivability for spell damage (for progression gearing; farm raids are obviously different).
3) What level of content are you talking about? 15k unbuffed is probably fine for most of t5 (might want more if you're tanking Morogrim or something).
4) Keep holy shield up and use your other abilities (judgement, exorcism, consecration) as often as possible. Assuming you don't want to be crushed the holy shield cooldown forces a 10 second cycle, so you just cast each of the three once per 10 seconds, adding in exorcism if applicable.
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08/04/08, 5:29 AM
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#1842
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Glass Joe
Night Elf Rogue
Kargath (EU)
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Originally Posted by Thegodthor
1) Ok first question about gems. I have been told numerous things from tanks in my guild such as stack nothing but stam gems. Or gem for the socket bonus. Most of the other tanks in my guild are prot warriors and require diff things than an armored tankadin.
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What do you think about this?
If you are @ 490 defense and crush immune, check your total avoidance resp. check how much mana and/or surviving-problems you have.
- If you have problems dying to fast from a lot of big hits in a row => avoid
- If you go oom too fast => Stamina
Staudamm doesn't have any pure Stamina gemming and is doing quite well.
Originally Posted by Thegodthor
2) Second question is about gear, what should i be looking for in gear when getting a new badge gear item, or from a raid/instance. I have read that paladins need more block then parry/dodge beacuse they generate threat greater form being hit. True? Also should I try and get more spell damage in my gear. Currently I am around 390 and have read that 400 is the mark to reach.
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Already answered above
Originally Posted by Thegodthor
3) What is a good amount of stam/hp for a prot pally to have prior being buffed. 15k? 16k?
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Depends on content. Just test & tweak.
Originally Posted by Thegodthor
4) Last question, what is a good spell rotation. I currently do holy shield, seal of rightous, judgement, consecrate, and repeat in that order.. Tips?
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First put priorities. Then find your own rotation.
I currently do holy shield, seal/judgement, consecrate and so on.
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08/04/08, 12:42 PM
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#1843
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Piston Honda
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Regarding mana problems, what sort of rotations do you guys use? Did you pick up Improved Judgement for an 8s cycle or are you sticking with the 10s cycle? It doesn't surprise me at all to hear of mana problems in beta when I run into mana problems in live now without all the nifty new talents/spells. Toss in Shield of Righteousness and Hammer of the Righteous and I can see mana starvation being a very real problem.
That said, with a fairly substantial boost to threat generation, it's entirely possible we'll be able to hold aggro just fine without using every single ability on every cooldown.
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08/04/08, 4:08 PM
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#1844
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King Hippo
Troll Priest
Steamwheedle Cartel
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I've never specced imp. judgement because I don't really have points to spare and in a sustained threat situation it clips with the holy shield cooldown. My rotation is generally judgement, shield, consecration, repeat. We have so few threat skills at the moment that it's hard to complicate it, really... the only other thing you can do is increase consecration uptime by letting holy shield dip (and potentially letting a crush through).
I've never really had mana issues... if the mobs aren't hitting me hard enough to give me mana back, I pull more of them. Consecration ensures that the only limit to the amount of mobs a protadin can tank is the protadin's own survivability. You don't want to mass pull casters, of course, but casters tend to do a good amount of damage (because they ignore armour and block) so that balances out.
I'll also fairly commonly not spend mana building threat on a weak mob, but just use hammer of justice and taunt to keep it from killing anyone before it dies.
Against bosses I stop consecrating if I'm worried about running out of mana, but there aren't many bosses where that's a concern. Curator would be one (in that fight I save AW for the evocation of course and use everything there).
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08/04/08, 4:30 PM
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#1845
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Piston Honda
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I'm specifically concerned about people with access to the beta realm. The main reason I asked about Improved Judgement is that in beta it allows for a "true" 8s rotation now that Holy Shield is on an 8s cooldown. Now that Judgement is going to be put on the GCD it becomes another 1.5s that we need to account for in our cycles. That, and an 8s rotation will use ~25% more mana over time compared to a 10s rotation.
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