Ah, I was not aware the proportions were constant. White damage it still a much higher threat component overall due to considerably higher white damage in general (which is at the least something of a side effect of HotR and the multiple AP effects already listed, so that would be a bit of a circular arguement).
So let's strike white damage off the list as a primary reason, and keep it with HotR, SBV, and all the abilities scaling with AP now, with white damage as a happy bonus (and added to by HotR scaling so well with high dps weapons).
Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
Not to mention that there's an inherent weakness to getting BoK on the same pally who will be blessing Sanc on all the tanks- the people it is, in general, most important to have Kings on in the first place. So you have to pick kings or 15% str to make it further anyway, it's a no brainer.
The idea isn't doing kings on tanks, you still have to have another paladin do that. It's about letting that other paladin also do improved wisdom/might on DPS while you do kings on them. It's far from obvious whether getting kings (which means your DPS getting improved wisdom/might instead of your non-improved) or not is worth giving up something else. You could grab improved might cheaper though and at least have your physical dps get the improved blessing, but even that isn't something that obviously is or isn't worth the cost. Either way you don't lose any survivability, only threat.
I've seen comments that go both ways regarding threat talents... If you want to pick up all survivability talents, even without anything extra you still have to choose, so I think a comprehensive priority list of which threat talents provide the best threat per talent point would be useful. Mostly seals of the pure VS reckoning VS improved judgement VS benediction VS conviction.
You can essentially strike improved judgement off the list - you will need 1 and only 1 point to enable the 969 rotation discussed previously. The threat element is trivial compared to the headache of trying to fit 10 second judgements into a rotation (and you will be GCD locked with 1 point, so 8 second judgements won't give extra threat).
Correct me if i'm mistaken but as far as reckoning and imp judgement are already covered. 1/2 in imp judgement is necessary for 96969, and reckoning although may add to your dps due to the white damage and mechanics of seal of vengeance/corruption is a small increase in tps while also causing parry gibs. Attempting to include benediction in such a comparison is also sketchy at best. Mana efficiency is huge when you out gear an area or are offtanking, but can be completely meaningless in harder hitting content or aoe situations with the new blessing of sanctuary. Not to say there isn't some validity in comparing seals of the pure and conviction, but it seems that the others shouldn't be on the list.
White attacks aren't more valuable than they were under blessing of sanc in 2.4, but the difference is that you'll actually do a lot more white damage than you used to, just because of how itemization works now.
Also the stuff that drives your white damage also drives your holy damage - most directly in the case of the hammer but indirectly also with all that AP scaling.
It's not clear how useful reckoning is - white damage is still a relatively small component of threat, but there are indirect benefits to more swings, and all the reasons a fast weapon is nice for a tank tend to apply to reckoning....more procs of seals, etc. The tradeoff is likely to e reckoning for kings though, not the +15% strength for kings. The jury's still out though - seals of the pure and pursuit of justice are attractive point-sinks that will compete for those last 5 talent points.
It is worth noting that Reckoning did get a small improvement in 3.0 compared to pre-3.0; it's now able to proc on fully blocked attacks as well, while previously it could only proc from attacks that actually did damage. You still can't proc it from a dodge, miss or parry, but it's still a big improvement over the older version.
Of course, you were unlikely to fully block attacks in a situation where the extra threat from reckoning would make a noticeable difference, but it makes it somewhat better for soloing at least.