Yes, it has been done before, many times, in varying levels of gear and spell damage. In fact, it was commented on just a few posts above you.
As with many multi-tank bosses, once prot pallys reach a certain gear level, they can reduce fights to single-tank bosses. Illhoof and Void Reaver are the 2 most common examples of this. Certain fights will never be reduced to single-tank fights (Lynx in ZA...until level WotLK maybe), but Void Reaver is frequently solo-tanked by a prot pally.
Hello all. I would like to say that on Monday night my guild and I killed Void Reaver. In that fight I was the main tank and I held aggro the whole fight, we never transitioned to another tank. This was due to my tank spec with sanctity, and the fact that I peak at 1037 spell damage. I was just wondering if that has been done before and how common or difficult it is.
btw I am wearing only t4 and SSC or lower gear, and one trinket I got from the eye.
The fact that his knockback is physical and thus can be parried/dodged makes solo tanking VR for a very large part an issue of luck.
I've recently come into some gold (switched my main to JC and have a few Furies cards laying around. Should I bother completing the deck for my upcoming Protadin alt? With 2.4 coming, it seems that the card won't be terribly great given the Mr.T trinket. I come from experience as a Warrior tank- and understand trinket swapping can happen on a pull by pull basis. But given the relatively high gold cost involved was wondering if it's even worth it now?
At the very least I'm looking at it being a great twink trinket when my alt reaches 70.
On a side note- if any of you guys were forced to re-roll your protadin. What would be the fastest method to gear out? I have a few pieces of easilly obtained planned out, but am not sure what to fill the rest with.
On a side note- if any of you guys were forced to re-roll your protadin. What would be the fastest method to gear out? I have a few pieces of easilly obtained planned out, but am not sure what to fill the rest with.
...
Shield - Sha'tar rep
I'm right at the point of trying to Kara/T4 gear my paladin alt right now, and I actually found it quicker to grind up the honor for [Gladiator's Shield Wall] (S1 Arena shield ) than to grind the rep for [Crest of the Sha'tar]. The only thing you lose with the Sha'tar shield is a bit of defense and a very small amount of dodge; everything else is a gain. The S1 shield has more stamina, more armor, and more block value.
Also, I have found that the resilience on it is somewhat useful. It allowed me to dance above and below the 490 def. mark by a bit, which means I could equip a Stamina + Block Rating trinket set instead of a Defense + Avoidance trinket set, remaining uncrushable and uncrittable even though I was below 490 def. (I've had some upgrades since then, though, so I'm back above 490.)
EDIT: For reference, my armory link. (Never mind the spec; I'm experimenting with Reckoning. Without an epic weapon, I'm having problems holding agro off the guild mains that run Kara with my undergeared alt...)
I didn't read all Pages so I don't know if it was mentioned, But a Paladin tank can Reach 303 Frost/307Nature Resistance in the Hydross fight with a flask and hunter.
I essential Solo Tank the Hydross Encounter. We use feral druids and warriors to pull the spawn adds to me, and thru mark 1 and 2, tanking Hydross and 4 adds is perfectly feasible, and even recommended so that they can be aoe'd down. at those Resists you can Easily Tank both phases wit little issue. Just be sure not to reach Mark 5 or you'll sink, but that applies to all tanks.
Although our guild Out gears the encounter now, I can mention that when I got the gear to solo tank the encounter, We never wiped on Hydross again(pending stupidity of a player or disconnects), and have had some fearsome kill records. (Killing hydross with 3 or 4 minutes to spare before enrage.)
Anyone else tried it? I can assure you it works and works wonderfully.
Also helps to be the first tank on hydross, as it is the longest dps phase On hydross is the First pull phase. by popping Avenging Wrath, your guild can pop all trinkets, cool downs and heroisms and deal a great deal of damage.
I didn't read all Pages so I don't know if it was mentioned, But a Paladin tank can Reach 303 Frost/307Nature Resistance in the Hydross fight with a flask and hunter.
I essential Solo Tank the Hydross Encounter. We use feral druids and warriors to pull the spawn adds to me, and thru mark 1 and 2, tanking Hydross and 4 adds is perfectly feasible, and even recommended so that they can be aoe'd down. at those Resists you can Easily Tank both phases wit little issue. Just be sure not to reach Mark 5 or you'll sink, but that applies to all tanks.
Although our guild Out gears the encounter now, I can mention that when I got the gear to solo tank the encounter, We never wiped on Hydross again(pending stupidity of a player or disconnects), and have had some fearsome kill records. (Killing hydross with 3 or 4 minutes to spare before enrage.)
Anyone else tried it? I can assure you it works and works wonderfully.
Also helps to be the first tank on hydross, as it is the longest dps phase On hydross is the First pull phase. by popping Avenging Wrath, your guild can pop all trinkets, cool downs and heroisms and deal a great deal of damage.
Mind itemizing the gear you have to reach that level of resist? I have a few trinkets/rings and some of the epic NR resist gear but having trouble figuring out what else to get crafted.
Edit: The tooltip does not show 2.4 stats which are: 33 Stamina, 21 Intellect, 21 Spell Haste Rating, 229 Spell Damage.
Both items almost identical statwise except for the spellhaste vs spellhit, and with the changes to spellhaste lowering global cooldown to a limit of 1.0 versus the current 1.5 global cooldown I am trying to decide if this weapon is worth getting in place of the mace. Aside from stats, the fact that the sword is not a giant pink crystal is a definate plus.
I've recently come into some gold (switched my main to JC and have a few Furies cards laying around. Should I bother completing the deck for my upcoming Protadin alt? With 2.4 coming, it seems that the card won't be terribly great given the Mr.T trinket. I come from experience as a Warrior tank- and understand trinket swapping can happen on a pull by pull basis. But given the relatively high gold cost involved was wondering if it's even worth it now?
At the very least I'm looking at it being a great twink trinket when my alt reaches 70.
On a side note- if any of you guys were forced to re-roll your protadin. What would be the fastest method to gear out? I have a few pieces of easilly obtained planned out, but am not sure what to fill the rest with.
The MT heroic trinket is a direct upgrade of the Darkmoon Card in my opinion. Though I would still prefer the Vengeance card over the badge/pvp trinket.
As for your second question, farming heroics/kara/za (once your gear is good enough) as much as possible is by far the easiest and most efficient way to gear up any class these days.
The NB shield (and in my opinion, the s1 shield aswell) is superior to Sha'tar shield, as grinding the rep doesnt seem to be the most efficient use of your time unless you plan on doing heroic Bota+Arca+Mech each lockout.
Mind itemizing the gear you have to reach that level of resist? I have a few trinkets/rings and some of the epic NR resist gear but having trouble figuring out what else to get crafted.
Shoulder- Justicar Shoulders (jemmed normally) = 0 resistance. I could put void spheres, but this was also my normal tank set so I couldn't at the time. could do it now but..... meh.. you could get the mantle of Abram in Kara and void sphere that up if you wanted.
Cape-Syrannis' Mystic Sheen (+7 Resist all enchant)- Botanica =+19 FR, +19 NR
This is significant in that 12 Defense Rating offer 0.81% avoidance, significantly more than the 0.63% avoidance of Enchant Cloak - Dodge.
On a side note- if any of you guys were forced to re-roll your protadin. What would be the fastest method to gear out? I have a few pieces of easilly obtained planned out, but am not sure what to fill the rest with.
I'd like to point you towards this guide, which aims to let you get uncrushable/geared out as quickly as possible, without relying on random dungeon drops.
Perhaps a slight addition for 2.4 in that list would be getting Shattered Sun Offensive rep for the [Seeker's Gavel], which is superior to the [Continuum Blade].
The [Sunward Crest] is also available at Exalted, taking out 2 birds with 1 stone, although the [Shield of the Wayward Footman] might still be better depending on your uncrushability needs.
Edit: The tooltip does not show 2.4 stats which are: 33 Stamina, 21 Intellect, 21 Spell Haste Rating, 229 Spell Damage.
Both items almost identical statwise except for the spellhaste vs spellhit, and with the changes to spellhaste lowering global cooldown to a limit of 1.0 versus the current 1.5 global cooldown I am trying to decide if this weapon is worth getting in place of the mace. Aside from stats, the fact that the sword is not a giant pink crystal is a definate plus.
It's viable, but it's defintely worse than the Hammer is. Lowering the GCD does have some benefit, but even in fights where you use all your threat abilities you'll still be waiting for ability cooldowns to finish, so it isn't going to help much. The only time having spell haste would be a benefit is if you could get enough of it to make it so that you don't have to wait to cast Consecration until after you cast Holy Shield on a mob that crushes, and that takes 315.2 spell haste rating and you'd still be getting a better threat upgrade from using an equal amount of itemization's worth of pretty much any other threat increasing stat.
It's got slightly lower spell damage too. Hammer of Judgement is pretty much entirely superior.
2.4 is likely to introduce Season 4 as well; either immediately on it's release or a few weeks after it's release. Making [Merciless Gladiator's Gavel] pretty easily available, and while it's slightly worse when it comes to Stamina and spell damage, I'm pretty sure the spellhit makes it average out to be better when it comes to threat.
Originally Posted by Prinsesa
Just chiming in to mention a new Cloak enchant that was just implemented in the latest PTR build:
This is significant in that 12 Defense Rating offer 0.81% avoidance, significantly more than the 0.63% avoidance of Enchant Cloak - Dodge.
It actually only offers better uncrushability, not better avoidance. The difference is extremely small though, with the new enchant offering 0.2% dodge, miss and parry (or 0.6% total), versus the 0.63% dodge of the Dodge Rating enchant. It's probably worth using the new one simply since it offers better gear swapping opportunities for resist fights.
One final edit:
Has anyone done testing on Enchant Weapon - Deathfrost? I don't really have the time for this myself, and I'm curious how it's uptime is on a single target. It might be a pretty good mitigation enchant if it's got a high enough proc rate and uptime, though it'd probably be wasted if you have someone to keep up Improved Thunderclap since it's unlikely the two stack.
Last edited by Chicken : 02/28/08 at 6:30 AM.
buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
One of my personal goals is to tank VR for the entire fight. I'm rocking about 600spell damage, hitting my avoidance... let's just say I don't die.
The problem I'm in encountering is two-fold.
1. My raid leader is freaking because VR moves when I get knock backed and I keep agro. It's only about 1yd because I'm quick and hustle back to him on knockback. But all the same he's worried about it and I can do little to ease this.
2. I get knockbacked early in the fight before I have a chance to generate enough threat to hold him during a knockback.
My opinion is that my raid leader shouldn't need to worry if VR moves a few yds during the fight, however if someone has a good way to avoid this (besides not keeping agro through the knockback) let me know.
Also if anyone knows what sparks the knockback that would be great. I'm fairly certain it's random.
Question:
For those tanks who have successfully tanked the entire VR fight. Are the other tanks fighting for agro with you or just sitting back and letting you tank it?
Tanking void reaver an entire fight is for a very large part knockback luck dependant, not so much TPS. The fact that you can avoid the physical knockback and deagro makes it near unpredicatable aswell.
Due to the nature of deagro's, I'm fairly certain you cant expect to take most of them and overcome it by pure TPS.
On VR pulls where I don't dodge/parry as many knock-backs as I'd like, particularly early, I generally lose aggro for a bit and regain it when another tank gets knocked back.
Just keep spamming consecrate/judgement and pop a mana pot if you start getting low. Its really not hard to keep threat up for a good while waiting for the current MT to get knocked.
VR's deaggro is casued by a skill called Knock Away -- most boss mods (BigWigs certainly does) should have a timer for it. Since a Knock Away early on won't make me lose aggro, I watch Omen for a bit, and when I reach a point where it might cause me to lose aggro, I use the clicky on my avoidance trinkets.
That improves the odds a little bit, but you're still down to luck in the end. More spell damage certainly helps your initial lead, but given enough Knock Aways, you're ultimately going to lose aggro.
I'm right at the point of trying to Kara/T4 gear my paladin alt right now, and I actually found it quicker to grind up the honor for [Gladiator's Shield Wall] (S1 Arena shield ) than to grind the rep for [Crest of the Sha'tar]. The only thing you lose with the Sha'tar shield is a bit of defense and a very small amount of dodge; everything else is a gain. The S1 shield has more stamina, more armor, and more block value.
Shields are to armor what weapons are to spelldamage: the slot where you get far greater returns than anywhere else. It's not uncommon for the shield to account for over 1/3 of your total armor. For that reason it's often worthwhile going for the highest-armor (and hence highest-ilevel) shield you can get your hands on, even if it doesn't have tanking stats on it.
EDIT: Also, even though I've upgraded to the spelldamage shield off of BT trash, I'm finding the PvP shield handy for tanking Flames of Azzinoth. Crushing blows aren't an issue, and the resilience on the shield makes it easier to cap both defense and FR simultaneously.
My comrades are my weapons, and I am their shield.
I'm currently levelling up a protection paladin, with the intention of tanking when I hit high levels. But something which is a little unclear to me regards the threat from seals and judgements. Obviously, SoR and JoR provide threat through holy damage, and JoC adds extra threat during a longer fight. But what about seals and judgements such as light and wisdom? Do these effects add threat? And if so, who to? I ask specifically about the healing from seal and judgement of light. Does the person receiving the healing get the threat (like in Earth Shield) or does the paladin casting the spell get the threat (like in Vampyric Embrace)?
Obviously if it's the former, then it does little for threat generation, but if it's the latter, and the paladin casting the spell gets all the healing threat, would this make these seals and judgements useful for tanking? Or is it better to stick to righteousness and crusader?
Edit: I apologise if this is common knowledge, or has been asked before.
I'm currently levelling up a protection paladin, with the intention of tanking when I hit high levels. But something which is a little unclear to me regards the threat from seals and judgements. Obviously, SoR and JoR provide threat through holy damage, and JoC adds extra threat during a longer fight. But what about seals and judgements such as light and wisdom? Do these effects add threat? And if so, who to? I ask specifically about the healing from seal and judgement of light. Does the person receiving the healing get the threat (like in Earth Shield) or does the paladin casting the spell get the threat (like in Vampyric Embrace)?
Obviously if it's the former, then it does little for threat generation, but if it's the latter, and the paladin casting the spell gets all the healing threat, would this make these seals and judgements useful for tanking? Or is it better to stick to righteousness and crusader?
Edit: I apologise if this is common knowledge, or has been asked before.
Both Judgement of Wisdom and Light work like Earth Shield do. That is, the threat they cause is attributed to the person that is receiving the benefit, not the paladin.
buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
Hello Paladins, I'm attempting to put together a rough guide on prot paladin Elixirs and Flasks for my guild, particularly concerning Mount Hyjal tanking. So far I've been unable to find any reliable formulae regarding the damage reduction effects of the more popular tanking flasks and elixir combos (Flask of Fort, Chromatic, Elixir of Mastery/Fortification, etc.). Any help in this area would be greatly appreciated. Thanks in advance.
I apologize if this has been covered, I have searched but came up with so many threads it was hard to find an answer.
I am in a position with my guild that I go back and forth between Prot and Holy depending on the raid. While we are clearing trash in MH I am the AOE tank and off-healer on most bosses. When we Archi or BT I am back to holy. This makes me carry A LOT of gear.
Anyhow, is Block Value important to a Pally Tank?
I know Block Rating is needed to become un-crushable and is vital to what we do (from what I know, it goes into determining the percentage of what we block.
Is Block Value the amount for what we block? From what I have read, Block Value is important to Warriors as it is a coefficient to the damage in Shield Slam. Does it have any significance in things Pallies can do (i.e. Holy Shield values?)
I got the Illidan shield today which brings my prot shield total to 3 (not bad for an offspec, now if only some more illidan healing loot dropped ).
Bulwark, ZA shield and spelldamage trash shield.
I mainly tank ZA speedruns these days and am finding it hard to decide on what shield to use in which situation. Opinions?
edit: better ignore my armory also, I have no idea in what gear or spec I logged (holy being my raiding spec). I used a blue +def trinket when I'm not wielding the Bulwark to maintain crit immunity but lets ignore this fact for now and just assume I only swap shields and maintain uncritability. (as I can compensate this with flask or when teron or Azgalor decides to drop his gloves again)
Has anyone on the PTR tested if [Timbal's Focusing Crystal] works with Consecrate (and/or Seal of Vengeance)? I've been wondering about this for quite some time.
I'm almost sure it would work with SoV stacks, but I would be very surprised if it worked with consecration. The wording causes me to believe it is governed by a debuff DoT ticking on the target to potentially proc. I don't believe a DoT AoE such as consecration counts as periodic damage; since there's no debuff, it's likely regarded by the engine as multiple ticks of directed damage.