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Old 01/11/08, 5:33 AM   #601
Veneda
Von Kaiser
 
Blood Elf Paladin
 
Earthen Ring (EU)
Originally Posted by Sarkan-ZdC View Post
You did put +40 Spelldamage on the Karazhan Prince Healing Hammer??
Wouldn't suprise me - I was using [Merciless Gladiator's Salvation] with +81 healing enchant as tanking weapon for a while. It had total of 168 spell damage, which was slightly better then for example Continuum Blade with +40 spell damage.

After upgrading to [Gladiator's Gavel] with +40 spell damage I ceased to do that of course, but point is that certain healing items might at some point be marginally better then spell damage weapons - especially considering that there is a good chance damage ones will be highly contested drops.

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Old 01/11/08, 7:41 AM   #602
Sarkan-ZdC
Von Kaiser
 
Human Paladin
 
Zirkel des Cenarius (EU)
Well, with +81 Healing I could understand. Cause you can use the weapon afterwards as a healing weapon. But putting +40 Spelldamage on a pure (Priest/Druide) Healing Weapon would be way to expansive for me.

- Hammer of the Unearthed Secrets is a good SoVengance Weapon and can be bought on exalted lower City
- Sword of the Archmage the same for SoR and exalted honor hold

Best would be the PvP Hammer. 12 hours of PvP? Maybe 15? That is one PvP Weekend and you have a very nice starting weapon. 100% sure and no drop luck.

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Old 01/11/08, 11:06 AM   #603
Mordekhuul
Don Flamenco
 
Orc Warlock
 
Terenas
For those of you that do arenas, do you respec pvp holy before your matches, or have you found a 20/41/0 build sufficient for both raid tanking and arenas, in any cases?

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Old 01/11/08, 11:59 AM   #604
Touf
Don Flamenco
 
Tauren Warrior
 
Ner'zhul
Technically anything is fine for arenas...the main problem with prot paladins is the same as prot warriors: you can simply ignore them. Your throughput will take a sizable hit.

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Old 01/11/08, 11:59 AM   #605
Cathela
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
Originally Posted by Mordekhuul View Post
For those of you that do arenas, do you respec pvp holy before your matches, or have you found a 20/41/0 build sufficient for both raid tanking and arenas, in any cases?
If you're playing on a super-casual "we just want to do 10 matches each week and get our welfare epics team" then you can do that fine in your tanking spec. I didn't respec when I did arenas and it was no big problem. Just don't expect to go over 1500 (~350 points/week) if your team does this.

If your team is semi-serious and you want to actually climb the ladder and get more points, you'd better respec.

EDIT: I should note that at the level I'm talking about, a lot of people will assume you're holy as long as you're not wearing a two-hander and you don't give them reason to think otherwise. So they may very well decide to focus fire on you anyway, and it can actually be a lot of fun "tanking" in PvP, so long as your team has another healer.

My comrades are my weapons, and I am their shield.

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Old 01/11/08, 6:07 PM   #606
Arakai
Glass Joe
 
Arakai's Avatar
 
Tauren Death Knight
 
Eitrigg
Originally Posted by Braque View Post
Arakai - first of all, a few points to consider.

(1) If dps starts too soon that's their own fault, not yours.

(2) If a dps pulls agro and gets a BoP the BoP *temporarily* reduces their threat to zero, and you'll not be able to gain their threat lead from your taunt. BoP to save them *only* if your taunt is resisted or the mob is immune, because once BoP expires their threat on the mob will be restored/reactivated. Casters that get a BoP or taunt need to learn to stop dps while you regain a safe threat lead.

That said, you're armoury shows some pretty questionable gear/gem/enchant choices; your tanking weapon is, shall we say, sub optimal. I would suggest you reenchant your Light's Justice for healing and consign it to your healing set, and go back to either the KoT rep sword, or your Crystalforged Sword until you can either finish the grind to exulted with Lower City, and get their spell damage mace, or arena/honour grind for the Gladiator mace.

Braque - thank you very much for the input. Can you tell me (other than the weapon) what gear/gems/enchants are questionable? I'm new to this and want to be a solid tank so any pointers you can give me would be appreciated. I understand Lights is primarily a healer mace, it has lower stam (bad) but has higher spell damage so why is it a bad choice relative to the 2 blues I have? I've already got plans for this weekend to get the LC rep hammer but I'm trying to understand the logic so I don't make stupid mistakes again.

As for BoP I tend to ONLY use that to save a priest or mage's life and not as a regular taunt.

Thanks

Last edited by Arakai : 01/11/08 at 6:41 PM.

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Old 01/11/08, 7:09 PM   #607
Denogran
Don Flamenco
 
Denogran's Avatar
 
Dwarf Paladin
 
Gilneas
Originally Posted by Arakai View Post
Braque - thank you very much for the input. Can you tell me (other than the weapon) what gear/gems/enchants are questionable? I'm new to this and want to be a solid tank so any pointers you can give me would be appreciated. I understand Lights is primarily a healer mace, it has lower stam (bad) but has higher spell damage so why is it a bad choice relative to the 2 blues I have? I've already got plans for this weekend to get the LC rep hammer but I'm trying to understand the logic so I don't make stupid mistakes again.

As for BoP I tend to ONLY use that to save a priest or mage's life and not as a regular taunt.

Thanks
I'm making a guess here that you're not MTing, either that or you made an extremely compelling case why you should get [Light's Justice] over a healing class( In which case my outstanding tip would be not to piss off the healers, they gotta luuuuuvvvv you).

In that case, don't stress at your gear level about getting to uncrushable. For the vast majority of stuff you're going to be called on to tank, it really won't be make or break if you take 1.5 hits every once in a while. Frankly, due to silences, stuns and, if you're me, occasional lapses in cooldown management, you're going to take the crushing blow here or there anyway. Your goal should therefore be to make it so you can take said blow without being insta-gibbed. Uncrushable will come with time( I feel that this is somewhat controversial advice of mine, so take it as you will. Additionally, if you're MT, you have to be uncrushable, so disregard everything earlier).

To that end, I'd replace all the +8 dodge gems with +12 stamina. Dodge is an expensive stat, and stamina will probably serve you better. Also, pay for the good gems, it's worth it. You've got a coupla hundred hp lower than were you to use +12's instead of your plus 9s. The defense is more tricky, because it is absolutely crucial that you keep that above 490 and you're not too far above it. I would switch out as many gems as possible till you're around 491 or so. Again, I'd say stack stamina. Your helm is socketed to get the strength bonus, which is fairly useless.

I wouldn't use [Light's Justice]. You only gain 7 spell damage over the [Crystalforged Sword] and lose 14 stamina and some cheap block rating (which would push you back toward uncrushable - block rating is easily the "cheapest" stat out there to get to uncrushable). It's just not really worth it, at least in my opinion.

Anyway, those would be my suggestions. The badge gear will put you ahead of where I was at that level, so there's no reason you can't be successful. The cloak and bracers are good pickups too, when you can get the badges.

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Old 01/11/08, 7:27 PM   #608
Arakai
Glass Joe
 
Arakai's Avatar
 
Tauren Death Knight
 
Eitrigg
I'm MT'ing kara yes, hope to MT stuff later (if it's possible with a tankadin). I took the light's because it was either take it or it was going to be sharded so I snatched it for my healing setup instead of getting yet one more void for the guild.

Ok thanks for the advice, I'll get +40 on my crystalforge sword and get the last 7k of rep for LC. I'm hoping to get the helm off the prince one of these days as I don't really think the stalwart defender is a very good piece of gear. I have 1/2 the cards for the furies deck and I'm hoping to complete that at some point as well.

Any advice on talents for MT/threat generation?

Thanks!

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Old 01/12/08, 1:00 AM   #609
beromar
Von Kaiser
 
Human Paladin
 
Scilla
Quick question:

I debated between using the libram off Mother Shahraz over the Libram of Repentance (the badge libram). My question is: would it be beneficial to use a mod that auto switches librams for you (such as Librameister) so that when you cast a judgement it switches to the libram off Mother for the 4 second buff, then back to the Libram of Repentance.

I have my judgement spell macro'd to cast seal of righteousness afterwards so the global cooldown is being used up anyway.

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Old 01/12/08, 3:29 AM   #610
Cathela
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
So now that Shade of Akama is unbugged, does anyone know why a paladin tank seems to generate very low threat on the Ashtongue Defenders? I assume this is a bug; perhaps they don't develop threat from holy damage?

My comrades are my weapons, and I am their shield.

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Old 01/13/08, 7:50 PM   #611
bowbaq
Glass Joe
 
Orc Hunter
 
<RIP>
Eldre'Thalas (EU)
what about Seal of blood and Seal of righteousness ?

How much + sp should we have to get the same damage up with the seal of righteousness that + ap with the seal of blood ?

Would a warrior-geared pal protec with strength instead of sp be viable ? Would he make aggro enough ? Wouldn't he hurt himself too much ?


(I did seached fo 30 minutes in the forum, but I didn't found anything :x)

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Old 01/14/08, 3:36 PM   #612
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
bowbaq, I did some calculations a while back on another site and from what I remember, assuming you're using a good damage weapon (sun eater was the example) it'd take 170 spelldamage before you outpaced it with a spelldamage weapon. And that's on a single target; if you do any add-tanking seal of blood/AP is far worse since you aren't getting as much damage from consecrates.

Let's see. For AP equivalence:
1 STR = 2 AP
14 AP = 1 damage

For SoB, you get 30% of your damage as holy damage. The judgment scales with spelldamage, btw (another reason spelldamage is better: it improves SoR and JoR). So let's take the same base damage weapon:
base: 41.5 DPS

For SoB, each 14 points of AP is (1 + .3*1.9) threat, which is 1.57 TPS per 14 AP.
For SoR, each spelldamage is .5 TPS roughly. Thus you need about 3 spelldamage for the equivalent value of 14 AP. That's rough, but it's going to be close to this - so you can see how badly SoB scales for threat.

SoB is probably not a bad choice if you've got something like sun eater, don't have the spelldamage and are starting out - but it quickly becomes poor as you get better gear.

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Old 01/14/08, 3:45 PM   #613
 zeidrich
Yet again, dead again.
 
zeidrich's Avatar
 
Goblin Warrior
 
Mal'Ganis
Originally Posted by Cathela View Post
So now that Shade of Akama is unbugged, does anyone know why a paladin tank seems to generate very low threat on the Ashtongue Defenders? I assume this is a bug; perhaps they don't develop threat from holy damage?
This has always been an issue.

I think that they are specially scripted to ignore many types of incidental damage, and probably periodic damage. This would make sense, since otherwise they would aggro on healers, or anyone casting an AoE, or a number of variable generic threat sources that would stop them from merely running towards and meleeing Akama. I figure they are just not responsive to the threat from consecration because of the style of damage it is, whether it is just because they ignore consecration or whether they ignore all holy damage I'm not sure.

Have you been able to keep aggro on them through SoR/JoR at all? I've never tried. I have just known that it didn't work for us, so I took a side. I like handling the sides better anyways because the mobs come out 3 at a time, which is perfect for Avenger's Shield.

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Old 01/14/08, 3:58 PM   #614
 zeidrich
Yet again, dead again.
 
zeidrich's Avatar
 
Goblin Warrior
 
Mal'Ganis
Originally Posted by beromar View Post
Quick question:

I debated between using the libram off Mother Shahraz over the Libram of Repentance (the badge libram). My question is: would it be beneficial to use a mod that auto switches librams for you (such as Librameister) so that when you cast a judgement it switches to the libram off Mother for the 4 second buff, then back to the Libram of Repentance.

I have my judgement spell macro'd to cast seal of righteousness afterwards so the global cooldown is being used up anyway.
How do you do that?

Switch Libram -> GCD
Judgement 1.5 seconds later.
SoR Cast -> GCD for 1.5 seconds
Switch Libram -> No additional GCD because of SoR

Total time elapsed: 3 seconds
Time with Mother Libram Equipped: 1.5 seconds

If you switch after the judgement, of course you do not get the benefit of the libram. To me it is not worth triggering the extra GCD before the judgement. The heroic libram is of no use anyways once you have enough avoidance to push off crushes without it. And by the time you're at mother I would expect you would likely be well past that point.

I would simply use the Libram of Repentance as long as you need it for uncrushability. Then use the Tome of the Lightbringer when you do not. The only thing I keep the Libram of Repentance for is in case I have to tank Illidan.

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Old 01/14/08, 9:18 PM   #615
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Would a warrior-geared pal protec with strength instead of sp be viable ? Would he make aggro enough ? Wouldn't he hurt himself too much ?
I believe the general idea is that even if Seal of Blood did decent amounts of threat if you gear yourself towards AP/STR, everything else is going to suffer from your lack of spell damage. Your Consecrates and Holy Shields are both reliant on spell damage, and wearing Warrior-esque gear will cause your mana pool to tank (pun intended).

That being said, Judgement of Blood is very situationally useful. From the Retribution thread, it was concluded that JoB can never get a full resist, so if you ever need to snap aggro on a target, JoB will always come through.

I debated between using the libram off Mother Shahraz over the Libram of Repentance (the badge libram). My question is: would it be beneficial to use a mod that auto switches librams for you (such as Librameister) so that when you cast a judgement it switches to the libram off Mother for the 4 second buff, then back to the Libram of Repentance.

I have my judgement spell macro'd to cast seal of righteousness afterwards so the global cooldown is being used up anyway.
If you're crushable without the Libram of Repentance, it's not worth the momentary gap.
If you're uncrushable without the Libram of Repentance, it's not worth the swing timer reset.

------

I have some questions myself:

What do we know about Blessing of Sanctuary? Specifically:
1. Does the damage reduction apply to every hit, or on every block?
2. What's the minimum damage required to get the full 80 damage reduction on a hit? I know there's some sort of multiplier at work.

What are our gem recommendations for red and yellow sockets?

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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