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01/15/08, 2:43 AM
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#616
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Bald Bull
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So I was off on the WoW forums getting flamed by some prot pallys for knowing nothing about the spec, so I thought I'd bring it to you guys.
1) How good is pally single target TPS compared to that of a Warrior or Fuzzball?
2) Is seal weaving between SoV and SoR a large TPS increase? Is it worth the risk of resists making stacks fall off for no threat?
3) On extended fights (>=10 minutes) do you have mana issues (even while main-tanking)?
Last edited by flyingtoastr : 01/15/08 at 2:48 AM.
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01/15/08, 3:33 AM
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#618
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Bald Bull
Blood Elf Paladin
Echo Isles
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1) How good is pally single target TPS compared to that of a Warrior or Fuzzball?
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I haven't done the math on TPS generation across Warrior/Druid/Paladin ability rotations, but one thing to note is that our Holy damage (and consequently our threat) ignores armor, which makes us shine on heavily armored bosses.
From the raid boss armor values thread, the most heavily armored boss is Void Reaver, with a 50% physical damage reduction.
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2) Is seal weaving between SoV and SoR a large TPS increase? Is it worth the risk of resists making stacks fall off for no threat?
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Another question related to this: Is the extra Holy damage applied per swing given a 5 stack of SOV enough to refresh the SOV stack?
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01/15/08, 5:03 AM
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#619
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Still Bald Bull
Human Paladin
Earthen Ring
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Originally Posted by zeidrich
[Re: Akama Defenders]
Have you been able to keep aggro on them through SoR/JoR at all? I've never tried. I have just known that it didn't work for us, so I took a side. I like handling the sides better anyways because the mobs come out 3 at a time, which is perfect for Avenger's Shield.
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I didn't specifically try using just SoR, but the threat seemed just terrible regardless. Thinking back, it "felt like" I was only getting threat from white damage. I only tried twice though before switching with one of our warriors and handling a side (which does indeed work very well.)
Originally Posted by flyingtoastr
So I was off on the WoW forums getting flamed by some prot pallys for knowing nothing about the spec, so I thought I'd bring it to you guys.
1) How good is pally single target TPS compared to that of a Warrior or Fuzzball?
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Lower, especially since the inroduction of expertise (which helps us a bit, but helps the physical-damage tanks a lot more.)
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2) Is seal weaving between SoV and SoR a large TPS increase? Is it worth the risk of resists making stacks fall off for no threat?
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In my experiece, SoV is problematic enough without even trying the seal-weaving. I suppose this might be viable with enough hit/expertise/spellhit, but you would need a lot of each.
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3) On extended fights (>=10 minutes) do you have mana issues (even while main-tanking)?
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Only when seriously overgeared for the encounter.
Originally Posted by Prinsesa
Another question related to this: Is the extra Holy damage applied per swing given a 5 stack of SOV enough to refresh the SOV stack?
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The instant holy damage occurs if SoV procs when the stack is full. A proc also refreshes the stack, but that's independent of the damage it does (i.e., procs with a full stack refreshed the debuff even before the extra damage was patched in.)
IMO, a good tweak for SoV would be to have all melee hits refresh the debuff duration while the seal is active (so, e.g., if you switch to SoR the debuff will tick away unless you switch back to SoV and hit the target.)
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My comrades are my weapons, and I am their shield.
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01/15/08, 9:14 AM
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#620
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Von Kaiser
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Originally Posted by flyingtoastr
So I was off on the WoW forums getting flamed by some prot pallys for knowing nothing about the spec, so I thought I'd bring it to you guys.
1) How good is pally single target TPS compared to that of a Warrior or Fuzzball?
2) Is seal weaving between SoV and SoR a large TPS increase? Is it worth the risk of resists making stacks fall off for no threat?
3) On extended fights (>=10 minutes) do you have mana issues (even while main-tanking)?
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1) Depends on your gear level. Warriors pull ahead at the very high end for single-target tanking, but paladin threat is plenty good until your DPS is very well-geared, and even then it's solid.
2) Sorry, horde.
3) The length of the fight doesn't have a whole lot to do with paladin mana longevity. It's all about the damage we're taking-- either you're taking enough damage to sustain a max threat rotation, or you're taking less damage than that and you have to downrank. Unlike rage-based tanks, paladins "store" more than 100 rage worth of juice and have the ability to go into a full threat rotation from the start, but without incoming damage being healed up a paladin can only maintain a max threat rotation for perhaps 45 seconds. Nobody ever accused a non-holy paladin of being mana-efficient.
So I guess the answer to that last question is more that there are fights on which your mana is a concern, and there are fights on which your mana isn't a concern, and the fights where it's a problem are roughly the same fights during which warriors will be rage-starved regularly.
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01/15/08, 9:46 AM
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#621
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Glass Joe
Blood Elf Warrior
Moon Guard
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Originally Posted by Arakai
I'll get +40 on my crystalforge sword and get the last 7k of rep for LC.
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I would say you should pretty much ignore the LC mace, due to its low amount of stamina and [relatively] low amount of stam...given the weapons that we can get so easily now.
Gladiator's Gavel - Items - World of Warcraft
or
Amani Punisher - Items - World of Warcraft
Are where I would say it's at as far as upgrades from Crystalforge Sword / Continuum Blade are at. Both are [relatively] easy to acquire, and more worth the mats for +40 SD.
Definitely get +40 SD on a Crystalforge Sword though, that ~1.4% block can come in handy later when making resist sets / swapping gear et cetera.
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01/15/08, 11:49 AM
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#622
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Piston Honda
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Originally Posted by flyingtoastr
1) How good is pally single target TPS compared to that of a Warrior or Fuzzball?
2) Is seal weaving between SoV and SoR a large TPS increase? Is it worth the risk of resists making stacks fall off for no threat?
3) On extended fights (>=10 minutes) do you have mana issues (even while main-tanking)?
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1) I see responses that we're "not as good", but I feel that's oversimplifying the situation. In theory there is a way to match paladin TPS to warrior/druid TPS, given different combinations of abilities and gearsets. For instance, there is a value of spelldamage available for a paladin to attain using HS/Cons/JoR/SoR that would match a warrior using SS/Revenge/Devastate/Devastate. The calculations would be pretty obscene because everything that affects threat for both classes needs to be taken into account (avoidance, expertise, crit%, etc.), but there is no question that it can be done.
2) I mentioned this a few pages back (EDIT: here), but ultimately it's not worthwhile because the risk of losing the SoV stack is too high. However, this tactic is situationally useful on fights with threat drops so that you can burst threat and allow your DPS to unload. I use this on Leo when he switches from demon to elf, and our DPS literally stops for about 2 seconds before cranking it out again.
3) Already mentioned, but mana issues are directly tied to your incoming damage, which is directly tied to your level of gear. Right now, the Lynx boss in ZA provides me infinite mana because he hits so hard, but I know there is a gearset that exists where I'd need to pay attention to my mana usage. It's too situational to directly nail down, but have mana pots at the ready in case you need them (and ironshield pots for the bosses that keep your blue bar full).
Last edited by Tilted : 01/15/08 at 1:59 PM.
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01/15/08, 3:01 PM
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#623
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Bald Bull
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1:
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I see responses that we're "not as good", but I feel that's oversimplifying the situation. In theory there is a way to match paladin TPS to warrior/druid TPS, given different combinations of abilities and gearsets.
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I disagree; while you can theorycraft at what point a paladin can match a warrior, the reality is that warriors do more single target TPS than a paladin at equivalent gear for good enough rotations. In some gimmick fights that might not be true (Prince is a good example: fast-hitting bosses that also can be exorcised are paladin gravy) but it certainly is true in the general case and is very true as you're hitting T6 content. At the highest levels, the problem with paladin gear is that you cannot go as threat-heavy as a warrior can without sacrificing too much in the way of defensive stats.
Can't say how well a druid's threat scales by comparison. I would imagine it's about the same as a paladin for about the same reasons; itemization for non-warrior tanks has consistently sucked.
2: horde as well. Heard good reports on SoV/SoR interweaving but I've also heard it's unreliable.
3: mana isn't an issue while we're being healed. As long as the damage being taken is high the mana received is high. Still have to pot now and then though.
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01/15/08, 4:09 PM
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#624
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Bald Bull
Toroko
Blood Elf Paladin
No WoW Account
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Originally Posted by JulianMaiev
3) The length of the fight doesn't have a whole lot to do with paladin mana longevity. It's all about the damage we're taking-- either you're taking enough damage to sustain a max threat rotation, or you're taking less damage than that and you have to downrank. Unlike rage-based tanks, paladins "store" more than 100 rage worth of juice and have the ability to go into a full threat rotation from the start, but without incoming damage being healed up a paladin can only maintain a max threat rotation for perhaps 45 seconds. Nobody ever accused a non-holy paladin of being mana-efficient.
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In situations like that, would it be beneficial at all (for horde at least) to switch to SoB with a higher base DPS weapon to "create" incoming damage and help your regen out a bit?
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Originally Posted by DeeNogger
Every time I bite into an oatmeal raisin cookie mistaken for a chocolate-chip an angle loses its wings. Fucking trani's of the cookie world!
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Originally Posted by castille
Squirrel sex. Get your nut and go home.
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01/15/08, 5:21 PM
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#625
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Bald Bull
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In situations like that, would it be beneficial at all (for horde at least) to switch to SoB with a higher base DPS weapon to "create" incoming damage and help your regen out a bit?
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It's usually just as good to unequip and reequip your shield. SoR/JoR account for a very good amount of your threat, and SoB with SD gear isn't going to compare. Really, if you're not taking enough damage you can likely just drop holy shield instead.
SoB is not a bad choice at all for off-tanking since you won't be getting hit as much, but there are other options to lose health that are a bit more efficient than using SoB.
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01/15/08, 8:17 PM
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#626
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Don Flamenco
Human Paladin
Silver Hand
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Originally Posted by Prinsesa
------
I have some questions myself:
What do we know about Blessing of Sanctuary? Specifically:
1. Does the damage reduction apply to every hit, or on every block?
2. What's the minimum damage required to get the full 80 damage reduction on a hit? I know there's some sort of multiplier at work.
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BoScant is before armor, and its every hit.
Just an stupid example:
So mob hits for 100, 50% dr from armor.
no BoSant = 50 damage each hit.
BoScant = 100 - 82(I think its 83, I forget now) =18 *50% = 9 damage each hit.
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01/16/08, 3:42 AM
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#627
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Von Kaiser
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I only started tanking as a Paladin ~2-3 weeks ago, and it's been a major shift for me. As my guild progressed in to hyjal/bt, there were many comments about wanting a paladin tank. i've read through many of the posts on the forums, to guide my spec, to guide my gear and such, and first of all want to say a huge 'thank you' to those who put their time and effort in to these posts, as they have made me not look like a complete noob as I switch from single-macro-pressing-BM-hunter to wow-i-have-to-pay-attention-to-stuff-tank.
As you can see from my profile, I have some pretty random gear right now. I am not a MT - our raid and guild leader is a warrior tank, and he's absolutely amazing at it. I'm here for fights with offtanks needed, hyjal trash, judgements on bosses while off-healing...that kind of thing. So I focused mainly on hitting defense cap, getting a good amount of stamina, and then going balls-out on spell damage so that I can hold aggro quicker.
But there has been something that has been bugging me. Currently, my aoe-tank trinkets are [Darkmoon Card: Vengeance] and [Tome of Fiery Redemption]. One has a large amount of stamina, a frequently-proccing holy damage trinket and the other a frequent high-damage boost to my consecrations.
So, here are my questions.
1: I have browsed wowhead for better "aoe" tanking trinkets and really havn't found any than the ones I already have. Does anyone suggest a different trinket of this type to replace mine?
2: I am currently having problems with big-hits by abominations from hyjal trash and certain naga/orcs from BT trash. Is this a problem due to main gear, or should I switch out my Tome for a more conventional tanking trinket. If I do this, which one would you suggest?
3: Specs have been bothering me. These three specs in particular have been bouncing forth in my mind - What do you think?
First
Improved might - buffs melee/hunter dps. Ret aura, increases my threat gen (I have the ability to go 2/5 t5 if I choose to with this spec)
Second
From what I understand, the "standard" tanking spec for this type of thing.
Third
Improved Seal of the Crusader (3% raid crit, more holy damage for me). Ret aura, increased threat gen (2/5 t5). Con is that if I have 3% raid crit up, casters lose JoW.
Sorry for the lengthy post...as I learn more about my new class and do different things with it, I'll be glad to share my knowledge as well 
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01/16/08, 3:51 AM
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#628
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Don Flamenco
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Originally Posted by Vinsent
BoScant is before armor, and its every hit.
Just an stupid example:
So mob hits for 100, 50% dr from armor.
no BoSant = 50 damage each hit.
BoScant = 100 - 82(I think its 83, I forget now) =18 *50% = 9 damage each hit.
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Right, although your numbers make it seem relevant  . Take a 10,000 hit with 60% mitigation.
No Blessing of Sanctuary = 4,000 damage/hit.
Blessing of Sanctuary = 10,000 - 80 = 9,920 * 40% = 3968.
So you gain all of 32 damage reduction in this case. Whoop-de-do. Which means there needs to be 4 paladins+ in the raid before I get that/give it to the warriors.
Note though, that it works against all sources, which makes it fully effective against magic attacks (I would think, I have no proof for this). Plus, 40-odd holy damage added to blocks never hurt a prot pally 
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01/16/08, 4:07 AM
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#629
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Glass Joe
Blood Elf Paladin
Runetotem (EU)
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Originally Posted by Damnathor
1: I have browsed wowhead for better "aoe" tanking trinkets and really havn't found any than the ones I already have. Does anyone suggest a different trinket of this type to replace mine?
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Those two trinkets are already a very good choice. The only Item which i can think of which may replace the Tome might be Battlemaster's Audacity - WoWHead to have your own "Mini-Last-Stand" and constant + bonus damage instead of a proc.
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2: I am currently having problems with big-hits by abominations from hyjal trash and certain naga/orcs from BT trash. Is this a problem due to main gear, or should I switch out my Tome for a more conventional tanking trinket. If I do this, which one would you suggest?
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I doubt it's because of your trinket i rather think that you got stunned from the abominations and so you couldnt avoid any damage. Free Action Potions help here.
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3: Specs have been bothering me. These three specs in particular have been bouncing forth in my mind - What do you think?
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Hard to give a good advice because it depends partly on your raid make up. You have constantly a Retribution Paladin? Then dont bother with Improved SotC. Your specs in general all traded One handed Weapon Specialization for Reckoning. Its quite a difference as shown in this Thread but One Handed is at least for AE Tanking Superior (since it affects everything: Judgements, Consecrates, Exorcism, Holy Wrath etc). Else most of the Talents (Spell warding i.e.) are just Personal Preference.
Last edited by Namoya : 01/16/08 at 4:09 AM.
Reason: Spelling
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01/16/08, 4:31 AM
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#630
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Von Kaiser
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Wow, I feel like a complete and total newb as I actually *read* the one-handed spec wording. I always read it similiar to the warrior 2-handed spec, IE increasing damage done with the weapon. Time to go throw down 50g for a respec. And no, we don't bring ret paladins. General raid makeup is as follows
Group 1: 2-3 Warrior tanks, druid tank, druid healer, paladin if only 2 tanks
Group 2: rogue/rogue/rogue/fury warrior/enhancment shaman
Group 3: mage/mage/mage/warlock/ele shaman
Group 4: healer/healer/healer/healer/shadowpriest
Group 5: Random DPS/healers (usually something like holydin/warlock/warlock/hunter/hunter - I know it sucks, but talk to the raid leader not me)
3% crit is being begged for by our melee dps and mages, but warlocks/spriests/hunters still want Judgement of Wisdom.
Originally Posted by Denogran
Right, although your numbers make it seem relevant  . Take a 10,000 hit with 60% mitigation.
No Blessing of Sanctuary = 4,000 damage/hit.
Blessing of Sanctuary = 10,000 - 80 = 9,920 * 40% = 3968.
So you gain all of 32 damage reduction in this case. Whoop-de-do. Which means there needs to be 4 paladins+ in the raid before I get that/give it to the warriors.
Note though, that it works against all sources, which makes it fully effective against magic attacks (I would think, I have no proof for this). Plus, 40-odd holy damage added to blocks never hurt a prot pally 
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While trash tanking, Blessing of Sanctuary is quite useful.
Ghouls during Kaz'rogal trash hit for about 2200 before armor reduction, so 2200 * 40% = 880 . 2200-80 = 2120 * 40% = 848. So, 32 damage less each hit with 6 mobs on me stacks up. In addition, the block damage (~42-43 with my spell damage) is affected by Righteous fury, and I'm not sure about other tanks, but I block a lot. It equates to, according to Recount, ~3.8% of my damage in an average wave of mobs. Nothing to laugh about.
Last edited by Damnathor : 01/16/08 at 4:45 AM.
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