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Old 01/28/08, 7:09 PM   #721
Captain Tybalt
Glass Joe
 
Human Paladin
 
Perenolde
Just a note to the OP:

Righteous Defense is now based on melee hit%, not spell hit%. You may want to change that in the first post.

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Old 01/29/08, 6:38 AM   #722
• Chicken
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Gnome Monk
 
Azjol-Nerub (EU)
Originally Posted by Denogran View Post
My guild has just recently started BT/Hyjal, and I was wondering if anyone had done a less-holy prot/holy build? My tanking gear is good enough where I don't need the 5 points in Deflection to stay uncrushable. I'm primarily an OT for my guild, and there seem to be a number of fights in BT/Hyjal where having more than 1 tank is really just a waste (which really sorta sucks).

I was thinking something along the lines of Prot/Holy. Has anyone done anything like this? Were you even a reasonable off-healer? How did you focus your gemming/gearing?
I'd say that should work well enough; I'm reasonably capable of off-healing with no points in Holy whatsoever. I frequently do things like healing an Infernal tank at Anetheron or healing a Doomguard tank at Azgalor by myself with no real issues. Grabbing some additional points in Holy should only serve to make it easier. I'll admit I'm slightly "spoiled" gear wise though, we've had a lot of off-set healing gear drop, combined with some badge rewards, putting me in a mix of tier 5/6 quality mail/plate healing gear, with 1850 +healing and 185 mana/5.

The lack of spell pushback protection is what mostly annoys me, but that's only really an issue in a handful of fights. I typically try asking a resto shaman for Earth Shield if I'm grouped with him and he doesn't need to use it on someone tanking (I provide the resto shaman himself with concentration aura, covering his pushback immunity), which combined with concentration aura gives you 70% pushback resistance, which is generally enough (Hex-Lord is an exception).

As for the tanking part, the 20/41/0 build I linked earlier was a spec I've used for most of my raiding life, I've tanked most bosses with it. Your 13/48/0 should be even better because it doesn't lack Ardent Defender. The 5% parry less does sting a bit, but it's not insurmountable.

Last edited by Chicken : 01/29/08 at 7:11 AM.

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Old 01/29/08, 9:41 AM   #723
Yenadar
Piston Honda
 
Dwarf Paladin
 
Stormrage
Originally Posted by Denogran View Post
My guild has just recently started BT/Hyjal, and I was wondering if anyone had done a less-holy prot/holy build? My tanking gear is good enough where I don't need the 5 points in Deflection to stay uncrushable. I'm primarily an OT for my guild, and there seem to be a number of fights in BT/Hyjal where having more than 1 tank is really just a waste (which really sorta sucks).

I was thinking something along the lines of Prot/Holy. Has anyone done anything like this? Were you even a reasonable off-healer? How did you focus your gemming/gearing?
I run the 0/48/13 build for everything, and my only pain is when im not taking enough damage. Even healing, I have a mix of mail and plate healing gear, all of it chosen for +int and mp5 once past the +healing, including gemming. As a result, I only have about 12% crit, +1450 healing. I am clearly in the back of the healing meters, but no one expects me to be a rockin healer, just to help ease the strain on the healers. More specifically, the role I end up taking (especially on aoe-damage fights) I make sure that I get heals off on our holy paladins before they can heal themselves. I figure that my contribution to healing isn't normally keeping the MT or OT up, but rather by healing the holy pallys, I lend them my mana pool through spiritual attunement conversion.

When that is not needed, I generally dance all over the board trying to heal who I can, and stick to flash of light even though it is widely considered as 'not the best option', just to give someone a fast 2k health when they are REALLY low so they have time while a much bigger heal from a full time healer is incoming.

I still generally end up with around 35-45% overhealed.

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Old 01/29/08, 9:48 AM   #724
Left
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Draenei Paladin
 
Darkspear
Slightly tangetial, as it doesn't have to do with raiding specifically.

Speaking of 13/48/0 vs. 0/49/12, I'm wondering if anyone here has had any success running a 20/41 or 13/48 variant on an arena team? My palladin recently hit 70, and it's unlikely I'll have the gear set on him to MT anything raid-wise for a while yet. In the meantime, I'm trying to up my healing viability by doing a 5v5 with a bunch of friends' alts. Since we're all undergeared and generally underskilled, we pretty much suck, but one thing I did notice is that even in my "healing" gear it took forever for the other team to kill me.

On thing that really hurt healing as prot in an arena was the spell pushback. I couldn't get any heals off whatsoever if I wasn't bubbled. I've been thinking of respeccing 14/47/0 - picking up enough talents in Holy to eliminate spell pushback and help healing a bit. (Imp. concentration aura is a threat tradeoff with Precision, but it would help in arenas a good bit.) If I'm just running 5-mans at the moment, does anyone see a problem with this spec in terms of threat or tank viability? Has anyone tried it in that setting?

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Old 01/29/08, 10:50 AM   #725
Elderin
Glass Joe
 
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Human Paladin
 
Whisperwind
I have a question about gemming up my gear. I generally go for the socket bonus on all my gear. And, since Elderin is already at 490+ defense, I don't get defense gems. I generally get INT gems.

The reason I do this is for more mana. Yet, I get a lot of comments that I have too much INT.

In my current get up, I've tanked everything up to and including Gruul (successfully). So, I'm not convinced I'm doing anything wrong with my current gear set.

Anyone have a good explanation?

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Old 01/29/08, 10:59 AM   #726
• Chicken
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Your mileage may vary obviously, but I generally find that outside of 5-mans any mana you get from intellect pales in comparison to mana you can potentially get from other sources, and because of that you're better off using gems which either boost your survivability, or ones which affect your threat in a more direct manner.

Having more int is semi-useful in case you switch to healing mid-fight, I guess, but it's more something I've always seen as "Um, well, you get it because it's on the set gear and on spell damage weapons, that's about it" rather than something to specifically gem for.

Perhaps that's different for you, of course, but for me mana is either something that either overflows in supply or is woefully short, having a bit of extra mana to start with is a minor difference.

There's also a decided lack of gems that provide intellect along with another useful stat.

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Old 01/29/08, 11:50 AM   #727
Lansky
Glass Joe
 
Blood Elf Paladin
 
Mannoroth
Originally Posted by Elderin View Post
I have a question about gemming up my gear. I generally go for the socket bonus on all my gear. And, since Elderin is already at 490+ defense, I don't get defense gems. I generally get INT gems.

The reason I do this is for more mana. Yet, I get a lot of comments that I have too much INT.

In my current get up, I've tanked everything up to and including Gruul (successfully). So, I'm not convinced I'm doing anything wrong with my current gear set.

Anyone have a good explanation?
I'd be one of the peopel questioning your sanity. Mana issues are solved via many ways. Judge wisdom. Get a shaman for WF and Mana Spring. Drink potions. Those are my main ways of upping mana regen. A shaman in particular cannot be undervalued. With a shaman my mana longevity seems to go up remarkably between WF giving me extra JoW procs and mana spring.

Additionally 490 is crit cap, not when defense stops helping you. An eight defense rating gem gives you 3 1/3 defense. This translates to .1 1/3 dodge, parry, miss and block. That's .4 avoidance and some block percent. As a tank your job is number one to live and number two to generate threat. You can drink mana pots if you avoid too much for a while and need mana. If you get hit too often and you die due to lack of total health and/or avoidance there is no pot to help you. I generally gear myself for mass stamina as this allows me to absorb an extra few hits while upping my Ardent Defender range. I don't wish to get into Effective Health theories here or how avoidance ties into this however as it is covered very well in other tanking threads in this forum.

Additionally this may be cruel but I have no doubt I could tank Illidan without using a weapon. My threat generation would suffer a ton and drag the fight out, but I could do it no sweat. Same goes for not using lets say a breastplate. This doesn't mean my gear choices could not be viewed as odd or wrong.

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Old 01/29/08, 12:45 PM   #728
Elderin
Glass Joe
 
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Human Paladin
 
Whisperwind
Originally Posted by Lansky View Post
I'd be one of the peopel questioning your sanity. Mana issues are solved via many ways. Judge wisdom. Get a shaman for WF and Mana Spring. Drink potions. Those are my main ways of upping mana regen. A shaman in particular cannot be undervalued. With a shaman my mana longevity seems to go up remarkably between WF giving me extra JoW procs and mana spring.

Additionally 490 is crit cap, not when defense stops helping you. An eight defense rating gem gives you 3 1/3 defense. This translates to .1 1/3 dodge, parry, miss and block. That's .4 avoidance and some block percent. As a tank your job is number one to live and number two to generate threat. You can drink mana pots if you avoid too much for a while and need mana. If you get hit too often and you die due to lack of total health and/or avoidance there is no pot to help you. I generally gear myself for mass stamina as this allows me to absorb an extra few hits while upping my Ardent Defender range. I don't wish to get into Effective Health theories here or how avoidance ties into this however as it is covered very well in other tanking threads in this forum.

Additionally this may be cruel but I have no doubt I could tank Illidan without using a weapon. My threat generation would suffer a ton and drag the fight out, but I could do it no sweat. Same goes for not using lets say a breastplate. This doesn't mean my gear choices could not be viewed as odd or wrong.
Typically, we don't have a Shaman in the tanking group, but I can look into it. As far as defense helping you, it becomes a lot less efficient when you're uncrushable (as Elderin is). Remember that any additional block rating is useless when you are uncrushable (unless you get a corresponding decrease in dodge or parry). While Defense will increase your miss/dodge/parry, it will do nothing for block if you are uncrushable. Thus, a single defense gem (+8 defense rating) will increase your total avoidance by 0.4%. IMO, defense gems are pretty useless if you're already uncrushable.

Elderin doesn't get hit a whole lot (stacked dodge so it's at 23% unbuffed) and when I use him to tank Gruul, he has over 18000 health and armor. I've been told that I take a lot less damage than most other tanks in Gruul's Lair but I don't know if that's true.

I could go for Enduring Talestite for Defense and Stamina.

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Old 01/29/08, 12:54 PM   #729
• Snowy
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Mal'Ganis
Originally Posted by Elderin View Post
I generally get INT gems.

The reason I do this is for more mana. Yet, I get a lot of comments that I have too much INT.

In my current get up, I've tanked everything up to and including Gruul (successfully). So, I'm not convinced I'm doing anything wrong with my current gear set.

Anyone have a good explanation?
Here's a good explanation. An 8 INT gem is worth 120 more mana over the course of any fight -- this is the same amount of mana you gain with any heal of 1200 cast on you. Your max mana pool is completely irrelevant -- if you're having mana issues, socketing with gems is NOT going to fix it. Get a BoW put on you, judge wisdom on the mob, quaff mana potions, all of those are actually useful. By gemming with INT, you are throwing away a lot of possible hp/avoidance/threat options.

edit: I'd agree also that defense gems are largely useless, unless it's an enduring talasite that you're using to hit a good socket bonus. Generally I try to keep my defense slightly over the cap, and look to make tradeoffs as I push over 500 from a new piece of gear.

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Old 01/29/08, 1:59 PM   #730
Tilted
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Dwarf Paladin
 
Malygos
Originally Posted by Elderin View Post
I have a question about gemming up my gear. I generally go for the socket bonus on all my gear. And, since Elderin is already at 490+ defense, I don't get defense gems. I generally get INT gems.

The reason I do this is for more mana. Yet, I get a lot of comments that I have too much INT.

In my current get up, I've tanked everything up to and including Gruul (successfully). So, I'm not convinced I'm doing anything wrong with my current gear set.

Anyone have a good explanation?
The mage in me feels the need to comment, even though this has already been discussed.

Int is trash for a prot paladin. Aside from the fact that it only adds a paltry amount to the total mana used over the course of a fight (think of the 20,000+ mana used in high end encounters after you count SA), spell damage is a better stat to pursue 100% of the time. Granted, there are certain gearsets where you don't have the option to choose between the stats (i.e. tiered gear), but if you have a choice between the two stats you should always pick spell damage.

Spell damage simultaneously does two things for you: it makes you more EFFECTIVE, and it makes you more EFFICIENT. Being more effective means you have the ability to dump threat much faster when it is needed. This is incredibly useful on fights with threat wipes, while also being one of the main factors in your overall TPS. But when comparing to int, efficiency is the main reason to go with spell damage. It doesn't take much spell damage at all to cover the gap from what little mana you'd gain by going with int. Simply put, each point of spell damage makes each point of mana that much more potent.

This is the exact same reason DPS casters pick spell damage over int. The only difference is we're looking at threat output rather than damage output, even though the two are very closely related for us.

FWIW, my "threat gem" of choice is a [Glowing Nightseye]. However, I only ever use it in red slots when the gem bonus is more stamina.

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Old 01/29/08, 2:15 PM   #731
 Shalas
Bald Bull
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Elderin View Post
I have a question about gemming up my gear. I generally go for the socket bonus on all my gear. And, since Elderin is already at 490+ defense, I don't get defense gems. I generally get INT gems.

The reason I do this is for more mana. Yet, I get a lot of comments that I have too much INT.

In my current get up, I've tanked everything up to and including Gruul (successfully). So, I'm not convinced I'm doing anything wrong with my current gear set.

Anyone have a good explanation?
You significantly outgear T4 content, and should be able to tank Gruul with no difficulty even if all of your gem slots were empty.

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Old 01/29/08, 2:27 PM   #732
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Denogran View Post
My guild has just recently started BT/Hyjal, and I was wondering if anyone had done a less-holy prot/holy build? My tanking gear is good enough where I don't need the 5 points in Deflection to stay uncrushable. I'm primarily an OT for my guild, and there seem to be a number of fights in BT/Hyjal where having more than 1 tank is really just a waste (which really sorta sucks).

I was thinking something along the lines of Prot/Holy. Has anyone done anything like this? Were you even a reasonable off-healer? How did you focus your gemming/gearing?
I've done 12/49/0 and 0/48/13 and variations thereof, and my experience has been that the smattering of points in Holy really almost never makes a difference in your healing ability. Your primary source of mana is still chain-chugged pots, and 12% bigger heals from an off-healer isn't likely to make or break anything. The only thing I ever really miss is Spiritual Focus (assuming you go for that instead of Imp. SoR), and even that rarely.

However, one could also argue that the extra parry from a prot/ret build makes very little difference on Hyjal trash, since the situations where your life is threatened (focused shadowbolts from Necros on a pull, or being smacked up after getting knocked over by an Abom) are the situations where parry makes no difference.

Originally Posted by Elderin View Post
I have a question about gemming up my gear. I generally go for the socket bonus on all my gear. And, since Elderin is already at 490+ defense, I don't get defense gems. I generally get INT gems.

The reason I do this is for more mana. Yet, I get a lot of comments that I have too much INT.

In my current get up, I've tanked everything up to and including Gruul (successfully). So, I'm not convinced I'm doing anything wrong with my current gear set.

Anyone have a good explanation?
Well, Gruul is a T4 boss, and you're wearing 5 pieces of T5 gear, all of them in fairly significant slots. I'm not trying to minimize your accomplishment, but having strong base gear can overcome sub-optimal gemming.

Intellect is not always entirely useless; having a decent mana pool on Voidreaver is nice, and tanking Al'ar adds definitely requires me to chain-chug those nethergon energy pots. So I appreciate that some of our gear has the occasional "afterthought" intellect thrown in. But it's not so broadly useful that it's worth gemming or enchanting for intellect.

My comrades are my weapons, and I am their shield.

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Old 01/29/08, 3:09 PM   #733
Tilted
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Dwarf Paladin
 
Malygos
Originally Posted by Cathela View Post
Intellect is not always entirely useless; having a decent mana pool on Voidreaver is nice, and tanking Al'ar adds definitely requires me to chain-chug those nethergon energy pots. So I appreciate that some of our gear has the occasional "afterthought" intellect thrown in. But it's not so broadly useful that it's worth gemming or enchanting for intellect.
The chain-chugging point you make here actually hurts the int argument rather than helping it. Having more spell damage instead means each potion you chug is that much more threat you can crank out. A base mana pool of 8,000 vs 6,000 is probably closer to 28,000 vs 26,000 on these fights.

More spell damage on VR means your burst threat from the 20-second AW window is more potent, and your overall threat generation is higher.

For Al'ar's adds, you don't need to constantly dump threat into them. You only need "enough" to keep them off of the DPS. You'll still need to chain-chug the pots, but again, higher spell damage makes each potion you use that much more effective.

Really though, this topic has been beat to hell in this thread. At this point I'd encourage Elderin to read the entire thread when you get a chance, as pretty much every argument for and against int has been brought up and discussed already.

EDIT: I don't really have the time to do a detailed analysis, but I contend that all pally tanking gear would be better if the int were dropped and re-itemized into spell damage. It would require us to play smarter to take advantage of the different stats, but is that really a bad thing?

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Old 01/29/08, 3:20 PM   #734
• Snowy
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Mal'Ganis
At Al'ar, good assignments can make all the difference. I always assign a paladin to heal me -- this paladin can serve several roles. He can grab a stray add with Holy Shock if I happen to be out of range. The adds might come to him via RF healing aggro. (said paladin has plenty of time/mana to spot heal the raid in addition to healing me) He can judge wisdom on the adds, so I can judge Crusader instead for more threat. Finally if I've been extremely unlucky and resisted a string of explosions, I can go stand in a flame patch inbetween adds for a few ticks to force a big heal on me.

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Old 01/29/08, 3:55 PM   #735
Elderin
Glass Joe
 
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Human Paladin
 
Whisperwind
Originally Posted by Snowy View Post
Here's a good explanation. An 8 INT gem is worth 120 more mana over the course of any fight -- this is the same amount of mana you gain with any heal of 1200 cast on you. Your max mana pool is completely irrelevant -- if you're having mana issues, socketing with gems is NOT going to fix it. Get a BoW put on you, judge wisdom on the mob, quaff mana potions, all of those are actually useful. By gemming with INT, you are throwing away a lot of possible hp/avoidance/threat options.

edit: I'd agree also that defense gems are largely useless, unless it's an enduring talasite that you're using to hit a good socket bonus. Generally I try to keep my defense slightly over the cap, and look to make tradeoffs as I push over 500 from a new piece of gear.
This is one of the Paladin quandaries. To quaff health or to quaff mana.

I'm going have to get Super Rejuvs, I guess.

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