I've seen our Warriors and Druids suffer from the same issue on some NPCs (Kalecgos specifically). I didn't really have any issue with it when I tried it out in Hyjal however, could easily taunt off the NPCs there and as long as I made sure to throw a Judgement and/or Exorcism on the mobs too they stuck to me after I used Righteous Defense. If it was a Tauren NPC I was taunting off I typically had to keep the mob it's attacking targeted though or I'd lose it again after a while.
I saw this in Hyjal and -definately- on Kalecgos.
However, I'm not 100% sure it's not just 'mein lebein de aggro' since it never happened late in the fight, and I could keep it off anything if I actually got some decent aggro hits. Kalecgos specifically has some unreal high aggro moves, and the tauren warriors have always had extremely high threat-per-damage. Try to save a taunt for Kal right after he does the twirly sword thing and you're better off.
Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
The Steelweave enchant (+12 def) is superior to the Dodge enchant when you're first reaching uncrushability, and it breaks about even at higher gear levels where block is falling off the table (0.632% dodge vs. 0.607% dodge+parry+miss). The new +defense to chest seems aimed towards again, gearing for uncrushability, or maybe for resistance fights, but I don't think it's preferable to +150 health in most situations.
The new +BV meta is probably excellent for your block/AoE set.
The RD "bug" I've seen is when the mob switches targets in the latency period between when you hit your macro (casting on the friendly target) and when it lands, causing a failure with no error message or resist. I haven't noticed any problems with the taunt portion of the spell not holding aggro for the duration; it's just fairly short and if you have a high-DPS mob also beating on it (Tauren Warriors are a great example) if you can't drop a nuke on it immediately after you RD, it's going to steal it back.
I was just wondering with the advent of the Resillence change, if anyone had played with sets or numbers for any fights with extensive DOTs or Mana drains.
All I can think of right now are the pre-Curator pulls (tanking those always takes me down to nothing), but I am betting there are more that are just not on the top of my head.
Any value in making a Resil set? Any ideas what to use? Or is the ratio so low that it's not worth the effort?
Thottbot, WoWhead and WOWDB all seem to agree that [Timbal's Focusing Crystal] procs on Consecration. That would make it fantastic for AoE farming, obviously, but what about for actual tanking purposes?
That trinket dropped every MT-ID since wednesday, we disenchanted it everytimes. If it can proc from Consecration it may be useful for the Felmyst Encounter, also the Hyjal-waves. I'm pretty sure, that from now on, this trinket isn't going to drop at all (I hated my "luck")
For one thing, Timbal's Crystal has an internal cooldown, so it's not like you're going to shoot 10 Shadow Bolts everywhere from Consecrating three dozen Demon-Hunter Supplicants. This is opposed to DMC: V, which has no cooldown (and can even proc from ranged attacks/spells), although I'm not familiar with how much a tank's pure avoidance would curb the proc rate.
For another, the Shadow Bolt deals (obviously) Shadow damage, which isn't affected by Righteous Fury, which curbs the threat potential. This is opposed to DMC: V's Holy damage proc.
Yes, the raw spell damage makes it a good threat trinket, but I don't consider the proc to make it stand out particularly over other spell damage trinkets you might be wearing. I'd argue the [Battlemaster's Audacity] is better for a raiding AOE tank situation.
All that being said, only a handful of items have more spell damage than the Crystal (Eye of Magtheridon, Hex Shrunken Head), and those I wouldn't take over other casters in the guild, so I'd still hang onto the Crystal.
For one thing, Timbal's Crystal has an internal cooldown, so it's not like you're going to shoot 10 Shadow Bolts everywhere from Consecrating three dozen Demon-Hunter Supplicants. This is opposed to DMC: V, which has no cooldown (and can even proc from ranged attacks/spells), although I'm not familiar with how much a tank's pure avoidance would curb the proc rate.
The Darkmoon Card also procs on avoided attacks that I've noticed.
Timbal's would be awesome if it didn't have it's hidden cooldown, but since it does it's not much use for us. It's better suited for the caster classes.
buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
It doesn't specify on the Trinket itself but keep in mind [Timbal's Focusing Crystal]procs as Shadow damage regardless of the spell school that triggered it. So [Darkmoon Card: Vengeance] also has the benefit of being holy damage to go along with Righteous Fury along with the previously mentioned lack of internal cooldown.
I am starting to work on my Tanking gear as I am mostly healing these days. I am having trouble finding places that list gear I should start targeting so I can being tanking heroics and stuff.
I couldnt find gear links here or on WoW forums. I know there are a couple of BS stuff I can get made becuase of the availability of Vortexs and Nethers.
I can grab the gladitors weapon for spl dmg and stuff, anyone got other suggestions?
Thanks
I've very new to the whole paladin tank scene, I'm just hitting 60 myself. But I'm starting to teach myself the mechanics.
I listed the Headdress here because it has a meta gem socket, and if you put in an [Eternal Earthstorm Diamond], it ends up offering more uncrushability than the Felsteel Helm
If you're running Steamvaults for CE rep repeatedly, keep an eye out for the [Steam-Hinge Chain of Valor] from the first boss, as that actually has more uncrushability than the rep necklace
If you have an epic flyer, the [Ascendant's Boots] from a Netherwing quest in Shadowmoon Valley is an excellent alternative, although the caveat is rather expensive. Otherwise, you may have difficulty finding a real pair of tanking boots for quite some time if those Greaves aren't available for whatever reason. Personally, I had to use Obsidian Clodstompers from Botanica for months until I scraped 60 badges together for the [Sabatons of the Righteous Defender]
If you're an Enchanter, look towards using [Enchant Ring - Spellpower] as soon as you can spare the uncrushability. You can even probably use it right off the bat.
Same case as the Boots: You might have to farm for drops if you took a different quest reward from these, as I know firsthand that the healing pants from Dimensius were great, as was the Bladefist's Breath for Ret. Look towards the [Adamantine Figurine] from the 2nd boss in Shadow Labs, and then the [Figurine of the Colossus] from Kargath in Shattered Halls.
The Sword offers uncrushability and the BOE status might make it easier to acquire than the rest. The Gavel offers more spell damage than the other two, and the rep can be acquired just by doing group quests, although you might already be Revered if you're one of those "long-time player, new tank" Paladins. Also, consider the [Gavel of Unearthed Secrets] if you're already Exalted with Lower City for maximum spell damage, or even the [Gladiator's Gavel] if you PvP a lot.
If and when you reach Exalted with the Shattered Sun Offensive, consider buying the [Sunward Crest]. The [Crest of the Sha'tar] from Exalted Sha'tar is yet another altenative, but requires repeated clears of TK instances to rep up for, whereas the SSO rep is just from dailies. As with your chest and bracers, look towards switching to [Enchant Shield - Major Stamina] once you can afford it.
I didnt check the WWS, but it looks like it was a Crit for 11k she must not have read the combat log carefuly, the only crit of the whole night....kinda odd but not a crush. Sorry about that.
Last edited by makotospeaks : 04/04/08 at 4:47 PM.
A Durid Tank in our guild stated she got Crushed by Kal in Sunwell...is there any new information on whether Sunwell bosses have no ability to crush, or perhaps the chances are just crazy small compared to other bosses?
Do you have a combat log snippet or a WWS report or anything along those lines showing the crushing blow?
I didnt check the WWS, but it looks like it was a Crit for 11k she must not have read the combat log carefuly, the only crit of the whole night....kinda odd but not a crush. Sorry about that.
Running Sunwell with crittable tanks seems like a questionable decision.
Was just wondering if anybody had done the research on Battlemaster to see if the heal from it worked with Righteous Fury. I know it'd only help if people weren't topped off but there are lots of boss fights and whatnot with aoes that keep healers busy. Just thought it could be an alternative to +40 spell damage for aggro.
Was just wondering if anybody had done the research on Battlemaster to see if the heal from it worked with Righteous Fury. I know it'd only help if people weren't topped off but there are lots of boss fights and whatnot with aoes that keep healers busy. Just thought it could be an alternative to +40 spell damage for aggro.
The math has been done elsewhere, but the short answer is that even in the absolute best case where you're healing everyone fully every time it does not do as much threat as +40SD does for a paladin. And that's the best case.
Skip it unless you've got something specific in mind.
Points of note:
- Warrior and I both take almost the equal amounts of damage, despite the difference in %mitigation from Righteous Fury/Defensive stance. The reason behind this is the ungodly amount of Blocking I am doing, and for how much (~729 from each hit due to BlockValue Libram) each block mitigates.
- Righteous Defense does not work in Omen right now, but your DPS shouldn't really be bothering to look at the threat meters in this fight anyway - if they hold back at all, you won't get the Enrage timer.
- Ardent Defender is WORTHLESS in this fight. Even though there are many instances where I am under 8k hitpoints and I take an offhand hit, I have yet to see an attack that it has reduced.
- Reckoning will actually out-threat One-Hand Spec due to the "secret" buff mobs have in the instance. Since you are -20% dodge and -5% miss in the fight, you're actually getting hit often enough for it to proc reliably (so sayeth all the math I have done, I didn't have a chance to actually test it). The problem is that Felmyst, the boss immediately after, demands One-hand Spec... hooray for not having to re-learn spells after re-specing.
- Druids are better than Warriors and Paladins in this fight due to their retarded levels of armor, which makes incoming damage much more stable. If you have two feral tanks, use them instead - unless they are way less geared than your other tanks, that is.
Ok, so I am having an arguement with the main tank in my guild who insists that 490 defense is not required to tank Hydross. While I do not disagree that it is absolutely required, I still think it is a very very good idea. Basically it comes down to weather Hydross and elemental damage in general can crit. I understand that he does not crush so we don't need to stack mitigation(specifically shield block as it is useless), but we as tanks should still get to 490 defense to prevent crits correct?
Ok, so I am having an arguement with the main tank in my guild who insists that 490 defense is not required to tank Hydross. While I do not disagree that it is absolutely required, I still think it is a very very good idea. Basically it comes down to weather Hydross and elemental damage in general can crit. I understand that he does not crush so we don't need to stack mitigation(specifically shield block as it is useless), but we as tanks should still get to 490 defense to prevent crits correct?
Hydross' melee (and elemental damage in general) can crit, but cannot crush or be blocked. You should probably be aiming for resist cap first, defense cap second here, but with resilience and the new chest/cloak enchants it's fairly trivial now to be uncrittable if you're using the epic crafted plate.
For tanking Hydross herself (himself?) I'd probably go for crit-immunity first, on the theory that taking a but more steady damage is something your healers can handle, but taking a crit at the 100% mark has a high likelihood of killing you even if you're resist-capped. But it's been awhile since I tanked Hydross and I don't remember the numbers exactly.
For tanking adds, push both resists as high as possible and just take whatever defense you can get.
My comrades are my weapons, and I am their shield.
Himself. Hydross' title is <Duke of Currents>, where Duke is a masculine noun.
On-topic:
I've heard horror stories about the Scryer's Arcane Bolt proc from the [Shattered Sun Pendant of Acumen] having a very long range and proccing off anything and everything, which leads to your Mage pulling the boss because she was crafting bandages with the boss targeted.
As a Scryer myself, I'd like to think we can turn that around and use this necklace as a pulling tool. While you'd probably want to wear an actual tanking necklace for raids, I can see the usefulness of this in 5-mans, especially since I've swapped out my old can't-Mana-Tap pulling tool (the [Gnomish Poultryizer]).
However, I still have 5 bubbles of SSO rep to go through before Exalted. In the meantime, can someone shed light on which Paladin spells can proc this? I was thinking perhaps the pre-pull Seal or Holy Shield would be excellent for this purpose.