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03/07/08, 4:39 PM
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#1066
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Don Flamenco
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oh boy.
Can I just say that Protection paladin talent point assignment has no "best way to do it".
Frankly, your spec should deal with 3 things
1. Your gear
2. where you are in progression
3. what other paladins have
In my case I've made sure I hit the avoidance/defense cap in all my gear (except the gear I don't need too)
and adjusted points according to what I wanted to try and ended up with my current spec.
2. we're in MH and BT attuned, but just starting. I have a ton of AOE packs and tank all AOE mobs in any other instance well with my current spec. My guild one shotted all trash pulls in Mt.Hyjal. Which is arguably harder then most the bosses.
3. We are paladin heavy. We run with at least 3 (in rare circumstances) and often 5 or more (most likely circumstances)
Thusly specing for imp. crusader, imp. blessings and/or kings by me isn't needed. I roll with what I want to accomplish as a tank.
That means def/avoidance caps, stamina and a shit ton of spell power so i can rip agro from our main tanks when I want too. YEAH BOY!
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03/07/08, 4:52 PM
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#1067
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Glass Joe
Undead Death Knight
Ragnaros (EU)
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Originally Posted by Jack9
The lucky pocketwatch is fine for avoidance but ultimately a crappy trinket (for non druids who oft rely on Oh Shit! trinkets). You get more avoidance from just defense stacking like an adamantite figurine. HP stacking is what paladins are forced to do from the time they turn 70. I'm surprised the thread doesn't focus more on it since blizzard even revamped the talents with 7 pts specifically giving us 16% more hp. That's how much it matters. It's not an HP hard-on, it's a necessity.
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Ok, this was where I first had to comment in favour of the Pocket Watch, which all the replies that followed related to.
With comparing his def-trinket of choice with Scarab of Displacement(since it has more +def, and usually something that replaces Adamantine Figurine) I started a string of replies.
It was just to showcase the above poster with a trinket with more +def on it, and that I personally don't agree it's nowhere as good as Pocket Watch as an "oh shit"-button. Then I moved on with the idea that the 2% dodge on it, easily surpasses the Adamantine/Scarab as an avoidance trinket because the parry you gain...(borrowing your explanation bolded)
Originally Posted by Oggie
Ah, no, misunderstanding on the parry mechanic: If he parries one of your attacks, he gets the parry haste. If you parry one of his, your attack gets hasted. ...Parry's not bad as avoidance except it's more expensive and shows up more rarely, in addition to being a lot less attractive when compared to a warrior due to the exclusive nature of the anti-avoidance linear threat gain (while it doesn't hit nearly as
much of our threat, le sigh).
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I never said parry is bad as avoidance-stat, and I don't think I wrote anywhere something that might have given you the notion I didn't understand parry-mechanics. But it is as you say expensive to get, and not something you see often.
I personally don't aim to get everything that has +parry since I don't count the stat itself as good as pure dodge, just personal opinion. In my full avoidance stats I rather have parry on the lower end and dodge on the higher, just because stacking parry is going to be more expensive, and you can't find that many items with +parry, to give the same % avoidance as dodge does for a cheaper price. Therefore I personally consider dodge a better stat to aim for than the parry through a +def-trinket =)
I have enough trying to put all other stats in good order. And in a choice of getting a 2% pure dodge trinket(Moroes), and a def-trinket(Adamantine > Scarab) to gain 2% towards full avoidance (1/3 dodge, 1/3 miss, 1/3 parry) I'd go with getting 2% pure dodge 99% of the time since I don't count that small part parry I gain from the def-rating anything game-breaking/something I "need".
Not saying it's bad though, the idea came from the outburst that Moroe's is such a crappy trinket and that a +def-trinket will take the crown any day of the week.
Last edited by paedur : 03/07/08 at 5:35 PM.
Reason: spelling and some changes
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03/07/08, 5:23 PM
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#1068
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Glass Joe
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More tank talk
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Stacking stamina is good, in moderation. It shouldn't come at the expense of other stats, but rather when you have your stats in good standing, then stack stamina on top (Stats in good standing doesn't just mean uncrushable either, I find that a bit more avoidance than strictly uncrushable calls for serves me a lot better).
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How is a tank, stacking stamina, stupid? Give me an example where I'm going to sacrifice stamina for avoidance/threat. What's the conversion you think is sane? The analysis of T4 gloves to Felsteel is right on. If you're so sure that stacking stam is foolish, show some gear choices where you take less stam for more stats. Point for point, what's worth more?
Just to throw out random numbers, this is about equivalent to me (with the caveat that you are already uncrushable)
10 defense = 120 stam = 12 dodge = 18 parry = 18 block rating = 150 bv = 20 spell damage = 1000 armor = 60 int = 21 expertise = 100 str = Agi:dodge (convert all agi to what dodge it provides for weighting purposes) = 30 hit rating.
We'll call it tank rating. I'll suggest a simple 1 pt for all those values and fractions based off of them and look at suggested gear from the start of the thread and what's available in-game. Always assuming your choices will not break your uncrittable/uncrushable status. Unique-equipped really screws us, so 2.4 will help a lot in socketing choices of rare gems.
Rare Pally Shields:
Ogri'la Aegis: 9.82 (dodge socketed)/ 10.36 (stam socketed)
Aegis of the Sunbird: 8.72
Platinum Shield of the Valorous: 9.41
Crest of the Sha'tar: 10.43
Trinkets, Card: Vengeance vs Adamantite vs Scarab vs FotColossus:
Adamantite Figurine: 3.2
Darkmoon Card: Vengeance: 4.25 (plus threat, whatever you decide that counts for)
Scarab of the Inifinite Cycle: 4.2
Figurine of the Colossus: 1.77 (block rating is good for avoidance against crush, but you still get hit. 7.9 BR = 1% avoidance of CRUSH)
Darkmoon Card: Madness: 4.25 (plus threat, whatever you decide that counts for)
Helms:
Myrmidon's Headdress: 9.8 (Stam socketed)
Oathkeeper's Helm: 7.5 before socketing, adding 3 solid stars = 10.5, for avoidance it's a lil less but still better
When deciding how to spend badges, looking for your greatest upgrade in terms of these points is where you have to crunch the numbers while making sure you dont fall short of your minimums.
Legs:
Unwavering Legguards: 14.55
Wrynn Dynasty Greaves: 13.03
Bracers:
Vambraces of Courage: 6.6 (hybrid socket gives more tr)
Bracers of the Ancient Phalanx: 7.8
Neck:
Brooch of Deftness: 5.73
Barbed Choker of Discipline: 6.16
Largest difference is pants, but because of cost (so many badges) you might wait. Do other ppl weight it differently?
Last edited by Jack9 : 03/07/08 at 6:25 PM.
Reason: Added item links
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03/07/08, 7:03 PM
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#1069
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Piston Honda
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Originally Posted by Jack9
How is a tank, stacking stamina, stupid? Give me an example where I'm going to sacrifice stamina for avoidance/threat. What's the conversion you think is sane? The analysis of T4 gloves to Felsteel is right on. If you're so sure that stacking stam is foolish, show some gear choices where you take less stam for more stats. Point for point, what's worth more?
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Example 1: Lynx boss in ZA
This guy hits ridiculously hard, and attacks faster than any boss I've seen to date (my guild is currently 6/6 SSC, 3/4 TK with ZA on farm). Given that saber lash hits for about 9k pre-block on a paladin at this level, I personally get around 19-20k health buffed so I can survive two back to back, then get as much avoidance as I can. This is a prime example of a fight where spikes do happen, but it's the constant stream of damage that kills you, and avoidance is the best way to prevent that from happening.
Example 2: Leotheras the Blind, SSC
This fight is all about making sure he's beating on the tank rather than... well, someone else. He hits like a wet paper bag, and half his damage dealt is a bleed that ignores armor. For this fight I want as much spell damage and hit as I can get away with, because the frequent threat dumps combined with an enrage timer mean you must crank out consistently high threat levels to allow your DPS to unload.
Just to throw out random numbers, this is about equivalent to me (with the caveat that you are already uncrushable)
10 defense = 120 stam = 12 dodge = 18 parry = 18 block rating = 150 bv = 20 spell damage = 1000 armor = 60 int = 21 expertise = 100 str = Agi:dodge (convert all agi to what dodge it provides for weighting purposes) = 30 hit rating.
We'll call it tank rating. I'll suggest a simple 1 pt for all those values and fractions based off of them and look at suggested gear from the start of the thread and what's available in-game. Always assuming your choices will not break your uncrittable/uncrushable status. Unique-equipped really screws us, so 2.4 will help a lot in socketing choices of rare gems.
*snip*
Do other ppl weight it differently?
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Quite simply, you cannot rate stats in this manner. Stamina and block value compared to armor have an exponential relationship in that as one side of the comparison gets larger, the other stats indirectly become more valuable as well. Avoidance performs a completely different role in that it's the greatest way to control how much damage you actually take (that's different from the amount that you get healed; an important difference to distinguish). Avoidance also grows at an exponential rate, so 1% more avoidance at 40% is worth less than it would be at 50%. Spell damage, hit, and expertise cannot be compared to "survival" stats in any way since they relate directly to threat -- a different but equally important facet of your character to focus on when it comes to tanking.
To be blunt, you're coming off rather "green" to me, and I imagine other avid readers of this board. Your credibility isn't that great given that we don't have a character to look up in the armory, and I can't even find your rogue's guild listed on wowjutsu at all. It really sounds like you mainly focus on 5-man/heroic/kara content from the generalizations you've made along with the frequent comparisons involving the Prince fight. There's certainly nothing wrong with that, but many people reading here are more concerned with Hyjal/BT level content, which is completely different from what you are facing today. In short, it might be wise to humble yourself and take the advice of those who have far more experience doing this than you. In the long run it will most likely suit you better.
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03/07/08, 7:55 PM
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#1070
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Glass Joe
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Quite simply, you cannot rate stats in this manner. Stamina and block value compared to armor have an exponential relationship in that as one side of the comparison gets larger, the other stats indirectly become more valuable as well.
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But everyone does rate stats in this manner. Even you. Gear and experience defines what content you can access. During the ramp up (tank gear doesnt always drop), you have lots of choices in what you will choose to obtain/equip and how to socket/enchant it. While some people are concerned about simply being able to access heroic content and some people worried about the right stats for particular BT fights, the overall effectiveness of any piece of gear is quantifiable for a particular kind of fight. Stam (high spell/physical damage) or Avoidance (rapid attack speed/high physical damage) and the large majority of fights (including trash) are the former.
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It really sounds like you mainly focus on 5-man/heroic/kara content from the generalizations you've made along with the frequent comparisons involving the Prince fight.
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The Prince fight is something that a large majority of readers (of all skill and gear levels) can associate with. While many pally tanks will never get a chance to tank SSC, many will be able to get to Prince which is a prot paladin-favoured fight. Even with the best BT gear, an unlucky Prince fight will kill you near-instantly (as it is now). Is there some reason I should be talking about some other boss for the purposes of demonstrating how much luck matters over particular stats? I don't think so.
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To be blunt, you're coming off rather "green" to me, and I imagine other avid readers of this board. Your credibility isn't that great given that we don't have a character to look up in the armory, and I can't even find your rogue's guild listed on wowjutsu at all.
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What does "credibility" have to do with known mechanics? I dont know. Protection and you! leads with posts about the basic stats and concepts. I'm suggesting you can quantify stats in a more useful way as our gear choices are quite varied nowadays.
Take a look at RebeccaB
versus
Lore
What do you notice about gemming? Stacked stam for endgame PvE. Warrior Theorycraft, long ago, worked out that stam is your primary goal and every other type of tanking stat can be equated to mitigation or avoidance (mitigation via luck). After kara, you dont have particular situations where you have to worry about minimum requirements (uncrit/uncrush) so paladins are often stuck in a place where they cannot be sure which piece of gear is more effective. The idea that there's this balance that can't be quantified, smacks of mysticism. Concerned tanks dont just "wing it".
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03/07/08, 7:57 PM
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#1071
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Yet again, dead again.
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Originally Posted by Jack9
I am not crushable when I dont need to be crushable. Nobody has 1 set of gear. This is standard badge farm gear. Be serious.
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I am serious. You linked a profile, so I looked it up.
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"Offset gear" What are you talking about?
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Offset warrior gear - Things like Wrynn Dynasty leggings, Jade skull BP, etc. Gear with +sta/+agi/+str is typically warrior gear. Some pieces can take you so far, but if you rely on it, you're going to be hurting for aggro, or you are going to be "harder to keep up than the other tanks".

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The advice is cute, but I dont suffer from a lack of spelldamage or I would get more spelldamage (glove enchant to start). Stacking avoidance, just means you generate less aggro from holy shield blocks. Yes you take less damage, but the mitigation + HP is what MTs ultimately rely on. Avoidance MTs are a losing strategy unless you cannot get better mitigation+hp gear in which case you last 3 minutes into Prince (or any other fight where mitigation > avoidance), get unlucky and just die in 1 second. The lucky pocketwatch is fine for avoidance but ultimately a crappy trinket (for non druids who oft rely on Oh Shit! trinkets). You get more avoidance from just defense stacking like an adamantite figurine. HP stacking is what paladins are forced to do from the time they turn 70. I'm surprised the thread doesn't focus more on it since blizzard even revamped the talents with 7 pts specifically giving us 16% more hp. That's how much it matters. It's not an HP hard-on, it's a necessity. A previous poster went so far as to mention kings is a crutch for not being geared, which is true when you're constantly told to wear the terrible paladin gear by people who dont understand you're tanking. I certainly don't fault level 69's for not having the libram, I'm not gonna fault tanks who start with Kings. Kings is a crutch, ultimately a crutch for other people's bad choices or you not being geared. In either case, it doesnt apply to a proper Prot Tank (uncrushable 13.5k hp).
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First of all, don't be so patronising. I've been tanking for far longer than you. I was offering advice, not that you have to take it. You could ignore it, but don't just call it cute, like I'm an idiot.
Stacking avoidance means you take overall less damage. On some occasions, this is not important. On most this is. Surviving burst damage, while important, is not paramount. Again, you can supplement spell damage to make up from the loss of holy shield. There are situations where you don't have the benefit of the mob beating on you, but still need to generate threat.

While I've seen the gloves drop multiple times but never gotten to roll on the T4 helm (which I would take in a second), please explain why the T4 gloves are a good idea?
T4 Justicar Armor Gloves -
34 Sta
24 Int
27 spd
35 Bv
23 Def
Versus Felsteel Gloves -
27 sta
25 def
B socket
Y Socket
3 parry socket bonus
24 int is worth less than 1 consecrate (max level consecrate).
35 Bv is worthless as MT and OT
felsteel has better sta (socketing)
felsteel has better def
felsteel provides some minor avoidance
I lose 200-280 hp, some def and avoidance for 27 spd and some armor on 1 piece of gear. Terrible choice. If I needed more spd I can enchant for it or just grind out a rep weapon that has better SPD. Even some kara healing drops have more spd (just bad luck never seeing a heaven or shard i guess). Grinding out lower city rep will give me access to 25 more spd too, but it's not necessary for me. Your glove choices are 8 def (if yur undergeared trying for uncrittable), 10 sta if you need sta, 2% threat if you need threat. The felsteel is the best choice in almost any gear configuration. The felsteel helm as well (until I replaced it). The badge hat is good but I dont need anything else to tank all of kara, I rather save badges for 2.4
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35 block value is not worthless. 24 int is not worthless. 27 spell damage is more than 1/2 of a weapon enchant. 17 stamina difference is a fair difference to be honest. But you have geared your entire set away from spell damage, which is going to cause you problems in the long run.
Likewise, if you were serious, you would already have grinded out the rep weapon. If you realistically think that 200 spell damage is going to be enough, you're already not taking your role seriously, or else you have yet to be in a circumstance where you have significant DPS.
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While a Paladin cannot effectively MT certain bosses, there's no downside to gearing for MT instead of some crappy tank hybrid. The goal is always to be able to fill a warrior's role as tank, you specced for it.
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You are not filling a warrior's role as a tank. You fill a tank role. This is a fundamental difference. You're not taking a warrior's job and trying to do it the best you can. You're taking a tank role, and filling it. We have DPS warriors tank crystalforge devastators in tempest keep because of spell reflect. That can be considered a warrior's role. I tank supremus every week. That is not considered filling a warrior's role. That is just me tanking.
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You dont need to stack spelldamage if you're OTing, you dont need to stack avoidance unless you're OTing multiple, and by the time you're worried about OT avoidance, your gear is well past Kara and you can easily have run enough to pick up avoidance gear or have enough HP to be able to enchant/gem avoidance while having the traditional tanking gear still in your inventory. I carry 3 sets of equipment. 1 for dps (gorehowl etc), 1 for avoidance tanking, 1 for MT (mitigation + hp). Spelldamage isn't a factor in avoidance OTing so it's a simple enough task to pick up 2 of some of the same gear. I use Ogrila Aegis with dodge gems for avoidance and Shatar for tanking along with other gear suited for those roles. Buying avoidance gear from rep vendors and AH is something blizzard has made (probably) unintentionally easy.
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If you continue to gear the way you are, you're going to run out of threat as soon as your DPS learns to DPS. Even if you're OTing. I'm obviously not saying that your gear is not strong enough to do what you're already doing. But I was just offering general advice.
In short, all I was saying is: Take blessing of kings. If you are noticing the lack of 1 point out of reckoning from DPS, it's really just a symptom of the fact that you're gearing the wrong way.
You say you can do without kings. But then you complain about losing 200 health while gaining a greater than 10% increase to your spell damage. Kings is going to be like 1500 health generally, but apparantly it's worth going without.
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I am not biased against kings per se, I'm biased against the prot pally spending a point in a buff that he typically, could spend in a more efficient manner given our inherent inferiority to warriors.
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Paladin tanks aren't inherently inferior to warriors. We are tanks, like warriors, like druids. We have different strengths, and different weaknesses, but by no means are we inherently inferior. And I think that's what you need to get over. You're trying to make your paladin into a warrior-lite. And if you continue to do that, that's what you'll be.
I have tanked nearly every encounter in the game now. And the few that I haven't, has been because I can fill another role better. And those that I haven't (rage winterchill, archimonde, naj'entus, morogrim, leotheras) I know that I could do fine, with the exception of archimonde. I have only once felt that I was not well equipped for the job. And that was while doing Supremus. And that was because "I took a lot more healing than the other tanks". And I looked at what was the difference between me and them. And the difference was, I stacked effective health, and they balanced their set with avoidance. I went back to a proper mix of health and avoidance, and all of a sudden I was easy to keep up again.
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03/07/08, 8:20 PM
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#1072
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Piston Honda
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Originally Posted by Jack9
What does "credibility" have to do with known mechanics? I dont know. Protection and you! leads with posts about the basic stats and concepts. I'm suggesting you can quantify stats in a more useful way as our gear choices are quite varied nowadays.
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Credibility has a lot to do with the audience being willing to listen to you when you suggest things that go against the conventional wisdom we've already hashed out in the past 43 pages of this thread.
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03/07/08, 10:46 PM
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#1073
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Still Bald Bull
Human Paladin
Earthen Ring
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Originally Posted by Jack9
What does "credibility" have to do with known mechanics?
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If your claims made sense in terms of known mechanics, you wouldn't be having a credibility problem. But they don't.
You claim earlier:
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Originally Posted by Jack9
If I'm the only paladin, I'm casting light (priest healer) or sanctuary (shaman/druid healer, allowing me to also wisdom them instead of salving them - synergy) on myself. The difference between sanc threat generation and mitigation and kings HP/mitigation is balanced with trinket swapping rather than spending a talent point. If it's 10 man without kings, the kings wont make up for undergear or underskill for the content imo.
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This short paragraph alone belies several fundamental misunderstandings:
1) The idea that Sanctuary provides a threat boost on par with the threat reduction from Salvation, which is not even remotely the case. Do the math, assume you get eight blocks every 10 seconds, and you'll still find the threat effect isn't even of the same order of magnitude as Salvation.
2) The idea that healer threat is even high enough to merit Salvation for most fights; it isn't. If you're free to consecrate a multi-mob pull and you're losing aggro to unsalved healers, something's wrong.
3) The idea that gear-swapping makes Sanctuary and Kings somehow equally useful. Sanctuary provides the same mitigation as roughly ~35 block value (less as your gear improves due to the fact that Sanctuary takes effect pre-mitigation), and threat equivalent to what you'd get from perhaps 40 spelldamage. That's not even in the same ballpark as getting well over 100 stamina from Kings, more as your gear improves (133 stamina for the profile you linked above).
4) The idea that gaining 1k+ hp from a buff is somehow trivial compared to the effect of gear upgrades.
Items 3 and 4 are even more bizarre given the stamina-above-all doctrine you're espousing everywhere else; your claims aren't just inconsistent with known mechanics, they aren't even self-consistent.
This is aside from the goof-up about BoL and priest heals, which isn't really relevant to the central topic of tanking. But it does serve to reinforce the impression that you haven't been playing a paladin for a terribly long time, and that you should probably spend a bit more time playing one before you start making these kinds of sweeping pronouncements.
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My comrades are my weapons, and I am their shield.
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03/08/08, 4:17 AM
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#1074
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Glass Joe
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2 replies, 1 post
Originally Posted by Cathela
3) The idea that gear-swapping makes Sanctuary and Kings somehow equally useful. Sanctuary provides the same mitigation as roughly ~35 block value (less as your gear improves due to the fact that Sanctuary takes effect pre-mitigation), and threat equivalent to what you'd get from perhaps 40 spelldamage. That's not even in the same ballpark as getting well over 100 stamina from Kings, more as your gear improves (133 stamina for the profile you linked above).
4) The idea that gaining 1k+ hp from a buff is somehow trivial compared to the effect of gear upgrades.
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I am self consistent. It is not the tank's job to spec for buffing himself. I understand if you want to discount my views because you dont like my attitude, but try to quote me when you reply to something I post so we can be clear on what is what. I have no idea where you got #3 from.
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but don't just call it cute, like I'm an idiot.
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Dont suppose to tell me that my gear is lacking without some justification other than "i think so cause i play more than you". To be fair, I play my character more than you and it's fine for the content I access or I would boost it through the various tradeoffs available, which I've mentioned.
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Paladin tanks aren't inherently inferior to warriors. We are tanks, like warriors, like druids. We have different strengths, and different weaknesses, but by no means are we inherently inferior. And I think that's what you need to get over.
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Prot paladins start in an inferior position in gear mitigation, gear stamina, and threat generation. i.e. Prot Warrior in Bold Armor with a grom'tors vs Prot Paladin in Righteous Armor w/ a mageblade. Even though Righteous provides more raw defense, a warrior's survivability is signifigantly better in a heroic encounter. If you AND your raid members have to work signifigantly harder and longer (in gear preparation) for you to effectively MT, you are inferior. Inferior != ineffective, but prot paladins fit the definition of inferior tanks. You are correct to say we are like druids in the realm of inferior tanks, but druids have the additional problem of no shield.
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You're trying to make your paladin into a warrior-lite. And if you continue to do that, that's what you'll be.
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Every Prot paladin who wants to MT is a warrior-lite. There are no prot paladins that gear as a rogue-lite. A prot paladin isn't going to be choosing Agi over Stam or Crit over Defense. Prot paladins are going to follow traditional tank stats, (replacing spd for str where possible) and having to reach much higher minimum defensive stats than a warrior would to effectively tank an encounter. Even the introductory sections of _this_ thread, from enchants to gems to trinkets talk about the importance of stam foremost after reaching your minimum uncrit/uncrush. The constant string of replies from paladins claiming stam isnt the primary stat when it's stat that has the highest % increase in EVERY piece of gear that a progressing prot pally obtains, makes me shake my head. Does anyone really think that Protection Warrior : Stamina vs Mitigation applies to one kind of tank more than another?
Last edited by Jack9 : 03/08/08 at 5:45 AM.
Reason: I'm a Warrior-lite
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03/08/08, 7:06 AM
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#1075
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Disharmonious
Dwarf Paladin
Lightbringer
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I'm not entirely certain he's not trolling at this point.
To clarify, which of these two shields do you find better:
[Crest of the Sha'tar]
[Shield of Impenetrable Darkness]
And Prince is a bit of an odd case in numerous respects. How about Nightbane, Gruul, or Maggy? I tanked progression kills for all of these bosses in considerably worse gear than is available at the Kara level, before the 2.3 changes when stamina was much more relatively important. Prince has an undenyiable randomness about him, though even for him there's a certain point where block value is strictly better than stamina, or higher avoidance avoids the Sunder (which is what results in the big hits). Not to mention AC as related to block as related to stamina is flat out not a direct comparison that you can make, because AC decreases the value of the max possible hit (increasing relative hitpoint pool in a %-scale) and block value is removed from the direct final attack.
The avoidance vs mitigation issue is not one we're ignorant of, and in fact in most cases I tend to come down upon the statics (AC, hp, blockval) when compared to the chances (dodge, parry, to-be-missed). But dismissing all other stats in favor of pure HP specifically is certainly no way to gear a tank, and setting up point evaluations at a static value across multiple gear levels is...not a good idea. Even setting up fluxuating gear levels it is fairly unwise because it's a situation of absolutes in a situation where relative value changes fight to fight.
Speaking of, 'credibility' comes across because you are stating absolutes (stamina is god!) without a whole lot of backing (Prince hits hard), and being condescending in your replies. Your first post came across as flame-bait or an insult to people who are in different situations than you, without the slightest possible thought that perhaps it is your perception? Most people in this thread started in Kara, and most of us (I think) have various friends and guildmembers who are still at the kara level (I'm certain I know of 4 people I speak with on a regular basis, in guilds working on Gruul, who disagree with me about weightings and gearing and specs). To pop along with 'Well you're wrong this is the the valuation that's correct' is a bit...off putting.
Hell, if you think that everyone replying to you and potentially disagreeing with you agrees with each -other-, you're anything but right. If you think we're dismissing what you say out of hand because of the tone you present it in, you're likewise incorrect (and in fact, because I'm certain of my Illidan spec and illidan raid, I have dropped Kings from my weekly respec for that, though I'd never run without it in a standard spec). But you're bleeding our desire to listen to what you have to say because it's pretty obvious you haven't read, you know, the entire thread, and assume we're just ignoring you while, in fact, ignoring our counterarguements in favor of what you'd prefer. In short, it feels like you think you're posting on the wow forums.
Oh, and for the record, I detest the T4 gloves. But not for the reasons you listed. I give no value to Int, I give a -ton- of a value to block value because I've seen far too many pieces of math, discussion, and the like. I don't like the +damage on T4 gloves becuase I think Maiden stomps them into the ground due to pure stamina, even at the cost of the higher AC on Felsteel. The set bonus is nontrivial, but frankly since I value T4 shoulders over T5 I'd go for helm/helm. I also tend to like the Badge helm because it lets me equip stamina trinkets and drop subpar (key word) avoidance trinkets- for example, I'd wear Moroes' watch on Prince but pure stamina for something like Curator (well, frankly, I'd go +damage instead of stamina for Curator, popping AW and Icon to ensure that my dps could burn like he has a 3 minute enrage). I'd probably wear pure stamina for Nightbane though.
In addition, one last note. The reason you put stamina in everything (and I do agree, EVERYTHING) is because when taken in the context of 3 sockets, it is -massively- overbudget. The ilvl budget system basically means that for 8 int, 12 stamina is equivilant. When taken in 24, -30- stamina (or thereabouts) is equivilant. Then let's add that onto the base stats of the item and presto there's one of the big reasons that the socketing system is pretty far out of whack. Of course you stack stamina, it's the biggest bang for the buck in a pretty dramatic sense. And in fact, stamina is always one of your primary stats, but don't assume just because of gems that that is the 'best' stat in all situations.
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Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
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03/08/08, 7:36 AM
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#1076
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Mod
Gnome Monk
Azjol-Nerub (EU)
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Stacking one stat to the exclusion of everything else is simply not wise. The reason you only stack a single stat with gems is that you get 150% of other stats worth of stamina from stamina gems, which in turn makes the other gems bad in comparison.
Pretty much all stats have diminishing returns, even Stamina. Stamina and armor are both good because they help you survive a worst case scenario, but at some values of both stats you'll be past the point of a realistic worst case scenario; your goal with these two stats is having enough of them to survive a certain amount of hits in a row with no healing in between. Typically if you're at 4 hits for this on a hard hitting non-dual wielding boss, you're at the point that increasing your stamina and armor is really not something that's going to help much. It's highly unlikely that you'll take that 5th hit without getting any healing. At that point, you're better off starting to add to your avoidance; it's one of the reason I use a stamina trinket and an avoidance trinket for most content, I could gain another 650 health by swapping in another stamina trinket, but I see better gains at this point by adding an avoidance trinket, because that 650 extra health isn't going to much of a difference on what I can survive.
And again with the Blessing of Kings, it's a single talent point for the ability to give yourself 10% extra stamina at all times. Yes, it's possibly worthless if you have someone else to provide the Blessing for you. I (and most Paladins) still prefer the certainty of having this 10% extra stamina at all times over whatever that talent point could give us otherwise.
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03/08/08, 7:41 AM
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#1077
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Disharmonious
Dwarf Paladin
Lightbringer
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Originally Posted by Chicken
Pretty much all stats have diminishing returns, even Stamina. Stamina and armor are both good because they help you survive a worst case scenario, but at some values of both stats you'll be past the point of a realistic worst case scenario; your goal with these two stats is having enough of them to survive a certain amount of hits in a row with no healing in between. Typically if you're at 4 hits for this on a hard hitting non-dual wielding boss, you're at the point that increasing your stamina and armor is really not something that's going to help much. It's highly unlikely that you'll take that 5th hit without getting any healing. At that point, you're better off starting to add to your avoidance; it's one of the reason I use a stamina trinket and an avoidance trinket for most content, I could gain another 650 health by swapping in another stamina trinket, but I see better gains at this point by adding an avoidance trinket, because that 650 extra health isn't going to much of a difference on what I can survive.
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Well said, I meant to address this, but you said it better than I could anyway.
My personal mantra:
AC, Stamina and block value help you surivive the worst possible case
Dodge, Parry, and defense-miss chance help you avoid the worst possible case.
Obviously the worst possible case will happen, and you'd like to survive it. Just as obviously, there are cases where it's simply not going to be possible to survive the 'worst of all possible occurances' and you need to avoid those. So you go for a mix of the two.
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Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
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03/08/08, 12:23 PM
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#1078
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Still Bald Bull
Human Paladin
Earthen Ring
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Originally Posted by Jack9
I am self consistent. It is not the tank's job to spec for buffing himself.
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This argument just gets sillier and sillier. So your objection to Kings now is that you have to press a button to buff yourself in order to get its effect? Do you not spec for Imp. RF then, because it involves "buffing yourself"? You're singing the praises of Sanctuary; are you aware that's a buff as well?
On the last page you were bemoaning the fact that the T4 helm would cost you 20-30 stamina, but you refuse to spec for a talent that will give you four times as much stamina because it involves the effort of an extra button-press?
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I understand if you want to discount my views because you dont like my attitude, but try to quote me when you reply to something I post so we can be clear on what is what. I have no idea where you got #3 from.
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I did quote you, and it was a very specific reference to something you said in the portion I quoted. I only quoted a few sentences, so I'm sure it's within your ability to track down what I'm referring to. Go read it again.
Your attitude isn't the problem. As I explained above, we're discounting your views because they make no goddamn sense.
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Originally Posted by Oggie
I'm not entirely certain he's not trolling at this point.
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Me neither. I don't think anyone's this dense.
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My comrades are my weapons, and I am their shield.
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03/08/08, 2:08 PM
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#1079
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Piston Honda
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On a completely different and much lighter note, I've recently discovered that I can solo tank all of Karazhan except for one small portion -- the skeletal ushers before opera. Blessing of Sacrifice tricks work fine for Moroes (have a fury warrior cancel his salv as you move onto DPS'ing Moroes and keep a blessing of sacrifice on him at all times; he'll take one hit after the gouge and then you wake up) and I've got the gear to single tank Attumen, Romulo and Juliet, and all of the hard hitting two-mob pulls. It's just those three pulls I haven't yet found a solution to; the best I can do is have our fury warrior treat it like Moroes -- cancel his salv and swap to sword and board when I get ice tombed and hope the healers can heal through it. Is there any better suggestion?
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03/08/08, 2:46 PM
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#1080
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while(!sleep)++sheep;
Draenei Paladin
Argent Dawn (EU)
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Shackle and lots of pew-pew is the best we ever managed to come up, sadly. I hope for your sake you get Oz next time you're in there. Single tanking all of Oz at once is immensely entertaining.
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