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Old 03/24/08, 4:44 PM   #1186
Eradorn
Von Kaiser
 
Human Paladin
 
Perenolde
As for professions, I felt that I have been jipped as an armorsmith. Get a moneymaker.

As for tankadin loot, the "Warr" chest is far better than the pali one in my opinion, but I think that they are some nice upgrades if you are still with Kara/T4 gear.

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Old 03/24/08, 6:02 PM   #1187
Lookit
Don Flamenco
 
Lookit's Avatar
 
Human Paladin
 
Skywall
WoW BlueTracker: [ Bug ] Multi Shot

Per Hortus, most of the multi-target abilities that were changed to not break CC have been reverted to their 2.3 state, and will continue to function as they did previously.

Can anyone with a current PTR build check to see if Avenger's Shield still avoids CC'd targets?

And regarding the 2.4 badge loot, I'll be picking up the [Inscribed Legplates of the Aldor] and [Chestplate of Stoicism]. I love the spell damage on [Shattrath Protectorate's Breastplate] but I'd rather have the mitigation of the "warrior" chest piece than the spellhit. Along with the boots, I'm surprised that they opted for so much spell hit, but I suppose that fits the profile of "High iLvl with non-perfect itemization" for badge loot that prevents it from being out and out equal to or better than tier loot.

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Old 03/25/08, 1:56 PM   #1188
Jiibus
Glass Joe
 
Human Paladin
 
<NI>
Detheroc
Originally Posted by Lookit View Post
WoW BlueTracker: [ Bug ] Multi Shot

Per Hortus, most of the multi-target abilities that were changed to not break CC have been reverted to their 2.3 state, and will continue to function as they did previously.

Can anyone with a current PTR build check to see if Avenger's Shield still avoids CC'd targets?
According to the patch notes from today:

Avenger’s Shield: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. I.e. Polymorph, Sap, etc.

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Old 03/25/08, 2:02 PM   #1189
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Jiibus View Post
According to the patch notes from today:
Right. Unfortunately, that doesn't actually mean that the change will be present when 2.4 goes live.

My comrades are my weapons, and I am their shield.

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Old 03/25/08, 2:11 PM   #1190
Jiibus
Glass Joe
 
Human Paladin
 
<NI>
Detheroc
Originally Posted by Cathela View Post
Right. Unfortunately, that doesn't actually mean that the change will be present when 2.4 goes live.
It's live today, thats what the notes said while installing the patch. Unless I'm misunderstanding you.

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Old 03/25/08, 2:30 PM   #1191
Russta
King Hippo
 
Human Paladin
 
Argent Dawn (EU)
Originally Posted by Jiibus View Post
It's live today, thats what the notes said while installing the patch. Unless I'm misunderstanding you.
It's this your first time patching WoW?

I can't remember the last time a set of patch notes went through for WoW that were 100% up-to-date. If Hortus, of all people, said yesterday that the change isn't going to go through then, judging from their previous track record, the change isn't going through.

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Old 03/25/08, 2:51 PM   #1192
Lookit
Don Flamenco
 
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Human Paladin
 
Skywall
Originally Posted by Russta View Post
It's this your first time patching WoW?

I can't remember the last time a set of patch notes went through for WoW that were 100% up-to-date. If Hortus, of all people, said yesterday that the change isn't going to go through then, judging from their previous track record, the change isn't going through.

It's true that historically the patch notes released with the patch are usually a couple builds old and do not reflect any changes made just a few days prior to the patch going live. But people are reporting in the 2.4 thread that AS still does not target CC'd mobs, so it looks like we're good.

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Old 03/25/08, 2:57 PM   #1193
Russta
King Hippo
 
Human Paladin
 
Argent Dawn (EU)
Originally Posted by Lookit View Post
It's true that historically the patch notes released with the patch are usually a couple builds old and do not reflect any changes made just a few days prior to the patch going live. But people are reporting in the 2.4 thread that AS still does not target CC'd mobs, so it looks like we're good.
Well I do actually hope I'm wrong because it seems a really good change, the post I quoted just screamed of naivety.

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Old 03/25/08, 3:43 PM   #1194
 zeidrich
Yet again, dead again.
 
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Goblin Warrior
 
Mal'Ganis
Originally Posted by Antarius View Post
To borrow from the Maintankadin forums:
Maintankadin :: View topic - Tankadin core talent spec

5/5 Ardent Defender and 5/5 Anticipation are both considered "mandatory talents".
I would hardly list Anticipation as "mandatory". Surely nice, and a good use of talent points. But you can always ask yourself "Do I need 20 more defense?" and the answer might be no. Toughness, sure, that's mandatory. You never want less armor, but it's not strange to think you can spare some avoidance. Especially once you get past t5 gear and it's absolute dearth of avoidance.

5/5 Anticipation gives you:
0.8% -crit, -hit, +parry, +dodge, +block.
In total, 2.4% avoidance, .8% block, .8% crit avoidance.

5/5 Deflection gives you:
5% avoidance.

If you're crit immune anyways and you have to choose between deflection and anticipation for example, Deflection is a better use of points.

However, the issue really comes from the fact that the only talents that I want but don't have the points to get, is improved SoR in Holy. But you can not get away from spending at least 43 points in Prot, regardless of how you spend your early level talents. Because what is necessary is HS, Imp HS, AD and Combat Expertise. I would say that AS is near mandatory for myself, but I'm sure some people can get away with not having it.

But all in all, that means if you do get iSoR, you spend 10 points in holy, 44 in prot, 7 in ret (I would consider imp judgement mandatory for threat) you must cut out Deflection anyways. By this point, you're losing almost 8% damage reduction via avoidance to get 15% more SoR/JoR threat. To me that's a very hard pill to swallow.

Ignoring iSoR however, gives you nearly all the points you need to have a solid build. I would always recommend a 0/49/12 build. In my opinion, if any points float, they should float between anticipation and reckoning. You can start to move points to reckoning when threat starts becoming an issue because of the avoidance present on your gear.

If I wasnt relying on the anticipation for flames tanking, I would move those points into reckoning right now. But the tree is incredibly top heavy since you pretty much need the top tier talents. If I could make one change, it would be to switch the position of Anticipation and Redoubt. Redoubt is all but useless, except for as a prereq for shield spec.

It's pretty much a necessity to have 12 in ret, which leaves 49 in prot. There are exactly 49 points that I feel are useful in a general tanking sense in prot, but in order to get them you need to spend 54 points, as 5 are spent in redoubt.

Reckoning is the first to go early on, because threat gen is the least of your worries early on. Later on though, avoidance is less of an issue than threat, so I find it worthwhile to drop anticipation for reckoning.

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Old 03/25/08, 4:28 PM   #1195
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
The people that know that anticipation is not mandatory are the people that don't need to look at the core talent spec when making their character. That post was aimed primarily at newer paladins who aren't sure what the best talents are. It would be very, very difficult to get to uncrush/uncrit without anticipation when you're pre-kara while maintaining a reasonable health pool. Yes, you can do all sorts of specs when you're geared to the point where you don't need to worry about anticipation, but it's very good most of the time - and those 5 points can't be spent in a whole lot of other talents. Reckoning and spell warding, basically.

(I would consider imp judgement mandatory for threat)
Because of timing issues it turns out that improved judgment is actually worse on a per-point basis than 1hws is for improving threat, at least against targets that can crush. When you don't care about crushability it's better, but when you do you end up sacrificing uptime on seal of righteousness because of the need to always do holy shield and the correct desire to keep consecrate up as much as possible. I've linked to sample 40-second sequences in the past that show this, but the summary is basically that you lose 4 seconds of sealed attacks in exchange for one more judgment in a 40 second period, all the while having a much more complicatd cycle that you must maintain to get optimal use. The first point is much better than the second for this reason as well.

On the subject of professions, I truly believe that engineering is far and away the best of the best - especially now that the goggles can be upgraded to T6+ quality. Engineering can provide money, it doesn't cost that much to level any more, there are plenty of useful items for paladins and it gives a huge boost early on when gearing. BS is not nearly as useful, JC is less useful but more profitable, enchanting has longer use but is not as useful.

I personally would go engineering/herbalism if it's your first character, or engineering/enchanting if it's another character. Having enchanting means you can do things like instance runs to make money, but having both will be a big money sink early on. And herbalism is far more profitable than mining is.

Last edited by kalbear : 03/25/08 at 4:33 PM.

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Old 03/25/08, 7:36 PM   #1196
 zeidrich
Yet again, dead again.
 
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Goblin Warrior
 
Mal'Ganis
Originally Posted by kalbear View Post
Because of timing issues it turns out that improved judgment is actually worse on a per-point basis than 1hws is for improving threat, at least against targets that can crush.
For what it's worth, I consider 1hws pretty much mandatory as well. But Imp Judgement in general will give a larger threat boost than 2 points in reckoning.

The quoted post said anticipation was mandatory.

I said it is recommended for lower gear levels, though at a certain point you can change it out for other talents.

Likewise, I wanted to note that point for point, deflection does more to put you towards crush immunity than anticipation does.

Crit immunity was never difficult for me to reach, even pre-kara. But if it is something you are struggling with, yes, take the talent. My point was not that it is a bad talent, but that it was not a mandatory talent.

0/49/12 is my recommended build. Put 5 points into anticipation and 0 in reckoning when you need the defense. Take them out of anticipation and put them into reckoning if you start to need the threat more than the defense.

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Old 03/25/08, 9:09 PM   #1197
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Just wondering what everyone thinks about the 2.4 tankadin badge loot. It looks pretty poor to me in comparison to for example the 2.3 badge chest, boots and t5 set pieces.
On the subject of 2.4 badge loot: I plan on getting the [Inscribed Legplates of the Aldor], the [Ring of the Stalwart Protector] and 2 [Nether Vortex] for a [Belt of the Guardian].

The Legplates are slightly worse off than the Unwavering Legguards in terms of mitigation, perhaps most noticeably with the lack of Block Value, but I feel it's worth gaining spell damage in that slot, as well as trading off the Shield Block Rating for some pure avoidance via Dodge Rating.

The Ring is a rather obvious choice, with the armor, the load of STA and more pure avoidance, although some gear juggling may be necessary depending on how much the lack of Defense Rating will affect me.

I consider both the [Blue's Greaves of the Righteous Guardian] and the [Shattrath Protectorate's Breastplate] to be inferior to their 2.3 counterparts, the [Sabatons of the Righteous Defender] and the [Chestguard of the Stoic Guardian] because they spend way too much item budget on spell hit and not nearly enough on more relevant tanking stats.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 03/26/08, 1:14 AM   #1198
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Prinsesa View Post
I consider both the [Blue's Greaves of the Righteous Guardian] and the [Shattrath Protectorate's Breastplate] to be inferior to their 2.3 counterparts, the [Sabatons of the Righteous Defender] and the [Chestguard of the Stoic Guardian] because they spend way too much item budget on spell hit and not nearly enough on more relevant tanking stats.
Is there a point to having spellhit now? JoR/V resists, Holy Shield Resists, and the occasional resist on the first tick of Consecration are all I can think of since RD got moved over to melee hit. I appreciate the +spellhit in Precision, but it really seems hugely wasted on gear. Maybe this is just another case of the itemization team being a few months behind the class devs.

On another note, has anyone verified the default implied targeting of RD (i.e., you can cast it on a mob without a macro and it works the way you'd expect), and that RD can now be cast on friendly NPCs? I forgot to check that in Hyjal tonight.

My comrades are my weapons, and I am their shield.

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Old 03/26/08, 2:23 AM   #1199
 Bryne
The Treachery of Forums
 
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Pandaren Monk
 
Mal'Ganis
Originally Posted by Cathela View Post
On another note, has anyone verified the default implied targeting of RD (i.e., you can cast it on a mob without a macro and it works the way you'd expect), and that RD can now be cast on friendly NPCs? I forgot to check that in Hyjal tonight.
You didn't taunt once in an entire Hyjal raid? :P

Implied targeting works by default on friendly players now (duplicating the usual macro functionality) and you can indeed taunt mobs off friendly NPCs - but the implied targeting does not work. You have to cast RD on the NPC directly. I saw some people headscratching at Kalecgos about this.

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Old 03/26/08, 2:52 AM   #1200
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Is there a point to having spellhit now? JoR/V resists, Holy Shield Resists, and the occasional resist on the first tick of Consecration are all I can think of since RD got moved over to melee hit. I appreciate the +spellhit in Precision, but it really seems hugely wasted on gear. Maybe this is just another case of the itemization team being a few months behind the class devs.
I'd have to agree with you there. There's nothing in our spell hit arsenal that demands so much, and I'm willing to bet raw spell damage is going to improve TPS better than spell hit over time.

Even if we consider resist-sensitive situations (initial pull, post-aggro drop), Avenger's Shield is controlled by melee hit (and Blood Elves have Judgement of Blood).

One can also consider that they simply chose spell hit as the one to waste itemization points on, since I think it's quite a well established pattern of making these 2.4 badge rewards inferior to actual MH/BT despite their ilevel by virtue of bad allocation. That being said, they certainly could've picked something else: Parry Rating, Shield Block Rating, or even plain STA might be suboptimal without being quite as useless.

=====

On the subject of Professions:

I heartily recommend Engineering: The [Tankatronic Goggles] are excellently itemized and might be seeing use well up to Archimonde, along with their healing and DPS counterparts. The 45 STA trinkets are a little sidestepped with Commendation of Kael'thas being available to the mainstream, but served me very well up until now.

Finally, the [Zapthrottle Mote Extractor] is an oft-ignored aspect of this Engineering, but in my opinion is one of its biggest strengths. This little gadget separates Engineering from all the other crafting professions by letting you harvest material without a harvesting profession. As a Paladin with a single-mob killspeed measured in minutes, being able to snag a Primal Air in-between BG queues pays off huge dividends in the long run.

Enchanting is another great profession, and the second one I took. Ring enchants are a great and inimitable bonus for any non-enchanter at the same gear level, and again provide benefits for all three Paladin specs.

I've also been heavily considering Alchemy in the light of the new epic stones, but I've never had any particular problem with tank trinket itemization (whereas tank helm itemization is pretty meh). True, I've been running a double [Blessed Book of Nagrand] setup for almost a year now, but I can just chalk that up to bad luck on Black Morass runs.

Tanking has always had nice trinkets available, so I really don't feel the pressing need to drop either of my current professions for a buttload of Defense. Yes, all that might come in handy for someone just getting into the game and trying to achieve uncrushable ASAP, but that's the only unique benefit I can see Alchemy providing.

I wouldn't go with Blacksmithing at all. The only Tankadin-tailored item in BS are the [Boots of the Protector]. The [Belt of the Guardian] is BOE, and can be bought completely via 2.4. The BS-specific weapons are nice for Ret, as are the new Sunwell recipes (I think they have 2 healing items in there too), but not worth the potential Tankadin gains in other professions.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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