Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Paladins
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Closed Thread
 
LinkBack (2731) Thread Tools
Old 09/16/08, 11:26 AM   #2176
jere
Piston Honda
 
jere's Avatar
 
Human Paladin
 
Llane
Originally Posted by Prinsesa View Post
Not really. You can go back to the [Libram of Repentance], since unhittability is still a good chunk of damage reduction with how much block value we gained from the STR conversion, and the avoidance DR changes may have reduced you below unhittability if you were just riding the line before.

The [Tome of the Lightbringer] is still good, for obvious reasons, but not as much as until we get SHOR, and of course it's not readily available to everyone.

The [Libram of Avengement] may be useful, since HOTR and Judgement (and later SHOR) can both crit, but Vengeance can't.

Personally, I'm using the Repentance and switch to the Avengement in an OT situtation.
Have you checked to see what they did with the Libram of Zeal? With SotC gone, I have no clue offhand what they turned it into and I am at work, so I can't check at the moment.
 
User is offline.
Old 09/16/08, 12:09 PM   #2177
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by jere View Post
Have you checked to see what they did with the Libram of Zeal? With SotC gone, I have no clue offhand what they turned it into and I am at work, so I can't check at the moment.
As with the Libram of Souls Redeemed, the Libram of Zeal has not been updated to the new Paladin mechanics and thus currently does nothing on the PTR/Beta.

Beta testers, perhaps you could raise this issue on the Beta forums? The Belt of the Guardian response indicates Blizzard is listening, as long as we tell them what to look for.

While we're on this discussion, the [Libram of the Eternal Rest] could possibly use some tuning, since Consecration does not scale with JUST spell power anymore.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler
 
User is offline.
Old 09/16/08, 12:19 PM   #2178
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
So I was planning on tanking something last night, but failed to take into account the massive overpopulation of the US PvE server. *grumbles* If/when the lag ever stabilizes at something approaching normalcy, then I'll go out and get some testing done.
 
User is offline.
Old 09/16/08, 3:04 PM   #2179
Mordekhuul
Don Flamenco
 
Orc Warlock
 
Terenas
Originally Posted by PsiVen View Post
I've put together a spreadsheet using the 6/9 rotation for comparing TPS on weapons. Those interested can always find the latest version here: Maintankadin :: View topic - (Build 8820) WotLK TPS Weapons Spreadsheet

While I'm modeling level 80 ranks of spells, the current beta build puts currently available tanking weapons in this order:
Brutal Gladiator's Slicer
Blade of Infamy (no stamina)
Syphon of the Nathrezim (no stamina)
Rising Tide
Hammer of Sanctification
Vengeful Gladiator's Slicer
Merciless Gladiator's Slicer
Muramasa
Brutal Gladiator's Gavel
Reign of Misery
Hammer of Judgement
Vengeful Gladiator's Gavel
Gavel of Naaru Blessings
Merciless Gladiator's Gavel
Gavel of Unearthed Secrets
Dragonscale Encrusted Longblade
PsiVen, you didn't include it in your list, but I'm going to presume that [Heartless] falls in line somewhere just barely below [Syphon of the Nathrezim], only with a nice chunk of stamina included as a bonus?

To your knowledge, are the formula you applied here still accurate on beta/PTR? I imagine we'll want to revisit all such rankings closer to 3.0.2 release, as we are likely to see another pass on our trees/abilities by then, but I've been looking to wrap my head around the joined list of spellpower/physical-dps weapons available to us in 3.0.2, pre-wrath.
 
User is offline.
Old 09/16/08, 3:58 PM   #2180
 Smithist
that's the phone
 
Smithist's Avatar
 
Troll Hunter
 
Llane
Originally Posted by Prinsesa View Post
While we're on this discussion, the [Libram of the Eternal Rest] could possibly use some tuning, since Consecration does not scale with JUST spell power anymore.
It just increases the damage done by 47, there is no spell damage involved. I don't see a need to adjust it.
 
User is offline.
Old 09/16/08, 4:41 PM   #2181
Kayoto
Von Kaiser
 
Blood Elf Paladin
 
Shattered Hand
Originally Posted by Smithist View Post
It just increases the damage done by 47, there is no spell damage involved. I don't see a need to adjust it.
If I'm not mistaken, that Libram actually operates as if you had 47 additional spell damage for Consecration only (the spell damage coefficient is still applied to that 47, etc).

I'm not entirely sure though, it's been a long time since I've seen the tests done with it back in the day.
 
User is offline.
Old 09/16/08, 5:22 PM   #2182
PsiVen
Don Flamenco
 
PsiVen's Avatar
 
Dwarf Paladin
 
Moonrunner
Originally Posted by Mordekhuul View Post
PsiVen, you didn't include it in your list, but I'm going to presume that [Heartless] falls in line somewhere just barely below [Syphon of the Nathrezim], only with a nice chunk of stamina included as a bonus?

To your knowledge, are the formula you applied here still accurate on beta/PTR? I imagine we'll want to revisit all such rankings closer to 3.0.2 release, as we are likely to see another pass on our trees/abilities by then, but I've been looking to wrap my head around the joined list of spellpower/physical-dps weapons available to us in 3.0.2, pre-wrath.
Follow the link for up-to-date rankings for the latest Beta. The list has actually changed quite significantly since the global reitemization and super-normalization of HotR. For the most part they should still be accurate figures for level 70, but someone there has also been adapting the spreadsheet for use with actual 70 spell ranks.

So, does this mean that the gem slots do not take an enchanting slot on the items?
Certainly, gems and enchants are independent. Engineering stuff currently counts as an enchant, as do the LW patches. The general idea is that every crafting profession gets the equivalent benefit of about 2 gem slots, while everyone can now get an extra gem slot in their belt.
 
User is offline.
Old 09/16/08, 6:53 PM   #2183
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Okay, first impressions:

I finally got into regular Ramps and soloed the first few pulls. While not a substantive test of aggro gen, I at least got a feel for the damage output we can expect. I'm in mostly T4/badge/ZA gear right now, with ~1000 AP and ~650 spell damage, and my I was throwing nearly 1k dps with Hammer, JoL, Consecration, SoV and Holy Shield. I pulled the first 3 mobs on that test, and when the pull was over I had half a mana bar left. On the next two-pull I stopped using Consecrate and JoL, and I was mana positive with JoW/Hammer/Holy Shield/SoV. I also realize that these mobs are way below my level, so I'm going to be doing some more tests in other instances, but this was my first impression of prot as it will be in 3.0. Needless to say, I feel reasonably confident we'll be able to keep up.
 
User is offline.
Old 09/16/08, 6:59 PM   #2184
 Cathela
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
I haven't gotten to tank as much as I'd like (beta still needs more damn healers) but between the new BoSanct and the new Divine Plea it's really really hard to go OOM while tanking, unless you're doing blatantly wasteful things like spamming Cons on single targets and that kind of thing.

That's the thing I like about the class developers; when they identify a problem they don't just fix it, they fix it 2-3 different ways just to make sure it's covered.

My comrades are my weapons, and I am their shield.
 
User is offline.
Old 09/16/08, 7:16 PM   #2185
 Cathela
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
EDIT: Arrrgh, chain post. Sorry.

Originally Posted by Arthaal View Post
I like this possible implementation, but it still doesn't address the inverse scaling nature of the buff... reckonning, in its current form, already increases our threat beautifully (in TBC through more SoR holy damage hits, in WOTLK with a quick way to stack vengeance/corruption on a nearby mob), what it doesn't do is scale this TPS increase as avoidance ramps up.
That could also be addressed by making it proc on parries and/or dodges as well as blocks. It's never bothered me that much, but given that the talent as a whole is getting weaker in WotLK that'd be a nice change.

As to the infamous "parry-gib", I was always of the opinion that the dangers of this effect we're greatly exaggerated, but my understanding of the mechanics we're that the true risk was that the hasted attack would reduce SB/HS charges to 0 therefore rendering the tank crushable for a time, leading to a large burst and death. With the disappearance of crushing blows, I really think it's time to push these "parry-gib" worries aside. Fast numbers are fun!
Well, even without CBs, just having more blows coming in quickly is going to make you at least somewhat more prone to damage spikes. That said, I'm basically with you in that I've never considered it a serious problem. The only cases I'm aware of where parry-gibbing has been a serious issue are (a) Mother/Naloraak/Halaazi where you have multiple tanks standing in front of the boss, and (b) Brutallus, who dual-wields and has the Sunwell Radiance buff. In all of those cases the devs turned off parry-hasting (well, eventually at least).

Regardless of the ins and outs of Reckoning, warriors and druids are pretty much constantly spamming parryable specials, so any case where Reckoning is going to be a real liability to a prot paladin it's also going to be a liability to any prot warrior or feral (and probably DKs as well), and for that reason I think the devs aren't going to allow that to get out of hand with any boss.

However, given that they seem to be pushing us towards using fast warrior-style tanking weapons (i.e., the super-normalization of HotR) I'd like to see the charge limit on Reckoning raised to 8 or so, if not removed entirely. 8 swings seems to me like a good "best case" number of swings with a fast one-hander, given some haste (e.g., WF totem) and a parry or two in 8 seconds.

Originally Posted by Russta View Post
I noticed last night that I could use Hammer of the Righteous through silence in Nexus.

With regards to the ability though, it's incredibly fun to use. Like really fun. The sound effect is extremely satisfying even if the graphic doesn't quite seem there yet. I certainly concur that it needs some sort of range on it though. It's hard to explain but it just feels awkward that you can't use it at a small range. Even 5 yards would feel adequate and logical without going overboard.
I believe it's 5 yards as it is right now (melee range). I'd like to see 10.

As for the silence thing, I'll take that as confirmation that it is physical now again. If someone could test SotR and DS as well, that'd be great.


Also, Psiven mentioned earlier the difficulty of staying uncrittable in Naxx. There was a blue post recently on the beta forums saying that this is basically a problem for all plate-wearing tanks (druids get uncrittable through talents) and they're looking into ways to fix it.

For my money, being uncrittable is kind of badly done the way it's set up right now, with all bosses having the same crit rate. It basically sets one bar you need to reach, no matter what progression level you're at. It's a pain in the ass at the start of progression, and then it turns into an afterthought by the end. It's basically the same kind of experience as dealing with uncrushability for BC prot paladins. Not as big of a pain in the ass, but still the same kind of pain in the ass.

It would be better if the amount of defense needed for uncrittability went up with raid progression, such as by having mob crit rates start off low in T7 and then increase through T8 and T9, or whatever. But that might be frustrating for players since they wouldn't necessarily know how much defense they need until they've wiped a few times to being gibbed by crits.

My comrades are my weapons, and I am their shield.
 
User is offline.
Old 09/16/08, 7:20 PM   #2186
Mordekhuul
Don Flamenco
 
Orc Warlock
 
Terenas
Originally Posted by BFG View Post
Concerning stamina talents, health gap at 80 is (7584-5624) ~1950 HP. With 6% better scaling, Paladins will catch up at 1950/.6 = 3250 stamina. This means that from Naxx to Icecrown warriors will have higher health, and somewhere right before Arthas paladins will close the gap and become equal. In TBC my pally had higher health somewhere mid-BT. Which situation with health gap is intended - TBC or WotLK beta?
Has Blizzard addressed this on their forums to any degree? Perhaps a 1000+ health difference between paladins and warriors won't make or break anyone's viability or even preference as a raid main tank, but it is an interesting inherit disparity and makes me wonder what offsets this or at least the reasoning behind it.
 
User is offline.
Old 09/16/08, 7:48 PM   #2187
Halion
Von Kaiser
 
Blood Elf Paladin
 
Cairne
Originally Posted by Mordekhuul View Post
Has Blizzard addressed this on their forums to any degree? Perhaps a 1000+ health difference between paladins and warriors won't make or break anyone's viability or even preference as a raid main tank, but it is an interesting inherit disparity and makes me wonder what offsets this or at least the reasoning behind it.
I don't think it is a Prot Paladin vs Prot Warrior matter, but rather a Paladin vs Warrior matter. If they increase base health of paladins, they increase base health of Holy and Ret Paladins along with Prot. I believe the concern is Holy Paladin health for arenas more than anything.
 
User is offline.
Old 09/16/08, 8:27 PM   #2188
Denogran
Don Flamenco
 
Denogran's Avatar
 
Dwarf Paladin
 
Gilneas
Originally Posted by Mordekhuul View Post
Has Blizzard addressed this on their forums to any degree? Perhaps a 1000+ health difference between paladins and warriors won't make or break anyone's viability or even preference as a raid main tank, but it is an interesting inherit disparity and makes me wonder what offsets this or at least the reasoning behind it.

From their internal testing of Naxx:
Originally Posted by Ghostcrawler
On the question of paladins, all of the stats were similar down the line -- not just base attributes. I believe warriors had slightly higher Agi and paladins had more block chance. The class and item designers did a good job keeping thing fairly equitable among the mitigation stats.

P.S. These are still not the final numbers though.
Link: Feral Tanking Concerns
 
User is offline.
Old 09/17/08, 1:08 AM   #2189
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Since blues responded on changing the Belt of the Guardian to the new Tankadin mechanics, I decided to make a list of all the TBC Tankadin gear that was similarly missed in the pass and still needs the spell power to STR conversion. Much obliged if someone could post this on the Beta forums.

Note: I'm posting this in CODE so the item links are preserved for copying over.

Kaylaan's Spaulders
http://wotlk.wowhead.com/?item=30381

Kirin'Var Defender's Chausses 
http://wotlk.wowhead.com/?item=29774

Boots of Righteous Fortitude
http://wotlk.wowhead.com/?item=32778

Lost Chestplate of the Reverent
http://wotlk.wowhead.com/?item=30296

Boots of the Righteous Path
http://wotlk.wowhead.com/?item=29254

Legplates of the Righteous
http://wotlk.wowhead.com/?item=27839

Lightwarden's Girdle
http://wotlk.wowhead.com/?item=30371

Boots of the Protector
http://wotlk.wowhead.com/?item=30033

Oathkeeper's Helm
http://wotlk.wowhead.com/?item=23536

Breastplate of the Righteous 
http://wotlk.wowhead.com/?item=28203

Helm of the Righteous 
http://wotlk.wowhead.com/?item=28285

Starcaller's Plated Belt 
http://wotlk.wowhead.com/?item=30330

Gauntlets of the Righteous 
http://wotlk.wowhead.com/?item=27535

Girdle of Valorous Deeds 
http://wotlk.wowhead.com/?item=29253

Spiritualist's Gauntlets 
http://wotlk.wowhead.com/?item=29959

Bracers of Dignity 
http://wotlk.wowhead.com/?item=29252

Starcaller's Plated Stompers 
http://wotlk.wowhead.com/?item=30334

Thadell's Bracers 
http://wotlk.wowhead.com/?item=30400

Spaulders of the Righteosu 
http://wotlk.wowhead.com/?item=27739

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler
 
User is offline.
Old 09/17/08, 4:06 AM   #2190
 Cathela
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
Originally Posted by Prinsesa View Post
Since blues responded on changing the Belt of the Guardian to the new Tankadin mechanics, I decided to make a list of all the TBC Tankadin gear that was similarly missed in the pass and still needs the spell power to STR conversion. Much obliged if someone could post this on the Beta forums.
Posted. Personally I think it's unlikely they're going to care about blue/green TBC items, but it's worth a shot.

My comrades are my weapons, and I am their shield.
 
User is offline.
Old 09/17/08, 4:13 AM   #2191
Dram
Von Kaiser
 
Dram's Avatar
 
Human Paladin
 
Cenarion Circle
Originally Posted by Cathela View Post
EDIT: Arrrgh, chain post. Sorry.


If someone could test SotR and DS as well, that'd be great.

I can confirm that DS works through silence.
 
User is offline.
Old 09/17/08, 9:30 AM   #2192
mclem
Von Kaiser
 
Dwarf Paladin
 
Aggramar (EU)
Originally Posted by Dram View Post
I can confirm that DS works through silence.
Is HS too much to hope for? I don't think I've seen a comment on that either way, but it'd be a huge boon for tanking silencing bosses.
 
User is offline.
Old 09/17/08, 1:59 PM   #2193
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Bostung over in the WOTLK Warrior thread ran some threat tests in this post and found that Salvation is indeed baked into Defensive Stance.

That is, the tooltip indicating 145% threat generation is now completely bogus, and Defensive Stance actually generates 207.35% threat.

If we are to follow this for Righteous Fury, then one should expect it to generate (1.9 / 0.7) or 271% threat for Holy damage.

I'll try to run the script he used for testing once I get the chance on the PTR, and I also invite others to test for verification.

If nothing else, this confirms that the "baking in" of Salv was really through a direct increase in threat output, and is independent of any new tanking abilities we're already getting.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler
 
User is offline.
Old 09/17/08, 2:21 PM   #2194
DdarkDdemon
Von Kaiser
 
DdarkDdemon's Avatar
 
Human Death Knight
 
Dragonblight (EU)
It would further negate the usefulness of reckoning to a certain extend.
If the modifier of holy damage is changed with the formula 1.9/0.7 (which happened to defensive stand 1.45/0.7), the modified threat generated by auto attack will not increase.

Eventhough autoattack is only a small part of our threatgeneration and reckoning is mainly important because it procs seals, with the increased usefulness of warriortanking/rogue mainhand weapons autoattacks will be more significant than before.
 
User is offline.
Old 09/17/08, 2:51 PM   #2195
Redcape
Don Flamenco
 
Redcape's Avatar
 
Dwarf Paladin
 
Vek'nilash
Originally Posted by Prinsesa View Post

If we are to follow this for Righteous Fury, then one should expect it to generate (1.9 / 0.7) or 271% threat for Holy damage.
This is really over the top. Even if level 80 paladin tanks were only doing 1500 dps (which is a heinous underestimation) they would be delivering 3730 threat/sec. This would mean that threat simply isn't a thing anymore. I imagine they will be either nerfing down some of the prot/bear dps abilities to compensate though.

Either way, having this information not be reflected in the tooltip is pretty stupid. The players should actually get to see what their abilities do.
 
User is offline.
Old 09/17/08, 3:55 PM   #2196
Tilted
Piston Honda
 
Tilted's Avatar
 
Dwarf Paladin
 
Malygos
And a warrior doing the same amount of damage would be doing 3112.5 TPS from damage alone, before "baked in" threat generation from things like Devastate and Shield Slam. I don't have those numbers in front of me, but I can't imagine the end result would be much (if at all) less than if Righteous Fury had a 271% multiplier.

From what little reports I've seen from beta, threat is a sheer afterthought in almost all encounters. Tanks simply don't have to try to hold aggro. Time will tell if this paradigm holds true, but I can't believe it's intended to stay that way.
 
User is offline.
Old 09/17/08, 4:02 PM   #2197
Sydane
Don Flamenco
 
Sydane's Avatar
 
Human Warlock
 
Arygos
Originally Posted by Redcape View Post
This is really over the top. Even if level 80 paladin tanks were only doing 1500 dps (which is a heinous underestimation) they would be delivering 3730 threat/sec. This would mean that threat simply isn't a thing anymore. I imagine they will be either nerfing down some of the prot/bear dps abilities to compensate though.

Either way, having this information not be reflected in the tooltip is pretty stupid. The players should actually get to see what their abilities do.
It isn't over the top, it's exactly the same as everyone in your raid having Blessing of Salvation, which is what they said they were doing. It's a very solid buff to non-paladin tanks in 5 mans because they will have the same threat buffer that paladins have long enjoyed. Taking something that was a flat mandatory buff for basically any real raiding encounter and just integrating it into the mechanics was a great move. I do agree that the tooltips should be updated, but tooltips have been notoriously inaccurate for years anyway, and there is talk of a whole new and more accurate tooltip system coming down the line eventually anyway.

Empathy does not imply approval.
 
User is offline.
Old 09/17/08, 4:33 PM   #2198
Tilted
Piston Honda
 
Tilted's Avatar
 
Dwarf Paladin
 
Malygos
Originally Posted by Sydane View Post
It isn't over the top, it's exactly the same as everyone in your raid having Blessing of Salvation, which is what they said they were doing. It's a very solid buff to non-paladin tanks in 5 mans because they will have the same threat buffer that paladins have long enjoyed. Taking something that was a flat mandatory buff for basically any real raiding encounter and just integrating it into the mechanics was a great move. I do agree that the tooltips should be updated, but tooltips have been notoriously inaccurate for years anyway, and there is talk of a whole new and more accurate tooltip system coming down the line eventually anyway.
Don't forget though that we're doing 2-3x more damage with the new mechanics, which means the "baked in" multipliers inflate threat generation to monster levels. Blizzard appears to have set the multipliers simply on the change of talents and removal of Salv, but they haven't taken into account that raw damage output has gone up so much that threat gen is a total non-issue on single targets.
 
User is offline.
Old 09/17/08, 9:18 PM   #2199
Redcape
Don Flamenco
 
Redcape's Avatar
 
Dwarf Paladin
 
Vek'nilash
I definitely think that making nonpaladin tanks be able to hold decent threat in a 5 man is a great idea. However, doing it by raising tank damage and putting dps stats on tank gear is a good idea, and doing it by raising threat coefficients hugely at the same time is a bad idea. They need to set a bar for tank dps vs. standard dps and make threat coefficients to match, this current implementation feels very hacked together.
 
User is offline.
Old 09/18/08, 12:27 AM   #2200
 Cathela
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
Originally Posted by Redcape View Post
This is really over the top. Even if level 80 paladin tanks were only doing 1500 dps (which is a heinous underestimation) they would be delivering 3730 threat/sec. This would mean that threat simply isn't a thing anymore. I imagine they will be either nerfing down some of the prot/bear dps abilities to compensate though.

Either way, having this information not be reflected in the tooltip is pretty stupid. The players should actually get to see what their abilities do.
Not to be a broken record, but this is precisely why I think we didn't get salv "baked into" RF.

Remember that we're getting a massive new single-target threat generating tool. Prot warriors aren't; their main new toys in WotLK are some AoE utility stuff and some talents to shake up the tanking rotation and make things more interesting. But they aren't getting a new threat-generation tool that's even remotely as powerful as SotR.

I'm 95% certain that SotR is our new "baked-in salv". I'll run tests tomorrow if nobody beats me to it.



In other news, I did some investigation of the defense and uncrittability issue. With no defense skill from talents anymore (Anticipation change), we'll need to get 140 defense skill from gear to be uncrittable against +3 mobs, which is 689 defense rating. Right now the absolute best I can do with my "Tier 6.1" gear is 522 defense rating. I can probably push that up a bit with some level 80 gems, but I don't see a whole lot of level 80 blues that offer significant defense upgrades unless you really focus on getting defense above everything else.

(e.g., the crafted level 76 blue helm has more +defense than any of the level 80 helms, the highest-defense chestpiece requires level 73, etc.)

My comrades are my weapons, and I am their shield.
 
User is offline.
Closed Thread

Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Paladins

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Protection Warriors Brell Public Discussion 76 04/07/06 4:28 PM
Protection Spec Quest Public Discussion 52 02/13/06 7:20 PM