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Old 05/23/08, 1:34 PM   #1456
Tilted
Piston Honda
 
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Dwarf Paladin
 
Malygos
Mana conservation tips:
  • You're not a DPS class, and it's OK to drop a few things from your rotation to keep your run moving. If you run out of mana on every pull you're probably spending more mana than you should.
  • If you're running out of mana, your primary concern needs to be threat:mana efficiency. Thus, your priority for attacks should generally be Seal > Judgement > Holy Shield > Consecration when tanking single targets.
  • Watch your threat meter and don't spend mana you don't need to. If you have a massive lead over everyone else, just auto-attack and let OO5SR regen kick in.
  • If your target is first for DPS to drop, build threat as normal, using all your tools. After it dies, judge/seal wisdom on any remaining targets.
  • If your target is NOT first for DPS to drop, judge wisdom on it and remove Consecration from your rotation (maybe drop it once on the pull to ensure aggro, or if you're tanking more than 1 mob). If you're still having mana issues, drop Holy Shield as well. Auto-attack with SoR up generates plenty of threat to keep your target off the healers in low-damage situations like this.
  • To reiterate an earlier point, stop to drink whenever possible. Even if you only get 5 seconds of drink time in between pulls, every little bit helps.
  • To reiterate yet another point, BoW > BoK if mana is a concern. If you're running out of mana, that means you're not taking much damage, so the added HP and dodge from kings aren't necessary. You can always switch blessings when you get to the boss.

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Old 05/23/08, 1:43 PM   #1457
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
For AoE tanking, I have Rank 1 consecrate on my spell bar. It's effectively spammable and does a decent job of holding aggro. In situations where I know I'm going to be chain-pulling AoE groups with my high-powered DPSers, I usually lead with a R6 consecrate, then spam the R1 consecrate until I start getting nervous on the aggro meter, and if things aren't dead by then I'll drop another R6 consecrate to give me some breathing room.

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Old 05/23/08, 3:00 PM   #1458
Theras
Bald Bull
 
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Tauren Paladin
 
Mal'Ganis
Alternately, I've found that chain chugging Super Mana Potions - while a little ham-fisted - works marvelously when you don't really feel like putting in any extra effort while working on your 25th bear mount.

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Old 05/24/08, 10:35 AM   #1459
 Oggie
Disharmonious
 
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Dwarf Paladin
 
Lightbringer
Originally Posted by Theras View Post
Alternately, I've found that chain chugging Super Mana Potions - while a little ham-fisted - works marvelously when you don't really feel like putting in any extra effort while working on your 25th bear mount.
I cannot recommend mana potion injectors highly enough.

Originally Posted by bartolimu View Post
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.

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Old 05/27/08, 8:46 AM   #1460
Ghostchant
Glass Joe
 
Draenei Paladin
 
Draenor (EU)
Just a quick question.

What sort of stats am i looking for tanking the adds on felmyst? I'm new in my Guild and haven't been to sunwell yet, but the time to step up is coming. I have really only been gearing up in BT/MH and i still have no T6 tokens due to a burst in the lock, priest and paladin section of the guild.

Armory link

thanks

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Old 05/27/08, 3:26 PM   #1461
 Bryne
The Treachery of Forums
 
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Pandaren Monk
 
Mal'Ganis
Tanking all the skeletons on an air phase feels like roughly the same incoming damage as a high-DPS Hyjal wave (think with one or two Aboms but without the stun). The difference is that a few healers may be out of position due to vapor trails, a few people will be topping the raid, and everyone is moving to avoid breaths (be careful not to turn your back while doing this unless they're slowed).

I'd prioritize stuff like block value - you really won't have threat issues since the phase is so long, AoE can really wait as long as needed to start.

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Old 05/28/08, 12:20 AM   #1462
Caydra
Glass Joe
 
Blood Elf Paladin
 
Anetheron (EU)
tanking the skeletons on felmyst really doesn't require that much. I basically did it with unenchanted t5 stuff the first time because our prot/ret paladin got lost. A question I'd have to those who are more experienced than me in tanking is how you handle the tps problem. I hardly manage to reach more than 900 and perhaps about 1200 while having wings up - little bit more on demon mobs of course. Is this the average I should expect or is there some way to improve it ?

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Old 05/28/08, 2:57 AM   #1463
Muarf
Von Kaiser
 
Tauren Death Knight
 
Ner'zhul (EU)
Originally Posted by Ghostchant View Post
Just a quick question.

What sort of stats am i looking for tanking the adds on felmyst? I'm new in my Guild and haven't been to sunwell yet, but the time to step up is coming. I have really only been gearing up in BT/MH and i still have no T6 tokens due to a burst in the lock, priest and paladin section of the guild.

Armory link

thanks
Here is the character sheet of the paladin we had for our (<UnHoly>, Ner'zhul-FR) 1st felmyst kill :



Like Caydra said :
Originally Posted by Caydra View Post
tanking the skeletons on felmyst really doesn't require that much

Last edited by Muarf : 05/28/08 at 3:16 AM.

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Old 05/28/08, 7:22 AM   #1464
Marshmallow
Glass Joe
 
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Worgen Warlock
 
Lightbringer
Originally Posted by Caydra View Post
A question I'd have to those who are more experienced than me in tanking is how you handle the tps problem. I hardly manage to reach more than 900 and perhaps about 1200 while having wings up - little bit more on demon mobs of course. Is this the average I should expect or is there some way to improve it ?
With a standard rotation those numbers are pretty much average, but part of the beauty of having tps scale directly with holy dps is you can always put in a little more.

Mind you the tanking concerns survivability along with threat, so as you raise one the other generally declines. The trick is finding the right balance of the two for a particular encounter.

Things like swapping a threat libram like [Libram of Divine Purpose] or [Libram of the Eternal Rest] in for [Libram of Repentance] or [Tome of the Lightbringer] depending on which you use gear wise, and whether you need single target or aoe. Don't forget that you can switch librams in combat, so you can start with threat, and swap to defensive once you have a comfortable threat lead.

A [Drape of the Righteous] is nice to have on hand to swap in for an extra boost when needed.

Use effect spell damage trinkets can also provide a nice burst, especially for JCs with [Figurine - Crimson Serpent] which has the stam and the use in one.

These are just a few examples, but it's always a survival vs. threat balance you can toy with.

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Old 05/28/08, 10:10 AM   #1465
Dendrah
Glass Joe
 
Orc Hunter
 
Executus (EU)
Maybe I missed it somewhere but this is my question...

Everyone knows you need 490 def for tanking raid bosses.

Now my paladin is only lvl 62. I recently have Outland gear and defense is poping up like crazy.

How much def should I have for tanking on that level? Or on any level. What is the correct formula?

Maybe I should not care and just kill mobs to get to lvl 70 faster but I think that when tanking you have a responsibility to your group and I wish to take that serious to make the game fun for everyone.

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Old 05/28/08, 12:07 PM   #1466
PsiVen
Don Flamenco
 
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Dwarf Paladin
 
Kilrogg
Dendrah, 490 defense is so that you can never be crit by a raid boss (+3, -5.6% chance). It's not really an issue at lower levels, so I wouldn't worry about the crit cap (-5.0% - .2% per level above you on the character sheet).

However, defense is the best avoidance stat there is and you'll want to stack it anyway. There is no point at which defense is worse than dodge or parry rating as long as you have a shield equipped.

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Old 05/28/08, 12:22 PM   #1467
pope master
Von Kaiser
 
Dwarf Paladin
 
Firetree
Originally Posted by PsiVen View Post
However, defense is the best avoidance stat there is and you'll want to stack it anyway. There is no point at which defense is worse than dodge or parry rating as long as you have a shield equipped.
Ummm...no. Block isn't an avoidance mechanism. Furthermore, additional defense after uncrushable is worse per point than dodge.

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Old 05/28/08, 1:59 PM   #1468
 zeidrich
Yet again, dead again.
 
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Goblin Warrior
 
Mal'Ganis
Originally Posted by Dendrah View Post
Maybe I missed it somewhere but this is my question...

Everyone knows you need 490 def for tanking raid bosses.

Now my paladin is only lvl 62. I recently have Outland gear and defense is poping up like crazy.

How much def should I have for tanking on that level? Or on any level. What is the correct formula?

Maybe I should not care and just kill mobs to get to lvl 70 faster but I think that when tanking you have a responsibility to your group and I wish to take that serious to make the game fun for everyone.
For crit immunity, it's based off the level of your attacker, so it's less if you're in lower level instances:
Also, be aware that being crit in leveling instances is not at all the end of the world. They were designed around tanks that weren't perfectly geared.
Level 60 - 425
Level 61 - 430
Level 62 - 435
Level 63 - 440
Level 64 - 445
Level 65 - 450
Level 66 - 455
Level 67 - 460
Level 68 - 465
Level 69 - 470
Level 70 - 475
Level 71 - 480
Level 72 - 485
Level 73 - 490

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Old 05/28/08, 8:00 PM   #1469
Russta
King Hippo
 
Human Paladin
 
Argent Dawn (EU)
Originally Posted by zeidrich View Post
Also, be aware that being crit in leveling instances is not at all the end of the world. They were designed around tanks that weren't perfectly geared.
To expand on this, I tanked all of Shattered Halls at level 68. Not only did I have to contend with crits but crushing blows from the bosses and we still managed to clear the place quite comfortably.

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Old 05/28/08, 8:37 PM   #1470
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
Originally Posted by Russta View Post
To expand on this, I tanked all of Shattered Halls at level 68. Not only did I have to contend with crits but crushing blows from the bosses and we still managed to clear the place quite comfortably.
That would have been with an experienced (and overgeared?) group though.

As for the skeletons on felmyst: they dont hit for much and once felmyst lifts off you are pretty much the only one taking damage. Picking up the skeletons is alot easier if you dont need any healing though. These days proximity agro and a melee swing/HS charge is all I need I think.

Our healers got so comfortable by me that I actually had to use LoH because noone bothered to be in healing range of me when the second beam decided to target me. (I HATE it when that happends)

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