Now that 2.3 introduces some damage increase and 30% threat reduction, its time to get this baby rolling. This topic will be updated on regular basis with new information of Retribution PvE performance. This is still work in progress, so prettymuch majority of the information is still lacking. If people have anything they feel should be added, feel free to post PM to me and I add it. (This to ensure I get email notification and can add new stuff ASAP)
Melee Hit rating:
You need to aim for 9% hit (Talents + gear combined) for theoretical hit cap.
Melee Crit Rating:
Hammer of Wrath (Melee hit rating)
Seal of Command (Melee hit rating)
Judgement of Command (Spell hit rating)
Seal of Blood (Melee hit rating)
Judgement of Blood (Melee hit rating)
Crusader Strike (Melee hit rating)
Spell crit rating:
Exorsism (Spell hit rating)
Holy Wrath (Spell hit rating)
Judgement of Vengeance (Spell hit rating)
Judgement of Righteousness (Spell hit rating)
Eye for an eye (Spell hit rating)
Each 5% of haste will increase your total damage output as follows.
Seal of Command difference in damage between rank1 and rank6 is about 5% in total damage, compared to the mana consuming. This test is done with T5 level gear. Exact theoretical calculations would be nice.
SoC Rank6 Example
Mana consumption 45 mana per second
DPS : 1043
Melee 44 %
Seal of Command (Holy) 24 %
Crusader Strike 22 %
Judgement of Command (Holy) 10 %
DPS time : 3mn WWS
SoC Rank1 Example
Mana consumption 20 mana per second
DPS : 934
Melee 48 %
Seal of Command (Holy) 26 %
Crusader Strike 21 %
Judgement of Command (Holy) 5 %
DPS time : 5mn WWS
DPS Difference 11% less with R1
Mana consumption 55% less with R1
These numbers assume a perfect 50% proc rate for JoW. These numbers assume a 100% hit rate for all attacks, spells, and abilities. The rotations used assume a perfect latency of 0 ms. These calculations only include spells and abilities that can proc JoW, even though there may be more in the rotation. Any haste effects, whether passive (+Haste rating) or talented (Flurry) or from item procs (Dragonspine Trophy), are not considered into the calculations. Self buffs are considered into the calculations, but no outside factors (Windfury Totem) are included. All talents/abilities are patch 2.4 versions. Your results will vary.
Drinking Super Mana Potions on cooldown equals 100 mp5 Judgement of Wisdom average for all mana users equals 130.88 Mp5 (Per player)
This is an adaptation of the WW/Bloodthirst model used by warriors (where they only put 1 point into Imp WW). What that means is 1 point in imp Judgement is actually a DPS increase over 2 points. Effect is very minimal and with 2 points you have little more room for errors.
How are the items being ranked?
- Currently, this is for Seal of Command Retribution Paladins only. Assuming an 8 (or 10 second depending on talents) damage cycle of normal attacks with SOC and then Judgement of Command and Crusader Strike.
- Based on this attack cycle, a DPS value based on the item's strength, attack power, agility, +hit, +crit and +spell damage are calculated.
- Also relative mob level is taken into account as you can see in the full attack table.
Weapon Comparison based on bellator spreadsheet.
Tier5 and Tier6 gears are assumed most common items with full tier 5/6 according to instance itemization available. Values for DPS are not your actual damage output. Its unbuffed reference dps values only so you can compare the difference between weapons (Adjust the evaluation to your own itemization, your mileage may vary). Do not consider the dps value as actual damage output.
Anyone whining about conditional differences will be shot, use your own imagination in evaluating the results. It is not my responsability to take stupidity into account. These are only reference values to ease weapon selection, for exact results use bellators DPS spreadsheet with your exact itemization.
On one of your videos you said you would like to work in AW cycles into your dps regime, but couldn't due to threat. Will this be possible now? (not much of a retadin so the maths is unknown to me). Nice work on the graph!
Just to get it up here because there were questions, the confirmed 2.3 changes and the blues who said it:
Confirmed 2.3 Paladin Changes -Mana cost for Exorcism, Holy Wrath, and Hammer of Wrath lowered. (Source) -Vengance duration increased to 30 seconds. (Source) -Improved Seal of Crusader benefits put into base spell, talent benefits replaced with those of Sancitified Crusader. (Source) -Sanctified Crusader renamed to Sanctified Seals, which increases chance to critically hit with all spells and melee attacks by 1/2/3% and reduces the chance your Seals will be dispelled by 33/66/100%. (Source) -Crusader Strike cooldown reduced to 6 seconds. (Source) -Vindication frequency and duration increased and reduces all attributes by 5/10/15%. (Source) -Pursuit of Justice is now 3 ranks and increases movement speed by 5/10/15% and reduces the chance to be hit by spells by 1/2/3%. (Source) -Lower ranks of Flash of Light and Holy Light are now properly penalized when used with Blessing of Light. (Source) -Cleanse and Purify range increased to 40 yards. (Source) -The combat log will now show the health gained from rank 5 of Judgement of Light as Judgement of Light instead of Seal of Light. (Source) -Weapon Expertise (Protection) renamed Combat Expertise, now increases expertise by 1/2/3/4/5 and total Stamina by 2/4/6/8/10%. -Paladin seals no longer have a low chance to be dispelled if you have 3 points in Sanctified Seals. -Judgement of Wisdom: It is no longer possible for the mana energize effect to trigger off of reapplication of the Judgement of Wisdom. -Divine Favor: When this ability is cast immediately after a critical heal, it will no longer be removed incorrectly. -Fanaticism (Retribution) now also reduces threat caused by all actions by 6/12/18/24/30%. -Precision (Protection) now increases spell hit chance as well. -Seal of Vengeance: The bonus damage this ability dealt when the debuff is fully stacked on the target was incorrectly too low. It is now increased. -Spiritual Attunement: This ability will now gain mana properly from Vampiric Embrace heals.
I'll try to keep it updated when/if there are any more changes.
Last edited by flyingtoastr : 10/24/07 at 4:16 PM.
DPS sheet doesn't work in OOCalc. According to sources more knowledgeable than me, it's probably because OOCalc doesn't support indirect commands. The spreadsheet in unusable as of now; Er:502's everywhere.
An OOCalc-workable version would be great :d
The spreadsheet really needs s2 gear + veteran rewards + arena 2h'ers added, it's comparable to T5 almost (more crit less ap, more stm, less int) and alot of people giving ret a go in 2.3 will be filling out their current gear with pvp rewards considering it will be cheap to do so.
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