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Old 03/04/08, 5:16 PM   #2651
Modez
Glass Joe
 
Blood Elf Paladin
 
Gurubashi
Ok, this is kinda off topic, but I was wondering what you guys thought about ret pally leveling? I have this guy thats telling me its a poj>crusade, I believe that 2 points into poj and 3 points into crusade is worth getting, although this pally is saying 1 point into crusade and 3 points into poj.

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Old 03/04/08, 5:46 PM   #2652
grayrest
Piston Honda
 
grayrest's Avatar
 
Troll Shaman
 
Chromaggus
PoJ is better than crusade for anything non-raid simply because you spend more time running than you do fighting. Think of it this way: if a build with full PoJ and no Crusade gets you to a mob 1 second faster than a build with Crusade and no PoJ, the Crusade build would need to spend 97 seconds to catch up in damage for the 1 extra second the PoJ build gets at the beginning.

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Old 03/04/08, 7:46 PM   #2653
cesp00l
Glass Joe
 
Tauren Shaman
 
Smolderthorn
First off, this is my first time posting on these boards, so if I do something wrong, I apologize in advance.

Second, I've looked everywhere in this thread, and either I'm missing something completely obvious (which is probably the case) or it just hasn't been stated yet.

I'm looking for stat weighting, similar to the ones that are in the Enhancement Shaman thread (Enhance Shaman: The Collected Works of Theorycraft, Vol I). Is there a standard stat weighting for ret paladins?

I'm under the assumption that our weighting is similar to the enhance weightings, but with more emphasis on AP/Str and less on Crit/Agil since only Vengeance procs off crit and with 30 second refresh we really don't need much crit to keep Vengeance up.

Can someone point me in the right direction or something?

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Old 03/04/08, 8:06 PM   #2654
Meuble
Von Kaiser
 
Blood Elf Paladin
 
Conseil des Ombres (EU)
dividing my ass
Hell yeah!


Anyway, and on a completly unrelated topic: What about that 6.5 second CS guys?
I mean, seriously, what are the fights where you manage to hit every 6 or 6.5 secs with your CS? I've been raiding through SSC / TK / Bt last week, and there's pretty much no fight where I can achieve that.
Every fight, but for Teron (where the "burst him out, burst him out" aspect of the fight kinda freaked me out and made me fuck my rotations up) has its dps downtimes. On naj I'll be picking a spine, on gurtogg I will move for bloodboils, on al'ar, well, I hardly can keep judgements up, on Solarian same thing, and so on, and so on.
So I was curious. Is that 6.5sec CS just an ideal value, something you try to achieve knowing on most fights you won't, or do you guys really manage to get close to it?


edit: some wws, I never get under 8sec between each CS.
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Old 03/04/08, 9:27 PM   #2655
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
People can get a 6.5 second CS via using a cooldown mod to help remind them to use the ability, as well as using a smart rotations using 9 second judgments.

Once you get more familiar and comfortable with encounters, you should be able to focus more on CS.


To the person asking for standard stat weighting for ret paladins, the ret spreadsheet helps with that via giving you the weights in the field "Strength Equivalency". If you want it in a 1.0=str scale, just take the numbers and divide.

For example, if you got AP = 2.2, then divide 1/2.2 = 0.45 to get a value for attack power.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 03/04/08, 10:09 PM   #2656
NPC
Glass Joe
 
Blood Elf Paladin
 
Argent Dawn (EU)
Is there a way to limit the gem choises for Spreetsheet?

Atm its using epic quality gem but i cannot buy them. I will be using blue quality gems or heroic epics.

Is there a way to limit it so that i calculates things acording to that?

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Old 03/04/08, 10:33 PM   #2657
cesp00l
Glass Joe
 
Tauren Shaman
 
Smolderthorn
Originally Posted by frmorrison View Post
To the person asking for standard stat weighting for ret paladins, the ret spreadsheet helps with that via giving you the weights in the field "Strength Equivalency". If you want it in a 1.0=str scale, just take the numbers and divide.

For example, if you got AP = 2.2, then divide 1/2.2 = 0.45 to get a value for attack power.
Thank you frmorrison! I got it working.

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Old 03/05/08, 12:19 AM   #2658
hawaiisb
Glass Joe
 
Human Paladin
 
Burning Blade
So I have been messing with Bellator's spreadsheet as well as Rawr and since these programs are now advanced enough to measure hit cap ect I was wondering if someone could come up with the absolute 100% best gear setup including 2.4 gear for ret paladins.

The reason is I am at the level where all loot is available to me. I'm trying to get the best gear setup I can so that I can roll on the right gear. But it seems i tell my guild 3 items for me that are the most important and as soon as I get one of them and plug it in the spreadsheet flips around and shows other pieces of my finished gear as not being best in slot. A straight up list of best set of gear to have in combination would be great :p

edit: As for bugs or wrong input Bellator's spreadsheet looked perfect except for spelling errors on item names.
Rawr has some bugs tho. Vengeful hands dont have the 5% CS buff on them so they are actually ranked under t5 quite often for damage. I also noticed that it is constantly putting hit gear as best in slot even when I already have 100 hit rating and have told it that I have 3/3 precision. Also I would like it if there was a way to check if I have the gems to make my meta work other than just counting gems over and over every time I change gear.

edit2: So I came up with what I think might be the very best gear setup there is that has you end up being perfectly hitcapped.

[Helm of the Illidari Shatterer]
[Choker of Serrated Blades]
[Lightbringer Shoulderbraces]
[Shadowmoon Destroyer's Drape]
[Lightbringer Breastplate]
[Furious Shackles]
[Vengeful Gladiator's Scaled Gauntlets]
[Plans: Red Belt of Battle]
[Leggings of Divine Retribution]
[Dreadboots of the Legion]
[Unstoppable Aggressor's Ring][Band of the Eternal Champion][Signet of Primal Wrath]
[Berserker's Call][Darkmoon Card: Crusade]
[Torch of the Damned]
[Libram of Divine Judgement]

Does anyone see any pieces that should be switched up for a human paladin with command? This is strictly pre2.4 gear. It's my goal before 2.4
This ends someone with 104 hit rating. Any better gear choices to lower that to around 95?

Last edited by hawaiisb : 03/05/08 at 1:12 AM.

Legalize the herb.

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Old 03/05/08, 2:25 AM   #2659
Anarkii
King Hippo
 
Orc Hunter
 
Silvermoon
Originally Posted by hawaiisb View Post
Rawr has some bugs tho. Vengeful hands dont have the 5% CS buff on them so they are actually ranked under t5 quite often for damage. I also noticed that it is constantly putting hit gear as best in slot even when I already have 100 hit rating and have told it that I have 3/3 precision. Also I would like it if there was a way to check if I have the gems to make my meta work other than just counting gems over and over every time I change gear.

All of those will be implemented. I just started working on it last week
Edit : It certainly doesn't select hit gear as best in slot for me blindly, but I'll put up a more complete version later this week including many new features instead of doing small fixes.

Last edited by Anarkii : 03/05/08 at 2:37 AM.

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Old 03/05/08, 4:43 AM   #2660
hawaiisb
Glass Joe
 
Human Paladin
 
Burning Blade
Originally Posted by Anarkii View Post
All of those will be implemented. I just started working on it last week
Edit : It certainly doesn't select hit gear as best in slot for me blindly, but I'll put up a more complete version later this week including many new features instead of doing small fixes.
Overall I'm quite impressed. I can't wait to see where it goes.

Also another question I've had, is there a certain point from stacking armor penetration that makes CE beat Torch for alliance or makes executioner the best pve dps enchant?

Legalize the herb.

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Old 03/05/08, 6:08 AM   #2661
Amphi
Glass Joe
 
Amphi's Avatar
 
Dwarf Paladin
 
Daggerspine (EU)
Originally Posted by Meuble View Post
on gurtogg I will move for bloodboils
Sorry to pollute the thread with this, but why does the melee group move for bloodboils? We never use that, and rotate with 3 ranged groups, so the melee can focus 100%. (However we might be slightly threat-capped from time to time). Not really an issue however.

And to bellator, keep the work with the spreadsheet up. Great resource, someone should try to convert it into a website however, for those who dont have access to excel.

Last edited by Amphi : 03/05/08 at 6:50 AM.

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Old 03/05/08, 6:09 AM   #2662
 Theras
Egalitarian Charmer
 
Theras's Avatar
 
Aurrius
Tauren Paladin
 
No WoW Account
Originally Posted by Amphi View Post
Sorry to pollute the thread with this, but why does the melee group move for bloodboils? We never use that, and rotate with 3 ranged groups, so the melee can focus 100%. (However we might be slightly threat-capped from time to time).
Because the melee is threat-capped from time to time.

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Old 03/05/08, 7:13 AM   #2663
Meuble
Von Kaiser
 
Blood Elf Paladin
 
Conseil des Ombres (EU)
There's the threat issue yes, and there's also people dying in groups wich melee have to replace.
To frmorrison, thanks for your answer, but what I was asking was more "Wich are the fights were you actually manage to get a 6.5 cs?". There's Teron, of course, but I can't see much more.

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Old 03/05/08, 8:06 AM   #2664
Kris
Von Kaiser
 
Human Paladin
 
Shadowsong (EU)
RoS, Mother if you don't get ported, Council, Anetheron, Azgalor.

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Old 03/05/08, 9:15 AM   #2665
Shalymar
Piston Honda
 
Test
Night Elf Warrior
 
No WoW Account (EU)
Originally Posted by NPC View Post
Is there a way to limit the gem choises for Spreetsheet?

Atm its using epic quality gem but i cannot buy them. I will be using blue quality gems or heroic epics.

Is there a way to limit it so that i calculates things acording to that?
Right now I don't see a way to limit what is being used, but you can change the gems to the blue ones.

Here is how you change that gems being used in the dps spread sheet. Find the tab which has the Macros section in it. I am using Office Excel 2007, so for me it is under the View tab on the top and the Macro section is all the way to the right. Click on view Macros and pick the macro “Socket_Str” from the list and click edit. This will bring up the Microsoft Visual Basic editor for this button. Here you can edit any of the gems and change for example the “10 Str” gem to the “8 Str” gem.

You can also edit the hit gems in the same manner by finding the macro which has the hit gems in them and click edit.

Good luck and I hope this helps.

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Old 03/05/08, 2:08 PM   #2666
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by hawaiisb View Post
Also another question I've had, is there a certain point from stacking armor penetration that makes CE beat Torch for alliance or makes executioner the best pve dps enchant?
I'm at work so I can't use the spreadsheet to check theoretical DPS from this, but here is some napkin math.

There are already a few best-in-slot (or very close to) items with armor penetration on them.
[Cataclysm's Edge] is a good 335 armor penetration.
[Leggings of Divine Retribution] have 350 armor penetration.
[Choker of Serrated Blades] is another 175.
[Signet of Primal Wrath] is 126.

Combined those add up to 986 penetration, or 1826 with executioner up.

Assuming your boss has 4000 armor (27.47% reduction) after debuffs you will be getting:

Without Executioner up:
Armor: 3014
Damage reduction: 22.21%
Difference: 5.26%
With Executioner up:
Armor: 2174
Damage Reduction: 17.07%
Difference: 10.4%
In addition there are numerous sidegrade armor penetration items, such as [Grips of Silent Justice], [Madness of the Betrayer] (1 PPM, no internal CD, proc on specials) and [Stormrage Signet Ring]. Using the ring and gloves in addition to the other items up top add up to 1287 total passive armor penetration, 2427 with both the trinket and Executioner up.

With everything
Armor: 1573
Damage Reduction: 12.97%
Difference: 14.50%
I can't run a sim with the point where mongoose and executioner trade places right now, but its pretty safe to say executioner is going to be on top even only using a couple of the pieces above.

% reduction = ( Armor / ( Armor + 10557.3 ) ) * 100 is the formula I'm using by the by.

And it is worth mentioning that lamost nothing on SWP gear has penetration, everything is shoved into that godawful haste.

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Old 03/05/08, 2:35 PM   #2667
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Worgen Rogue
 
Bonechewer
Minor point of interest toastr... from what I understand, after the debuffs my raid uses on a fight like teron (imp expose armor, curse of reck, and faerie fire) the boss is at only 1800 armor for the raid. in that case, its important to be careful that you don't pass 0 armor with max armor pen, or you're wasting the stat.

Originally Posted by flyingtoastr View Post
And it is worth mentioning that lamost nothing on SWP gear has penetration, everything is shoved into that godawful haste.
Hey now, some of us like that haste stat, and I know that all of us are rejoicing at the generous amounts of expertise on the new items.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 03/05/08, 3:17 PM   #2668
Anarkii
King Hippo
 
Orc Hunter
 
Silvermoon
Rawr: Got a lot of fixing/polishing/enhancements done in the last 24 hours This should be able to answer all of the common questions pretty easily.

Play around with the boss armor value(in options tab) and stack/unstack Armor Penetration gear and watch these 4 charts:
1. Comparison:Items:Mainhand
2. Comparison:Enchants:Mainhand
3. Comparison:Custom:Item Budget
4. Options:Stat Graph

Note that for charts 3 and 4, the evaluation of (adding) stats is done considering your current gear and buffs.

Besides those features, the changes in this version are :
1. The RED meta bonus calculated correctly (The requirements are still not enforced yet)
2. The S3 gloves bonus calculated correctly
3. Values of Libram of Avengement and Divine Judgement will be correctly evaluated. LoDJ is still considered under SoB, that'll be fixed in a later build.
4. All the talent choices should now be working properly
5. Blood Frenzy debuff should be working properly
6. The race-specific base stats are properly handled now.
7. Fixed bugs with SoC

Up next:
1. Fixing any bugs found
2. Building a complete itemlist cache including 2.4 items
3. Considering Set bonuses
Attached Thumbnails
mh.jpg   mhe.jpg   itembudget.jpg  

graph.jpg  
Attached Files
File Type: zip Rawr.RetributionV0.02.zip (1.21 MB, 188 views)

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Old 03/05/08, 3:22 PM   #2669
ariesz
Von Kaiser
 
Blood Elf Paladin
 
Mal'Ganis
I hope you got a SoC and SoB toggle on the RAWR thing. The numbers right there look like they are SoC.

Anyway it looks amazing keep up the good work.

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Old 03/05/08, 3:24 PM   #2670
Anarkii
King Hippo
 
Orc Hunter
 
Silvermoon
Yeah the screenshot is for SoC and I have a toggle.

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Old 03/05/08, 3:34 PM   #2671
Shalymar
Piston Honda
 
Test
Night Elf Warrior
 
No WoW Account (EU)
Originally Posted by Anarkii View Post
Yeah the screenshot is for SoC and I have a toggle.
I am downloading this now. I will test it out this evening and let you know if I find any bugs. It looks awesome so far. Thanks for taking the time to work on this as well as Bellator for creating the dps spread sheet.

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Old 03/05/08, 3:47 PM   #2672
Handled
Von Kaiser
 
Handled's Avatar
 
Human Paladin
 
Scilla
Originally Posted by hawaiisb View Post
So I have been messing with Bellator's spreadsheet as well as Rawr and since these programs are now advanced enough to measure hit cap ect I was wondering if someone could come up with the absolute 100% best gear setup including 2.4 gear for ret paladins.

The reason is I am at the level where all loot is available to me. I'm trying to get the best gear setup I can so that I can roll on the right gear. But it seems i tell my guild 3 items for me that are the most important and as soon as I get one of them and plug it in the spreadsheet flips around and shows other pieces of my finished gear as not being best in slot. A straight up list of best set of gear to have in combination would be great :p

edit: As for bugs or wrong input Bellator's spreadsheet looked perfect except for spelling errors on item names.
Rawr has some bugs tho. Vengeful hands dont have the 5% CS buff on them so they are actually ranked under t5 quite often for damage. I also noticed that it is constantly putting hit gear as best in slot even when I already have 100 hit rating and have told it that I have 3/3 precision. Also I would like it if there was a way to check if I have the gems to make my meta work other than just counting gems over and over every time I change gear.

edit2: So I came up with what I think might be the very best gear setup there is that has you end up being perfectly hitcapped.

[Helm of the Illidari Shatterer]
[Choker of Serrated Blades]
[Lightbringer Shoulderbraces]
[Shadowmoon Destroyer's Drape]
[Lightbringer Breastplate]
[Furious Shackles]
[Vengeful Gladiator's Scaled Gauntlets]
[Plans: Red Belt of Battle]
[Leggings of Divine Retribution]
[Dreadboots of the Legion]
[Unstoppable Aggressor's Ring][Band of the Eternal Champion][Signet of Primal Wrath]
[Berserker's Call][Darkmoon Card: Crusade]
[Torch of the Damned]
[Libram of Divine Judgement]

Does anyone see any pieces that should be switched up for a human paladin with command? This is strictly pre2.4 gear. It's my goal before 2.4
This ends someone with 104 hit rating. Any better gear choices to lower that to around 95?
You have very close with what I run with right now difference being that I use a different Neck/Cloak/Libram I would say you have it pretty well hammered out for the best items until 2.4.

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Old 03/05/08, 4:09 PM   #2673
 Theras
Egalitarian Charmer
 
Theras's Avatar
 
Aurrius
Tauren Paladin
 
No WoW Account
I'm getting some weird-ass stat displays from Rawr. Like for example, it thinks I have 12% to hit in gear that's actually just shy of 9%.

Head	Lightbringer War-Helm
Neck	Pendant of the Perilous
Shoulders	Lightbringer Shoulderbraces
Chest	Vengeful Gladiator's Scaled Chestpiece
Waist	Red Belt of Battle
Legs	Lightbringer Greaves
Feet	Vindicator's Scaled Greaves
Wrist	Vindicator's Scaled Bracers
Hands	Vengeful Gladiator's Scaled Gauntlets
Finger1	Ring of Lethality
Finger2	Violet Signet of the Master Assassin
Trinket1	Darkmoon Card: Crusade
Trinket2	Bloodlust Brooch
Back	Cloak of Darkness
MainHand	Torch of the Damned
Ranged	Libram of Divine Judgement
Character:		Imperatoris@US-Uther
Race:		Human
Health:		12317
Agility:		232
Strength:		931.7
Attack Power:		3675
Hit Rating:		11.96075
Crit Rating:		36.555
Expertise Rating:		0
Haste Rating:		63.30844
Armor Penetration:		4010
Total DPS:		1301.516
Crusader Strike:		331.2514
Seal:		265.886
White:		508.3181
Judgement:		91.39351
Consecration:		0
Exorcism:		0

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Old 03/05/08, 4:17 PM   #2674
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Zurm View Post
Minor point of interest toastr... from what I understand, after the debuffs my raid uses on a fight like teron (imp expose armor, curse of reck, and faerie fire) the boss is at only 1800 armor for the raid. in that case, its important to be careful that you don't pass 0 armor with max armor pen, or you're wasting the stat.
I was just taking the average "medium" armor boss with 8000 armor base. Between 5x Sunder (-2600), Faerie Fire (-610) and CoR (-800), your boss is losing 4010 armor (rounded to 4000 because it takes up less napkins). I also didn't include Improved Expose Armor because I forgot that it is better than sunder (oops?). Hang on a sec and I'll do numbers with the -3075 from that (I think).

I haven't seen a list of every boss in BT/Hyjal and their armor values yet, but of course reducing armor past 0 is useless. For most bosses though I don't think it is possible to get them that low without seriously gimping other stats (Teron is considered a squishy if I remember correctly).

Originally Posted by Zurm View Post
Hey now, some of us like that haste stat, and I know that all of us are rejoicing at the generous amounts of expertise on the new items.
Silly Blood Elves.

EDIT: Ok, assuming a boss with a base of 8000 armor with Faerie Fire, CoR, and 5-point Expose Armor (improved) you're looking at a base of 3515 armor (24.98% reduction). Assuming the first scenario (986 passive penetration, 1826 with executioner up) you will be looking at:

Without Executioner up
Armor: 2529
Damage Reduction: 19.33%
Difference: 5.65%
With Executioner up
Armor: 1689
Damage Reduction: 13.79%
Difference: 11.19%

Last edited by flyingtoastr : 03/05/08 at 4:34 PM.

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Old 03/05/08, 4:31 PM   #2675
noth
Von Kaiser
 
Dwarf Hunter
 
Windrunner
My plan involves the choker of endless nightmares & the cloak of darkness instead of the cloak & neck you've chosen... far as I can tell from my personal situation, the serrated blades is a downgrade from my current pendant of the perilous, and with an epic gem I can't beat my cloak of darkness.

edit: this is in response to hawaiisb's loot list, by the way, sorry

Last edited by noth : 03/05/08 at 4:32 PM. Reason: clarification

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