Alright, check your PM again. Also, since this is Retribution thread in general, and not a Rawr.Retribution thread, I don't want to crowd this with posts resolving problems with Rawr. You are free to post general feedback about Rawr.Retribution and things you'd like to see, but please PM me directly about issues with starting Rawr, loading files and all that.
The armory doesn't seem to show the character you asked for(assuming it was Faelir@US-Kalecgos). The World of Warcraft Armory doesn't show any character.
And Theras, thanks a lot for the itemcache. I'll run some tests with it using the latest build and put it up soon
That's really strange about the links, as I can search and find the armory on them.
Also, how is Expose Armor (2000 ArPen), better than 5xSunders (2600 ArPen)? And Improved Expose Armor (3075 ArPen) is about 70% better than 5xSunders, i know ArPen scales very well, but i think something is wrong there...
Yeah, that is a known problem. Uncheck Sunders from the list of buffs and you'll get the accurate result. While comparing Sunders to Expose armor in the comparison chart, since you'd most likely have Sunders checked already, Expose Armor shows ridicuous benefits (The fact that Sunders and Expose can't exist at a time is ignored during the comparison)
well, i have watched alot of these forums, and saw the post about group setups, but gotta take it up again..
i am allways set to the mt group when we are 2 rogues.. that means the melee group is 2 rogues, warr/shaman/feral druid..
this bugs me, aint it bether having me in the group somehow?
this also makes me have to use devo aura...
Yes, you are better in that group, there's oodles of math in this very thread proving why.
Optimally, the Feral Druid should be switched out for you and he should be put into the Hunter group...this should boost both groups DPS noticeably. As an alternative, you could go in for a rogue as well and still boost the group's DPS, but for best overall Raid DPS, you should go in for the Feral.
If your Raid's leaders aren't seeing this, they either aren't up to speed on how to maximize Raid DPS, or they're playing favorites.
You don't HAVE to be in the melee group. You do need windfury to do respectable dps.
Our guild is rather short on warriors, so we normally have a pally and druid tanking. I regularly get stuck in the tank group for the threat boost and I get a resto shaman or second enh shaman to drop WF for me. Sometimes the shaman has to get swapped into the spriest group and my dps drops like a rock. My raid leaders know what to expect out of me in both situations: when we were still figuring out exactly what to do with me as a ret pally, I went on a ZA run using the aforementioned setup. Did 980 dps on bear and 670 dps on lynx with the only difference being the resto shaman. I'm not happy when I'm doing terribad dps, but I trust the raid leaders to set up the raid to maximize our chances at success.
I personally don't think we should be so dependent on WF for our damage. The cleanest way to remove this dependency is to give us an imbue that increases our attack speed by 15%. This doesn't give us any more burst (which imo is the reason we don't do more damage) and, being an imbue, doesn't stack with WF. The question is whether this would be a good or bad thing. The good is obvious, the bad is that we'd have a decent chance of getting regularly kicked out of the melee group. I don't expect we'll get it (the arms warrs would probably complain to no end) but it'd be extremely convenient for me.
I feel dumb for asking, but... what do you mean by "give us an imbue"? I'm familiar with the action of imbuing, but not the noun... Prinsesa - I've given up hope. I'm convinced that they're gonna leave it the way it is till the xpac, far as I can tell. :/
An imbue is a buff that's applied directly to a weapon, such as rogue poisons, sharpening stones, mana oils, windfury/flametongue totems, and shaman windfury/rockbiter/flametongue/frostbrand weapons. They don't stack with each other, so giving ret pallies an imbue that increased their DPS would mean that they couldn't use it and windfury at the same time. A 15% speed imbue would, I believe, be less DPS than windfury, but not enough less that it crippled retadins that didn't get WF.
I'm currently a prot pally with full epics, raiding SSC+TK, guild is working on kael... i have Badge of Justice x650, that are all going towards ret when 2.4 comes around, but will i be able to do decent damage? i keep reading that haste rating doesn't affect seal of command procs, and based on that it, haste rating seems worthless (although i'm not sure how much of a Retadins dps comes from white damage, so i could be wrong).
is haste rating worth getting as alliance? i read that seal of blood is a lot better than seal of command, and will become even better when you can get haste, is there any talk of blizzard changing that? seems ridiculous that because i chose alliance, i can't do as much damage as a paladin that chose to be horde.
As well as making Seal of Command scale with haste/giving Alliance Seal of Blood.
Plz correct me if I'm wrong but SoC using the PPM mechanic uses your base weapon speed to determine the base % of a proc. Any extra attacks you gain will also use this base % to proc meaning that if you get more you will get more procs. This is true for WF, CS, Reckoning attacks, Bloodlust/Heroism, Drums, etc...
Now that was really odd... firing up the latest version of Rawr gives me the splash screen for some 1 second or less and then dissappears.... after which nothing happens, I know it's not much to work on, but since nothing happens, I'v got nothing to give, anyone had the same problem?
A couple of guys reported such issues. I'll post the same version again building it in Debug mode this time instead of Release mode(that's what I had been doing till the current version).
Edit : Here it is for anyone who had problems with the previously released version. You might want also want to delete any files(if the folder exists) at C:\Documents and Settings\<Username>\Local Settings\Application Data\Rawr (or equivalent) which could be causing issues.
Plz correct me if I'm wrong but SoC using the PPM mechanic uses your base weapon speed to determine the base % of a proc. Any extra attacks you gain will also use this base % to proc meaning that if you get more you will get more procs. This is true for WF, CS, Reckoning attacks, Bloodlust/Heroism, Drums, etc...
Isn't it also true for Haste rating?
SoC's proc rate is based on hasted weapon speed, which means that haste has no effect on SoC's dps.
PPM mechanics are a bit inconsistant. Pre-TBC weapon enchants are based on unhasted speed, while TBC enchants are based on hasted speed. I suspect all PPM spells are based on hasted speed, but I haven't seen any testing on anything other than SoC and Shamanistic Rage, and SR is strange -- some testing has shown it to be PPM-based, while other testing has shown more mana returned with faster weapons, which is the opposite of what should be true if it's PPM.
Is there a starting guide somewhere on the site? Ive read the first 20 or so pages and the last 10 of these... a lot of the info is for hardcore end game min/maxing but is there any guide that you all know of for lower end gearing like 60-70 + kara/pvp... covering valuing of stats in order of priority and basic rotations?
Its very easy for newer players to get lost in 106 pages of forum thread, so any help you can offer would be great .
This thread is for PvE DPS Theorycrafting. The purpose isn't to discuss PvP or low-level raiding, but rather the larger scale mechanics and gear choices at the high spectrum.
Also, I'm starting to see a lot of bad posts, so I'm going to link this thread, hoping to solve the problem. Elitist Jerks - Announcements in Forum : Public Discussion
I heard Sigurd scored an infinity on Rock Band and ascended to heaven.
Meh, he does have a point that this is a very long thread yet we haven't had any kind of FAQ or basic info section in the front post yet. Having something that just says "Strength is better than crit damn it" up there would cut a lot of the spam out. I'm on break this week so I'll write something up if no one else wants to.
Anywho, Hortus finally responded to our continuous whining on the PTR forum as to why the T6 socket bonuses are going to remain Spell Damage.
We do not change existing socket bonuses on items because of a technical limitation on the socketing system.
Interesting response since there have been numerous examples of them changing socket bonuses. Oh well, Spinel x5 in my shoulders and chest still it seems.
Last edited by flyingtoastr : 03/10/08 at 4:25 PM.
What about the bigger problem of having a terrible 4pc t6 bonus? Any word on that from the blues?
Does anyone actually use Hammer of Wrath in melee range? As a Blood Elf I don't even bother casting it because I'd most likely lose DPS regardless from resetting the swing timer and the fact that it's based off of spell attributed that I don't have.
HoW is always a DPS loss. It is almost always less DPS than Consecration due to melee pushback. Even with the 4-piece bonus it is never worth using. Don't use it.
It should have never been tied to our 4-piece bonus and it has long been a source of contention that we have the most useless set bonus in the game (though the resto Druid is arguably as bad).
As of yet, no one from or representing Blizzard has said anything regarding it.
HoW is always a DPS loss. It is almost always less DPS than Consecration due to melee pushback. Even with the 4-piece bonus it is never worth using. Don't use it.
It should have never been tied to our 4-piece bonus and it has long been a source of contention that we have the most useless set bonus in the game (though the resto Druid is arguably as bad).
As of yet, no one from or representing Blizzard has said anything regarding it.
The only way I could see HoW being useful while in melee range is making it an instant and making it scale with both spell and melee attributes. If you make it based solely of melee then it will hurt holy/prot paladins and if it continues to be forced on us with only spell scaling then it's still useless beyond PVP. You could make it an instant cast making it worth throwing out there since it won't reset the timer, but if it's instant it would imbalance it for PVP.