Originally Posted by SomeoneRandom
I don't know bout you... but I am wearing full warrior gear right now other than my s3 gloves/helm(illidari wont drop =[) and I don't have my 2 piece yet so I am not wearing any... which means I am sitting at 6500ish mana fully raid buffed... but despite that on every single boss fight I am able to keep up AT LEAST rank 1 conc and exorcism spam up just fine.... Combat mana pots make it easy on farm bosses, and mana injectors are cheap as hell...
If you are having mana problems and dont like popping pots, then just lower your dps and like it XD Full burn cycles for all classes take mana pots... shouldn't be any difference for us 
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Super Manas cost about 15g a stack on my server, so it seems we're coming from completely different areas, but regardless. I'm assuming SoC because SoB throws in a monkey wrench to calculations in the form of SA regen.
Numbers:
Consecration:
Rank I
Avg. Base Damage: 64
Mana Cost: 120
DPS: 8
DPM: .533
Mana use: -75 Mp5
Coefficient: .422 (over 8 seconds)
Rank VI
Avg. Base Damage: 512
Mana Cost: 660
DPS: 64
DPM: .776
Mana use: -412.5 Mp5
Coefficient: .954 (over 8 seconds)
So, as everyone already knows, Consecration is a nice fat mana drain. Being generous and giving 400 spell damage from the "new talent" and 219 from JotC (619 damage total) as well as all the percentage modifiers (Sanctity Aura, Imp. SA, Crusade, Vengeance), your Rank I Consecration will tic for 54 and your Rank IV will tic for 183. Respectable numbers, but look at what it costs you. Even a Rank I Consecration cycle will basically eat any regen you may have been getting for JoW. Blowing every single form of regen normally available in a raid situation (Chain Super Manas, JoW, BoW, Mana Spring) you will be losing at least 100 Mp5 just from using a max rank Consecration, not even including your other spells. The only fight in the game I can think of that has that kind of luxury with mana consumption is Shade.
Exorcism is a much more efficient spell, balanced of course because there are plenty of bosses you can't use it on. Numbers:
Exorcism:
Rank I
Avg. Base Damage: 90
Mana Cost: 70
DPS: 6
DPM: 1.286
Mana use: -23.33 Mp5
Coefficient: .190
Rank VII
Avg. Base Damage: 665
Mana Cost: 340
DPS: 44.33
DPM: 1.960
Mana use: -113.33 Mp5
Coefficient: .429
So with the same conditions as before, Rank I Exorcism will hit for 276 (18.4 DPS) and max rank will hit for 1237 (82.45 DPS). Again, respectable numbers, though a max rank Exorcism will still burn through all your JoW regen and change.
A basic Rank VI SoC rotation with an 8 second Judgement and 6 second CS will cost you about 237 Mp5. So you'll be gaining about 63 Mp5 by blowing everything with a regular cycle. Now factor in Rank I Consecration. You're now up to losing 12 Mp5. Rank VI Consecration? -349 Mp5. Exorcism fares somewhat better. Rank I puts you at +40 Mp5, max rank runs you down at -50 Mp5.
With your 6.5k mana, max rank Exorcism runs you dry in ~650 seconds (almost 11 minutes). Max Rank Consecration spamming drops your time until OOM down to just 93 seconds. And for what? Assuming the spell damage bonuses go into effect, Rank VI Consecration drops your DPS time by a huge amount for a 183 DPS increase.
Just for fun, I wanted to see how much mana you could burn using max ranks of both spells with a full cycle. You will be burning
562 Mp5 after all regen (862 Mp5 before regen) to do a true Maximum DPS rotation. With your 6.5k mana pool that is OOM in just over 60 seconds seconds (i.e. Shade).
Of course these numbers are unrealistic (who would be dumb enough to spam max rank Consecration?) but you get the point. Even if the spell damage change goes through we're still sacrificing a huge amount of DPS time to pump out the things that are actually benefiting from it.
We need something to cushion the high mana cost of these spells, whether its a focus proc like shamans or an activated heavy regen like mages or shamans or a passive regen like Battle Chickens melee or an X > Mana talent or even just a reitemization of tier gear to make Intellect gear more desirable. Otherwise we can continue being one of the few classes that is forced to heavily downrank to be effective.
And as usual, if my math sucks feel free to fix it.
And of course, AP > SD is a great idea that should be in, but its far from the final solution.
EDIT: big long rant!