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Old 03/18/08, 8:45 PM   #2851
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Grengorr View Post
unconfirmed (?) reports of Scryers rep giving a ~400 crittable arcane damage proc with unknown chance and cooldown?
I saw a SS of arcane strike and posted something on wowhead about the Scryers proc. I assume it has a 45 second cooldown like most other procs.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 03/19/08, 10:19 AM   #2852
pvita
Glass Joe
 
Human Paladin
 
Argent Dawn (EU)
@Anarki: Thanks for an answer, I will pounder how we could get it work generaly in a formula.

I played with Rawr and two thing came to my mind. How can you force Rawr to use hit gems in some sockets? What is the Expertise cap Rawr is using?

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Old 03/19/08, 10:53 AM   #2853
Anarkii
King Hippo
 
Orc Hunter
 
Silvermoon
You can force Rawr to use a specific gem for a specific colored socket, nothing more than that. I'm using 6.5% base dodge for expertise related calculations.

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Old 03/19/08, 1:05 PM   #2854
Khaelarys
Piston Honda
 
Blood Elf Paladin
 
Lightninghoof
Originally Posted by pvita View Post
@Anarki: Thanks for an answer, I will pounder how we could get it work generaly in a formula.

I played with Rawr and two thing came to my mind. How can you force Rawr to use hit gems in some sockets? What is the Expertise cap Rawr is using?
I created copies of the items using the gems I wanted. Since most of my gemming was cut and dry, I only ended up making 2 items for gem customization and it was quick and simple.

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Old 03/19/08, 1:41 PM   #2855
Nemcova
Glass Joe
 
Human Paladin
 
Shattered Hand
This might seem a bit of a tangent, But lately ive been noticing that my threat is really really high on Council. I find myself holding back bad to the point where i would just be doing Crusader strike and then turning off auto attack.. and waiting for CS again.

has anyone else had this problem on that fight? Im pushing 1.6k TPS with holding back.. and im not sure if that fight is just buggy with KTM/Omen, or is there somethin different about that fight?

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Old 03/19/08, 3:14 PM   #2856
 Zurm
The Ultimate in /facepalm Technology
 
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Worgen Rogue
 
Bonechewer
The only fight I ever have threat issues on is Bloodboil... are you using Salv as one of your buffs?

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 03/19/08, 3:23 PM   #2857
 Theras
Egalitarian Charmer
 
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Aurrius
Tauren Paladin
 
No WoW Account
Originally Posted by Nemcova View Post
This might seem a bit of a tangent, But lately ive been noticing that my threat is really really high on Council. I find myself holding back bad to the point where i would just be doing Crusader strike and then turning off auto attack.. and waiting for CS again.

has anyone else had this problem on that fight? Im pushing 1.6k TPS with holding back.. and im not sure if that fight is just buggy with KTM/Omen, or is there somethin different about that fight?
Your threat meter is buggered up; there's really no other explanation for it. Are you using KTM or are you using a Threat-1.0 compatible mod? If you're using the former, switch to the latter. If you're already using Omen, update it and its libraries, since something is amiss. Doing 1.6k TPS with Salv on it means you're doing 3265 DPS, which I somehow doubt.

Maybe if you were a Blood Elf...

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Old 03/19/08, 3:49 PM   #2858
Nemcova
Glass Joe
 
Human Paladin
 
Shattered Hand
We had 4 paladins in the raid, so yea i had all the proper blessings.

According to our WWS, i was maintaining 1371 DPS(7th in total dmg) while holding back alot. So im gonna have to get a new threat meter, cuz im sure i can rip those meters pretty good if i wasnt holding back half the time.

So would you suggest omen? any other specific add on names? cuz i never heard of a threat-1.0 capable mod

i use KTM, but thats the only boss that reports awkward numbers on, the rest its very accurate so i dont know whats up with that.

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Old 03/19/08, 3:52 PM   #2859
Nemcova
Glass Joe
 
Human Paladin
 
Shattered Hand
Originally Posted by Zurm View Post
The only fight I ever have threat issues on is Bloodboil... are you using Salv as one of your buffs?
Yea, most of our melee generally has threat issues on Bboil, at this point we've stopped using a shaman in the melee group and switch it out for the tanks for more aggro gen.

this last lock, we had enough shamans to go around, so melee group had one. I ended up only Crusader striking during Bboil phase and going all out during fel rage. i hate being threat capped, its such a drag.

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Old 03/19/08, 4:03 PM   #2860
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Using KTM is your problem. KTM's calculations are completely wrong when there are multiple mobs involved. Against single mobs, KTM and Omen are almost identical, but when you get to multi mob fights, KTM is just wrong. Omen is a threat meter based on Threat-1.0. There are many addons that display threat that are based on Threat-1.0; if you have any of them, it syncs with the others. Most just use Omen, though Pitbull's unitframes include threat I think too.

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Old 03/19/08, 4:55 PM   #2861
 Zurm
The Ultimate in /facepalm Technology
 
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Worgen Rogue
 
Bonechewer
While we are on the topic of threat, any word on if the Omen team have finished up the 2.4 version? I'm interested to see how much better omen does performance-wise due to the new combat log system.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 03/19/08, 5:57 PM   #2862
DarKNecross
Don Flamenco
 
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Human Paladin
 
Greymane
Zrave, there are two things with Rawr I'm wondering. First, the 'Fight Duration' slider doesn't show values, which is confusing. Second, I was wondering if you were planning on incorporating Avenging Wrath into the calculations? Of course, these two things would probably be linked in the end (ie, fight lasts 4 minutes, that's 40 seconds of 30% DPS increase).

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Old 03/19/08, 6:46 PM   #2863
Avitus
Great Tiger
 
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Human Paladin
 
Doomhammer (EU)
BB threat: Giving the tank group a shammy with WF and heroism helps out a lot.

Also the shammy in the melee group runs Tranquil Air Totem and then switches to WF during Fel rage.

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Old 03/19/08, 6:57 PM   #2864
Strifen
Piston Honda
 
Blood Elf Paladin
 
Ysera
Originally Posted by Avitus View Post
BB threat: Giving the tank group a shammy with WF and heroism helps out a lot.
Yep this is a good idea. We turn our tank group into a semi meele dps group for this fight, and actually for most fights our tank group will look like one too. We'll put a resto shaman dropping wf, our 2 prot tanks, a feral druid, and usually a hunter. Having WF + BS + LotP + FI really, really helps with tank threat a bunch here. Make sure your hunters watch omen and have them MD on cooldown to whatever tank is lowest on threat at the time.

Originally Posted by Avitus View Post
Also the shammy in the melee group runs Tranquil Air Totem and then switches to WF during Fel rage.
Your shaman should be twisting WF with tranq air if he's any good. Of course, if threat is still that big of a concern WF is pointless. For BB our meele group gets both tranq air and wf from the same shaman.

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Old 03/19/08, 7:18 PM   #2865
Buliwyf
Von Kaiser
 
Blood Elf Paladin
 
Argent Dawn (EU)
As has already been said, You want Omen. Get it Here. Remove KTM.

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Old 03/19/08, 8:14 PM   #2866
afastrunner
Glass Joe
 
Blood Elf Paladin
 
Skullcrusher
RAWR

I'd like to sugest that we start a new thread for RAWR retribution development/feedback/latest version. that way we have a front page that can be edited to have a link to newest version as well as no longer hijacking this thread.

P.S. I love RAWR and your doing a great job with it!

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Old 03/19/08, 8:25 PM   #2867
Nemcova
Glass Joe
 
Human Paladin
 
Shattered Hand
Originally Posted by Strifen View Post
Yep this is a good idea. We turn our tank group into a semi meele dps group for this fight, and actually for most fights our tank group will look like one too. We'll put a resto shaman dropping wf, our 2 prot tanks, a feral druid, and usually a hunter. Having WF + BS + LotP + FI really, really helps with tank threat a bunch here. Make sure your hunters watch omen and have them MD on cooldown to whatever tank is lowest on threat at the time.



Your shaman should be twisting WF with tranq air if he's any good. Of course, if threat is still that big of a concern WF is pointless. For BB our meele group gets both tranq air and wf from the same shaman.
our shaman usually twists grace and WF, me and the fury warrior are the only ones with aggro problems. he has double warglaives.. and im the utility paladin so my gear isnt exactly top notch.. so its annoying to feel threat capped.

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Old 03/19/08, 8:34 PM   #2868
flyingtoastr
Bald Bull
 
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Human Paladin
 
Draka
Originally Posted by afastrunner View Post
I'd like to sugest that we start a new thread for RAWR retribution development/feedback/latest version. that way we have a front page that can be edited to have a link to newest version as well as no longer hijacking this thread.

P.S. I love RAWR and your doing a great job with it!
Eh, there isn't too much going on in the world of ret (lack of 2.4 changes is le suck) so I'm not to worried about talking about Rwar.ret here.

Its up to you guys though.

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Old 03/19/08, 9:15 PM   #2869
Avitus
Great Tiger
 
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Human Paladin
 
Doomhammer (EU)
Agree with toaster. And the Rawr specific stuff is gonna die off more or less eventually at least in volume same as happened with the spreadsheet stuff.

Keep one thread imo.

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Old 03/19/08, 9:36 PM   #2870
 Zurm
The Ultimate in /facepalm Technology
 
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Worgen Rogue
 
Bonechewer
Agree with Toaster/Avitus. A lot of the discussion regarding rawr also verifies the math and mechanics built into it, ensuring we have an accurate model. If we are gonna base a lot of our decisions on it, I think discussion on Rawr belongs here (at least until it gets out of hand).

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 03/20/08, 1:51 PM   #2871
Furia
Glass Joe
 
Blood Elf Paladin
 
Durotan (EU)
Hm so Hello
after 2 days of reading i manged to get through the last site ^^

Can sombody pleas look on my Armoryfile an help me out wiht my hit cap.. i think im 30 points over the cap...
but i find now way out..

Last edited by Furia : 03/20/08 at 1:58 PM.

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Old 03/20/08, 2:51 PM   #2872
Tekzor
Glass Joe
 
Dwarf Paladin
 
Mannoroth
Originally Posted by Furia View Post
Hm so Hello
after 2 days of reading i manged to get through the last site ^^

Can sombody pleas look on my Armoryfile an help me out wiht my hit cap.. i think im 30 points over the cap...
but i find now way out..
Being over the hit cap isn't the worst thing in the world, so don't worry. As you grab upgraded pieces--especially the new ones from sunwell, you'll find that extra hit rating becomes barely enough. If you are extremely worried, you could replace your helm enchant with [Arcanum of the Outcast]. I don't really think it is worth the 90 gold though. =]

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Old 03/20/08, 6:29 PM   #2873
Jaegan
Glass Joe
 
Blood Elf Paladin
 
Tichondrius
I discovered a seal of blood bug recently that blood elf paladins should keep in mind. If you judge blood while mid-swing, you will deal judgement damage but no white damage. If you use a judge/auto seal macro, you will do both seal and judge damage, but no white damage.

If you use a swing timer such as quartz, simply judge as soon as it reaches the end of the swing timer and your swing animation begins. You should see the yellow damage from the seal/judgement but no white numbers. I have tried to test this with seal of command, but have been unable to reproduce the effect of no auto-swing damage.

I did not see this mentioned elsewhere in the thread. If this indeed new information it would be worthwhile to repeat the process described and see if we can get any more insights into this bug.

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Old 03/20/08, 7:14 PM   #2874
Buliwyf
Von Kaiser
 
Blood Elf Paladin
 
Argent Dawn (EU)
Simple answer is to only judge mid swing. I never chance judging near the end of the swing anyway since lag can cause me not to have an active seal just as autoswing hits.

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Old 03/20/08, 7:23 PM   #2875
Kazekan
Von Kaiser
 
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Human Paladin
 
Lightbringer
On the topic of 4pc T6 bonus and socket bonuses...

According to a reliable source, the reason these are not being changed is because the gentleman who does these types of changes is well... yah.

They "could" do it, but it won't happen... That's about all I can really say. You'll just have to make the needed assumptions ><

Sorry to be the bearer of bad news >< Hopefully they'll get someone who can do these changes without much of a hassle eventually.

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