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Old 10/19/07, 10:33 PM   #166
Avitus
Great Tiger
 
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Human Paladin
 
Doomhammer (EU)
The new 30% threat reduction and precision change got patched in today on the PTR!

Gonna do some testing.

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Old 10/19/07, 10:39 PM   #167
Remius
Glass Joe
 
Blood Elf Paladin
 
Uldum
Originally Posted by flyingtoastr View Post
Shaman
Elemental
Typical Rotation: Lightning Bolt, repeat
Ideal Mp5: 92.5 Mp5
If Lightning Overload (36-40 point talent) can proc JoW then you can effectively increase this number by 20% over time. I'm not sure if it does though.

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Old 10/19/07, 11:08 PM   #168
Prepared
Von Kaiser
 
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Human Paladin
 
<FoE>
Runetotem
Originally Posted by Avitus View Post
The new 30% threat reduction and precision change got patched in today on the PTR!

Gonna do some testing.
Edit: Nevermind, Blizzard decided it would be cute and let me actually log onto the PTR with an old build. Way to go!

Last edited by Prepared : 10/19/07 at 11:11 PM. Reason: Misinformation

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Old 10/19/07, 11:15 PM   #169
flyingtoastr
Bald Bull
 
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Human Paladin
 
Draka
Originally Posted by Remius View Post
If Lightning Overload (36-40 point talent) can proc JoW then you can effectively increase this number by 20% over time. I'm not sure if it does though.
If anyone can confirm this it would be excellent. For now I will recalculate as it seems logical.

EDIT: The new PTR build is up in the states, but there are still a few connection issues. The queue is also at a record low so I would copy now if you want to check out the threat reduction.

Last edited by flyingtoastr : 10/19/07 at 11:28 PM.

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Old 10/20/07, 7:45 AM   #170
Argavaine
Von Kaiser
 
Human Paladin
 
Aegwynn (EU)
900-950 dps in Blasted Lands with S2/3 PVP Gear and S2 Sword (only BoM/Crusader), up to 1100 dps with rang 1 concecration and AV with all out.

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Old 10/20/07, 8:52 AM   #171
Kris
Von Kaiser
 
Human Paladin
 
Shadowsong (EU)
Originally Posted by bellator View Post
Kris, try updating your version of Excel 2003. The file was created in Excel 2003 (11.5612..6412)
I'm an update freak, using the latest from everything, Excel v. 11.8169.8172 SP3

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Old 10/20/07, 9:19 AM   #172
bellator
King Hippo
 
Dwarf Paladin
 
Twilight's Hammer (EU)
Since people keep talking about using consecration in the dps cycle, i thought i'd do some testing on this ability to see exactly how it works to perhaps include it in the model. From the testing i conducted the mechanics seem fubar. Can someone please confirm this:-

1) When it comes to normal spell damage from gear, the min rank does not get the same 0.95 coefficient as the max rank. There is scaleing involved. However the extra damage caused is modified by things such as sanctity aura, crusade etc.

2) When it comes to spell damage from JotC there is no scaleing, and the 219 is multiplied by 0.95 coefficient even at min rank. However, the extra damage this generates is not modified by things such as sanctity aura, crusade etc.

You can see the modifiers effecting different types of spell damage by:-
A) Put on SpDam gear, dont judge mob, pop consecration then pop AW and see the ticks go up by 30%
B) dont wear SpDam gear but judge the mob, pop consecration then pop AW and you will see the ticks dont go up by 30%

When I tried this out with SoR, the increased damage from JotC was being effected by multipliers, but not consecration. So this leaves me with 2 questions.

1) Why does Jotc +spdamage not scale like spdam on gear when it comes to downranking
2) Why does The extra consecration damage from +dmg get damage modifiers applied to it, but not extra damage from jotc

This just seemed really weird to me, however i ran the tests multiple times and came to these same conclusions. Can anyone verify these conclusions? Cheers

Last edited by bellator : 10/20/07 at 9:30 AM.

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Old 10/20/07, 11:43 AM   #173
Teer
Von Kaiser
 
Blood Elf Hunter
 
Sunstrider (EU)
I don't know if it's a bug (probably is), but on the PTR the General's Scaled Greaves have got +12 agility on top of the previous stats (nothing reduced).
I checked the Veteran's and they remained unchanged.

Edit: wow that was a really stupid thing to say, forgot about the enchant

Last edited by Teer : 10/20/07 at 11:55 AM.

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Old 10/20/07, 11:45 AM   #174
Cromfel
Don Flamenco
 
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Human Paladin
 
Ravencrest (EU)
Originally Posted by Teer View Post
I don't know if it's a bug (probably is), but on the PTR the General's Scaled Greaves have got +12 agility on top of the previous stats (nothing reduced).
I checked the Veteran's and they remained unchanged.

Its the enchant that is now shown white.

.:. Retribution Paladin Hideout .:. http://cromfel.battlefield.fi/

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Old 10/20/07, 12:45 PM   #175
Argavaine
Von Kaiser
 
Human Paladin
 
Aegwynn (EU)
@Cromfel


SoC Rank6 Example
Mana consumption 45 mana per second
DPS : 1043
Melee 44 %
Seal of Command (Holy) 24 %
Crusader Strike 22 %
Judgement of Command (Holy) 10 %
DPS time : 3mn

This numbers were posted by you at the beginning. I did some testings myself and I was oom after 1 m 48 - 1 m 53 sec with 6843 mana

5 Tests
dps 918-983
melee 40-44 %
SoC 16-21 %
CS 26-30 %
JoC 10-12 %

1 m 51 sec theor. 18 CS and 13 JoC - I managed 17 CS and 11 JoC - that means 4012 + 3982-( 119x11)=6683 mana spent -> 60,2 mana/sec

There is a difference between % dmg of CS and SoC, this can result from my faster weapon pvp S2 Sword.
The biggest issue is mana, your fight lasted 3 min vs my fight 1m 51 sec. I have 60,2 mana/sec and you 45 mana/sec



Edit: I use PVP S2/3 Gear with BT haste Ring and SSC Neck and PVP S2 Sword->no mp5

Last edited by Argavaine : 10/20/07 at 12:57 PM.

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Old 10/20/07, 1:01 PM   #176
Ishmael
Glass Joe
 
Dwarf Hunter
 
Outland (EU)
Originally Posted by flyingtoastr View Post

Hunter
Beast Mastery
Typical Rotation: Autoshot, Steady Shot, repeat
Assumed Autoshot Speed: 2.1s
Ideal Mp5 from JoW: 176.19 Mp5

Marksmanship
Typical Rotation: Autoshot, Special Shot, repeat
Assumed Autoshot Speed: 2.5s
Ideal Mp5 from JoW: 148 Mp5

Survival
Typical Rotation: Autoshot, Special Shot, repeat
Assumed Autoshot Speed: 2.5s
Ideal M5 from JoW: 148 Mp5
A comment on this.

Many Marksmanship and Survival hunters don't do a straight Autoshot and Special shot rotation, which is what among hunters is refered to a 1:1 rotation. It's quite common to do a rotation where you do a special shot after every second Steady Shot., which is called a 1:1.5.

Example: Autoshot, Steady shot, Special Shot, Auto shot, Steady Shot

Assuming 0 latency, you can do this without losing time to autoshot clipping.

This means that instead of hitting with 4 shots every 5 seconds, you will hit 5 shots during the same time which should increase the gains of JoW.

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Old 10/20/07, 1:21 PM   #177
Cromfel
Don Flamenco
 
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Human Paladin
 
Ravencrest (EU)
Originally Posted by Argavaine View Post
@Cromfel


SoC Rank6 Example
Mana consumption 45 mana per second
DPS : 1043
Melee 44 %
Seal of Command (Holy) 24 %
Crusader Strike 22 %
Judgement of Command (Holy) 10 %
DPS time : 3mn

This numbers were posted by you at the beginning. I did some testings myself and I was oom after 1 m 48 - 1 m 53 sec with 6843 mana

5 Tests
dps 918-983
melee 40-44 %
SoC 16-21 %
CS 26-30 %
JoC 10-12 %

1 m 51 sec theor. 18 CS and 13 JoC - I managed 17 CS and 11 JoC - that means 4012 + 3982-( 119x11)=6683 mana spent -> 60,2 mana/sec

There is a difference between % dmg of CS and SoC, this can result from my faster weapon pvp S2 Sword.
The biggest issue is mana, your fight lasted 3 min vs my fight 1m 51 sec. I have 60,2 mana/sec and you 45 mana/sec



Edit: I use PVP S2/3 Gear with BT haste Ring and SSC Neck and PVP S2 Sword->no mp5
I will go tonight and perform serie of tests, lets say 10 tests and see how it goes.

.:. Retribution Paladin Hideout .:. http://cromfel.battlefield.fi/

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Old 10/20/07, 1:46 PM   #178
flyingtoastr
Bald Bull
 
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Human Paladin
 
Draka
Originally Posted by Ishmael View Post
A comment on this.

Many Marksmanship and Survival hunters don't do a straight Autoshot and Special shot rotation, which is what among hunters is refered to a 1:1 rotation. It's quite common to do a rotation where you do a special shot after every second Steady Shot., which is called a 1:1.5.

Example: Autoshot, Steady shot, Special Shot, Auto shot, Steady Shot

Assuming 0 latency, you can do this without losing time to autoshot clipping.

This means that instead of hitting with 4 shots every 5 seconds, you will hit 5 shots during the same time which should increase the gains of JoW.
Thanks, and I went ahead and updated the numbers.

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Old 10/20/07, 6:26 PM   #179
Cromfel
Don Flamenco
 
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Human Paladin
 
Ravencrest (EU)


Here is todays test. This one didnt contain any manaregen from JoW, BoW or mana potions. I will do similiar test for JoW+BoW also later.

Last edited by Cromfel : 10/20/07 at 6:54 PM.

.:. Retribution Paladin Hideout .:. http://cromfel.battlefield.fi/

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Old 10/20/07, 6:57 PM   #180
Siral
Glass Joe
 
Blood Elf Paladin
 
Crushridge (EU)
Anyone tried seal of blood in place of SoC?

It gives more mana in PVE since we are costantly take damage so healer must put on us some HOT giving us more mana to use our spells

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