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Old 10/25/07, 12:27 PM   #301
Khaelarys
Piston Honda
 
Blood Elf Paladin
 
Lightninghoof
Originally Posted by Djardin View Post
But it doesn't change the fact that SoR can do more damage than SoC, even with less buff.
What exactly are you saying here? That when not in an ideal group, or when you're placed into a caster group, that a traditional ret paladin should be using SoR? Or the spec you suggested with improved Righteousness would be better dps in non-ideal groups and the proper itemization? Are we talking just the damage from the seal itself?
 
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Old 10/25/07, 1:07 PM   #302
Forthright
Glass Joe
 
Human Paladin
 
Scarlet Crusade
I'm really enjoying the read so far, but I'm wondering what the dps cycle looks like if you weave Consecrate in. I'm considering an early post that suggested an Alchemist's Stone to more or less permanently maintain Consecrate, but I'm not sure if it takes priority over Judgement in a cycle. Assuming max rank of both.

With the change to Mana Potion Injectors (non-engineers can now use them) and considering how much dps rank 4 consecrate adds, I'm taking a serious look at 'paladin' items with +sd.
 
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Old 10/25/07, 1:09 PM   #303
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Khaelarys View Post
What exactly are you saying here? That when not in an ideal group, or when you're placed into a caster group, that a traditional ret paladin should be using SoR? Or the spec you suggested with improved Righteousness would be better dps in non-ideal groups and the proper itemization? Are we talking just the damage from the seal itself?
He's saying there are conditions, or possible conditions, where SoR will outDPS SoC. (Seal DPS comparison)

"SoC is the best DPS seal" is ancient paladein dogma which was strictly true before TBC - but with all of the changes that came with TBC (SoV + SoR, SoR weapon speed normalization, passive haste, access to WF), that may no longer be true in all cases.


Those who are serious about maxing their "Raid DPS" may want to take a serious look - we should at least know *why* not to use SoR.
 
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Old 10/25/07, 1:13 PM   #304
bellator
King Hippo
 
Dwarf Paladin
 
Twilight's Hammer (EU)
New Version of Ret DPS Spreadsheet

Here is the new Paladin dps spreadsheet version 1.8. Read the last few pages of the thread to see what has been added to it:-

Free file hosting by Savefile.com

--------------------------------------------------------------------
I have also put together a rough version of the spreadsheet which can be used to model SoR:-

Free file hosting by Savefile.com

Notes:-

This version models in SoR/JoR/Consecration. It includes some extra +dmg items, some gems/enchants etc. However it is far less complete than for SoC items.

There is the Imp Judgement of Righteousness talent and wrath of air totem included and an option in the play style to include max rank consecration spamming.

Please Note that when setting up buffs/consecration spam pay attention to which dps group you are in. If you are in a melee group with WF etc etc then you shouldnt turn on max rank consecration spam as you wont have a shadow priest to support you. If you are in a caster group you can put consecration on but must turn off things like WF/battle shout etc etc. Putting everything on is an unrealistic option and will make SoR dps look far greater than it is.

Conclusions for model:-

When comparing a SoR gear build to a SoC gear build, it can be seen that being put in a caster group and allowed to spam max rank consecrations is better for the SoR build then being put in the melee group. Both significantly increase dps but the caster group slightly beats the melee group option.

When it comes to effectiveness of str in SoC build to +dmg in SoR build, the str option does have a slightly bigger impact on damage. However the difference is a lot closer than i imagined.

However in terms of output dps, the SoC build did beat the SoR build by 200-300dps depending on buffs etc. This is due to all the reasons i mentioned earlier. Scaling (whilst not as bad as i thought) did play a role. Then theres the raid/group buffs problem and itemisation problems mentioned. With better itemisation i'm sure this could be reduced to about 100-150 dps difference, but for the moment, SoC is still the superior build

Play around and have fun with the SoR version, but please be careful as if you set up buffs/consecration usage unrealistically, you will get unrealistic SoR numbers.

--------------------------------------------------

Djardin, have a play with the new model. A few points regarding your post....

Originally Posted by Djardin View Post
Reread my post, my math doesn't include vengeance or melee/spell crit...
I'm sorry, but the first quote of mine you used had the line "Even if other factors such as crit % modifiers etc etc were included"....i did read your post properly and included these factors.

Originally Posted by Djardin View Post
It's true there is less spell damage buffs than there is attack power ones. But it doesn't change the fact that SoR can do more damage than SoC, even with less buff.
The fact that SoR can do more damage than SoC with less buffs is irrelevant as you have to take into account all the buffs the paladin will have which will make SoC superior to SoR.

Originally Posted by Djardin View Post
And the whites hits/CS of a ret pala using SoR and the whites hits/CS of a ret pala using SoC gains as much from attack power buffs.
This isn't entirely true, as a SoC build will have more melee crit, which will have a multiplicitive effect on the white/CS gains from AP.

Originally Posted by Djardin View Post
Even better, SoR scales with haste, SoC doesn't. And I'm almost sure it's the same with WF. (My theory is that WF can proc SoC but it doesn't increase the number of SoC proc you're getting per minutes, there is no restriction for SoR).
Here's one big problem with the SoR build. To be able to use consecration, you need a shadow priest in your group which means you won't get WF. Even if SoR is better with WF than SoC you lose the big chunk of consecration damage through not having a shadow priest .

Originally Posted by Djardin View Post
If you itemize hoping you'll get some buffs, you're nerfing yourself when you don't have them. And it's especially true for a ret pala. When a SoC based ret pala is pulled out of the melee group and doesn't get his BS, WF, SoE, UR ... he does crap damage. A SoR based ret pala put in a melee group would probably do a bit less damage than a SoC based one, but he would do a lot more in every other groups.

So, if you're always in a DPS warrior/enh shamy/feral druid group as a ret pala, then you're VERY lucky and you should use SoC ... if not, then maybe it could be interresting to be flexible.
Firstly whilst a SoC based paladin might lose more outside of a melee group than a SoR paladin, if inside the group the SoC paladin was doing more dps then there is no reason why outside of the group (even after the bigger loss) he is still doing the same/more dps than the SoR paladin.

Anyway, it's besides the point. Being put in a melee group isn't "Very lucky" it's sensible. Any end game raid leader will know that ret paladins gain an awful lot from being in a melee group (probably more than any other class). If there isnt a spot in a melee group the the ret paladin, then you dont bring the ret paladin to the raid as there are far better dps choices available who don't scale as badly outside the melee group


Originally Posted by Djardin View Post
- T4/T5/T6 and now the arena S3 gear have all spell damage and melee hits on some parts
2 pieces of S3 gear have hit. They also have wasted points in resiliance and excessive stamina. 1 Piece of lightbringer and 2 pieces of crystalforge have hit. And all of tier 5/6 waste points in intellect/strength and have large portions of crit which isnt ideal for SoR. Not saying these items are all bad, but far poorer itemised compared to some of the Str/Crit gear that can be found

Originally Posted by Djardin View Post
- Check some of the new 2.3 talents:[indent]- improved JoCr added in the base spell ... it gives around +40 spell damage, almost useless for SoC ... kinda good for SoR.
- +3% spell crit far in the ret tree and +3% spell hit in the prot tree but accessible for a ret pala ... useless for JoC, imba for JoR.
- vengeance duration increase to 30 seconds ... (so useless for a SoC pala with 30% crit, so usefull for a SoR pala with 20% crit)
My model above is based around 2.3 talents. So the marginal extra benefits these will give SoR compared to SoC build has been included. I do think you're exaggerating the effectiveness of these a little however.
 
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Old 10/25/07, 1:17 PM   #305
bellator
King Hippo
 
Dwarf Paladin
 
Twilight's Hammer (EU)
Originally Posted by Forthright View Post
I'm really enjoying the read so far, but I'm wondering what the dps cycle looks like if you weave Consecrate in. I'm considering an early post that suggested an Alchemist's Stone to more or less permanently maintain Consecrate
This depends on the level of consecration. Alchemists stone is 8 mana per second gain. Max rank consecrate is 82.5 mana per second loss. Min rank is 15 mana per second loss. Min rank consecrate without spell damage but with JotC would give about 36 dps gain.
 
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Old 10/25/07, 1:24 PM   #306
bellator
King Hippo
 
Dwarf Paladin
 
Twilight's Hammer (EU)
Originally Posted by Fiola View Post
Those who are serious about maxing their "Raid DPS" may want to take a serious look - we should at least know *why* not to use SoR.
Have waffled on about SoR previously. I think in short, the 3 main reasons why not to use the seal is :-

1) Slightly poorer scaleing of +dmg with SoR than str with SoC
2) Buff wise, melee group buffs effect SoC by "X" amount and caster buffs increase SoC by "Y" amount (X>>Y). With SoR, the effect melee buffs have is <X but the effect caster buffs have is >Y. However melee group buff effect on SoC is greater than caster group buff on SoR
3) Itemisation wise SoC wants str/hit/crit which we can get by stealing warrior loot. SoR wants +damage / melee hit / melee haste. Good itemisation of these stats does not exist without points being wasted in crit/str/resiliance etc.
 
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Old 10/25/07, 1:28 PM   #307
 Avitus
From the Tales of Yore
 
Avitus's Avatar
 
Human Paladin
 
Doomhammer (EU)
Originally Posted by Forthright View Post
- +3% spell crit far in the ret tree and +3% spell hit in the prot tree but accessible for a ret pala ... useless for JoC, imba for JoR.
JoC is spell hit.
 
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Old 10/25/07, 2:08 PM   #308
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by bellator View Post
Have waffled on about SoR previously. I think in short, the 3 main reasons why not to use the seal is :-

1) Slightly poorer scaleing of +dmg with SoR than str with SoC
2) Buff wise, melee group buffs effect SoC by "X" amount and caster buffs increase SoC by "Y" amount (X>>Y). With SoR, the effect melee buffs have is <X but the effect caster buffs have is >Y. However melee group buff effect on SoC is greater than caster group buff on SoR
3) Itemisation wise SoC wants str/hit/crit which we can get by stealing warrior loot. SoR wants +damage / melee hit / melee haste. Good itemisation of these stats does not exist without points being wasted in crit/str/resiliance etc.
And here's a highly situational reason to use SoR - when you're wearing +dmg gear anyways to consecrate AoE packs.

If you can hit 5+ targets with Consecrate, your +dmg scaling from consecrate alone will blow away AP scaling. (and you want to be using a shield anyways if you're going to "tank" a few mobs)


Yeah, AoE packs aren't that frequent, but if you have the +dmg gear already (your +healing gear may work fine for that purpose in 2.3), and if it's the best tool for the job...? The point isn't to just recognize the best overall DPS seal - it's to recognize where the other DPS seals fit into the arsenal.


I'd also question if an SoR build is really "wasting points" in crit/str - autoattack is still a major portion of our damage, and a pure +dmg item will rarely provide more overall DPS than a combination Str/+dmg item.



To rephrase my thought - ability scaling depends completely on how you're using the abilities - and the way you use your abilities depends on the fight. So what are the best abilities to use against single targets? Double targets? AoE packs?


Boss fights are generally single target and thus all of this discussion should apply to that type of fight; but how about maximizing damage in fights with strange gimmicks? For example, Morogrim with the murloc packs - would a +dmg build do more damage due to the use of consecrate, or would focusing on the boss with the melee build yield more damage?
 
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Old 10/25/07, 2:17 PM   #309
Nicolai
Von Kaiser
 
Draenei Paladin
 
Feathermoon
Originally Posted by Cathmor View Post
So, to sum it up, 5/10/46 with 3/3 PoJ and Surefooted on boots? I believe I could buy into that. Would 2/2 Guardian's Favor be more valuable than 2/5 Divine Intellect, though? Is 4% boost to INT a worthwhile investment for a ret paladin in t5/t6 raids?
I tend to think you'd get more out of putting those 2 points somewhere in the Retribution tree. That's personal preference though.
 
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Old 10/25/07, 2:40 PM   #310
Cathmor
Von Kaiser
 
Cathmor's Avatar
 
Human Paladin
 
Malfurion
Originally Posted by Nicolai View Post
I tend to think you'd get more out of putting those 2 points somewhere in the Retribution tree. That's personal preference though.
Well, the choices are IBoM, Vindication, Deflection, Eye for an Eye, Improved Ret Aura, or Divine Purpose. If you think that 2 points in one of those talents is better for PvE raiding than either shorter cooldown on BoP/longer BoF duration or 4% more mana, please, state your case.

My view:

IBoM is 44 more AP per person at 5/5. 2/5 is about 17 more AP. I'm not feeling it, plus my assumption was that one of the holy paladins is covering might.
Vindication doesn't work on boss mobs in raids. I spec for bosses, trash can be dealt with.
Deflection - I shouldn't be getting hit, thus more parry isn't what I'm looking for...
Eye for an Eye - can NPC spells crit? Don't think they can...
Imp. Ret Aura - I'm using Sanctity
Divine Purpose - Again, shouldn't be getting hit. Seems like a PvP talent to me.

Thoughts?
 
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Old 10/25/07, 2:54 PM   #311
Zeratull
Glass Joe
 
Undead Mage
 
Kor'gall (EU)
IBoM would be my choise since it's the only one of those which actually gives you a DPS benefit in PvE and would buff you almost whole the time. And like you were thinking, NPC's can't crit you with spells so Eye for an Eye won't help you.
 
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Old 10/25/07, 2:59 PM   #312
Bury
ad astra per seriouscasua
 
Bury's Avatar
 
Blood Elf Priest
 
Mal'Ganis
Originally Posted by Cathmor View Post
Well, the choices are IBoM, Vindication, Deflection, Eye for an Eye, Improved Ret Aura, or Divine Purpose. If you think that 2 points in one of those talents is better for PvE raiding than either shorter cooldown on BoP/longer BoF duration or 4% more mana, please, state your case.

My view:

IBoM is 44 more AP per person at 5/5. 2/5 is about 17 more AP. I'm not feeling it, plus my assumption was that one of the holy paladins is covering might.
Vindication doesn't work on boss mobs in raids. I spec for bosses, trash can be dealt with.
Deflection - I shouldn't be getting hit, thus more parry isn't what I'm looking for...
Eye for an Eye - can NPC spells crit? Don't think they can...
Imp. Ret Aura - I'm using Sanctity
Divine Purpose - Again, shouldn't be getting hit. Seems like a PvP talent to me.

Thoughts?
What is 4% more mana for you? For me at 4000 mana, that's a measly 160 mana, or about 10 intellect's worth of mana. I think going for BoK might be better for situations where you'd be the only paladin--seems plausible in heroics and ZA.
On the other hand, Spiritual Focus seems invaluable if you ever PvP.

Originally Posted by Sovereignty View Post
Again, doesn't matter. 16? 14? 12? If the bitch can drink coffee she can take some creamer with it.
 
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Old 10/25/07, 2:59 PM   #313
Nicolai
Von Kaiser
 
Draenei Paladin
 
Feathermoon
I think it's pretty safe to assume someone else is picking up the Imp BoM.

I don't have a case for any of your other options. If you're strictly a PVEr, then 4% from DI is your best bet I suppose. I was assuming since you were thinking of Guardian's Favor you might want to give yourself a PVP boost.

Strictly PVE, I think teh DI is your best bet. They're pretty much throwaway points though, given how little INT is likely to be on your Ret gear.
 
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Old 10/25/07, 3:02 PM   #314
bellator
King Hippo
 
Dwarf Paladin
 
Twilight's Hammer (EU)
Originally Posted by Fiola View Post
And here's a highly situational reason to use SoR - when you're wearing +dmg gear anyways to consecrate AoE packs.

If you can hit 5+ targets with Consecrate, your +dmg scaling from consecrate alone will blow away AP scaling. (and you want to be using a shield anyways if you're going to "tank" a few mobs)

Yeah, AoE packs aren't that frequent, but if you have the +dmg gear already (your +healing gear may work fine for that purpose in 2.3), and if it's the best tool for the job...? The point isn't to just recognize the best overall DPS seal - it's to recognize where the other DPS seals fit into the arsenal.

Boss fights are generally single target and thus all of this discussion should apply to that type of fight; but how about maximizing damage in fights with strange gimmicks? For example, Morogrim with the murloc packs - would a +dmg build do more damage due to the use of consecrate, or would focusing on the boss with the melee build yield more damage?
Whilst i agree that +dmg gear would be better to consecrate AOE packs, and that in theory on morogrim if the murlocs were tanked on top of morogrim your total damage might be increased by using +dmg gear and SoR, it's essential to look at the situation in a realistic raid scenario.

99% of the time SoC is the best option. As such you will be placed in a melee group as standard. Now the raid arrives at Morogrim. Whilst your dps might be increased with SoR and consecrating murlocs, without a shadow priest in your group you will not be able to consecrate. Now your shadow priest will be in a group with your AOE experts (mages/warlocks) and probably a shaman for more mana and WoA. Now no raid leader alive would switch out a mage/warlock to allow a paladin to consecrate. Thus you will not be able to consecrate without running oom and crippling your dps, so your role on morogrim will be single targeting him down.


Originally Posted by Fiola View Post
I'd also question if an SoR build is really "wasting points" in crit/str - autoattack is still a major portion of our damage, and a pure +dmg item will rarely provide more overall DPS than a combination Str/+dmg item.
Maybe the term "wasting" was inapproproate. Looking at the spreadsheet. +dmg is 70% more effective at increasing dps than strength and 100% more effective than crit. Thus with this kind of difference, even with the diminishing returns of stacking one stat, pure +dmg may still be better than bringing crit in.
 
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Old 10/25/07, 3:03 PM   #315
Djardin
Glass Joe
 
Dwarf Paladin
 
Dunemaul (EU)
Originally Posted by Avitus View Post
JoC is spell hit.
- JoC is around 5-6% of the damage of a ret paladin itemized in strength
- JoR is around 15% of the damage of a ret paladin itemized in spell damage
 
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Old 10/25/07, 3:10 PM   #316
Djardin
Glass Joe
 
Dwarf Paladin
 
Dunemaul (EU)
Originally Posted by bellator View Post
99% of the time SoC is the best option. As such you will be placed in a melee group as standard. Now the raid arrives at Morogrim. Whilst your dps might be increased with SoR and consecrating murlocs, without a shadow priest in your group you will not be able to consecrate. Now your shadow priest will be in a group with your AOE experts (mages/warlocks) and probably a shaman for more mana and WoA. Now no raid leader alive would switch out a mage/warlock to allow a paladin to consecrate. Thus you will not be able to consecrate without running oom and crippling your dps, so your role on morogrim will be single targeting him down.
Nothing prevent you from using concecrate rank 1 ... easily spammable during a boss fight without shadow priest and does around 80 DPS per target in spell damage gear, more if you switch to a 1H/shield on a pack.

Originally Posted by bellator View Post
Maybe the term "wasting" was inapproproate. Looking at the spreadsheet. +dmg is 70% more effective at increasing dps than strength and 100% more effective than crit. Thus with this kind of difference, even with the diminishing returns of stacking one stat, pure +dmg may still be better than bringing crit in.
Can't wait to play with your new spreadsheet
 
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Old 10/25/07, 3:19 PM   #317
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by bellator View Post
Whilst i agree that +dmg gear would be better to consecrate AOE packs, and that in theory on morogrim if the murlocs were tanked on top of morogrim your total damage might be increased by using +dmg gear and SoR, it's essential to look at the situation in a realistic raid scenario.

99% of the time SoC is the best option. As such you will be placed in a melee group as standard. Now the raid arrives at Morogrim. Whilst your dps might be increased with SoR and consecrating murlocs, without a shadow priest in your group you will not be able to consecrate. Now your shadow priest will be in a group with your AOE experts (mages/warlocks) and probably a shaman for more mana and WoA. Now no raid leader alive would switch out a mage/warlock to allow a paladin to consecrate. Thus you will not be able to consecrate without running oom and crippling your dps, so your role on morogrim will be single targeting him down.
Well, a realistic raid scenario depends on your guild's actual class balance. I'm rarely in a melee group, and I heal at least 50% of my raids (on bosses). I'm personally more likely to see a S-Priest in my group than a Shaman. (My guild has 1 raiding Enh. Shaman and 3~4 raiding S-Priests)


My damage contribution is mainly on trash - and while trash is not sexy, one still need to kill their way through it to get to the boss. Assuming you're already being used in a DPS role, what should you be doing to maximize damage for an AoE pack?


Going back to the boss scenario - what does it mean to "run oom and cripple your DPS"? For mana usage - is it better to spend 660 mana dealing 8000 damage to a murloc pack, or 236 mana for a 1.5k CS? (Using made-up numbers)


But anyways, I'm just throwing out some random thoughts here. Single target DPS is going to be the most common scenario a DPSing paladin will deal with; assuming ideal group setup, melee-focus'd gear will probably yield the best returns.
 
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Old 10/25/07, 3:26 PM   #318
 Avitus
From the Tales of Yore
 
Avitus's Avatar
 
Human Paladin
 
Doomhammer (EU)
Originally Posted by Fiola View Post
And here's a highly situational reason to use SoR - when you're wearing +dmg gear anyways to consecrate AoE packs.
Hmmm I'm pretty sure that really doesn't need pointing out, does it? With high spelldamage gear, SoR is better than SoC yes.


Point is, is a ret paladin traditionally used as AoE damage? And can they compete with good mages/locks in AoE damage? I'm pretty sure the answer here is no to both, this is from extensive experience, yes even on undead hyjal trash.

I feel and this is just a personal opinion, that we're currently going beyond the scope of this thread, which is purely about competitive ret DPS.

Can SoR under optimal conditions (gear/buffs/group etc) out DPS SoC under optimal conditions in any of the currently existing boss fights? I believe the answer is no here.
 
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Old 10/25/07, 3:34 PM   #319
 Avitus
From the Tales of Yore
 
Avitus's Avatar
 
Human Paladin
 
Doomhammer (EU)
Originally Posted by Djardin View Post
- JoC is around 5-6% of the damage of a ret paladin itemized in strength
- JoR is around 15% of the damage of a ret paladin itemized in spell damage

Your exact quote is "- +3% spell crit far in the ret tree and +3% spell hit in the prot tree but accessible for a ret pala ... useless for JoC, imba for JoR."

Just saying this change is most definitely not "useless" for JoC since JoC is spell hit, regardless of how much JoC contributes to a ret paladins overall damage.
 
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Old 10/25/07, 3:54 PM   #320
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Avitus View Post
...
Point is, is a ret paladin traditionally used as AoE damage? And can they compete with good mages/locks in AoE damage? I'm pretty sure the answer here is no to both, this is from extensive experience, yes even on undead hyjal trash.
The more important question is if you should bother using AoE damage abilities if AoE will yield more overall DPS than single target damage abilities.

For boss fights, I think you could make the case that the extra AoE damage doesn't help kill the boss faster; thus you should focus on single target DPS, which does kill the boss faster.


For trash, especially AoE packs, you are trying to dish out as much AoE damage as you can. I'm assuming you're already in the raid, and that you're being used as DPS (rather than swapping you out for an extra mage/warlock for trash-clearing). In that case, what abilities should you use? SoC w/ a 2h + consecrate ? SoR w/ a 1h/Shield + consecrate?


I feel and this is just a personal opinion, that we're currently going beyond the scope of this thread, which is purely about competitive ret DPS.
And there's a very wide range of content where Ret is looking to be "competitive" - it's not just about single target raid boss damage. There's 5-mans, PvP, etc.

I can understand skipping the PvP scenarios - but Ret paladins who want to be raid DPS should develop that skill in the 5-mans, too. Furthermore, being able to do a 5-man instance and come in as #1 damage done/DPS is a great way to promote "Ret DPS awareness".

I think the overall goal of this thread is to squeeze every last drop of damage out of our class.


Can SoR under optimal conditions (gear/buffs/group etc) out DPS SoC under optimal conditions in any of the currently existing boss fights? I believe the answer is no here.
And what about realistic conditions?


Theoretically, casters can chain cast their abilities - but realistically they have to deal with lag. Ideally, we do the best damage with a Shaman for WF, Warrior for BS, Feral druid for LotP, and a S-Priest for mana regen. Realistically, the S-Priest will not go in a melee group, and even the paladin may not "deserve" a spot in that melee group.


Realistically, there are situations where SoR is better. All I'm asking is that we identify and recognize those situations.

We're technically not "viable raid DPS" right now, so why embrace old dogmas? = P
 
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Old 10/25/07, 3:56 PM   #321
flyingtoastr
Appliance of the Skies
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Prepared View Post
Yay, I can tank 5-mans still! :P


Yes its real. Now everyone can stop complaining that ret pallys fail at tanking (o.0).

Divine Favor still costs mana.
 
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Old 10/25/07, 3:58 PM   #322
Cromfel
Don Flamenco
 
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Human Paladin
 
Ravencrest (EU)
Originally Posted by flyingtoastr View Post


Yes its real. Now everyone can stop complaining that ret pallys fail at tanking (o.0).
Now I can give my self permission to grab Redoubt while taking hit talents

.:. Retribution Paladin Hideout .:. http://cromfel.battlefield.fi/
 
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Old 10/25/07, 4:10 PM   #323
Prepared
Von Kaiser
 
Prepared's Avatar
 
Human Paladin
 
<FoE>
Runetotem
Originally Posted by Cromfel View Post
Now I can give my self permission to grab Redoubt while taking hit talents
Hear-hear! (Or is it "here-here"?)
 
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Old 10/25/07, 4:18 PM   #324
xellos
Von Kaiser
 
Blood Elf Death Knight
 
Ner'zhul
Armor penetration and spell damage that was going to be added on S3 ret gear is going to be replaced by more strength.

WoW Forums -> SEASON 3 RETRIBUTION: Complaint Compilation

Seems like good news overall, although I would like to see how much STR they add first.
 
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Old 10/25/07, 4:28 PM   #325
 Avitus
From the Tales of Yore
 
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Human Paladin
 
Doomhammer (EU)
Originally Posted by bellator View Post
Mongoose - Whats the ppm with white hits or effective uptime in a normal rotation? Will add as an estimation if i can get this info.
I did some digging, almost everywhere I saw a 1 ppm listed.

However, quiet a few people I asked said they experience a much higher proc, which is the same as my personal experience.

After some further digging, the answer was pretty obvious: Instant attacks like CS proc Mongoose too of course. /doh

Since Mongoose is a PPM, slow weapons have a higher chance to proc Mongoose for instant attacks.

For example, a 3.8 speed weapon would have a 1/60 * 3.8 = 6.33% chance to proc Mongoose every CS.

So atm (pre-2.3 buff) CS adds 6*6.33% chance to proc Mongoose per minute = 1.38 ppm

Post 2.3 CS should add 10 * 6.33% chance to proc Mongoose per minute = 1.633 ppm

I'm not certain how JoC/SoC/WF proc Mongoose, I'm halfway suspecting at least JoC and SoC proc Mongoose, not so sure about WF.

My personal experience is something like 50% uptime, which would correlate with 2ppm, however I can't say anything for sure till I do some testing.

For now, 1.38ppm with a 3.8 speed weapon is a minimum, a lot more if JoC/SoC and/or WF apply.
 
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