Originally Posted by Ankler
The 51 point talent will turn you into an arms warrior.
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Why downgrade? Brut: MS war 1.6k DPS, Ret pal 2k DPS. Only fury keeps up (or surpasses).
This is just an outdated stereotype really. Bad joke mate.
Originally Posted by flyingtoastr
Either that or a strength > Mp5 conversion, which might be a little broken.
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Just to draw a parallel, excuse this slightly illustrative excursion:
"Shamanistic Rage
Instant
2 min cooldown
Reduces all damage taken by 30% and gives your successful melee attacks
a chance to regenerate mana equal to 30% of your attack power. Lasts 15 sec."
This is equivalent to a chance on every hit of the fight to gain mana equal to ~3.75% of your AP.
Better yet, a smart shammy will use a trinket at that point (+~400 AP with Zerker's Call) if he has one and since it's based on AP, it will work with all the AP procs from equipment (rings, trinkets, necks, yada yada).
So realistically we're talking about 3.75% of Sham's max buffed AP.
A fully pimped BT enh shammies has ~1800 AP unbuffed, throw in BoK, Unleashed Rage, SoE, BS, BoM, MotW, Imp Hunter's Mark, Flask, Food, that's ~3500 AP buffed (let me know if my math is off).
Add in a few procs and on use trinket, it can easily reach 4k at peak, at which point Shamanistic Rage is used best.
Still, lets take the slightly lower than perfect case value of 3500 AP, this would mean there's a chance per hit to restore 3.75% of that = chance to proc ~131.25 mana per hit.
Unfortunately I couldn't find any information on the chance to proc mana when SR is used, neither by googling or by searching the incredible amount of enhancement shaman data here on EJ. I guess it's probably my searching skills failing me and/or mana regen being a pretty unimportant issue for enh so it's not mentioned that often.
It seems earlier results concluded it was a 35% proc chance, however this later turned out to be false and is now regarded as a ppm since faster weapons seemed to proc it less.
However, due to the lack of information, I'll assume the 35% proc chance. Even though it's wrong, it's a good enough value to illustrate a point, I assume the 35% chance was gathered using a ~2.6 speed weapon (preferred enh 1h speed).
Now we're looking at 35% chance per hit to proc ~130 mana in fully pimped enh gear and buffed AP.
Assuming dual wielding 2.6 speed weapons, no haste, windfury weapon enchant, and the 35% proc chance, it calculates to something around 250 mp5.
Now I know this is incredibly rough napkin math with a lot of assumptions and it's definitely inaccurate on more than one front, however the 250 mp5 puts us at least in the correct ballpark range of what this ability is worth.
I also know that in practice Shamanistic Rage works very differently since during those 15 secs you can either get very lucky or unlucky, making the RNG especially tricky here since it's only over 15 secs at a time, not averaging out like a passive ability.
However, suspending nitpicking for a moment and using this 250 mp5 number:
An equally geared ret Paladin should have around 1k str fully buffed (800 ish base, 17 from GotW, 96 imp SoE, 20 from food and BoK on top), for a Str -> Mp5 talent to give us equivalent mana regen to 250 mp5 it would have to give
0.25 mp5 per 1 point of Str.
Anyway, just seen lots of questions about what would be balanced and what wouldn't and thought this would be a good parallel to draw from.