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Old 05/01/08, 12:02 PM   #3801
Sterlin
Von Kaiser
 
Human Paladin
 
Spinebreaker
Quick question

Can Vindication proc Items like the Shattered Sun Pendant and the Hijal Ring, ETC?

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Old 05/01/08, 12:06 PM   #3802
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Worgen Rogue
 
Bonechewer
It used to be able to proc [Darkmoon Card: Crusade], but I haven't even tested that since 2.4 since I don't use the darkmoon card anymore.

While not a definitive answer, I would guess yes, but both are limited by internal cooldowns so the added benefit is neglible.

Last edited by Zurm : 05/01/08 at 1:40 PM.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 05/01/08, 12:18 PM   #3803
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Prinsesa View Post
It seems a new build has been deployed to the PTR. Perhaps someone could test SOTC again? I'm still holding out that CS is getting a damage buff from it, which would help with PvP at the very least.
Here you go!

In full DPS gear and a [Large Club]:
Normal CS: 440 damage
SotC CS: 583~585 damage


Difference: 140~


494 AP bonus = 35.3 DPS -> 128 CS bonus + Crusade/2h Wep. -> 140 CS bonus


If there was a 40% bonus on top of the bugfix, you'd expect to see 800~ damage CSs.

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Old 05/01/08, 12:24 PM   #3804
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
@Fiola: Thank you for the comprehensive test. I'll drop the subject

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 05/01/08, 12:58 PM   #3805
Petersen
Von Kaiser
 
Human Death Knight
 
Twisting Nether
Originally Posted by Zurm View Post
but both are limited by PPM so the added benefit is neglible.
Without launching into a huge treatise on how and why, PPM does not limit anything in the way your are suggesting. Internal cooldowns do, but not PPM... Unless they've stealth changed something in a recent patch.

¬The Original PalaTank, William Erik Petersen The Unbreakable
Tanking with a Paladin since before it was cool.

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Old 05/01/08, 1:40 PM   #3806
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Worgen Rogue
 
Bonechewer
I meant internal cooldowns, I'm retarded. Thanks for not being retarded and catching my error

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 05/01/08, 4:17 PM   #3807
Avitus
Great Tiger
 
Avitus's Avatar
 
Human Paladin
 
Doomhammer (EU)
Originally Posted by frmorrison View Post
Ret Pallies without JoW done by another Pally still have mana problems.


It will be a great day to see the Wrath Pally changes, less reliance on mana is great.

Well, how likely is it you will be the only pally in the raid?


About the Wrath changes, to me it sounded more like they're just trying to take the least effort route: Make us wear the same gear as DPS warriors so they have to design less items.

Unfortunately I've seen too much silly stuff from them over the years to still have good faith in them remembering to fix our mana issues after cutting our mana pool in half pretty much. Fingers crossed anyway.

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Old 05/01/08, 4:30 PM   #3808
akdjr
Glass Joe
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Avitus View Post
Well, how likely is it you will be the only pally in the raid?


About the Wrath changes, to me it sounded more like they're just trying to take the least effort route: Make us wear the same gear as DPS warriors so they have to design less items.

Unfortunately I've seen too much silly stuff from them over the years to still have good faith in them remembering to fix our mana issues after cutting our mana pool in half pretty much. Fingers crossed anyway.
I'm assuming that the reasoning behind making us share DPS warrior gear is to tighten up loot tables. Having an item that at least 3-5 people can use vs. an item that only one spec of one class (and in almost all raids, only 1 person out of 25) can use. At least if they are planning the Sunwell route with regards to offset items (obviously none of this matters for set tokens) in WOTLK.

I'm still remaining optimistic even in the face of all the questionable retribution design decisions made since the inception of the game.

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Old 05/01/08, 4:36 PM   #3809
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Worgen Rogue
 
Bonechewer
Originally Posted by Avitus View Post
Well, how likely is it you will be the only pally in the raid?


About the Wrath changes, to me it sounded more like they're just trying to take the least effort route: Make us wear the same gear as DPS warriors so they have to design less items.

Unfortunately I've seen too much silly stuff from them over the years to still have good faith in them remembering to fix our mana issues after cutting our mana pool in half pretty much. Fingers crossed anyway.
I just got a few new upgrades... naturally with no int on them. I'm down to a 5k mana pool unbuffed, which means I use over 5% of my mana pool just for one crusader strike. Saying that we need mana tweaking is a massive understatement, I'm constantly fighting to keep my mana up on fights.


On a side note... haste + expertise rule!

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 05/01/08, 5:27 PM   #3810
Paragos
Glass Joe
 
Human Paladin
 
Crushridge
Now that we have the JoW and new SotC questions answered, maybe we can get back to the Windfury question that Fiola brought up. After the posted math, I am now questioning what the mechanics are. I would like to get into some testing. I'll see if I can convince our one enhance shaman to help me out.

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Old 05/01/08, 6:21 PM   #3811
Avitus
Great Tiger
 
Avitus's Avatar
 
Human Paladin
 
Doomhammer (EU)
Originally Posted by akdjr View Post
I'm assuming that the reasoning behind making us share DPS warrior gear is to tighten up loot tables. Having an item that at least 3-5 people can use vs. an item that only one spec of one class (and in almost all raids, only 1 person out of 25) can use. At least if they are planning the Sunwell route with regards to offset items (obviously none of this matters for set tokens) in WOTLK.

I'm still remaining optimistic even in the face of all the questionable retribution design decisions made since the inception of the game.
Yea fingers crossed. To be fair, I really like what they did with Sunwell drops and having half of them replaceable for Sun motes.

Take out the Sun motes and just make it one-time replace-able class shared items and it would be pretty good.

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Old 05/01/08, 6:32 PM   #3812
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
The only difference better "warrior" gear and "ret pally" gear is Intellect. My bet is that they'll give us a nice fat Strength > Intellect (20/40/60% seems fair to me) conversion and call it a day. Not perfect, but it would help with a lot of mana problems, at least in the short term.

Either that or a strength > Mp5 conversion, which might be a little broken.

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Old 05/01/08, 6:53 PM   #3813
Rasputin
King Hippo
 
Jayhanez
Blood Elf Paladin
 
No WoW Account
If all they do is strength -> int, we will be broken beyond belief. We'll be losing both 2 piece T6 and presumably the doubleproc behavior on JoW(although they may just leave this). Some form of regeneration is far more important than just a mana pool. Without some sort of independent mana regeneration, ret will only be functional in raids where a holy paladin can judge wisdom, ignoring PvP and all non-raid PvE.

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Old 05/01/08, 7:01 PM   #3814
Saltycracker
Piston Honda
 
Blood Elf Paladin
 
Sen'jin
Originally Posted by flyingtoastr View Post
Either that or a strength > Mp5 conversion, which might be a little broken.
This one might be a little OP. In higher level content when you have more and more strength, this will scale disgustingly. I dont think I would be able to get rid of mana fast enough with r6 conc.

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Old 05/01/08, 7:02 PM   #3815
Meuble
Von Kaiser
 
Blood Elf Paladin
 
Conseil des Ombres (EU)
Even if this issue doesn't really belong in this thread, I agree. Boosting our mana pool would be somewhat stupid, it would only be a quick fix for PvE fights... Regarding PvP, I think we need some love on mana... Making something like str -> mp5 sounds better. It would also make us more suitable for non raid situations, or anything without another pal around to JoW.
But that would require YET ANOTHER items fix, since losing stats for int wouldn't make a lot of sense anymore. Oh well, they are the one getting payed to make things right after all...

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Old 05/01/08, 7:08 PM   #3816
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by flyingtoastr View Post
The only difference better "warrior" gear and "ret pally" gear is Intellect. My bet is that they'll give us a nice fat Strength > Intellect (20/40/60% seems fair to me) conversion and call it a day. Not perfect, but it would help with a lot of mana problems, at least in the short term.

Either that or a strength > Mp5 conversion, which might be a little broken.
Like a Str/AP coefficient on SoW. (And SoL, while we're at it)


And since we're talking wishlists, I want a flying pony. = D



But yes, it'll be interesting what those "WotLK fixes" will do, seeing how temporary/partial the current changes are.

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Old 05/01/08, 7:31 PM   #3817
Ankler
Glass Joe
 
Tauren Paladin
 
Illidan
Originally Posted by Fiola View Post
But yes, it'll be interesting what those "WotLK fixes" will do, seeing how temporary/partial the current changes are.
The 51 point talent will turn you into an arms warrior.

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Old 05/01/08, 7:52 PM   #3818
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Rasputin View Post
If all they do is strength -> int, we will be broken beyond belief. We'll be losing both 2 piece T6 and presumably the doubleproc behavior on JoW(although they may just leave this). Some form of regeneration is far more important than just a mana pool. Without some sort of independent mana regeneration, ret will only be functional in raids where a holy paladin can judge wisdom, ignoring PvP and all non-raid PvE.
I'm only comparing gear here. Again, the only difference between Warrior and Paladin gear is intellect, other than that we want/need the exact same stats (down to the 9% hit, which is amazing). Extrapolating from that it makes perfect sense that we will get a STR > INT conversion talent, as it literally and figuratively removes any difference between the two.

Just think of it this way, with a 60% conversion and 1100 Strength (what I'd expect for a T7 naxx pally) you'll be getting 660 more intellect, or almost 10000 free mana. So no, its won't solve our mana problems and you'll still be able to push yourself OOM in no time, but it would help.

Originally Posted by Fiola View Post
And since we're talking wishlists, I want a flying pony. = D
I have been a staunch supporter of the Give Paladins a Flying Pegasus Mount movement for quite some time. Either that or let me fly when I pop AW.

That would be sweet.

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Old 05/01/08, 9:09 PM   #3819
Buliwyf
Von Kaiser
 
Blood Elf Paladin
 
Argent Dawn (EU)
Originally Posted by flyingtoastr View Post

I have been a staunch supporter of the Give Paladins a Flying Pegasus Mount movement for quite some time. Either that or let me fly when I pop AW.

That would be sweet.
For 20 seconds. Then you fall out of the sky, and you can't even Shield because of forbearance. :p

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Old 05/01/08, 9:47 PM   #3820
Avitus
Great Tiger
 
Avitus's Avatar
 
Human Paladin
 
Doomhammer (EU)
Originally Posted by Ankler View Post
The 51 point talent will turn you into an arms warrior.
Why downgrade? Brut: MS war 1.6k DPS, Ret pal 2k DPS. Only fury keeps up (or surpasses).

This is just an outdated stereotype really. Bad joke mate.



Originally Posted by flyingtoastr View Post
Either that or a strength > Mp5 conversion, which might be a little broken.
Just to draw a parallel, excuse this slightly illustrative excursion:

"Shamanistic Rage
Instant 2 min cooldown
Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. Lasts 15 sec."

This is equivalent to a chance on every hit of the fight to gain mana equal to ~3.75% of your AP.

Better yet, a smart shammy will use a trinket at that point (+~400 AP with Zerker's Call) if he has one and since it's based on AP, it will work with all the AP procs from equipment (rings, trinkets, necks, yada yada).

So realistically we're talking about 3.75% of Sham's max buffed AP.

A fully pimped BT enh shammies has ~1800 AP unbuffed, throw in BoK, Unleashed Rage, SoE, BS, BoM, MotW, Imp Hunter's Mark, Flask, Food, that's ~3500 AP buffed (let me know if my math is off).

Add in a few procs and on use trinket, it can easily reach 4k at peak, at which point Shamanistic Rage is used best.


Still, lets take the slightly lower than perfect case value of 3500 AP, this would mean there's a chance per hit to restore 3.75% of that = chance to proc ~131.25 mana per hit.

Unfortunately I couldn't find any information on the chance to proc mana when SR is used, neither by googling or by searching the incredible amount of enhancement shaman data here on EJ. I guess it's probably my searching skills failing me and/or mana regen being a pretty unimportant issue for enh so it's not mentioned that often.

It seems earlier results concluded it was a 35% proc chance, however this later turned out to be false and is now regarded as a ppm since faster weapons seemed to proc it less.

However, due to the lack of information, I'll assume the 35% proc chance. Even though it's wrong, it's a good enough value to illustrate a point, I assume the 35% chance was gathered using a ~2.6 speed weapon (preferred enh 1h speed).

Now we're looking at 35% chance per hit to proc ~130 mana in fully pimped enh gear and buffed AP.

Assuming dual wielding 2.6 speed weapons, no haste, windfury weapon enchant, and the 35% proc chance, it calculates to something around 250 mp5.


Now I know this is incredibly rough napkin math with a lot of assumptions and it's definitely inaccurate on more than one front, however the 250 mp5 puts us at least in the correct ballpark range of what this ability is worth.

I also know that in practice Shamanistic Rage works very differently since during those 15 secs you can either get very lucky or unlucky, making the RNG especially tricky here since it's only over 15 secs at a time, not averaging out like a passive ability.

However, suspending nitpicking for a moment and using this 250 mp5 number:

An equally geared ret Paladin should have around 1k str fully buffed (800 ish base, 17 from GotW, 96 imp SoE, 20 from food and BoK on top), for a Str -> Mp5 talent to give us equivalent mana regen to 250 mp5 it would have to give 0.25 mp5 per 1 point of Str.


Anyway, just seen lots of questions about what would be balanced and what wouldn't and thought this would be a good parallel to draw from.

Last edited by Avitus : 05/01/08 at 9:57 PM.

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Old 05/01/08, 9:56 PM   #3821
Veneda
Von Kaiser
 
Blood Elf Paladin
 
Earthen Ring (EU)
Originally Posted by Ankler View Post
The 51 point talent will turn you into an arms warrior.

MS warriors have lower DPS then retribution paladins starting from early tier 5 gear and the gap gets wider and wider as you progress with gear. The reason for that is much better scaling of the paladin damage, related to the multiple talents rising damage by % and big part of the damage ignoring armor completly. In general, paladin hits for more and his DPS rotation is easier to manage (no need to use abilities that reset swing timer).

If end game raiding ret paladin got lower DPS output then MS warrior (with rougly the same gear and in the same melee group), then there is something wrong with him.

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Old 05/01/08, 11:02 PM   #3822
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Regarding our possibly impending mana problems, I'm honestly not worried as long as the itemization team is on the ball, like so:

For 5-man drops, which can be farmed over and over with no lockout, continue making Ret Pally-specific DPS plate with Intellect. The fact that only one spec of one class can use it is immaterial since you're not limited to one chance at a drop per week.

For raid drops, go ahead and make plate that we share with DPS Warriors, but make sure that the Tiered Ret sets have Intellect. That way, we step on no one's toes when it comes to Bracer/Belt/Boot/non-set itemization, but still have viable options for keeping our mana pool healthy.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 05/02/08, 2:51 AM   #3823
Trakor
Von Kaiser
 
Blood Elf Paladin
 
Barthilas
Fel Mana Pots + Darkmoon Crusade

Fel mana pots leaves a debuff reducing spell dmg. Assuming we have 0 spell dmg gear, only JotC to work with, would this debuff decrease the dmg from Darkmoon Crusade, consecration, JoC, exorcism and SoC? Or simply have no effect at all since the gear and charecter sheet themselves have 0 spell dmg?

Thanks for the answer

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Old 05/02/08, 4:15 AM   #3824
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Trakor View Post
Fel Mana Pots + Darkmoon Crusade

Fel mana pots leaves a debuff reducing spell dmg. Assuming we have 0 spell dmg gear, only JotC to work with, would this debuff decrease the dmg from Darkmoon Crusade, consecration, JoC, exorcism and SoC? Or simply have no effect at all since the gear and charecter sheet themselves have 0 spell dmg?

Thanks for the answer
Someone else tested this, and found that the -dmg debuff only works on spell damage from gear (ie: Darkmoon Crusade trinket), but does not other +dmg effects (JotC). Having 0 + -dmg debuff is apparently the same as having 0 +dmg.

I'm not sure how things like iDivine Spirit or Wrath of Air totem fit in. (Though the former has minimal effect, and for the latter, you should have WF totem instead)

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Old 05/02/08, 6:43 AM   #3825
Obbee
Glass Joe
 
Human Paladin
 
Ravencrest (EU)
Originally Posted by Veneda View Post
If end game raiding ret paladin got lower DPS output then MS warrior (with rougly the same gear and in the same melee group), then there is something wrong with him.
Not always true, I did 2031dps (never gonna beat my 2033 =() on brutallus this reset and our MS warrior still did more dmg then me (Wow Web Stats).

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