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Old 05/23/08, 1:52 PM   #4276
flyingtoastr
Bald Bull
 
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Human Paladin
 
Draka
Originally Posted by Zurm View Post
My mana pool unbuffed is now down to 4700 due to replacement of most of the true "paladin" gear with SWP plate. If I have 440 mana per cast to throw around for a measily 1.2k non crit I'm doing something wrong.
Well on phase 2 Illidan you do have 440 mana to throw around, as you should be pretty much full all the time because of SA healing.

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Old 05/23/08, 2:03 PM   #4277
 Zurm
The Ultimate in /facepalm Technology
 
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Worgen Rogue
 
Bonechewer
Originally Posted by flyingtoastr View Post
Well on phase 2 Illidan you do have 440 mana to throw around, as you should be pretty much full all the time because of SA healing.
I'm usually dead during P2 because our first elemental tank is a downy (not the fabric softener). Some of you may know him... "Deep", maker of Deep Feral videos. But yea, usually a mixture of a quick position problems and unlucky timing gets a few melee killed, and I normally get B-ressed towards the end of p2. I'm just used to it, so maybe my view is skewed.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 05/23/08, 2:08 PM   #4278
Saltycracker
Piston Honda
 
Blood Elf Paladin
 
Sen'jin
Originally Posted by Zurm View Post
My mana pool unbuffed is now down to 4700 due to replacement of most of the true "paladin" gear with SWP plate. If I have 440 mana per cast to throw around for a measily 1.2k non crit I'm doing something wrong.
Its not the size of the mana pool, its how well you can regenerate it.

Hammer of Wrath is still pants on head retarded, but its a decent novelty option in PVE.

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Old 05/23/08, 2:15 PM   #4279
 Zurm
The Ultimate in /facepalm Technology
 
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Worgen Rogue
 
Bonechewer
Originally Posted by Saltycracker View Post
Its not the size of the mana pool, its how well you can regenerate it.
I see what you did here! Yea, I understand what you are saying... it is *extremely* situational, but slightly more than totally useless. That being said, our 4pc bonus is still absolutely retarded, I can't believe blizzard genuinely thought 4pc bonuses like ours (and that of resto druids) are in any way, shape, or form even close to what other classes get. Why didn't they just give us more judgement/CS dmg, or lower the cooldown of something? We don't have a single talent that improves hammer of wrath directly as ret, I can't see the point of it.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 05/23/08, 2:23 PM   #4280
Arikah
pokazhet lik sveta istina
 
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Blood Elf Paladin
 
Mal'Ganis
I have a question regarding Imp Sotc/Jotc...

Looking at our wws parses every week, i feel like the 3% crit portion isn't even working, and others in the raid have said the same thing - i've even gone as far as the old blasted lands test and it fails to boost my crit to where it should be in theory after 100 swings. I'll use one of our warlock's stats as an example: 95 shadow bolts at 33% crit. With his gear, he is at 25% unbuffed crit, +8% from talents - that's our 33% right there. Seemingly no effect from jotc...

What do you think it is? Bad RNG? The way wws parses things? Or is it possible that imp sotc/jotc is broken somehow?

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Old 05/23/08, 2:25 PM   #4281
Saltycracker
Piston Honda
 
Blood Elf Paladin
 
Sen'jin
Originally Posted by Zurm View Post
I can't believe blizzard genuinely thought 4pc bonuses like ours (and that of resto druids) are in any way, shape, or form even close to what other classes get.
Because BC was already delayed and retribution was an afterthought. We waited what, 3 patches before it became arguably viable (6 sec CS, and threat reduction) as a DPS class. Drysc said it would break the game to change our bonus as well as our socket bonuses, so we just gotta swallow that bitter pill. It is a useful class as it stands right now, but not without its flaws; we have a niche and fill it nicely but forget about 10 mans god forbid heroics. If Ret doesn't get some sort of tweaks in WoLK, Ret is pretty much restricted to 25mans, which is going to make for some sad retnoobs that have to spec healbot.

If blizzard drops the ball in WoLK for Ret (RAID BUFF SCALING PLEASE!!!), I'm planning on switching mains.

Sorry if this sounds like QQ, but it goes through my head every time I log in.

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Old 05/23/08, 2:48 PM   #4282
flyingtoastr
Bald Bull
 
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Human Paladin
 
Draka
Originally Posted by Zurm View Post
I'm usually dead during P2 because our first elemental tank is a downy (not the fabric softener). Some of you may know him... "Deep", maker of Deep Feral videos. But yea, usually a mixture of a quick position problems and unlucky timing gets a few melee killed, and I normally get B-ressed towards the end of p2. I'm just used to it, so maybe my view is skewed.
Heh, there used to be a Warrior on Draka with the name of "Deep" who also had a lot of problems. Maybe its something about the name.

Originally Posted by Saltycracker View Post
Because BC was already delayed and retribution was an afterthought. We waited what, 3 patches before it became arguably viable (6 sec CS, and threat reduction) as a DPS class. Drysc said it would break the game to change our bonus as well as our socket bonuses, so we just gotta swallow that bitter pill. It is a useful class as it stands right now, but not without its flaws; we have a niche and fill it nicely but forget about 10 mans god forbid heroics. If Ret doesn't get some sort of tweaks in WoLK, Ret is pretty much restricted to 25mans, which is going to make for some sad retnoobs that have to spec healbot.

If blizzard drops the ball in WoLK for Ret (RAID BUFF SCALING PLEASE!!!), I'm planning on switching mains.
I've been playing Daz for so long (vanillia public beta, woot) I was planning on trying a new class for Wrath anyway unless something really spectacular is given to pallys (*coughHolyStrikecough*). But yes, we definitely need more sustained personal DPS and mana regeneration (among a few other things) without full raid buffs to be viable in smaller brackets, especially now that most raids are going to be 10-mans.

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Old 05/23/08, 3:01 PM   #4283
 Zurm
The Ultimate in /facepalm Technology
 
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Worgen Rogue
 
Bonechewer
Originally Posted by Saltycracker View Post
Because BC was already delayed and retribution was an afterthought. We waited what, 3 patches before it became arguably viable (6 sec CS, and threat reduction) as a DPS class. Drysc said it would break the game to change our bonus as well as our socket bonuses, so we just gotta swallow that bitter pill. It is a useful class as it stands right now, but not without its flaws; we have a niche and fill it nicely but forget about 10 mans god forbid heroics. If Ret doesn't get some sort of tweaks in WoLK, Ret is pretty much restricted to 25mans, which is going to make for some sad retnoobs that have to spec healbot.

If blizzard drops the ball in WoLK for Ret (RAID BUFF SCALING PLEASE!!!), I'm planning on switching mains.

Sorry if this sounds like QQ, but it goes through my head every time I log in.
I understand why it couldn't be changed, but who was the special kid who thought it would be good in the first place? How does HoW damage compare even remotely to more shadow bolt, bloodthirst/MS, or steady shot damage?

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 05/23/08, 3:10 PM   #4284
sag_ich_nicht
Von Kaiser
 
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Human Paladin
 
Gul'dan (EU)
Originally Posted by Arikah View Post
I have a question regarding Imp Sotc/Jotc...

Looking at our wws parses every week, i feel like the 3% crit portion isn't even working, and others in the raid have said the same thing - i've even gone as far as the old blasted lands test and it fails to boost my crit to where it should be in theory after 100 swings. I'll use one of our warlock's stats as an example: 95 shadow bolts at 33% crit. With his gear, he is at 25% unbuffed crit, +8% from talents - that's our 33% right there. Seemingly no effect from jotc...

What do you think it is? Bad RNG? The way wws parses things? Or is it possible that imp sotc/jotc is broken somehow?
Well I will be damned.

Of course a 100 hits parse is not nearly enough to prove anything because it might well be still within standard deviation, but it is suspicious enough. Someone care to do a larger parse and throw this at the US bug reports forum?

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Old 05/23/08, 3:48 PM   #4285
Kadrok
Don Flamenco
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by sag_ich_nicht View Post
Well I will be damned.

Of course a 100 hits parse is not nearly enough to prove anything because it might well be still within standard deviation, but it is suspicious enough. Someone care to do a larger parse?
I'll try running some longer tests over the weekend and see how it looks.

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Old 05/23/08, 5:06 PM   #4286
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Arikah View Post
Seemingly no effect from jotc...

What do you think it is? Bad RNG? The way wws parses things? Or is it possible that imp sotc/jotc is broken somehow?
When you said he gets 8% crit from talents, do you realize that 3% of that shows on the character sheet (5% is only on Destro spells)?


However, it could just be a case of the RNG. Imp JotC is working at least on normal level mobs as of yesterday.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 05/23/08, 8:34 PM   #4287
makotospeaks
Glass Joe
 
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Human Death Knight
 
Windrunner
Question about hit rateing,
I recently upgrade mah pants, and in the process lost 23 hit rateing. I was at a square 9.01% hit prior so this is a problem. Currently i dont have any other worthy gear to put on with hit rateing and so i plan to use +hit food buff for the time being untill i do get one of the many upgrades i want that have +hit. however that still puts me down 3 hit rateing, which puts my hit rateing just below 9%......does the game use that 8.87% rateing(i think it was) or will it round it off at 8%, makeing the food buff wasted?

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Old 05/23/08, 9:50 PM   #4288
Avitus
Great Tiger
 
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Human Paladin
 
Doomhammer (EU)
There's no rounding. It will use whatever exact value it's at.

3 hit rating off the cap is not a big deal, but you might see a miss every long while. It comes down to personal preference, I prefer sacrificing a few stats from a gem for example and being 3 over the cap than 3 under, but it doesn't really matter.

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Old 05/24/08, 1:59 AM   #4289
Nymphere
Glass Joe
 
Blood Elf Paladin
 
Magtheridon
Hello fellow Retadins! I am a first time poster but a long time reader of these forums. I'll give the obligatory nod of appreciation to bellator/anarkii/zurm for their fantastic work, as well as all the contributors to this thread.

My guild is currently working on M'uru, but I've been temporarily sidelined as we try to maximize our dps. I was slightly bummed out, but I got excited when I saw this -

Originally Posted by Zurm View Post
Apparently, Vindication does work on the blood elves (the mobs the melee would be attacking), and it DOES lower the mobs total hp. By how much I'm not sure, but when the mob goes from 97% --> full numerous times you can rest assured its because of lowered HP and not heals.
However, my guild still isn't sold on the idea that bringing me is warranted over another melee dps, and neither am I frankly. I've been trying to gather some numbers of my own, but I haven't been able to get in to test real data on M'uru adds again. Are there any paladins who've been able to personally see the effect? Afaik the fury mages have ~ 110k hp and the berserkers ~130k, but the amount of hp actually affected by the Vindication proc is what I'm after.

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Old 05/24/08, 6:39 PM   #4290
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Assuming 130k hp, assuming your first attack procs Vindication, you would have to know the base HP as well as the stamina of the mob.

Assuming the mobs are like 72 Warriors, they would have about 6000 base HP and the rest stamina, so about 12,400 stamina, removing 1860 stamina via Vindication.

6000 + 10*(12400* ( 1 - .15 )) = 111,400 health. So your attack removed 18,600 health, however some damage would be done the same time you procced Vindication, so the health removal would be lower in practice. If the mob had agility/strength it would lower its dodge/dps as well.


Note many assumptions were made, and even if they were true it doesn't seem like it is all that great, but if you had spare points (didn't have to get improved Might) looks fair.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 05/24/08, 7:36 PM   #4291
Kadrok
Don Flamenco
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Arikah View Post
I have a question regarding Imp Sotc/Jotc...

Looking at our wws parses every week, i feel like the 3% crit portion isn't even working
Ok, I went and hit some Servants in Blasted Lands, both with and without Imp JoTC up.

With Imp JoTC:

6461 hits
3291 crits
__________
33.75% crit rate


Without JoTC:

5044 hits
2282 crits
__________
31.15% crit


2.6% difference

Although it's not the most scientific approach, I think we can assume that the last .4% difference would materialize with a larger data pool. My poor weapon has taken enough of a beating.

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Old 05/25/08, 4:49 AM   #4292
Xiras
Glass Joe
 
Blood Elf Paladin
 
Darkspear (EU)
I now have to choose between [Angelista's Revenge], or have the [Hard Khorium Band] crafted. Could anyone help me in my choise, and tell me why I should pick that one ?
thanks in advance

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Old 05/25/08, 5:01 AM   #4293
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Originally Posted by Xiras View Post
I now have to choose between [Angelista's Revenge], or have the [Hard Khorium Band] crafted. Could anyone help me in my choise, and tell me why I should pick that one ?
thanks in advance
Rawr can help you choose. Rawr - Release: Rawr b14.1

Rawr!

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Old 05/25/08, 7:18 AM   #4294
Carmillia
Glass Joe
 
Blood Elf Paladin
 
Kazzak (EU)
I am currently using the Mongoose enchant on my weapon, and I must say that when I checked the +speed from the procc, I wasn't really amused with a 0.05 speed increase. This really got me thinking if the 120 agi (132 with BoK), which is ~5% crit, is worth taking over Executioner.

Anybody has got some exact numbers of how much you damage will increase during the procc from Executioner?
I know that as a B'Elf retri haste scales better with SoB (and ofc so does melee crit) but I am currently sitting at quite a nice crit-rating already (about 37% raid-buffed) and the 0.05 speed increase isn't even worth mentioning. I don't think SoB is migated by armor, but normal swings and CS are, so 870 ArP looks a lot better then 132 agi and a 0.05 speed increase. Especially if Executioner procc the same ammount of times in comparison to Mongoose? I might be wrong though. With the exception of the badges ring, I have no ArP on my gear (Gurtogg dropped his damn staff every week for crying out loud, no ring/legs for me) with the exception of the badge ring.

Im not the kind of person that sees a couple people with an item or enchant, and automatically assume it is the best for me. However, I am not the kind of person also that can come up with the numbers to proove which is better, and why.

On a side-not, how is the Crusader enchant valued?

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Old 05/25/08, 7:30 AM   #4295
Eathir
Glass Joe
 
Draenei Shaman
 
Argent Dawn (EU)
Carmillia,

The discussion and comparison of the two enchants have been handled in great detail a few pages back (search engine is your friend). But if memory serves, Mongoose is better for almost every fight if you dont have alot of ArmPen already on your gear, due to how ArmPen scales. If you have close to 0 ArmPen, moongoose ought to be the better choice, with more ArmPen it becomes a tougher call.

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Old 05/25/08, 9:36 AM   #4296
Gromdal
Glass Joe
 
Orc Death Knight
 
Quel'Thalas (EU)
Ret raid composition - we had an interesting setup last week where we went caster heavy due to lack of signups resulting in the melee group looking like this:

Ret Pala/Feral Druid/Rogue/Enh Shaman/Hunter.

The general consensus was that in this situation, GoA would give more dps to the group overall and that the retribution dps should be sacrificed (obviously the rogue can just apply a poison MH and the ret can use an adamantite stone), but I was under the impression that if there were at least 2 melee in the group then WF would always be the stronger, especially if one was using a 2h weapon? As a former paladin and now hunter I don't mind not having GoA, but looking at WWS it seemed to be showing only one WF attack every 30 seconds on most Hyjal boss encounters for our ret pala (Cathrynn).

Wow Web Stats

and

Wow Web Stats

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Old 05/25/08, 10:55 AM   #4297
Avitus
Great Tiger
 
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Human Paladin
 
Doomhammer (EU)
Tell your shaman to learn how to totem twist.

Totem Twisting: An often used, over stylized word for something very simple: Basically it's pressing a macro every 8 seconds, not unlike Seal + Judge, to keep up GoA 80% of the time and WF 100% of the time.

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Old 05/25/08, 8:30 PM   #4298
 frmorrison
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Ashstorm
Human Paladin
 
No WoW Account
Totem twisting is really easy with castsequence:

/castsequence reset=10 Stormstrike, Windfury Totem, Grace of Air

There really is no excuse not to twist, macros are great.


For enchants, Rawr is great to show you the value of each one. Crusader is *never* the right answer.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 05/26/08, 2:43 AM   #4299
Xiras
Glass Joe
 
Blood Elf Paladin
 
Darkspear (EU)
Originally Posted by Astrylian View Post
Rawr can help you choose. Rawr - Release: Rawr b14.1
Tyvm.
I'm a bit confused about how to read the program tho.
If I understand it correctly, [Justicar Shoulderplates] is better then [Lightbringer Shoulderbraces]

It also says [Girdle of the Lightbearer] has only a score of 27,70, while I personally think it is a great belt.
Do I read it wrong, or is the program not correct at some points?

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Old 05/26/08, 2:46 AM   #4300
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Originally Posted by Xiras View Post
Tyvm.
I'm a bit confused about how to read the program tho.
If I understand it correctly, [Justicar Shoulderplates] is better then [Item not found!]
Depends on your situation. For example, if Justicar's has gems that let you meet your meta requirement and lightbringer don't, or there's a set bonus involved that is better, perhaps. You'll have to be alot more specific about your situation, and make sure you're completely filling out the character, in order for us to help you.

Rawr!

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