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05/29/08, 10:36 AM
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#4351
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Glass Joe
Dwarf Paladin
Das Syndikat (EU)
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Could some of you show me your favorite Retri-PvE Makros? My guild realized that a retri in Sunwell is a nice thing, so i wanna make teh job the best I can...Since our retri has gone without saying anything^^
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05/29/08, 11:42 AM
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#4352
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Von Kaiser
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Originally Posted by Olympos
Could some of you show me your favorite Retri-PvE Makros? My guild realized that a retri in Sunwell is a nice thing, so i wanna make teh job the best I can...Since our retri has gone without saying anything^^
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I actually just wrote a blog post about ret-related macros: Eye for an Eye: Macro's 'R Us
If you follow the link, you'll see 4 common macros - Judge/Re-seal, Mouseover Cleanse, Multi-rank Consecration, and Start-attack Strike. There are a bunch of others that paladins employ (I'm sure if you searched this thread for "macro" you'll find some others), but those 4 will provide the framework for you to create related macros for other paladin abilities.
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I am the light that brings the dawn.
-Cathmor of Malfurion
formerly Baelor of Runetotem
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05/30/08, 4:28 AM
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#4353
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Piston Honda
Blood Elf Paladin
Dunemaul (EU)
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I think the Crusader Strike not triggering auto attack is fixed. At least when I start with CS autoattack automatically 'lights up'
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05/30/08, 8:04 AM
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#4354
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Great Tiger
Human Paladin
Doomhammer (EU)
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There's nothing to be fixed it's not meant to activate auto-attack, it's not a "bug"
/startattack macro just saves you from having to right click mob/press a second button to autoattack/waste a button slot on "attack".
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05/30/08, 10:48 AM
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#4355
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Piston Honda
Blood Elf Paladin
Dunemaul (EU)
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CS does automatically activate autoattack. When I target a mob by using a leftclick (i.e. not starting the autoattack) and I run to the mob I don't attack it. However when I press CS w/o using any macro's it will also start autoattacking automatically.
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05/30/08, 11:02 AM
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#4356
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Von Kaiser
Blood Elf Paladin
Lightninghoof
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Yes, but that is assuming CS is off cooldown. If it is on cooldown it will not start autoattack, hence the macro being useful.
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05/30/08, 11:09 AM
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#4357
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The Ultimate in /facepalm Technology
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Originally Posted by Sozar
Yes, but that is assuming CS is off cooldown. If it is on cooldown it will not start autoattack, hence the macro being useful.
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This is exactly right. Especially on trash or bosses where you have to move/switch targets a lot, this macro increases your DPS fairly significantly.
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Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
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05/30/08, 11:17 AM
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#4358
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Piston Honda
Blood Elf Paladin
Dunemaul (EU)
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Ah right, I thought everyone was talking about CS not starting autoattack when used so I never understood why people used the macro.
However, I still don't quite see the dps gain from macro though. Sure I understand that is starts autoattack when you switch targets and CS is still on CD, but if you have to switch targets why not just right click instead of left click (tab targetting is horrendous :P). In the end that save 1 extra action to be done.
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05/30/08, 11:30 AM
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#4359
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The Ultimate in /facepalm Technology
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Because the /startattack command will target the closest mob to your character if you don't have one selected, so its faster than tab targeting or clicking, since you have to move your character to the mob anyway.
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Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
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05/30/08, 11:40 AM
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#4360
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Piston Honda
Blood Elf Paladin
Dunemaul (EU)
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Oke didn't know that /startattack targetted the closest mob. I'll give it a try, now I just have to hope the closest target is the one I need to attack next 
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05/30/08, 12:10 PM
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#4361
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Protector
Ashstorm
Human Paladin
No WoW Account
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/startattack is nice and I use it, however if the closest target is CCed, you will break it.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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05/30/08, 12:25 PM
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#4362
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Piston Honda
Blood Elf Paladin
Dunemaul (EU)
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Yeah, that is basically the same problem as tab-targeting, which to my knowledge also targets the closest mob at 1st and the progressively moves farther away from you. I usually hold my mouse over the next target anyway once my current is on low health. By time I've turned/walked to it autoattack has already kicked in.
But I'll give it a try and if it doesn't work for me it is no big deal.
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05/31/08, 12:32 AM
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#4363
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Von Kaiser
Blood Elf Paladin
Aerie Peak
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Tab targeting sweeps through a cone starting somewhere in your front left quadrant and ending in the front right. I don't think tab targeting has a proximity priority though, just closer things are more likely to be taking up a huge chunk of the angle you're sweeping through, and so you're more likely to hit them.
To add to the discussion: Seal twisting has been deemed largely inviable because it interferes with CS and judgment rotations and is hard to manage with a fastish weapon, or because it's too mana intensive?
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05/31/08, 3:48 AM
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#4364
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pokazhet lik sveta istina
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Stolidus
..
To add to the discussion: Seal twisting has been deemed largely inviable because it interferes with CS and judgment rotations and is hard to manage with a fastish weapon, or because it's too mana intensive?
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From my own experience with seal twisting after having tried it in a raid setting for 2 weeks now, it is viable in pve, it just isn't efficient because of the way i am geared. It isn't so much the amount of static sunwell haste i have (though it does make it quite a bit more difficult than doing it with bt gear), it was the random mongoose and dst procs that completely threw me off - then throw in bloodlusts, haste potions, trying to keep consecration down, and GCD issues... often times i would end up judging command instead of blood because the gcd's just wouldnt click. Mana wasn't really an issue from what i found, partly because soc procs jow, but also partly because i was too focused on twisting and missing consecrations/exorcisms.
I'm just going to stick to my normal rotations in sunwell... seal twisting can also become hazardous if you are staring at your swing timer instead of the fire you are dying in. Def. fun in pvp though, i love our little 'mace stun' with a sword trick :p
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05/31/08, 4:10 PM
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#4365
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Don Flamenco
Blood Elf Paladin
Deathwing
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This question is more to satisfy personal curiosity rather than address so key theorycrafting point, but here goes:
I recently acquired some upgrades that allowed me to shift some stats around. Short version, I now have more armor pen then before, though I have replaced the S3 vengeful gloves with Grips of Silent Justice for the extra hit. The new build is more armor pen, more haste, less crit, slightly more AP. Odd thing though, Rawr suddenly decided Mongoose was now a better enchant over executioner (by quite a margin too, some 11DPS) I was wondering what could have brought this on? Is it the extra haste? I thought mongoose was a PPM mechanic, much like SoC. If anything you'd think the extra armor pen would make executioner procs even more advantageous no?
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05/31/08, 6:52 PM
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#4366
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Don Flamenco
Tauren Paladin
Emerald Dream
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Originally Posted by Arikah
From my own experience with seal twisting after having tried it in a raid setting for 2 weeks now, it is viable in pve, it just isn't efficient because of the way i am geared. It isn't so much the amount of static sunwell haste i have (though it does make it quite a bit more difficult than doing it with bt gear), it was the random mongoose and dst procs that completely threw me off - then throw in bloodlusts, haste potions, trying to keep consecration down, and GCD issues... often times i would end up judging command instead of blood because the gcd's just wouldnt click. Mana wasn't really an issue from what i found, partly because soc procs jow, but also partly because i was too focused on twisting and missing consecrations/exorcisms.
I'm just going to stick to my normal rotations in sunwell... seal twisting can also become hazardous if you are staring at your swing timer instead of the fire you are dying in. Def. fun in pvp though, i love our little 'mace stun' with a sword trick :p
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The bolded part was my biggest problem. I'm, as you are, going to leave twisting out of my PvE realm for now, and just utilize it in PvP and some lower end content (heroics and 10mans where things like haste potions and bloodlusts don't really matter).
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06/01/08, 12:27 PM
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#4367
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Bald Bull
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If you guys haven't been following the Wrath of the Lich King thread a huge list of the MPQ data for all old spells was released. One thing that I saw as I was skimming was:
6/1 13:44:56.616 24239: Hammer of Wrath (Rank 3)
6/1 13:44:56.666 340 Mana
6/1 13:44:56.666 30 yd range
6/1 13:44:56.666 Instant cast
6/1 13:44:56.672 6 sec cooldown
6/1 13:44:56.672 Hurls a hammer that strikes an enemy for 504 to 556 Holy damage. Only usable on enemies that have 20% or less health.
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That's right folks, our 4-piece Tier 6 bonus will be usable next expansion!
Don't you just love the devs?
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06/01/08, 1:46 PM
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#4368
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Von Kaiser
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Originally Posted by HamSlammer
The bolded part was my biggest problem. I'm, as you are, going to leave twisting out of my PvE realm for now, and just utilize it in PvP and some lower end content (heroics and 10mans where things like haste potions and bloodlusts don't really matter).
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I've found the biggest part is the inaccuracies of the swing timer and it's reset between .4 and .1 so sometimes timing the twist fouls up an entire dps cycle. Twisting seems to be more of a filler and carefully utilized DPS buff more then regular use. At least until I get myself a timer that doesn't have some odd reset to it.
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06/01/08, 2:08 PM
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#4369
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pokazhet lik sveta istina
Blood Elf Paladin
Mal'Ganis
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Originally Posted by flyingtoastr
If you guys haven't been following the Wrath of the Lich King thread a huge list of the MPQ data for all old spells was released. One thing that I saw as I was skimming was:
That's right folks, our 4-piece Tier 6 bonus will be usable next expansion!
Don't you just love the devs?
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AND they lowered the mana cost by a whole 100! We're on the path to becoming pvp gods, as it were....
Maybe, just maybe, if we are lucky, we can see this in action in 2.5 and have about a month of feeling like a warrior.
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06/01/08, 4:36 PM
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#4370
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Glass Joe
Gnome Death Knight
Warsong
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5/31 16:00:11.880 50907: Seal of Onslaught ()
5/31 16:00:11.930 Instant
5/31 16:00:11.933 The Seal of Onslaught inflicts an attack that ignores enemies armor.
5/31 16:00:11.980 50908: Seal of Onslaught ()
5/31 16:00:12.030 300 Mana
5/31 16:00:12.030 Instant cast
5/31 16:00:12.030 Grants the casters attacks the chance on melee swing to ignore enemy armor.
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not bad for a dps seal =p
Last edited by Bart00 : 06/01/08 at 5:14 PM.
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06/01/08, 5:19 PM
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#4371
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Von Kaiser
Human Paladin
Spinebreaker
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That's right folks, our 4-piece Tier 6 bonus will be usable next expansion!
Don't you just love the devs?
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Why wait for expansion - should change it NOW ! !!
Why not put it in with Season 4 patch?
Last edited by Sterlin : 06/01/08 at 5:49 PM.
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06/01/08, 5:53 PM
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#4372
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Bald Bull
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Originally Posted by Bart00
not bad for a dps seal =p
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Just looks like Executioner that eats the seal slot. Quite terrible really.
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06/01/08, 6:04 PM
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#4373
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Glass Joe
Gnome Death Knight
Warsong
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Well I was thinking about it as a hit ignoring all armor. It's probably not like that I guess.
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06/01/08, 6:22 PM
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#4374
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Von Kaiser
Human Paladin
Argent Dawn
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Originally Posted by flyingtoastr
Just looks like Executioner that eats the seal slot. Quite terrible really.
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I'm not so sure that it would be a waste. When I plugged it into my spreadsheet I was showing a slight DPS increase if the target had no armor as opposed to if I was using SoB. I can't really say for sure yet though, as I'm not sure what the judgement on SoO is (so for the sake of comparison I just kept JoB in the calculations).
It's probably much too early to get heavily into math since we don't know evreything about the seal and about itemization (if there's lots of easily obtained armor pen anyways, SoO loses usefulness), but it certainly should not be dismissed outright.
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06/01/08, 6:22 PM
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#4375
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King Hippo
Jayhanez
Blood Elf Paladin
No WoW Account
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Originally Posted by flyingtoastr
Just looks like Executioner that eats the seal slot. Quite terrible really.
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Depends how you interpret it based on those two lines. It's either a 100% executioner effect, which is quite underwhelming, or a SoC proc which does physical damage at 100% of weapon damage, essentially a Seal of Windfury that ignores armor.
Seal of Armorless Windfury:
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The Seal of Onslaught inflicts an attack that ignores enemies armor.
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Seal of Slightly Stronger Executioner Enchant:
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Grants the casters attacks the chance on melee swing to ignore enemy armor.
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Of course it could just be a mob ability like Seal of Wrath as well. If not, I lean towards to Windfury/SoC interprestion, as that is the spell effect text, while the more ambiguous Executioner-style wording seems to be the seal tooltip.
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