These are the Paladin changes concerning DPS.

Retribution
* Vindication: Gives the Paladin's damaging attacks a chance to reduce the target's attributes by 10/20% for 15 seconds (was only melee attacks and 3 Pts for 5/10/15%).
* Pursuit of Justice: Reduces the chance you'll be hit by spells by 1/2% and increases movement and mounted movement speed by 8/15%. This does not stack with other movement speed increasing effects (was 3 Pts for 1/2/3% reduced chance to be hit by spells and 5/10/15% speed increase).
* Eye for an Eye: All criticals against you cause 10/20% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health (was 15/30% damage return for spell attacks only).
* The Art of War: Reduces all damage taken by 1/2/3% and gives your Hand of Freedom a 33/66/100% chance to remove Stun effects.
* Righteous Vengeance: Increases critical damage bonus of your Judgement and Divine Storm spells by 5/10/15/20/25% (was 3/6/9/12/15% for all damage criticals).
* Divine Storm: Mana cost changed to 20% of base mana up from 12%.
Holy
* New Spell: Divine Plea (5 Minutes cooldown, Channeled) - While channeling this spell, you gain 50% of your total mana over 6 seconds.
* Reworked: Divine Protection (118 Mana, 5 Minutes cooldown): Reduces all damage taken by 50% for 12 seconds, but increases the time between your attacks by 50%. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Hand of Protection again for 180 seconds.
* Forbearance: Now lasts 3 minutes.
* Seals: All seal spells now last 2 minutes. This does not apply to special seals like Seal of Protection or Seal of Sacrifice.
|
Things ARE looking good. In fact, there are mostly buffs in these changes:
Vindication, Pursuit of Justice, Imp Blessing of Might, Eye for an Eye ALL got buffed. Art of War was changed and this change makes us very difficult to crowd control with Stoicism, Pursuit of Justice, Divine Purpose, Cleanse for poison/disease/magic snares, this new AoW, the good'ol bubble...Art of War needed to be changed, end of story.
Divine Storm now has a GREAT animation and it crits for lots of damage; more importantly, we are given one new skill and a full rework of a forgotten one: Divine Plea - our Evocation - and Divine Protection - our Shield Wall!
Divine Plea will help us greatly in the mana regard and Divine Protection will be helpful for tanking purposes and of course when focused generally. Also, it doesn't share cooldown with Divine Shield anymore, although Forbearance is increased to 3 minutes.
Seals now last 2 minutes, which is GREAT and makes up for the Judgement GCD thing totally.
Now, I would like to see these following changes implemented:
- Benediction: Reduces the mana cost of all Retribution spells by 15%. Need I say anything more?
- Two Handed Weapon Specialization: Increases all damage you deal when a two-handed melee weapon is equipped by 6%. (similar to the Protection talent)
- Crusader Strike: An instant strike that deals 125% weapon damage and refresh all Judgements on the target (increasing damage to offset the limited utility of refreshing all Judgement in WOTLK raids since Holy could do it themselves).
- Righteous Vengeance: Increases the critical damage bonus of your Judgements, Crusader Strike and Divine Storm spells by 25%.
EDIT: oh, possibly also Forbearance debuff lowered to 2 minutes as 3 seems to much, honestly
Finally, I just wish we were given some talent to increase melee haste on a melee or judgement crit, both for DPS and fun purposes: everyone who has played a Warrior or a Shaman just knows how great Flurry is, and how lackluster may sometimes be swinging with a Paladin (mostly in levelling, when you don't even have Crusader Strike or the future Divine Storm).