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Old 08/14/08, 2:20 PM   #5026
Durlindana
Glass Joe
 
Blood Elf Paladin
 
Magtheridon
Originally Posted by Avitus View Post
Mixology doesn't work with potions anymore. Only elixirs/flasks.

Not sure what you mean with jewelcrafting, the epic "self only" jewelcrafting gems are what it's about.
My Apology, i wasnt aware they didnt stack with potions. i guess that changes a few things in my head.

What i was referring to is more the financial aspect of JC paying off in the long run. The DPS gain from the JC only Gems will not make or break you as a Ret paladin. they dont now, and wont later either. Would it be worth leveling JC from 0-(cap) whatever it gets raised to? im not so sure because of the cost that materials are going sky rocket for almost all the professions when wrath comes out, Enchanting and JC especially.

Likewise with LW, 100AP drum is not anything to hoot and holler about. Unless duration changes or CD changes, it averages out to like 25AP over 2 Minutes when you can pop it again. Unless your a LW already, definately not worth spending your gold solely on that. I was not aware of the new Leg Armors, does someone have a link to those handy? They might be LW only saving grace for me at this point.

Edit: I see the Wyrmscale one now thanks for the link Av, Those look promising and shall be taken into consideration unlike Drums because our melee group always has ATLEAST 1 rogue and 1 shaman, both should be LW for their gear making me having them, kind of a moot point

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Old 08/14/08, 2:23 PM   #5027
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Tailoring's Embroideries and Engineering's Augments (let me go ahead and coin that term) do not stack with regular enchants.

New ring enchants: enchant ring - Wowhead Search

LW-specific Leg Armor: http://static.mmo-champion.com/mmoc/...herwork_27.jpg

If we break it down:
* Mining: has a 12 stat advantage (+35 STA)

* Skinning: has a 25 stat advantage (25 crit rating)

* Blacksmithing: has a 32 stat advantage assuming 2 extra sockets with rare gems, or a 40 stat advantage assuming epic gems

* Leatherworking: has a 33 stat advantage (18 crit rating + 30 AP over the non-BOP Leg Armor)

* Alchemy: has a 45 stat advantage (90 AP over a non-Mixology Flask of Endless Rage). This may change depending on new Elixirs/Flasks

* Enchanting: has a 40 stat advantage (2x 40 AP or 2x 20 haste rating)

* Jewelcrafting: Each BOP gem you use is an 11 stat advantage over a rare gem, or a 7 stat advantage over an epic gem. There are 7 "usable" gems for Ret (haste, expertise, STR, crit, AP, hit and ArmPen), which makes JC a 77 stat advantage at the extreme high-end, or a 7 stat advantage at the extreme low end.

Last edited by Prinsesa : 08/15/08 at 12:23 AM.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 08/14/08, 2:33 PM   #5028
Avitus
Great Tiger
 
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Human Paladin
 
Doomhammer (EU)
Originally Posted by Foxconfessor View Post
Flask of endless rage is 180ap base, so if it's a 50% increase through mixology that's 90ap. For comparison's sake that's 10ap more than 2xassault on rings (ignoring the haste enchant on rings for now) but only while your flask is active of course.
Added those since I missed them.

Personally (despite having Alchemy) I'm almost inclined to go with Enchanting over Alchemy. 10 AP difference is worth sacrificing in return for having the +80 AP always (Arena comes to mind, though that's not really the focus here).

One thing I noticed is: Given enough effort and money, you could probably drop and re-level multiple professions: Get some rings, enchant them, drop enchanting, get alchemy = Net double benefit (sort of like I'm doing at the moment, I have enchanted rings but I dropped enchanting long ago).

Take that further with leatherworking armor patch, jewelcrafting epic gems and it can stack up quiet high. I wonder if they'll close this loophole somehow or leave it to the insane *cough* to exploit.


Originally Posted by frmorrison View Post
You can add "money" to Alchemy, if nothing else for the new transmute cheap primal to rare primal transmute.


Also, until the new alchemy trinkets are known, it is hard to balance that with other professions. In TBC, the attack power trinket was "meh" for Ret, but perhaps the new one will be better.
Done.

I'm still wondering if they'll even add new alchemy trinkets in wotlk. With Mixology being a passive skill and potions becoming very weak, they'd have to think about a new effect on alchemy trinkets that makes them worthwhile.


Originally Posted by Buliwyf View Post
I'm not so worried about Enchanting. Stats on rings are "ok" but not blow you away stuff.

It might be a good idea to level Smithing now, before the prices for mats become astronomical.
Well as it stands now, Enchanting (80 AP) blows Skinning (25 Crit) and leatherworking (30 AP and 18 crit rating) away.

That's pretty much why I'm making this list, as we gather more info, we can get closer to breaking it down to point by point and adding "side benefits" as a note to each profession.

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Old 08/14/08, 2:41 PM   #5029
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Take that further with leatherworking armor patch, jewelcrafting epic gems and it can stack up quiet high. I wonder if they'll close this loophole somehow or leave it to the insane *cough* to exploit.
Not that this has been applied to other professions, but adding a Blacksmithing socket to a glove or bracer causes it to have a Blacksmithing requirement.

I'm not sure if it's a requirement to just benefit from the one socket, but you can still wear the item; like you can wear a Felsteel set but need to be a BS to get the set bonus, or if it's a requirement to be able to wear the item at all, but either way effectively locks you in to BS.

I would not be surprised if enchanting a ring adds an enchanting requirement, using the BOP Leg Armor adds an LW requirement, and so on.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 08/14/08, 2:45 PM   #5030
Foxconfessor
Von Kaiser
 
Foxconfessor's Avatar
 
Blood Elf Paladin
 
Auchindoun (EU)
Originally Posted by Avitus View Post
Added those since I missed them.
One thing I noticed is: Given enough effort and money, you could probably drop and re-level multiple professions: Get some rings, enchant them, drop enchanting, get alchemy = Net double benefit (sort of like I'm doing at the moment, I have enchanted rings but I dropped enchanting long ago).

Take that further with leatherworking armor patch, jewelcrafting epic gems and it can stack up quiet high. I wonder if they'll close this loophole somehow or leave it to the insane *cough* to exploit.
Don't forget the 'executioner' on cloak from Tailoring as well. The only thing that may stand in your way as far as dropping and reacquiring multiple professions is the new profession token system based on a daily quest. However hardcore you are, if you're locked into getting one token a day from a daily profession quest it may take some time to grab some of these recipes once you've levelled the profession.

I guess this will be Blizzard's way of making the kind of min-maxing you are describing more difficult while still not making it impossible. However, exactly which patterns/recipes are based on tokens and how many tokens they require remains to be seen. If things like ring enchants are rep based like at 70 currently, you'll have no problem stacking multiple professions (assuming they don't all go the way of the extra sockets described in the above post).

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Old 08/14/08, 2:54 PM   #5031
Avitus
Great Tiger
 
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Human Paladin
 
Doomhammer (EU)
Originally Posted by Prinsesa View Post
I would not be surprised if enchanting a ring adds an enchanting requirement, using the BOP Leg Armor adds an LW requirement, and so on.
To be honest, I certainly hope they close that loophole. Otherwise they're opening it up for a whole new level of grinding. And before anyone mentions "hey it's not required", remember: If it's possible, people will grind it.

Originally Posted by Prinsesa View Post
* Alchemy: has a 30 stat advantage (60 AP over a non-Mixology Flask of Relentless Assault). This may change depending on new Elixirs/Flasks

...

* Jewelcrafting: Each BOP gem you use is an 11 stat advantage over a rare gem, or a 7 stat advantage over an epic gem. There are 7 "usable" gems for Ret (haste, expertise, STR, crit, AP, hit and ArmPen), which makes JC a 77 stat advantage at the extreme high-end, or a 7 stat advantage at the extreme low end.
Check the previous page, I've updated it to the latest Alchemy flask (180 AP -> 270 AP: 90 AP benefit). If only there was a way to have a post carry over to each page for a while. I'll copy it over to the latest page once we get more things down I guess.

Regarding Jewelcrafting, I'm not so sure how that 77 stat advantage will work out in practical benefit, especially with the worth of STR being so extremely buffed for us in WotLK (from 1 point of STR being worth 1.1, to being worth 1.15 and 0.345 spellpower before kings). We should break down optimum gems for each color to see which of the "extra stat epic gems" fall short of the optimum (obviously this changes again away from jewelcrafting as soon as "normal" BoE epic gems are released, if they do).

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Old 08/14/08, 3:01 PM   #5032
Astrylian
Rawr
 
Astrylian's Avatar
 
Night Elf Druid
 
Stormrage
Don't forget the advantage of the JC gems fitting any color socket, so you get extra socket bonuses, and meeting your metagem requirement is easier. It's definitely not an easy profession to quantify its value like most of the other ones.

Rawr!

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Old 08/14/08, 3:14 PM   #5033
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Avitus: Thread moves fast, good call on the Alchemy changes.

I do agree that Jewelcrafting's perk is not quite as cut-and-dried as my post may have made it out to be - I simply listed all the stats that might be at all useful to Ret's DPS, but I also acknowledge that differences in stat weights may cut down on how many of those different stats we'll actually use; which is why I established a 7 to 77 range.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 08/14/08, 4:52 PM   #5034
Covertghost
Von Kaiser
 
Blood Elf Paladin
 
Turalyon
Originally Posted by Prinsesa View Post
* Blacksmithing: has a 32 stat advantage assuming 2 extra sockets with rare gems, or a 40 stat advantage assuming epic gems
Don't forget armorsmiths also get an extra meta.

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Old 08/14/08, 5:14 PM   #5035
grayrest
Piston Honda
 
grayrest's Avatar
 
Troll Shaman
 
Chromaggus
Originally Posted by Avitus View Post
-Probably doesn't stack with cape enchants (speculation), anyone know more?
I know that death knights were complaining about their rune enchants disallowing standard enchants. The blizz response was that it wasn't possible for 'technical reasons' and that they'd just make sure that the runes were always the best choice for enchants. Unfortunately, I'm having trouble digging up the post for a link since it was about 3 weeks ago.

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Old 08/14/08, 5:22 PM   #5036
Quasar
Don Flamenco
 
Draenei Shaman
 
Dragonmaw
Originally Posted by grayrest View Post
I know that death knights were complaining about their rune enchants disallowing standard enchants. The blizz response was that it wasn't possible for 'technical reasons' and that they'd just make sure that the runes were always the best choice for enchants. Unfortunately, I'm having trouble digging up the post for a link since it was about 3 weeks ago.
A week or two ago, I was able to apply Frozen Rune Weapon (a 30 min. weapon buff formerly from the Frost tree) onto my weapon that had a Rune forged onto it. Both were on it at the same time. I have to imagine a normal weapon enchant would also be able to go on if this worked.

JUICE! Aww I'm sorry. Did... did anyone want some juice?

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Old 08/14/08, 5:28 PM   #5037
Astrylian
Rawr
 
Astrylian's Avatar
 
Night Elf Druid
 
Stormrage
Weapons support permanent enchantments and temporary enchantments. Enchants and runeforging are permanent. Poisons, Pre-WotLK totems, weight/sharpening stones, Frozen Rune Weapon, Shaman weapon buffs, etc, are all temporary. You can have one of each.

The cloak embroideries are permanent, they overwrite and do not stack with other cloak enchants. The idea is that they're significantly better (since cloak enchants are some of the weakest enchants currently), so it's a net gain.

Rawr!

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Old 08/14/08, 8:29 PM   #5038
Ragnor
King Hippo
 
Human Paladin
 
Blackrock
Some very strong synergy between these two... extra sockets and stronger gems.

Originally Posted by Prinsesa View Post
* Blacksmithing: has a 32 stat advantage assuming 2 extra sockets with rare gems, or a 40 stat advantage assuming epic gems


* Jewelcrafting: Each BOP gem you use is an 11 stat advantage over a rare gem, or a 7 stat advantage over an epic gem. There are 7 "usable" gems for Ret (haste, expertise, STR, crit, AP, hit and ArmPen), which makes JC a 77 stat advantage at the extreme high-end, or a 7 stat advantage at the extreme low end.

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Old 08/15/08, 12:54 AM   #5039
Deimosfobos
Von Kaiser
 
Human Paladin
 
Eredar
Originally Posted by Ragnor View Post
Some very strong synergy between these two... extra sockets and stronger gems.
That's actually an excelent point, extra sockets + stronger gems may be the best combo there is in the game. Not only great for ret, but all specs.
BS is a 40stat advantage asuming epic gems, that advantage would be increased to 54 thanks to JC. That's a 14 stat gain just for mixing both profesions.

Will have to wait untill we see how armorsmith works tho... an extra metagem sounds too good to pass.

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Old 08/15/08, 1:01 AM   #5040
CaptBooyah
Von Kaiser
 
CaptBooyah's Avatar
 
Blood Elf Paladin
 
Feathermoon
As I'm currently filling any role needed by the raid, I'm fancying dropping my blacksmithing for inscription, the extra glyph sounds like a really good asset for anyone who wants to be a little more prepared for anything.

I'll keep my engineering regardless of ret buffs because that new engineer bike sounds like pure win to me and Im a sucker for cool stuff. Altho it would be hard for me to give up my ZA bear for it.

The only thing that bothers me about choosing to switch professions now is the fact that they always add something cool that blows everything else out of the water in a content patch later on. I almost picked up leatherworking for drums/sunwell patterns until I heard about the WotLK debuff.

At either rate, I see them buffing inscription a little more in every direction at some time after release.

edit: an extra metagem? man, thats gonna be hard to beat...

Last edited by CaptBooyah : 08/15/08 at 1:37 AM.

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Old 08/15/08, 4:58 AM   #5041
Valerys
Don Flamenco
 
Valerys's Avatar
 
Blood Elf Paladin
 
Argent Dawn (EU)
I have enchanting and JC currently, and having a hard time deciding if I should swap to something else. Enchanting is just so damn useful for sharding your old gear (and everything else), and enchanting mats are always going to be in demand. All in all I'm probably going to stay with these. Sure would be nice if they added a 3rd profession slot...

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Old 08/15/08, 5:16 AM   #5042
• Chicken
Co-starring: The Egg
 
Chicken's Avatar
 
Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Originally Posted by Ragnor View Post
Some very strong synergy between these two... extra sockets and stronger gems.
Remember that the BoP Jewelcrafting gems are unique-equipped, so the stronger gems part of the synergy only applies while you have less sockets total in your gear than you have stronger than usual gems you can make. I believe someone said above it was 7 gems total that were useful? So if you have 7 sockets already on your gear, having both blacksmithing and jewelcrafting won't give you any extra advantage for having both.

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Old 08/15/08, 5:30 AM   #5043
Avitus
Great Tiger
 
Avitus's Avatar
 
Human Paladin
 
Doomhammer (EU)
Originally Posted by Deimosfobos View Post
That's actually an excelent point, extra sockets + stronger gems may be the best combo there is in the game.
Not to nitpick, but I don't see the synergy here. The "special" gems you can use are of a limited number. There would only be synergy if this number exceeded the number of total sockets in your gear.

Edit: Damn you chicken!

Originally Posted by CaptBooyah View Post
the extra glyph sounds like a really good asset for anyone who wants to be a little more prepared for anything.
I guess that would be "convenient", however lets focus on the main priority here "good for ret (DPS)". Inscription pretty much is at the very bottom of the pile for that since (at least for now) there's not a single good ret glyph for PvE (disregarding the glyphs that increase buff effects, which any paladin can use).

That extra glyph spot would be just as much a waste as all the other ones we have.

As a gain when doing multiple jobs: I'm sure you can switch glyphs when respeccing, anyone know more about that? Are they more like gems that get destroyed (in which case CaptBooyah might have a point) when you switch them out, or can you take them out and put them back in like gear?

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Old 08/15/08, 6:11 AM   #5044
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by Avitus View Post
As a gain when doing multiple jobs: I'm sure you can switch glyphs when respeccing, anyone know more about that? Are they more like gems that get destroyed (in which case CaptBooyah might have a point) when you switch them out, or can you take them out and put them back in like gear?
The short answer is: We have no idea.

The long answer is: Mucking around with the UI commands first revealed a dialog indicating that putting one Glyph over an existing one will destroy the original, similar to trying to overwrite a socketed gem.

Another datamined UI dialog revealed the ability to remove a Glyph without having to overwrite it. This makes sense, given that Glyphs are not strictly beneficial and you may want to remove one to lose the effect without necessarily replacing it*. However, that dialog also included that removing the Glyph still destroys it upon removal.

If we base our assumptions around these 2 discoveries, the picture being drawn is that you place a Glyph in once, then it's there forever, and using a different Glyph means losing the original, and you'll have to make a new one if you respecced and need the first Glyph back.

However, this says nothing about how much Glyphs cost, how they're handled as inventory items, and how they deal with talented abilities, so I would think the best stance to take is "we don't know".


*The Avenger's Shield Glyph increases the damage dealt to the first target, but removes the chaining to two other targets. One might want to insert that Glyph for pulling a single boss, then remove it when pulling large packs. Not practical given that the Glyph is destroyed, I know, but just to illustrate my point about wanting to remove it without replacing it.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 08/15/08, 6:11 AM   #5045
bellator
King Hippo
 
Dwarf Paladin
 
Twilight's Hammer (EU)
Just to re-iterate on the gems front, for Ret, the only 'special' gems that I see as worthwhile are the +hit, +expertise, + Str, and possibly +AP (depening on on much Str the non special gems give). With the extra synergy Str is getting, I would guss at this point that a non special Str gem is a bigger dps boost than a special haste/crit/agi gem.

However i'm still a big JC fan, and one myself, since the gems can fit all three roles + we (will hopefully) get some nice BoP rings/trinkets (which I always find the hardest slots to fill)

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Old 08/15/08, 6:20 AM   #5046
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by bellator View Post
Just to re-iterate on the gems front, for Ret, the only 'special' gems that I see as worthwhile are the +hit, +expertise, + Str, and possibly +AP (depening on on much Str the non special gems give). With the extra synergy Str is getting, I would guss at this point that a non special Str gem is a bigger dps boost than a special haste/crit/agi gem.

However i'm still a big JC fan, and one myself, since the gems can fit all three roles + we (will hopefully) get some nice BoP rings/trinkets (which I always find the hardest slots to fill)
The JC-only Bright Dragon's Eye is +54 AP

The rare Bold Scarlet Ruby is +16 STR. With 15% Divine Strength and 10% BoK, that's "only" 40 AP.
The epic Bold Cardinal Ruby is +20 STR. With the same as above, that's only 50 AP.

Unless I'm missing another scaling factor, the AP Dragon's Eye is still better than a STR regular gem.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 08/15/08, 7:00 AM   #5047
Deimosfobos
Von Kaiser
 
Human Paladin
 
Eredar
Originally Posted by Avitus View Post
Not to nitpick, but I don't see the synergy here. The "special" gems you can use are of a limited number. There would only be synergy if this number exceeded the number of total sockets in your gear.
Yeah, you are right, we are probably gonna have far more than 7 sockets in our gear if we are BS.

Originally Posted by Prinsesa View Post
The JC-only Bright Dragon's Eye is +54 AP

The rare Bold Scarlet Ruby is +16 STR. With 15% Divine Strength and 10% BoK, that's "only" 40 AP.
The epic Bold Cardinal Ruby is +20 STR. With the same as above, that's only 50 AP.

Unless I'm missing another scaling factor, the AP Dragon's Eye is still better than a STR regular gem.
Edited: I mentioned the 10% extra STR Blood DK's used to give, but I just realised the bonus got changed from str to just ap

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Old 08/15/08, 7:13 AM   #5048
Valerys
Don Flamenco
 
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Blood Elf Paladin
 
Argent Dawn (EU)
Originally Posted by bellator View Post
Just to re-iterate on the gems front, for Ret, the only 'special' gems that I see as worthwhile are the +hit, +expertise, + Str, and possibly +AP (depening on on much Str the non special gems give). With the extra synergy Str is getting, I would guss at this point that a non special Str gem is a bigger dps boost than a special haste/crit/agi gem.
The +haste gem is worth it too, unless I missed some major mechanics changes?

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Old 08/15/08, 7:34 AM   #5049
akdjr
Glass Joe
 
Blood Elf Paladin
 
Mal'Ganis
The BoP epic gems are a pretty strong reason to be a jewelcrafter. Using a Bold Dragon's Eye and a Bright Dragon's Eye, you immediately satisfy your meta requirement without needing any sovereign purple gems or jagged green gems. Not having any dead weight gem-wise and never having to worry about your meta requirement seems like a pretty solid reason to have jewelcrafting.

Plus if you are a blacksmith, with the 2 extra sockets you have satisfied your meta requirement without needing to worry about any of the other sockets in your gear. Of course this is all assuming the 21 agi, 3% increased crit damage is still the top meta.

Note: No math was done in this post - this is purely from a convenience standpoint!

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Old 08/15/08, 7:40 AM   #5050
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Plus if you are a blacksmith, with the 2 extra sockets you have satisfied your meta requirement without needing to worry about any of the other sockets in your gear. Of course this is all assuming the 21 agi, 3% increased crit damage is still the top meta.
Why would you spend your Dragon's Eyes on the colorless BS sockets, when you can use them on yellow and blue sockets to grab socket bonuses elsewhere?

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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